log 9-2-2016 21-47-11-904

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    [21:47:11.920] Debug: ScriptLoader: Loading addons from: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons[21:47:11.920] Debug: Trying to load addon(s) in directory: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\MilkingDeploy[21:47:11.951] Debug: Cannot load C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\MilkingDeploy\MilkingDeploy.dll : System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. Thisrelease of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, pleaseenable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence) at System.Reflection.Assembly.LoadFile(String path) at XFA.(String ) at XFA.2FA(String ) in PFA:line 149[21:47:11.951] Debug: Cannot find any assemblies with the info attribute in: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\MilkingDeploy[21:47:11.951] Debug: Trying to load addon(s) in directory: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy[21:47:11.951] Debug: Cannot load C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy\OneSideDeploy.dll : System.NotSupportedException: An attempt was made to load an assembly from a network location which would have cause

    d the assembly to be sandboxed in previous versions of the .NET Framework. Thisrelease of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, pleaseenable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. at System.Reflection.RuntimeAssembly.nLoadFile(String path, Evidence evidence) at System.Reflection.Assembly.LoadFile(String path) at XFA.(String ) at XFA.2FA(String ) in PFA:line 149[21:47:11.951] Debug: Cannot find any assemblies with the info attribute in: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy[21:47:11.951] Debug: Trying to load addon(s) in directory: C:\Users\NaszirBords

    \Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy\Source[21:47:11.951] Debug: Cannot find any assemblies with the info attribute in: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy\Source[21:47:11.951] Debug: Trying to load addon(s) in directory: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy\Source\Properties[21:47:11.951] Debug: Cannot find any assemblies with the info attribute in: C:\Users\NaszirBords\Desktop\BOT\Clashbot 7.10.3\Addons\OneSideDeploy\Source\Properties[21:47:13.404] Version number 7.10.3.1798[21:47:13.467] Debug: UpdateCheck: Could not find updater.exe[21:47:13.498] Cannot decrypt password. Data was corrupted or not saved on thiscomputer.[21:47:16.826] Debug: server count: 3

    [21:47:16.826] Debug: started connection attempt #1[21:47:16.826] Debug: started connection attempt #2[21:47:16.826] Debug: started connection attempt #3[21:47:16.826] Debug: waiting for 3 connection attempts...[21:47:16.826] Connecting to [ boost bot auth 1 ][21:47:18.107] Debug: Loaded '287' DDs[21:47:18.107] Debug: auth try 'boost bot auth 1' succeeded[21:47:18.123] Authentication Successful: You are a premium member.[21:47:18.123] Enjoy the premium features.[21:47:18.139] Debug: Loaded '521' ODs

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    [21:47:21.123] Debug: [SC] Connecting to [ boost bot auth 1 ][21:47:21.139] Debug: [SC] ok[21:47:41.724] Debug: Found client rect 0007026E![21:47:41.731] Debug: Confirming BlueStacks resolution settings...[21:47:41.743] Debug: Resolution confirmed.[21:47:41.745] Attached to process BLSTCKS::[0x13B0][21:47:41.747] Debug: Hiding nav bar[21:47:47.000] Debug: FindObjects was called with noRectMerging at qi.Si(FastImage , 6i , Rectangle , Boolean , Boolean ) at 8E.pf.Mf(FastImage ) at 8E.(Object , Object ) at 8E.df(FastImage ) at 8E.Cf(Bitmap ) at TC.(Bitmap ) at TC.kD() at TC.() at TC.Nd() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

    at System.Threading.ThreadHelper.ThreadStart()

    [21:47:47.242] Debug: [AR] Compacting, Memory: 92 MB[21:47:47.251] Debug: [AR] Compacting done, Memory: 92 MB[21:48:30.655] Debug: Start A[21:48:37.448] Debug: Start A[21:48:37.532] Debug: Start C[21:48:37.532] Debug: Start D[21:48:37.532] Debug: Start E[21:48:37.532] Debug: Start F[21:48:37.532] Debug: Start F[21:48:37.532] Debug: Start F[21:48:37.532] Debug: Start F

    [21:48:37.532] Debug: Start G[21:48:37.562] ClashBot started with modules: AntiAFKModule, BuildingsUpgradeModule, CollectModule, BuildTroopsSimpleModule, AttackModule[21:48:37.650] Refreshed trophy count: 2106[21:48:37.738] [Collect] Starting a collection run...[21:48:37.740] Debug: Ensuring the game is zoomed out[21:48:37.742] Debug: Zooming out[21:48:42.226] Debug: Zoomed out[21:48:43.032] Debug: Start A[21:48:43.054] ClashBot stopped.[21:49:00.351] Debug: Start A[21:49:00.352] Debug: Start C[21:49:00.352] Debug: Start D

    [21:49:00.352] Debug: Start E[21:49:00.352] Debug: Start F[21:49:00.352] Debug: Start F[21:49:00.352] Debug: Start F[21:49:00.352] Debug: Start F[21:49:00.352] Debug: Start G[21:49:00.368] ClashBot started with modules: AntiAFKModule, BuildingsUpgradeModule, CollectModule, BuildTroopsSimpleModule, AttackModule[21:49:00.481] [Collect] Starting a collection run...[21:49:00.481] Debug: Ensuring the game is zoomed out

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    [21:49:00.488] Debug: Zoomed out[21:49:02.589] Debug: Looking for a loot cart[21:49:02.639] [Collect] Collecting the loot cart[21:49:02.865] Could not find the Loot Cart 'Collect' button[21:49:02.865] [Collect] Done. Collected 10 items[21:49:02.865] [ReArm] Trying to rearm all traps/xbow/inferno[21:49:08.654] Debug: Start A[21:49:08.660] ClashBot stopped.[21:49:11.998] Debug: Start A[21:49:12.000] Debug: Start C[21:49:12.001] Debug: Start D[21:49:12.001] Debug: Start E[21:49:12.001] Debug: Start F[21:49:12.001] Debug: Start F[21:49:12.001] Debug: Start F[21:49:12.001] Debug: Start F[21:49:12.001] Debug: Start G[21:49:12.011] ClashBot started with modules: AntiAFKModule, BuildingsUpgradeModule, CollectModule, BuildTroopsSimpleModule, AttackModule[21:49:12.202] [Collect] Starting a collection run...[21:49:12.202] Debug: Ensuring the game is zoomed out[21:49:12.208] Debug: Zoomed out[21:49:13.762] Debug: Looking for a loot cart[21:49:13.782] Debug: Didn't find a loot cart

    [21:49:13.782] [Collect] Done. Collected 0 items[21:49:13.782] [ReArm] Trying to rearm all traps/xbow/inferno[21:49:17.724] [ReArm] Found/used 1 rearm buttons[21:49:17.997] [Build]: Starting to build simple barracks set.[21:49:17.997] Debug: Ensuring the game is zoomed out[21:49:18.005] Debug: Zoomed out[21:49:18.973] Debug: Analyzing tab swords...[21:49:18.987] Debug: [Boosting] Building #0 skipped because it should not be boosted and not paused[21:49:18.987] Debug: [Boosting] Building #1 skipped because it should not be boosted and not paused[21:49:18.987] Debug: [Boosting] Building #2 skipped because it should not be boosted and not paused

    [21:49:18.987] Debug: [Boosting] Building #3 skipped because it should not be boosted and not paused[21:49:18.987] Debug: Starting build task[21:49:18.991] Debug: Analyzing tab swords...[21:49:18.991] [BuildTask-WithBoostedUnits] Starting to build 4 types of units[21:49:20.171] [Build] Now in barracks tab #1[21:49:21.933] [Build] Barrack #1 filled with unitbig_archer[21:49:23.042] [Build] Now in barracks tab #2[21:49:25.981] [Build] Could not read training troops numbers, assuming barracksis full[21:49:26.006] [Build] Barrack #2 filled with unitbig_archer[21:49:27.229] [Build] Now in barracks tab #3[21:49:29.083] [Build] Barrack #3 filled with unitbig_barbarian

    [21:49:30.297] [Build] Now in barracks tab #4[21:49:32.018] [Build] Barrack #4 filled with unitbig_barbarian[21:49:32.222] Building rotation done[21:49:32.224] [Build] Checking if we can attack now...[21:49:33.591] Debug: Reading numbers in overview[21:49:33.595] Debug: Overview numbers: 240 240[21:49:33.596] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 100% capacity)[21:49:33.800] Debug: Ensuring the game is zoomed out[21:49:33.800] Debug: Not Ingame, trying to close dialogs

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    [21:49:34.652] Debug: Zoomed out[21:49:34.685] [BuildUpgrade] Trying to upgrade walls...[21:49:34.687] Debug: [WallScan] Checking level 1 walls[21:49:34.688] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:49:35.259] Debug: [WallScan] Found 0 level 1 walls[21:49:35.259] Debug: [WallScan] Checking level 2 walls[21:49:35.259] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:49:35.364] Debug: [WallScan] Found 1 level 2 walls[21:49:35.364] Debug: [WallScan] Checking level 3 walls[21:49:35.364] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:49:36.521] Debug: [WallScan] Found 0 level 3 walls[21:49:36.521] Debug: [WallScan] Checking level 4 walls[21:49:36.521] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:49:37.243] Debug: [WallScan] Found 1 level 4 walls[21:49:37.244] Debug: [WallScan] Checking level 5 walls[21:49:37.244] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:49:37.437] Debug: [WallScan] Found 2 level 5 walls[21:49:37.437] Debug: [WallScan] Checking level 6 walls[21:49:37.437] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:49:37.482] Debug: [WallScan] Found 0 level 6 walls[21:49:37.482] Debug: [WallScan] Checking level 7 walls[21:49:37.482] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:49:37.518] Debug: [WallScan] Found 0 level 7 walls[21:49:37.518] Debug: [WallScan] Checking level 8 walls

    [21:49:37.518] Debug: [WallScan] Can't use gold lvl 8: 2,244,741 - 1,000,000 < 1,500,000[21:49:37.518] Debug: [WallScan] Elixir for wall upgrades is turned off[21:49:37.518] Debug: [WallScan] Checking level 9 walls[21:49:37.518] Debug: [WallScan] Can't use gold lvl 9: 2,244,741 - 3,000,000 < 1,500,000[21:49:37.518] Debug: [WallScan] Elixir for wall upgrades is turned off[21:49:37.518] Debug: [WallScan] Checking level 10 walls[21:49:37.518] Debug: [WallScan] Can't use gold lvl 10: 2,244,741 - 4,000,000 < 1,500,000[21:49:37.518] Debug: [WallScan] Elixir for wall upgrades is turned off[21:49:37.519] [BuildUpgrade] Trying to upgrade buildings...[21:49:43.522] Debug: Starting matchmaking

    [21:49:43.525] Debug: StartSerachForMatch 1[21:49:43.560] Debug: ClickAttack()[21:49:43.823] Debug: StartSearchForMatch: Clicking 'Find a match'[21:49:44.313] Debug: StartSearchForMatch: cannot find a 'green ok'[21:49:44.313] Debug: Starting matchmaking; done[21:49:44.313] Debug: Waiting for clouds to appear...[21:49:44.313] Debug: Waiting for clouds to disappear...[21:49:44.313] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0145471 sec[21:49:44.916] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0054875 sec[21:49:45.507] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0035026 sec

    [21:49:46.062] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[21:49:47.022] Debug: Found 7 results for mine_elixir12:[21:49:47.098] Debug: found e2[21:49:47.132] Debug: found e2[21:49:47.168] Debug: found e2[21:49:47.201] Debug: found e2[21:49:47.222] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2[21:49:47.224] [Attack] #01 TH 11: Active, 481795 gold, 84706 elixir, 4361 darkelixir

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    [21:49:47.225] Debug: Four Sides Deploy has a score of 0[21:49:47.225] Debug: no algorithm is suited to attack here[21:49:47.692] Debug: [AR] Compacting, Memory: 145 MB[21:49:47.705] Debug: [AR] Compacting done, Memory: 145 MB[21:49:48.200] Debug: Waiting for clouds to appear...[21:49:48.200] Debug: Waiting for clouds to disappear...[21:49:48.200] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0070235 sec[21:49:48.824] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0060114 sec[21:49:49.452] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0059995 sec[21:49:49.952] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0040033 sec[21:49:50.454] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0075058 sec[21:49:50.955] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0060121 sec[21:49:51.459] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0055049 sec[21:49:52.057] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0045045 sec[21:49:52.371] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'

    [21:49:53.128] Debug: Found 1 results for mine_elixir11:[21:49:53.162] Debug: found e1[21:49:53.253] Debug: Found 5 results for mine_elixir12:[21:49:53.289] [Attack] #02 TH 11: Active, 485744 gold, 458607 elixir, 1484 darkelixir[21:49:53.289] Debug: Four Sides Deploy has a score of 0[21:49:53.289] Debug: no algorithm is suited to attack here[21:49:54.216] Debug: Waiting for clouds to appear...[21:49:54.216] Debug: Waiting for clouds to disappear...[21:49:54.216] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0035019 sec[21:49:54.645] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'

    [21:49:55.456] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=NaN[21:49:55.456] [Attack] #03 TH 10: Active, 172952 gold, 183612 elixir, 895 darkelixir[21:49:55.456] Debug: Four Sides Deploy has a score of 0[21:49:55.456] Debug: no algorithm is suited to attack here[21:49:56.395] Debug: Waiting for clouds to appear...[21:49:56.395] Debug: Waiting for clouds to disappear...[21:49:56.395] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.006005 sec[21:49:56.911] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0 sec[21:49:57.412] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0075059 sec

    [21:49:57.915] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0070053 sec[21:49:58.416] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0045037 sec[21:49:59.030] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0049925 sec[21:49:59.568] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0120077 sec[21:50:00.148] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0030022 sec

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    [21:50:00.628] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[21:50:01.400] Debug: Found 7 results for mine_elixir12:[21:50:01.455] Debug: found e2[21:50:01.532] Debug: found e2[21:50:01.565] Debug: found e2[21:50:01.585] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2[21:50:01.585] [Attack] #04 TH 10: Active, 353973 gold, 167138 elixir, 915 darkelixir[21:50:01.586] Debug: Four Sides Deploy has a score of 0[21:50:01.586] Debug: no algorithm is suited to attack here[21:50:02.569] Debug: Waiting for clouds to appear...[21:50:02.569] Debug: Waiting for clouds to disappear...[21:50:02.570] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0070021 sec[21:50:03.177] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0034936 sec[21:50:03.376] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[21:50:04.212] Debug: Found 7 results for mine_elixir12:[21:50:04.232] Debug: found e2[21:50:04.251] Debug: found e2[21:50:04.279] Debug: found e2[21:50:04.311] Debug: found e2

    [21:50:04.328] Debug: found e2[21:50:04.331] Debug: found e2[21:50:04.383] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2[21:50:04.383] [Attack] #05 TH 11: Active, 200164 gold, 381044 elixir, 2130 darkelixir[21:50:04.383] Debug: Four Sides Deploy has a score of 0[21:50:04.383] Debug: no algorithm is suited to attack here[21:50:05.316] Debug: Waiting for clouds to appear...[21:50:05.316] Debug: Waiting for clouds to disappear...[21:50:05.316] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0040103 sec[21:50:05.850] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.005979 sec

    [21:50:06.446] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0035185 sec[21:50:06.988] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0085141 sec[21:50:07.490] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0069883 sec[21:50:07.990] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0055096 sec[21:50:08.496] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0049905 sec[21:50:09.003] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0050162 sec[21:50:09.504] Debug: Still waiting for clouds to disappear, current state: Whit

    eClouds age: 0.0074842 sec[21:50:09.783] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[21:50:10.582] Debug: Found 1 results for mine_elixir11:[21:50:10.697] Debug: Found 7 results for mine_elixir12:[21:50:10.734] [Attack] #06 TH 11: Active, 125973 gold, 394483 elixir, 2245 darkelixir[21:50:10.734] Debug: Four Sides Deploy has a score of 0[21:50:10.734] Debug: no algorithm is suited to attack here[21:50:11.650] Debug: Waiting for clouds to appear...

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    [21:50:11.650] Debug: Waiting for clouds to disappear...[21:50:11.650] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0039988 sec[21:50:12.120] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[21:50:12.934] Debug: Found 3 results for mine_elixir11:[21:50:12.965] Debug: found e2[21:50:13.109] Debug: Found 7 results for mine_elixir12:[21:50:13.151] Debug: found e2[21:50:13.211] Debug: found e2[21:50:13.271] Debug: found e2[21:50:13.271] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2[21:50:13.271] [Attack] #07 TH 11: Active, 59818 gold, 366549 elixir, 3093 darkelixir[21:50:13.271] Debug: Four Sides Deploy has a score of 0[21:50:13.271] Debug: no algorithm is suited to attack here[21:50:14.242] Debug: Waiting for clouds to appear...[21:50:14.242] Debug: Waiting for clouds to disappear...[21:50:14.242] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.010011 sec[21:50:14.733] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0075102 sec[21:50:15.238] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0049992 sec

    [21:50:15.758] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0050035 sec[21:50:16.266] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0055037 sec[21:50:16.764] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0216559 sec[21:50:17.263] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0065052 sec[21:50:17.768] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0050031 sec[21:50:18.399] Debug: Still waiting for clouds to disappear, current state: WhiteClouds age: 0.0049874 sec[21:50:18.908] Debug: Still waiting for clouds to disappear, current state: Whit

    eClouds age: 0.0069891 sec[21:50:19.072] Debug: [Attack] clouds are gone / search over, now waiting for 'Attack in progress'[21:50:19.792] Debug: Found 3 results for mine_elixir11:[21:50:19.802] Debug: found e4[21:50:19.828] Debug: found e4[21:50:19.835] Debug: found e4[21:50:19.891] Debug: Found 4 results for mine_elixir12:[21:50:19.911] Debug: found e5[21:50:19.924] Debug: found e3[21:50:19.928] Debug: found e5[21:50:19.938] Debug: found e4[21:50:19.938] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=4 E5=2 Avg=4.14285714

    285714[21:50:19.938] [Attack] #08 TH 10: Dead, 283832 gold, 298422 elixir, 987 dark elixir[21:50:19.939] Debug: Four Sides Deploy has a score of 0.7[21:50:19.939] Debug: Four Sides Deploy is the new best with 0.7[21:50:19.939] [Attack] This base meets the attack requirements![21:50:20.387] [Attack

    TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..[21:50:20.713] Debug: Scan Troops[21:50:21.012] Debug: OrderTroops

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    [21:50:21.035] Debug: [Deploy] Deploying 'unitdeploy_barbarian' (x129)[21:50:21.279] Debug: Deploy Start[21:50:21.279] Debug: deploy at point index 0 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.311] Debug: deploy at point index 1 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.341] Debug: deploy at point index 2 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.372] Debug: deploy at point index 3 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.403] Debug: deploy at point index 4 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.435] Debug: deploy at point index 5 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.466] Debug: deploy at point index 6 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.497] Debug: deploy at point index 7 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.528] Debug: deploy at point index 8 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.559] Debug: deploy at point index 9 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.590] Debug: deploy at point index 10 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:21.621] Debug: deploy at point index 11 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.652] Debug: deploy at point index 12 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.684] Debug: deploy at point index 13 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.715] Debug: deploy at point index 14 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.746] Debug: deploy at point index 15 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.787] Debug: deploy at point index 16 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.818] Debug: deploy at point index 17 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:21.849] Debug: deploy at point index 18 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.880] Debug: deploy at point index 19 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.911] Debug: deploy at point index 20 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.942] Debug: deploy at point index 21 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:21.973] Debug: deploy at point index 22 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.004] Debug: deploy at point index 23 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:22.036] Debug: deploy at point index 24 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.066] Debug: deploy at point index 25 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.098] Debug: deploy at point index 26 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.129] Debug: deploy at point index 27 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.161] Debug: deploy at point index 28 of System.Collections.Generic.List`1[System.Drawing.Point]

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    [21:50:22.192] Debug: deploy at point index 29 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.224] Debug: deploy at point index 30 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.255] Debug: deploy at point index 31 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.287] Debug: deploy at point index 32 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.318] Debug: deploy at point index 33 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.349] Debug: deploy at point index 34 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.380] Debug: deploy at point index 35 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.412] Debug: deploy at point index 36 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.443] Debug: deploy at point index 37 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.475] Debug: deploy at point index 38 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.506] Debug: deploy at point index 39 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.537] Debug: deploy at point index 40 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:22.568] Debug: deploy at point index 41 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.600] Debug: deploy at point index 42 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.631] Debug: deploy at point index 43 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.663] Debug: deploy at point index 44 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.694] Debug: deploy at point index 45 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.726] Debug: deploy at point index 46 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.757] Debug: deploy at point index 47 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:22.788] Debug: deploy at point index 48 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.820] Debug: deploy at point index 49 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.851] Debug: deploy at point index 50 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.882] Debug: deploy at point index 51 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.913] Debug: deploy at point index 52 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:22.945] Debug: deploy at point index 53 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:22.976] Debug: deploy at point index 54 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:23.007] Debug: deploy at point index 55 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:23.039] Debug: deploy at point index 0 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:23.069] Debug: deploy at point index 1 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:23.101] Debug: deploy at point index 2 of System.Collections.Generic.List`1[System.Drawing.Point]

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    [21:50:23.131] Debug: deploy at point index 3 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:23.147] WaveLimit 60 reached. Wait 1.0 sec.[21:50:24.257] Debug: deploy at point index 4 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.288] Debug: deploy at point index 5 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.319] Debug: deploy at point index 6 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.350] Debug: deploy at point index 7 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.381] Debug: deploy at point index 8 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.413] Debug: deploy at point index 9 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.444] Debug: deploy at point index 10 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.475] Debug: deploy at point index 11 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.506] Debug: deploy at point index 12 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.537] Debug: deploy at point index 13 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.568] Debug: deploy at point index 14 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:24.599] Debug: deploy at point index 15 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.631] Debug: deploy at point index 16 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.662] Debug: deploy at point index 17 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.694] Debug: deploy at point index 18 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.725] Debug: deploy at point index 19 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.756] Debug: deploy at point index 20 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:24.788] Debug: deploy at point index 21 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.818] Debug: deploy at point index 22 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.849] Debug: deploy at point index 23 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.881] Debug: deploy at point index 24 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.912] Debug: deploy at point index 25 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.944] Debug: deploy at point index 26 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:24.975] Debug: deploy at point index 27 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:25.006] Debug: deploy at point index 28 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.037] Debug: deploy at point index 29 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.068] Debug: deploy at point index 30 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.099] Debug: deploy at point index 31 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.130] Debug: deploy at point index 32 of System.Collections.Generic.Lis

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    t`1[System.Drawing.Point][21:50:25.162] Debug: deploy at point index 33 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.193] Debug: deploy at point index 34 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.225] Debug: deploy at point index 35 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.256] Debug: deploy at point index 36 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.288] Debug: deploy at point index 37 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.319] Debug: deploy at point index 38 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.350] Debug: deploy at point index 39 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.381] Debug: deploy at point index 40 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.413] Debug: deploy at point index 41 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.444] Debug: deploy at point index 42 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.476] Debug: deploy at point index 43 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.507] Debug: deploy at point index 44 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:25.538] Debug: deploy at point index 45 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.569] Debug: deploy at point index 46 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.600] Debug: deploy at point index 47 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.631] Debug: deploy at point index 48 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.662] Debug: deploy at point index 49 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.693] Debug: deploy at point index 50 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:25.725] Debug: deploy at point index 51 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.756] Debug: deploy at point index 52 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.787] Debug: deploy at point index 53 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.818] Debug: deploy at point index 54 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.849] Debug: deploy at point index 55 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.880] Debug: deploy at point index 0 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.911] Debug: deploy at point index 1 of System.Collections.Generic.List

    `1[System.Drawing.Point][21:50:25.942] Debug: deploy at point index 2 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:25.974] Debug: deploy at point index 3 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:26.005] Debug: deploy at point index 4 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:26.037] Debug: deploy at point index 5 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:26.068] Debug: deploy at point index 6 of System.Collections.Generic.List

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    `1[System.Drawing.Point][21:50:26.100] Debug: deploy at point index 7 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:26.115] WaveLimit 60 reached. Wait 1.0 sec.[21:50:27.212] Debug: deploy at point index 8 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.243] Debug: deploy at point index 9 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.274] Debug: deploy at point index 10 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.305] Debug: deploy at point index 11 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.336] Debug: deploy at point index 12 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.368] Debug: deploy at point index 13 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.399] Debug: deploy at point index 14 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.431] Debug: deploy at point index 15 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.461] Debug: deploy at point index 16 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.492] Debug: Deploy End[21:50:27.492] Debug: RecountA

    [21:50:27.522] Debug: RecountB[21:50:27.522] Recount of 'unitdeploy_barbarian'. 129

    >1[21:50:27.522] Debug: Deploy Start[21:50:27.522] Debug: deploy at point index 17 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:27.553] Debug: Deploy End[21:50:27.553] Debug: RecountA[21:50:27.573] Debug: RecountB[21:50:27.573] Recount of 'unitdeploy_barbarian'. 1 > 1[21:50:27.573] Unit 'unitdeploy_barbarian' depleted. Break.[21:50:28.142] Debug: [Deploy] Deploying 'unitdeploy_archer' (x111)[21:50:28.289] Debug: Deploy Start[21:50:28.289] Debug: deploy at point index 18 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:28.323] Debug: deploy at point index 19 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.363] Debug: deploy at point index 20 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.394] Debug: deploy at point index 21 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.425] Debug: deploy at point index 22 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.457] Debug: deploy at point index 23 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.488] Debug: deploy at point index 24 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:28.524] Debug: deploy at point index 25 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.555] Debug: deploy at point index 26 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.586] Debug: deploy at point index 27 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.617] Debug: deploy at point index 28 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.648] Debug: deploy at point index 29 of System.Collections.Generic.List`1[System.Drawing.Point]

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    [21:50:28.679] Debug: deploy at point index 30 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.710] Debug: deploy at point index 31 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.741] Debug: deploy at point index 32 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.772] Debug: deploy at point index 33 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.804] Debug: deploy at point index 34 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.835] Debug: deploy at point index 35 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.866] Debug: deploy at point index 36 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.903] Debug: deploy at point index 37 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.934] Debug: deploy at point index 38 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.966] Debug: deploy at point index 39 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:28.997] Debug: deploy at point index 40 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.028] Debug: deploy at point index 41 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:29.059] Debug: deploy at point index 42 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.091] Debug: deploy at point index 43 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.122] Debug: deploy at point index 44 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.154] Debug: deploy at point index 45 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.185] Debug: deploy at point index 46 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.216] Debug: deploy at point index 47 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.247] Debug: deploy at point index 48 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:29.279] Debug: deploy at point index 49 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.310] Debug: deploy at point index 50 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.341] Debug: deploy at point index 51 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.372] Debug: deploy at point index 52 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.404] Debug: deploy at point index 53 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.434] Debug: deploy at point index 54 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:29.466] Debug: deploy at point index 55 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.527] Debug: deploy at point index 0 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.563] Debug: deploy at point index 1 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.595] Debug: deploy at point index 2 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.626] Debug: deploy at point index 3 of System.Collections.Generic.List`1[System.Drawing.Point]

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    [21:50:29.656] Debug: deploy at point index 4 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.687] Debug: deploy at point index 5 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.719] Debug: deploy at point index 6 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.750] Debug: deploy at point index 7 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.782] Debug: deploy at point index 8 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.812] Debug: deploy at point index 9 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.843] Debug: deploy at point index 10 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.875] Debug: deploy at point index 11 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.906] Debug: deploy at point index 12 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.937] Debug: deploy at point index 13 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:29.969] Debug: deploy at point index 14 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.000] Debug: deploy at point index 15 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:30.031] Debug: deploy at point index 16 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.063] Debug: deploy at point index 17 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.093] Debug: deploy at point index 18 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.125] Debug: deploy at point index 19 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.156] Debug: deploy at point index 20 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.187] Debug: deploy at point index 21 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:30.203] WaveLimit 60 reached. Wait 1.0 sec.

    [21:50:31.233] Debug: deploy at point index 22 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.264] Debug: deploy at point index 23 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.295] Debug: deploy at point index 24 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.326] Debug: deploy at point index 25 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.357] Debug: deploy at point index 26 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.388] Debug: deploy at point index 27 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.420] Debug: deploy at point index 28 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:31.451] Debug: deploy at point index 29 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.483] Debug: deploy at point index 30 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.514] Debug: deploy at point index 31 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.546] Debug: deploy at point index 32 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.577] Debug: deploy at point index 33 of System.Collections.Generic.Lis

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    t`1[System.Drawing.Point][21:50:31.608] Debug: deploy at point index 34 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.640] Debug: deploy at point index 35 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.671] Debug: deploy at point index 36 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.702] Debug: deploy at point index 37 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.733] Debug: deploy at point index 38 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.764] Debug: deploy at point index 39 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.795] Debug: deploy at point index 40 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.826] Debug: deploy at point index 41 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.857] Debug: deploy at point index 42 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.888] Debug: deploy at point index 43 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.920] Debug: deploy at point index 44 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:31.951] Debug: deploy at point index 45 of System.Collections.Generic.Lis

    t`1[System.Drawing.Point][21:50:31.998] Debug: deploy at point index 46 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.029] Debug: deploy at point index 47 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.060] Debug: deploy at point index 48 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.091] Debug: deploy at point index 49 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.123] Debug: deploy at point index 50 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.154] Debug: deploy at point index 51 of System.Collections.Generic.List`1[System.Drawing.Point]

    [21:50:32.186] Debug: deploy at point index 52 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.216] Debug: deploy at point index 53 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.248] Debug: deploy at point index 54 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.278] Debug: deploy at point index 55 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.309] Debug: deploy at point index 0 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.340] Debug: deploy at point index 1 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.373] Debug: deploy at point index 2 of System.Collections.Generic.List

    `1[System.Drawing.Point][21:50:32.413] Debug: deploy at point index 3 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.458] Debug: deploy at point index 4 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.493] Debug: deploy at point index 5 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.524] Debug: deploy at point index 6 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.555] Debug: deploy at point index 7 of System.Collections.Generic.List

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    `1[System.Drawing.Point][21:50:32.586] Debug: deploy at point index 8 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.618] Debug: deploy at point index 9 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.649] Debug: deploy at point index 10 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.681] Debug: deploy at point index 11 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.711] Debug: deploy at point index 12 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.753] Debug: deploy at point index 13 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.793] Debug: deploy at point index 14 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.824] Debug: deploy at point index 15 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.867] Debug: deploy at point index 16 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.899] Debug: Deploy End[21:50:32.899] Debug: RecountA[21:50:32.942] Debug: RecountB[21:50:32.942] Recount of 'unitdeploy_archer'. 111 >1[21:50:32.942] Debug: Deploy Start

    [21:50:32.942] Debug: deploy at point index 17 of System.Collections.Generic.List`1[System.Drawing.Point][21:50:32.973] Debug: Deploy End[21:50:32.973] Debug: RecountA[21:50:32.994] Debug: RecountB[21:50:32.994] Recount of 'unitdeploy_archer'. 1 > 1[21:50:32.994] Unit 'unitdeploy_archer' depleted. Break.[21:50:33.664] Debug: Scan Troops[21:50:33.998] Going to deploy 2 heroes[21:50:34.710] 2 Hero Units deployed. Waiting for hero hp to drop...[21:50:47.101] Debug: FindObjects was called with noRectMerging at qi.Si(FastImage , 6i , Rectangle , Boolean , Boolean ) at 8E.pf.Mf(FastImage )

    at 8E.(Object , Object ) at 8E.df(FastImage ) at 8E.Cf(Bitmap ) at TC.(Bitmap ) at TC.kD() at TC.() at TC.Nd() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

    ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

    [21:51:09.470] Activating unitdeploy_queen's power[21:51:24.814] Activating unitdeploy_king's power[21:51:25.096] [Deploy] Deploy done.[21:51:25.434] [Attack] Waiting for end of battle...[21:51:46.690] Loot results from attack: 283,832 gold, 246,926 elixir, 972 darkelixir, 9 trophies[21:51:46.755] Returning home..

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    [21:51:48.207] Debug: [AR] Compacting, Memory: 151 MB[21:51:48.216] Debug: [AR] Compacting done, Memory: 151 MB[21:51:49.617] Refreshed trophy count: 2115[21:51:50.480] [Build] Waiting to let other modules work...[21:51:50.736] Debug: Ensuring the game is zoomed out[21:51:50.742] Debug: Zoomed out[21:51:50.773] [BuildUpgrade] Trying to upgrade walls...[21:51:50.773] Debug: [WallScan] Checking level 1 walls[21:51:50.773] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:51:51.274] Debug: [WallScan] Found 0 level 1 walls[21:51:51.274] Debug: [WallScan] Checking level 2 walls[21:51:51.274] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:51:51.371] Debug: [WallScan] Found 1 level 2 walls[21:51:51.372] Debug: [WallScan] Checking level 3 walls[21:51:51.372] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:51:52.336] Debug: [WallScan] Found 0 level 3 walls[21:51:52.336] Debug: [WallScan] Checking level 4 walls[21:51:52.336] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:51:53.024] Debug: [WallScan] Found 1 level 4 walls[21:51:53.024] Debug: [WallScan] Checking level 5 walls[21:51:53.024] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:51:53.191] Debug: [WallScan] Found 2 level 5 walls[21:51:53.191] Debug: [WallScan] Checking level 6 walls[21:51:53.191] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls

    [21:51:53.241] Debug: [WallScan] Found 0 level 6 walls[21:51:53.241] Debug: [WallScan] Checking level 7 walls[21:51:53.241] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:51:53.271] Debug: [WallScan] Found 0 level 7 walls[21:51:53.271] Debug: [WallScan] Checking level 8 walls[21:51:53.271] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:51:53.271] Debug: [WallScan] Elixir for wall upgrades is turned off[21:51:53.752] Debug: [WallScan] Found 1 level 8 walls[21:51:53.752] Debug: [WallScan] Checking level 9 walls[21:51:53.753] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000[21:51:53.753] Debug: [WallScan] Elixir for wall upgrades is turned off[21:51:53.753] Debug: [WallScan] Checking level 10 walls

    [21:51:53.753] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000[21:51:53.753] Debug: [WallScan] Elixir for wall upgrades is turned off[21:51:53.753] [BuildUpgrade] Trying to upgrade buildings...[21:52:01.482] Debug: Analyzing tab swords...[21:52:01.487] Debug: Starting build task[21:52:01.487] Debug: Analyzing tab swords...[21:52:01.492] [BuildTask

    WithBoostedUnits] Starting to build 4 types of units[21:52:02.660] [Build] Now in barracks tab #1[21:52:02.679] Debug: Error uploading m1: The remote server returned an error: (522) Origin Connection Time out.[21:52:04.492] [Build] Barrack #1 filled with unitbig_archer[21:52:05.605] [Build] Now in barracks tab #2

    [21:52:07.473] [Build] Barrack #2 filled with unitbig_archer[21:52:08.567] [Build] Now in barracks tab #3[21:52:10.277] [Build] Barrack #3 filled with unitbig_barbarian[21:52:11.358] [Build] Now in barracks tab #4[21:52:13.310] [Build] Barrack #4 filled with unitbig_barbarian[21:52:13.538] Building rotation done[21:52:13.539] [Build] Checking if we can attack now...[21:52:14.880] Debug: Reading numbers in overview[21:52:14.883] Debug: Overview numbers: 26 240[21:52:14.883] [Build] We can't attack yet 26 / 240 units, but settings say we n

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    eed at least 100%[21:52:15.096] [Build] Waiting to let other modules work...[21:52:15.342] [Collect] Starting a collection run...[21:52:15.343] Debug: Ensuring the game is zoomed out[21:52:15.343] Debug: Not Ingame, trying to close dialogs[21:52:16.201] Debug: Zoomed out[21:52:18.056] Debug: Looking for a loot cart[21:52:18.092] Debug: Didn't find a loot cart[21:52:18.092] [Collect] Done. Collected 3 items[21:52:26.128] Debug: Analyzing tab swords...[21:52:26.132] Debug: Starting build task[21:52:26.133] Debug: Analyzing tab swords...[21:52:26.137] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:52:27.322] [Build] Now in barracks tab #1[21:52:28.730] [Build] Barrack #1 filled with unitbig_archer[21:52:29.832] [Build] Now in barracks tab #2[21:52:31.127] [Build] Barrack #2 filled with unitbig_archer[21:52:32.352] [Build] Now in barracks tab #3[21:52:33.647] [Build] Barrack #3 filled with unitbig_barbarian[21:52:34.747] [Build] Now in barracks tab #4[21:52:36.057] [Build] Barrack #4 filled with unitbig_barbarian[21:52:36.274] Building rotation done[21:52:36.274] [Build] Checking if we can attack now...[21:52:37.617] Debug: Reading numbers in overview

    [21:52:37.620] Debug: Overview numbers: 32 240[21:52:37.620] [Build] We can't attack yet 32 / 240 units, but settings say we need at least 100%[21:52:37.837] [Build] Waiting to let other modules work...[21:52:48.014] Debug: Analyzing tab swords...[21:52:48.021] Debug: Starting build task[21:52:48.021] Debug: Analyzing tab swords...[21:52:48.029] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:52:49.144] [Build] Now in barracks tab #1[21:52:50.445] [Build] Barrack #1 filled with unitbig_archer[21:52:51.679] [Build] Now in barracks tab #2[21:52:52.744] [Build] Barrack #2 filled with unitbig_archer[21:52:53.861] [Build] Now in barracks tab #3

    [21:52:55.283] [Build] Barrack #3 filled with unitbig_barbarian[21:52:56.530] [Build] Now in barracks tab #4[21:52:57.694] [Build] Barrack #4 filled with unitbig_barbarian[21:52:57.910] Building rotation done[21:52:57.910] [Build] Checking if we can attack now...[21:52:59.269] Debug: Reading numbers in overview[21:52:59.273] Debug: Overview numbers: 36 240[21:52:59.273] [Build] We can't attack yet 36 / 240 units, but settings say we need at least 100%[21:52:59.476] [Build] Waiting to let other modules work...[21:52:59.739] Debug: Ensuring the game is zoomed out[21:52:59.740] Debug: Not Ingame, trying to close dialogs[21:53:00.706] Debug: Zoomed out

    [21:53:00.732] [BuildUpgrade] Trying to upgrade walls...[21:53:00.732] Debug: [WallScan] Checking level 1 walls[21:53:00.732] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:53:01.251] Debug: [WallScan] Found 0 level 1 walls[21:53:01.251] Debug: [WallScan] Checking level 2 walls[21:53:01.251] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:53:01.351] Debug: [WallScan] Found 1 level 2 walls[21:53:01.351] Debug: [WallScan] Checking level 3 walls[21:53:01.351] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:53:02.483] Debug: [WallScan] Found 0 level 3 walls

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    [21:53:02.483] Debug: [WallScan] Checking level 4 walls[21:53:02.484] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:53:03.172] Debug: [WallScan] Found 1 level 4 walls[21:53:03.172] Debug: [WallScan] Checking level 5 walls[21:53:03.172] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:53:03.359] Debug: [WallScan] Found 2 level 5 walls[21:53:03.359] Debug: [WallScan] Checking level 6 walls[21:53:03.359] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:53:03.400] Debug: [WallScan] Found 0 level 6 walls[21:53:03.400] Debug: [WallScan] Checking level 7 walls[21:53:03.400] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:53:03.435] Debug: [WallScan] Found 0 level 7 walls[21:53:03.435] Debug: [WallScan] Checking level 8 walls[21:53:03.435] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:53:03.435] Debug: [WallScan] Elixir for wall upgrades is turned off[21:53:03.920] Debug: [WallScan] Found 2 level 8 walls[21:53:03.920] Debug: [WallScan] Checking level 9 walls[21:53:03.920] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000[21:53:03.920] Debug: [WallScan] Elixir for wall upgrades is turned off[21:53:03.920] Debug: [WallScan] Checking level 10 walls[21:53:03.920] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000[21:53:03.920] Debug: [WallScan] Elixir for wall upgrades is turned off

    [21:53:03.920] [BuildUpgrade] Trying to upgrade buildings...[21:53:10.476] Debug: Analyzing tab swords...[21:53:10.482] Debug: Starting build task[21:53:10.482] Debug: Analyzing tab swords...[21:53:10.489] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:53:11.675] [Build] Now in barracks tab #1[21:53:11.971] [Build] Cannot build 'unitbig_archer' in barracks tab #1[21:53:13.203] [Build] Now in barracks tab #2[21:53:14.367] [Build] Barrack #2 filled with unitbig_archer[21:53:15.600] [Build] Now in barracks tab #3[21:53:16.896] [Build] Barrack #3 filled with unitbig_barbarian[21:53:18.090] [Build] Now in barracks tab #4[21:53:19.506] [Build] Barrack #4 filled with unitbig_barbarian

    [21:53:19.717] Building rotation done[21:53:19.717] [Build] Checking if we can attack now...[21:53:21.059] Debug: Reading numbers in overview[21:53:21.061] Debug: Overview numbers: 40 240[21:53:21.061] [Build] We can't attack yet 40 / 240 units, but settings say we need at least 100%[21:53:21.306] [Build] Waiting to let other modules work...[21:53:31.463] Debug: Analyzing tab swords...[21:53:31.472] Debug: Starting build task[21:53:31.472] Debug: Analyzing tab swords...[21:53:31.479] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:53:32.580] [Build] Now in barracks tab #1[21:53:33.604] [Build] Barrack #1 filled with unitbig_archer

    [21:53:34.820] [Build] Now in barracks tab #2[21:53:35.112] [Build] Cannot build 'unitbig_archer' in barracks tab #2[21:53:36.319] [Build] Now in barracks tab #3[21:53:37.508] [Build] Barrack #3 filled with unitbig_barbarian[21:53:38.623] [Build] Now in barracks tab #4[21:53:39.627] [Build] Barrack #4 filled with unitbig_barbarian[21:53:39.847] Building rotation done[21:53:39.847] [Build] Checking if we can attack now...[21:53:41.173] Debug: Reading numbers in overview[21:53:41.176] Debug: Overview numbers: 44 240

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    [21:53:41.176] [Build] We can't attack yet 44 / 240 units, but settings say we need at least 100%[21:53:41.278] [Build] Waiting to let other modules work...[21:53:47.186] Debug: FindObjects was called with noRectMerging at qi.Si(FastImage , 6i , Rectangle , Boolean , Boolean ) at 8E.pf.Mf(FastImage ) at 8E.(Object , Object ) at 8E.df(FastImage ) at 8E.Cf(Bitmap ) at TC.(Bitmap ) at TC.kD() at TC.() at TC.Nd() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

    [21:53:48.593] Debug: [AR] Compacting, Memory: 137 MB[21:53:48.600] Debug: [AR] Compacting done, Memory: 137 MB

    [21:53:51.456] Debug: Analyzing tab swords...[21:53:51.464] Debug: Starting build task[21:53:51.464] Debug: Analyzing tab swords...[21:53:51.471] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:53:52.570] [Build] Now in barracks tab #1[21:53:53.747] [Build] Barrack #1 filled with unitbig_archer[21:53:54.979] [Build] Now in barracks tab #2[21:53:56.166] [Build] Barrack #2 filled with unitbig_archer[21:53:57.365] [Build] Now in barracks tab #3[21:53:57.654] [Build] Cannot build 'unitbig_barbarian' in barracks tab #3[21:53:58.826] [Build] Now in barracks tab #4[21:53:59.897] [Build] Barrack #4 filled with unitbig_barbarian[21:54:00.090] Building rotation done

    [21:54:00.090] [Build] Checking if we can attack now...[21:54:01.440] Debug: Reading numbers in overview[21:54:01.440] Debug: Overview numbers: 46 240[21:54:01.440] [Build] We can't attack yet 46 / 240 units, but settings say we need at least 100%[21:54:01.666] [Build] Waiting to let other modules work...[21:54:01.918] Debug: Ensuring the game is zoomed out[21:54:01.918] Debug: Not Ingame, trying to close dialogs[21:54:02.792] Debug: Zoomed out[21:54:02.840] [BuildUpgrade] Trying to upgrade walls...[21:54:02.840] Debug: [WallScan] Checking level 1 walls[21:54:02.841] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:54:03.412] Debug: [WallScan] Found 0 level 1 walls

    [21:54:03.412] Debug: [WallScan] Checking level 2 walls[21:54:03.412] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:54:03.512] Debug: [WallScan] Found 1 level 2 walls[21:54:03.512] Debug: [WallScan] Checking level 3 walls[21:54:03.512] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:54:04.563] Debug: [WallScan] Found 0 level 3 walls[21:54:04.563] Debug: [WallScan] Checking level 4 walls[21:54:04.563] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:54:05.309] Debug: [WallScan] Found 1 level 4 walls[21:54:05.309] Debug: [WallScan] Checking level 5 walls

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    [21:54:05.310] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:54:05.495] Debug: [WallScan] Found 2 level 5 walls[21:54:05.495] Debug: [WallScan] Checking level 6 walls[21:54:05.495] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:54:05.537] Debug: [WallScan] Found 0 level 6 walls[21:54:05.537] Debug: [WallScan] Checking level 7 walls[21:54:05.537] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:54:05.571] Debug: [WallScan] Found 0 level 7 walls[21:54:05.571] Debug: [WallScan] Checking level 8 walls[21:54:05.571] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:54:05.571] Debug: [WallScan] Elixir for wall upgrades is turned off[21:54:06.054] Debug: [WallScan] Found 1 level 8 walls[21:54:06.054] Debug: [WallScan] Checking level 9 walls[21:54:06.054] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000[21:54:06.054] Debug: [WallScan] Elixir for wall upgrades is turned off[21:54:06.054] Debug: [WallScan] Checking level 10 walls[21:54:06.055] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000[21:54:06.055] Debug: [WallScan] Elixir for wall upgrades is turned off[21:54:06.055] [BuildUpgrade] Trying to upgrade buildings...[21:54:12.741] Debug: Analyzing tab swords...[21:54:12.747] Debug: Starting build task[21:54:12.747] Debug: Analyzing tab swords...

    [21:54:12.752] [BuildTask

    WithBoostedUnits] Starting to build 4 types of units[21:54:13.935] [Build] Now in barracks tab #1[21:54:15.198] [Build] Barrack #1 filled with unitbig_archer[21:54:16.302] [Build] Now in barracks tab #2[21:54:17.469] [Build] Barrack #2 filled with unitbig_archer[21:54:18.579] [Build] Now in barracks tab #3[21:54:19.925] [Build] Barrack #3 filled with unitbig_barbarian[21:54:21.117] [Build] Now in barracks tab #4[21:54:22.290] [Build] Barrack #4 filled with unitbig_barbarian[21:54:22.508] Building rotation done[21:54:22.508] [Build] Checking if we can attack now...[21:54:23.870] Debug: Reading numbers in overview[21:54:23.875] Debug: Overview numbers: 50 240

    [21:54:23.875] [Build] We can't attack yet 50 / 240 units, but settings say we need at least 100%[21:54:24.082] [Build] Waiting to let other modules work...[21:54:34.316] Debug: Analyzing tab swords...[21:54:34.322] Debug: Starting build task[21:54:34.322] Debug: Analyzing tab swords...[21:54:34.328] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:54:35.443] [Build] Now in barracks tab #1[21:54:36.637] [Build] Barrack #1 filled with unitbig_archer[21:54:37.851] [Build] Now in barracks tab #2[21:54:39.260] [Build] Barrack #2 filled with unitbig_archer[21:54:40.483] [Build] Now in barracks tab #3[21:54:41.784] [Build] Barrack #3 filled with unitbig_barbarian

    [21:54:42.988] [Build] Now in barracks tab #4[21:54:44.266] [Build] Barrack #4 filled with unitbig_barbarian[21:54:44.610] Building rotation done[21:54:44.610] [Build] Checking if we can attack now...[21:54:45.972] Debug: Reading numbers in overview[21:54:45.975] Debug: Overview numbers: 54 240[21:54:45.975] [Build] We can't attack yet 54 / 240 units, but settings say we need at least 100%[21:54:46.216] [Build] Waiting to let other modules work...[21:54:56.426] Debug: Analyzing tab swords...

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    [21:54:56.430] Debug: Starting build task[21:54:56.430] Debug: Analyzing tab swords...[21:54:56.437] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:54:57.593] [Build] Now in barracks tab #1[21:54:59.004] [Build] Barrack #1 filled with unitbig_archer[21:55:00.212] [Build] Now in barracks tab #2[21:55:01.259] [Build] Barrack #2 filled with unitbig_archer[21:55:02.358] [Build] Now in barracks tab #3[21:55:03.438] [Build] Barrack #3 filled with unitbig_barbarian[21:55:04.649] [Build] Now in barracks tab #4[21:55:06.039] [Build] Barrack #4 filled with unitbig_barbarian[21:55:06.267] Building rotation done[21:55:06.267] [Build] Checking if we can attack now...[21:55:07.601] Debug: Reading numbers in overview[21:55:07.606] Debug: Overview numbers: 58 240[21:55:07.606] [Build] We can't attack yet 58 / 240 units, but settings say we need at least 100%[21:55:07.815] [Build] Waiting to let other modules work...[21:55:08.078] Debug: Ensuring the game is zoomed out[21:55:08.078] Debug: Not Ingame, trying to close dialogs[21:55:09.031] Debug: Zoomed out[21:55:09.065] [BuildUpgrade] Trying to upgrade walls...[21:55:09.065] Debug: [WallScan] Checking level 1 walls[21:55:09.065] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls

    [21:55:09.617] Debug: [WallScan] Found 0 level 1 walls[21:55:09.617] Debug: [WallScan] Checking level 2 walls[21:55:09.617] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:55:09.729] Debug: [WallScan] Found 1 level 2 walls[21:55:09.729] Debug: [WallScan] Checking level 3 walls[21:55:09.729] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:55:10.709] Debug: [WallScan] Found 0 level 3 walls[21:55:10.709] Debug: [WallScan] Checking level 4 walls[21:55:10.709] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:55:11.414] Debug: [WallScan] Found 1 level 4 walls[21:55:11.414] Debug: [WallScan] Checking level 5 walls[21:55:11.414] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:55:11.607] Debug: [WallScan] Found 2 level 5 walls

    [21:55:11.607] Debug: [WallScan] Checking level 6 walls[21:55:11.607] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:55:11.654] Debug: [WallScan] Found 0 level 6 walls[21:55:11.654] Debug: [WallScan] Checking level 7 walls[21:55:11.654] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:55:11.690] Debug: [WallScan] Found 0 level 7 walls[21:55:11.690] Debug: [WallScan] Checking level 8 walls[21:55:11.690] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:55:11.690] Debug: [WallScan] Elixir for wall upgrades is turned off[21:55:12.188] Debug: [WallScan] Found 1 level 8 walls[21:55:12.188] Debug: [WallScan] Checking level 9 walls[21:55:12.188] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000

    [21:55:12.188] Debug: [WallScan] Elixir for wall upgrades is turned off[21:55:12.188] Debug: [WallScan] Checking level 10 walls[21:55:12.188] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000[21:55:12.188] Debug: [WallScan] Elixir for wall upgrades is turned off[21:55:12.188] [BuildUpgrade] Trying to upgrade buildings...[21:55:15.380] [Collect] Starting a collection run...[21:55:15.380] Debug: Ensuring the game is zoomed out[21:55:15.386] Debug: Zoomed out[21:55:17.329] Debug: Looking for a loot cart

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    [21:55:17.365] Debug: Didn't find a loot cart[21:55:17.365] [Collect] Done. Collected 3 items[21:55:18.792] Debug: Analyzing tab swords...[21:55:18.799] Debug: Starting build task[21:55:18.799] Debug: Analyzing tab swords...[21:55:18.805] [BuildTask

    WithBoostedUnits] Starting to build 4 types of units[21:55:19.969] [Build] Now in barracks tab #1[21:55:21.295] [Build] Barrack #1 filled with unitbig_archer[21:55:22.492] [Build] Now in barracks tab #2[21:55:23.756] [Build] Barrack #2 filled with unitbig_archer[21:55:24.848] [Build] Now in barracks tab #3[21:55:26.127] [Build] Barrack #3 filled with unitbig_barbarian[21:55:27.210] [Build] Now in barracks tab #4[21:55:28.516] [Build] Barrack #4 filled with unitbig_barbarian[21:55:28.751] Building rotation done[21:55:28.751] [Build] Checking if we can attack now...[21:55:30.071] Debug: Reading numbers in overview[21:55:30.075] Debug: Overview numbers: 62 240[21:55:30.075] [Build] We can't attack yet 62 / 240 units, but settings say we need at least 100%[21:55:30.299] [Build] Waiting to let other modules work...[21:55:40.464] Debug: Analyzing tab swords...[21:55:40.469] Debug: Starting build task[21:55:40.469] Debug: Analyzing tab swords...

    [21:55:40.476] [BuildTask

    WithBoostedUnits] Starting to build 4 types of units[21:55:41.597] [Build] Now in barracks tab #1[21:55:41.891] [Build] Cannot build 'unitbig_archer' in barracks tab #1[21:55:43.075] [Build] Now in barracks tab #2[21:55:44.176] [Build] Barrack #2 filled with unitbig_archer[21:55:45.390] [Build] Now in barracks tab #3[21:55:46.674] [Build] Barrack #3 filled with unitbig_barbarian[21:55:47.860] [Build] Now in barracks tab #4[21:55:48.964] Debug: [AR] Compacting, Memory: 138 MB[21:55:48.984] Debug: [AR] Compacting done, Memory: 138 MB[21:55:49.032] [Build] Barrack #4 filled with unitbig_barbarian[21:55:49.380] Building rotation done[21:55:49.380] [Build] Checking if we can attack now...

    [21:55:50.757] Debug: Reading numbers in overview[21:55:50.761] Debug: Overview numbers: 66 240[21:55:50.761] [Build] We can't attack yet 66 / 240 units, but settings say we need at least 100%[21:55:50.979] [Build] Waiting to let other modules work...[21:56:01.964] Debug: Analyzing tab swords...[21:56:01.970] Debug: Starting build task[21:56:01.970] Debug: Analyzing tab swords...[21:56:01.970] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:56:03.173] [Build] Now in barracks tab #1[21:56:04.576] [Build] Barrack #1 filled with unitbig_archer[21:56:05.790] [Build] Now in barracks tab #2[21:56:06.083] [Build] Cannot build 'unitbig_archer' in barracks tab #2

    [21:56:07.270] [Build] Now in barracks tab #3[21:56:08.554] [Build] Barrack #3 filled with unitbig_barbarian[21:56:09.779] [Build] Now in barracks tab #4[21:56:10.937] [Build] Barrack #4 filled with unitbig_barbarian[21:56:11.151] Building rotation done[21:56:11.151] [Build] Checking if we can attack now...[21:56:12.480] Debug: Reading numbers in overview[21:56:12.480] Debug: Overview numbers: 70 240[21:56:12.480] [Build] We can't attack yet 70 / 240 units, but settings say we need at least 100%

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    [21:56:12.596] [Build] Waiting to let other modules work...[21:56:12.865] Debug: Ensuring the game is zoomed out[21:56:12.865] Debug: Not Ingame, trying to close dialogs[21:56:13.708] Debug: Zoomed out[21:56:13.734] [BuildUpgrade] Trying to upgrade walls...[21:56:13.734] Debug: [WallScan] Checking level 1 walls[21:56:13.734] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:56:14.259] Debug: [WallScan] Found 0 level 1 walls[21:56:14.259] Debug: [WallScan] Checking level 2 walls[21:56:14.259] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:56:14.359] Debug: [WallScan] Found 1 level 2 walls[21:56:14.359] Debug: [WallScan] Checking level 3 walls[21:56:14.359] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:56:15.324] Debug: [WallScan] Found 0 level 3 walls[21:56:15.324] Debug: [WallScan] Checking level 4 walls[21:56:15.324] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:56:16.000] Debug: [WallScan] Found 1 level 4 walls[21:56:16.000] Debug: [WallScan] Checking level 5 walls[21:56:16.000] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:56:16.205] Debug: [WallScan] Found 2 level 5 walls[21:56:16.205] Debug: [WallScan] Checking level 6 walls[21:56:16.205] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:56:16.247] Debug: [WallScan] Found 0 level 6 walls[21:56:16.247] Debug: [WallScan] Checking level 7 walls

    [21:56:16.247] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:56:16.281] Debug: [WallScan] Found 0 level 7 walls[21:56:16.281] Debug: [WallScan] Checking level 8 walls[21:56:16.281] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:56:16.281] Debug: [WallScan] Elixir for wall upgrades is turned off[21:56:16.768] Debug: [WallScan] Found 1 level 8 walls[21:56:16.768] Debug: [WallScan] Checking level 9 walls[21:56:16.768] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000[21:56:16.768] Debug: [WallScan] Elixir for wall upgrades is turned off[21:56:16.768] Debug: [WallScan] Checking level 10 walls[21:56:16.768] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000

    [21:56:16.768] Debug: [WallScan] Elixir for wall upgrades is turned off[21:56:16.768] [BuildUpgrade] Trying to upgrade buildings...[21:56:23.699] Debug: Analyzing tab swords...[21:56:23.705] Debug: Starting build task[21:56:23.705] Debug: Analyzing tab swords...[21:56:23.710] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:56:24.904] [Build] Now in barracks tab #1[21:56:26.056] [Build] Barrack #1 filled with unitbig_archer[21:56:27.151] [Build] Now in barracks tab #2[21:56:28.299] [Build] Barrack #2 filled with unitbig_archer[21:56:29.390] [Build] Now in barracks tab #3[21:56:30.676] [Build] Barrack #3 filled with unitbig_barbarian[21:56:31.886] [Build] Now in barracks tab #4

    [21:56:33.056] [Build] Barrack #4 filled with unitbig_barbarian[21:56:33.268] Building rotation done[21:56:33.268] [Build] Checking if we can attack now...[21:56:34.590] Debug: Reading numbers in overview[21:56:34.590] Debug: Overview numbers: 74 240[21:56:34.590] [Build] We can't attack yet 74 / 240 units, but settings say we need at least 100%[21:56:34.842] [Build] Waiting to let other modules work...[21:56:45.044] Debug: Analyzing tab swords...[21:56:45.051] Debug: Starting build task

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    [21:56:45.051] Debug: Analyzing tab swords...[21:56:45.057] [BuildTask

    WithBoostedUnits] Starting to build 4 types of units[21:56:46.190] [Build] Now in barracks tab #1[21:56:47.190] Debug: FindObjects was called with noRectMerging at qi.Si(FastImage , 6i , Rectangle , Boolean , Boolean ) at 8E.uf.Mf(FastImage ) at 8E.(Object , Object ) at 8E.df(FastImage ) at 8E.Cf(Bitmap ) at TC.(Bitmap ) at TC.kD() at TC.() at TC.Nd() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

    [21:56:47.588] [Build] Barrack #1 filled with unitbig_archer[21:56:48.697] [Build] Now in barracks tab #2

    [21:56:50.008] [Build] Barrack #2 filled with unitbig_archer[21:56:51.242] [Build] Now in barracks tab #3[21:56:52.403] [Build] Barrack #3 filled with unitbig_barbarian[21:56:53.596] [Build] Now in barracks tab #4[21:56:54.880] [Build] Barrack #4 filled with unitbig_barbarian[21:56:55.109] Building rotation done[21:56:55.109] [Build] Checking if we can attack now...[21:56:56.446] Debug: Reading numbers in overview[21:56:56.450] Debug: Overview numbers: 76 240[21:56:56.450] [Build] We can't attack yet 76 / 240 units, but settings say we need at least 100%[21:56:56.678] [Build] Waiting to let other modules work...[21:57:07.752] Debug: Analyzing tab swords...

    [21:57:07.758] Debug: Starting build task[21:57:07.758] Debug: Analyzing tab swords...[21:57:07.765] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:57:08.940] [Build] Now in barracks tab #1[21:57:10.366] [Build] Barrack #1 filled with unitbig_archer[21:57:11.584] [Build] Now in barracks tab #2[21:57:12.766] [Build] Barrack #2 filled with unitbig_archer[21:57:13.990] [Build] Now in barracks tab #3[21:57:15.204] [Build] Barrack #3 filled with unitbig_barbarian[21:57:16.413] [Build] Now in barracks tab #4[21:57:17.845] [Build] Barrack #4 filled with unitbig_barbarian[21:57:18.062] Building rotation done[21:57:18.062] [Build] Checking if we can attack now...

    [21:57:19.389] Debug: Reading numbers in overview[21:57:19.391] Debug: Overview numbers: 82 240[21:57:19.391] [Build] We can't attack yet 82 / 240 units, but settings say we need at least 100%[21:57:19.630] [Build] Waiting to let other modules work...[21:57:19.866] Debug: Ensuring the game is zoomed out[21:57:19.866] Debug: Not Ingame, trying to close dialogs[21:57:20.842] Debug: Zoomed out[21:57:20.869] [BuildUpgrade] Trying to upgrade walls...[21:57:20.869] Debug: [WallScan] Checking level 1 walls

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    [21:57:20.869] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:57:21.407] Debug: [WallScan] Found 0 level 1 walls[21:57:21.407] Debug: [WallScan] Checking level 2 walls[21:57:21.407] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:57:21.509] Debug: [WallScan] Found 1 level 2 walls[21:57:21.509] Debug: [WallScan] Checking level 3 walls[21:57:21.509] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls[21:57:22.563] Debug: [WallScan] Found 0 level 3 walls[21:57:22.563] Debug: [WallScan] Checking level 4 walls[21:57:22.563] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:57:23.298] Debug: [WallScan] Found 1 level 4 walls[21:57:23.298] Debug: [WallScan] Checking level 5 walls[21:57:23.298] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:57:23.478] Debug: [WallScan] Found 2 level 5 walls[21:57:23.478] Debug: [WallScan] Checking level 6 walls[21:57:23.479] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:57:23.519] Debug: [WallScan] Found 0 level 6 walls[21:57:23.519] Debug: [WallScan] Checking level 7 walls[21:57:23.519] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:57:23.549] Debug: [WallScan] Found 0 level 7 walls[21:57:23.549] Debug: [WallScan] Checking level 8 walls[21:57:23.549] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:57:23.549] Debug: [WallScan] Elixir for wall upgrades is turned off[21:57:24.039] Debug: [WallScan] Found 1 level 8 walls

    [21:57:24.039] Debug: [WallScan] Checking level 9 walls[21:57:24.039] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000[21:57:24.039] Debug: [WallScan] Elixir for wall upgrades is turned off[21:57:24.039] Debug: [WallScan] Checking level 10 walls[21:57:24.039] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000[21:57:24.039] Debug: [WallScan] Elixir for wall upgrades is turned off[21:57:24.039] [BuildUpgrade] Trying to upgrade buildings...[21:57:30.631] Debug: Analyzing tab swords...[21:57:30.635] Debug: Starting build task[21:57:30.635] Debug: Analyzing tab swords...[21:57:30.640] [BuildTask WithBoostedUnits] Starting to build 4 types of units

    [21:57:31.822] [Build] Now in barracks tab #1[21:57:33.136] [Build] Barrack #1 filled with unitbig_archer[21:57:34.234] [Build] Now in barracks tab #2[21:57:35.524] [Build] Barrack #2 filled with unitbig_archer[21:57:36.747] [Build] Now in barracks tab #3[21:57:38.026] [Build] Barrack #3 filled with unitbig_barbarian[21:57:39.128] [Build] Now in barracks tab #4[21:57:40.325] [Build] Barrack #4 filled with unitbig_barbarian[21:57:40.655] Building rotation done[21:57:40.656] [Build] Checking if we can attack now...[21:57:41.986] Debug: Reading numbers in overview[21:57:41.990] Debug: Overview numbers: 86 240[21:57:41.990] [Build] We can't attack yet 86 / 240 units, but settings say we n

    eed at least 100%[21:57:42.231] [Build] Waiting to let other modules work...[21:57:49.393] Debug: [AR] Compacting, Memory: 140 MB[21:57:49.408] Debug: [AR] Compacting done, Memory: 140 MB[21:57:52.360] Debug: Analyzing tab swords...[21:57:52.380] Debug: Starting build task[21:57:52.380] Debug: Analyzing tab swords...[21:57:52.386] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:57:53.512] [Build] Now in barracks tab #1[21:57:54.799] [Build] Barrack #1 filled with unitbig_archer

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    [21:57:55.879] [Build] Now in barracks tab #2[21:57:57.154] [Build] Barrack #2 filled with unitbig_archer[21:57:58.383] [Build] Now in barracks tab #3[21:57:59.423] [Build] Barrack #3 filled with unitbig_barbarian[21:58:00.609] [Build] Now in barracks tab #4[21:58:01.801] [Build] Barrack #4 filled with unitbig_barbarian[21:58:02.009] Building rotation done[21:58:02.009] [Build] Checking if we can attack now...[21:58:03.349] Debug: Reading numbers in overview[21:58:03.349] Debug: Overview numbers: 90 240[21:58:03.349] [Build] We can't attack yet 90 / 240 units, but settings say we need at least 100%[21:58:03.472] [Build] Waiting to let other modules work...[21:58:13.712] Debug: Analyzing tab swords...[21:58:13.717] Debug: Starting build task[21:58:13.717] Debug: Analyzing tab swords...[21:58:13.724] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:58:14.822] [Build] Now in barracks tab #1[21:58:15.885] [Build] Barrack #1 filled with unitbig_archer[21:58:17.088] [Build] Now in barracks tab #2[21:58:18.395] [Build] Barrack #2 filled with unitbig_archer[21:58:19.595] [Build] Now in barracks tab #3[21:58:20.767] [Build] Barrack #3 filled with unitbig_barbarian[21:58:21.999] [Build] Now in barracks tab #4

    [21:58:23.056] [Build] Barrack #4 filled with unitbig_barbarian[21:58:23.300] Building rotation done[21:58:23.300] [Build] Checking if we can attack now...[21:58:24.662] Debug: Reading numbers in overview[21:58:24.665] Debug: Overview numbers: 94 240[21:58:24.665] [Build] We can't attack yet 94 / 240 units, but settings say we need at least 100%[21:58:24.864] [Build] Waiting to let other modules work...[21:58:25.115] [Collect] Starting a collection run...[21:58:25.115] Debug: Ensuring the game is zoomed out[21:58:25.115] Debug: Not Ingame, trying to close dialogs[21:58:25.947] Debug: Zoomed out[21:58:27.656] Debug: Looking for a loot cart

    [21:58:27.690] Debug: Didn't find a loot cart[21:58:27.690] [Collect] Done. Collected 3 items[21:58:27.914] Debug: Ensuring the game is zoomed out[21:58:27.923] Debug: Zoomed out[21:58:27.950] [BuildUpgrade] Trying to upgrade walls...[21:58:27.951] Debug: [WallScan] Checking level 1 walls[21:58:27.951] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls[21:58:28.475] Debug: [WallScan] Found 0 level 1 walls[21:58:28.475] Debug: [WallScan] Checking level 2 walls[21:58:28.475] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls[21:58:28.559] Debug: [WallScan] Found 1 level 2 walls[21:58:28.559] Debug: [WallScan] Checking level 3 walls[21:58:28.559] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls

    [21:58:29.526] Debug: [WallScan] Found 0 level 3 walls[21:58:29.526] Debug: [WallScan] Checking level 4 walls[21:58:29.526] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls[21:58:30.220] Debug: [WallScan] Found 1 level 4 walls[21:58:30.220] Debug: [WallScan] Checking level 5 walls[21:58:30.220] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls[21:58:30.407] Debug: [WallScan] Found 2 level 5 walls[21:58:30.407] Debug: [WallScan] Checking level 6 walls[21:58:30.407] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls[21:58:30.451] Debug: [WallScan] Found 0 level 6 walls

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    [21:58:30.451] Debug: [WallScan] Checking level 7 walls[21:58:30.451] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls[21:58:30.485] Debug: [WallScan] Found 0 level 7 walls[21:58:30.485] Debug: [WallScan] Checking level 8 walls[21:58:30.485] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls[21:58:30.485] Debug: [WallScan] Elixir for wall upgrades is turned off[21:58:30.983] Debug: [WallScan] Found 1 level 8 walls[21:58:30.983] Debug: [WallScan] Checking level 9 walls[21:58:30.983] Debug: [WallScan] Can't use gold lvl 9: 2,558,973 - 3,000,000 < 1,500,000[21:58:30.983] Debug: [WallScan] Elixir for wall upgrades is turned off[21:58:30.983] Debug: [WallScan] Checking level 10 walls[21:58:30.983] Debug: [WallScan] Can't use gold lvl 10: 2,558,973 - 4,000,000 < 1,500,000[21:58:30.983] Debug: [WallScan] Elixir for wall upgrades is turned off[21:58:30.983] [BuildUpgrade] Trying to upgrade buildings...[21:58:35.931] Debug: Analyzing tab swords...[21:58:35.941] Debug: Starting build task[21:58:35.941] Debug: Analyzing tab swords...[21:58:35.945] [BuildTask

    WithBoostedUnits] Starting to build 4 types of units[21:58:37.164] [Build] Now in barracks tab #1[21:58:37.459] [Build] Cannot build 'unitbig_archer' in barracks tab #1[21:58:38.629] [Build] Now in barracks tab #2[21:58:39.660] [Build] Barrack #2 filled with unitbig_archer

    [21:58:40.745] [Build] Now in barracks tab #3[21:58:41.895] [Build] Barrack #3 filled with unitbig_barbarian[21:58:43.006] [Build] Now in barracks tab #4[21:58:44.283] [Build] Barrack #4 filled with unitbig_barbarian[21:58:44.498] Building rotation done[21:58:44.498] [Build] Checking if we can attack now...[21:58:45.833] Debug: Reading numbers in overview[21:58:45.836] Debug: Overview numbers: 98 240[21:58:45.836] [Build] We can't attack yet 98 / 240 units, but settings say we need at least 100%[21:58:45.935] [Build] Waiting to let other modules work...[21:58:56.194] Debug: Analyzing tab swords...[21:58:56.198] Debug: Starting build task

    [21:58:56.198] Debug: Analyzing tab swords...[21:58:56.204] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:58:57.337] [Build] Now in barracks tab #1[21:58:58.596] [Build] Barrack #1 filled with unitbig_archer[21:58:59.689] [Build] Now in barracks tab #2[21:58:59.999] [Build] Cannot build 'unitbig_archer' in barracks tab #2[21:59:01.208] [Build] Now in barracks tab #3[21:59:02.644] [Build] Barrack #3 filled with unitbig_barbarian[21:59:03.774] [Build] Now in barracks tab #4[21:59:05.053] [Build] Barrack #4 filled with unitbig_barbarian[21:59:05.304] Building rotation done[21:59:05.304] [Build] Checking if we can attack now...[21:59:06.681] Debug: Reading numbers in overview

    [21:59:06.684] Debug: Overview numbers: 102 240[21:59:06.684] [Build] We can't attack yet 102 / 240 units, but settings say weneed at least 100%[21:59:06.895] [Build] Waiting to let other modules work...[21:59:17.099] Debug: Analyzing tab swords...[21:59:17.105] Debug: Starting build task[21:59:17.105] Debug: Analyzing tab swords...[21:59:17.111] [BuildTask WithBoostedUnits] Starting to build 4 types of units[21:59:18.212] [Build] Now in barracks tab #1[21:59:19.367] [Build] Barrack #1 filled with unitbig_archer

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    [21:59:20.484] [Build] Now in barracks tab #2[21:59:21.744] [Build] Barrack #2 filled with unitbig_archer[21:59:22.858] [Build] Now in barracks tab #3[21:59:24.156] [Build] Barrack #3 filled with unitbig_barbarian[21:59:25.357] [Build] Now in barracks tab #4[21:59:26.639] [Build] Barrack #4 filled