list, (dynamic) linked list let’s first forget about ‘classes’, but only a dynamic list. we...
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List, (dynamic) linked list
Let’s first forget about ‘classes’, but only a dynamic list.
We make lists with ‘classes’ afterwards.
A simple list Example: using a dynamic array
concept of a list, e.g. a list of integers Print out info Empty test Search an element Insertion (at head, at end, any position) Deletion …
implemented by a static array (over-sized if necessary)
int list[1000]; int size; by a dynamic array
int list[size]; int size; by a linked list and more …
int main() {
cout << "Enter list size: ";int n;cin >> n;int* A = new int[n];
initialize(A, n, 0);print(A, n);A = addEnd(A,n,5); print(A, n);A = addHead(A,n,5); print(A, n);A = deleteFirst(A,n); print(A, n);selectionSort(A, n);print(A, n);delete [] A;}
How to use a list?
int A[10000];
int n;
Nothing compulsory in programming, only style matters!
Initialize
void initialize(int list[], int size, int value){
for(int i=0; i<size; i++)
list[i] = value;
}
void print(int list[], int size) {
cout << "[ ";
for(int i=0; i<size; i++)
cout << list[i] << " ";
cout << "]" << endl;
}
Print out a list
Delete the first element// for deleting the first element of the arrayint* deleteFirst(int list[], int& size){
int* newList;newList = new int[size-1]; // make new array
if(size){ // copy and delete old arrayfor(int i=0; i<size-1; i++)
newList[i] = list[i+1];delete [] list;
}size--;return newList;
}
Instead of
A = deleteFirst(A,n)
we can also just
deleteFirst(A,n) if we define as a void type function:
void deleteFirst(int*& A, int& size) {
…
A = newList;
}
Remark:
We can also B = deleteFirst(A,n) if we keep the original intact
Adding Elements// for adding a new element to end of arrayint* addEnd(int list[], int& size, int value){
int* newList;newList = new int [size+1]; // make new array
if(size){ // copy and delete old arrayfor(int i=0; i<size; i++)
newList[i] = list[i];delete [] list;
}newList[size] = value;size++;return newList;
}
// for adding a new element at the beginning of the arrayint* addHead(int list[], int& size, int value){
int* newList;newList = new int [size+1]; // make new array
if(size){ // copy and delete old arrayfor(int i=0; i<size; i++)
newList[i+1] = list[i];delete [] list;
}newList[0] = value;size++;return newList;
}
Add at the beginning:
Linked list: a dynamic list
Motivation list using static array
int myArray[1000]; int n;
We have to decide (to oversize) in advance the size of the array (list)
list using dynamic arrayint* myArray; int n;cin >> n;myArray = new int[n];
We allocate an array (list) of any specified size while theprogram is running
linked-list (dynamic size)size = ??The list is dynamic. It can grow and shrink to any size.
Array naturally represents a (ordered) list,
the link is implicit, consecutive and contiguous!
Now the link is explicit, any places!
20 45 75 85
Data
Link
20
45
75
85Data Link
20 45 75 85
Data Link
0 1 2 array
linked list
Linked Lists: Basic Idea
A linked list is an ordered collection of data Each element of the linked list has
Some data A link to the next element
The link is used to chain the data
Example: A linked list of integers:
20 45 75 85
Data Link
The list can grow and shrink
Linked Lists: Basic Ideas
20 45 75 85
20 45
addEnd(75), addEnd(85)
deleteEnd(85), deleteHead(20), deleteHead(45)
75
Original linked list of integers:
Insertion (in the middle):
Deletion (in the middle)
Linked Lists: Operations
20 45 75 85
20 45 75 85
20 45 75 85
60
old value
deleted item
struct Node{ int data;Node* next;
};
We can also:
typedef Node* NodePtr;
Definition of linked list type:
Linked List Structure Node : Data + Link
Definitionstruct Node {
int data; //contains useful information
Node* next; //points to next element or NULL
};
Create a NodeNode* p;
p = new Node; //points to newly allocated memory
Delete a Nodedelete p;
Access fields in a node(*p).data; //access the data field
(*p).next; //access the pointer field
Or it can be accessed this way
p->data //access the data field
p->next //access the pointer field
Representing and accessing linked lists
We define a pointer
Node* head;
that points to the first node of the linked list. When the linked list is empty then head is NULL.
20 45 75 85Head
Passing a Linked List to a Function
When passing a linked list to a function it should suffice to pass the value of head. Using the value of head the function can access the entire list.
Problem: If a function changes the beginning of a list by inserting or deleting a node, then head will no longer point to the beginning of the list.
Solution: When passing head always pass it by reference (not good!)
or using a function to return a new pointer value
It is roughly the same as for an array!!!
Implementation of an (Unsorted) Linked List
Start the first node from scratch
Node* newPtr;
newPtr = new Node;newPtr->data = 20;newPtr->next = NULL; head = newPtr;
Head
newPtr
20
Headhead = NULL;
Inserting a Node at the Beginning
newPtr = new Node;
newPtr->data = 13;
newPtr->next = Head;
head = newPtr;
Head
newPtr
13
20
Keep going …
Head
newPtr
50 40 13 20
void addHead(Node*& head, int newdata){
Node* newPtr = new Node;
newPtr->data = newdata;newPtr->next = Head;head = newPtr;
}
Adding an element to the head:
Call by reference, scaring!!!
NodePtr&
Node* addHead(Node* head, int newdata){
Node* newPtr = new Node;
newPtr->data = newdata;newPtr->next = Head;
return newPtr;}
Also written (more functionally) as:
Compare it with ‘addHead’ with a dynamic array implementation
(to delete)
Deleting the Head Node
Node* p;
p = head;
head = head->next;
delete p;
head
p
50 40 13 20
void deleteHead(Node*& head){
if(head != NULL){
NodePtr p = head;
head = head->next;
delete p;
}
}
Node* deleteHead(Node* head){
if(head != NULL){
NodePtr p = head;
head = head->next;
delete p;
}
return head;
}
As a function:
Displaying a Linked List
p = head;
p = p->next;
20 45head
p
20 45head
p
void displayList(Node* head){
NodePtr p;
p = head;
while(p != NULL){
cout << p->data << endl;
p = p->next;
} }
A linked list is displayed by walking through its nodes one by one,
and displaying their data fields (similar to an array!).
void displayArray(int data[], int size) { int n=0; while ( n<size ) {
cout << data[i] << endl; n++;
}
}
For an array:
//return the pointer of the node that has data=item//return NULL if item does not exist
Node* searchNode(Node* head, int item){NodePtr p = head;
NodePtr result = NULL;bool found=false;while((p != NULL) && (!found)){
if(p->data == item) {found = true;result = p;}
p = p->next;}return result;
}
Searching for a node (look at array searching first!)
void main() { const int size=8; int data[size] = { 10, 7, 9, 1, 17, 30, 5, 6 };
int value; cout << "Enter search element: ";
cin >> value; int n=0; int position=-1; bool found=false; while ( (n<size) && (!found) ) {
if(data[n] == value) { found=true; position=n;}
n++;}if(position==-1) cout << "Not found!!\n";else cout << "Found at: " << position << endl;
}
Remember array searching algorithm:
It is essentially the same!
Variations of linked lists
Unsorted linked lists
Sorted linked lists
Circular linked lists Doubly linked lists …
Further considerations for the unsorted lists:
Physical copy of list for operators like ‘deleteHead’ and ‘addHead’
‘deleteHead’ should be understood as a decomposition into a sub-list …
Node* deleteHead(Node* head){
// physically copy head into a new one, newhead
// so to keep the original list intact!
Node* newhead=NULL;
Node* temp=head;
while(temp!=NULL) {
newhead=addEnd(newhead,temp->data);
temp=temp->next;
}
if(newhead != NULL){
Node* p = newhead;
newhead = newhead->next;
delete p;
}
return newhead;
}
B = deleteHead(A);
Original linked list of integers:
Add to the end (insert at the end):
More operation: adding to the end
50 40 13 20
50 40 13 20 60
Last element
The key is how to locate the last element or node of the list!
void addEnd(NodePtr& head, int newdata){NodePtr newPtr = new Node;newPtr->data = newdata;newPtr->next = NULL;
NodePtr last = head;if(last != NULL){ // general non-empty list case
while(last->next != NULL) last=last->next;
last->next = newPtr;}else // deal with the case of empty list
head = newPtr;}
Add to the end:
Link new object to last->nextLink a new object to empty list
NodePtr addEnd(NodePtr head, int newdata){NodePtr newPtr = new Node;newPtr->data = newdata;newPtr->next = NULL;
NodePtr last = head;if(last != NULL){ // general non-empty list case
while(last->next != NULL) last=last->next;
last->next = newPtr;}else // deal with the case of empty list
head = newPtr;
return head;}
Add to the end as a function:
Implementation of a
Sorted Linked List
Inserting a Node
Head
cur
20
33
45 75
prev
...
newPtr
1. (a) Create a new node using: NodePtr newPtr = new node;
(b) Fill in the data field correctly.
2. Find “prev” and “cur” such that
the new node should be inserted between *prev and *cur.
3. Connect the new node to the list by using:
(a) newPtr->next = cur;
(b) prev->next = newPtr;
Finding prev and cur
Suppose that we want to insert or delete a node with data value newValue. Then the following code successfully finds prev and cur such that
prev->data < newValue <= cur->data
prev = NULL;
cur = head;
found=false;
while( (cur!=NULL) && (!found) ) {
if (newValue > cur->data) {
prev=cur;
cur=cur->next;
}
else found = true;
}
Prev is necessary as we can’t go back!
It’s a kind of search algo,
prev = NULL;
cur = head;
while( (cur!=NULL) && (newValue>cur->data) ) {
prev=cur;
cur=cur->next;
}
Logical AND (&&) is short-circuited, sequential, i.e. if the first part is false, the second part will not be executed.
Finally, it is equivalent to:
//insert item into linked list according to ascending orderNode* insertNode(Node* head, int item){
NodePtr newp, cur, pre; newp = new Node;newp->data = item;
pre = NULL;cur = head;while( (cur != NULL) && (item>cur->data)){
pre = cur;cur = cur->next;
}
if(pre == NULL){ //insert to head of linked listnewp->next = head;head = newp;
} else {pre->next = newp;new->next = cur;
}
return head;}
If the position happens to be the head
General case
// not recommended void type functionvoid insertNode(NodePtr& head, int item){
NodePtr newp, cur, pre; newp = new Node;newp->data = item;
pre = NULL;cur = head;while( (cur != NULL) && (item>cur->data)){
pre = cur;cur = cur->next;
}
if(pre == NULL){ //insert to head of linked listnewp->next = head;head = newp;
} else {pre->next = newp;new->next = cur;
}}
(to delete)
Deleting a Node To delete a node from the list
1. Locate the node to be deleted(a) cur points to the node.
(b) prev points to its predecessor
2. Disconnect node from list using: prev->next = cur->next;
3. Return deleted node to system: delete cur;
Head
cur
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prev
...
Node* deleteNode(Node* head, int item){NodePtr prev=NULL, cur = head;while( (cur!=NULL) && (item > cur->data)){
prev = cur;cur = cur->next;
}
if ( cur!==NULL && cur->data==item) {
if(cur==head)head = head->next;
elseprev->next = cur->next;
delete cur; }
return head;}
Delete an element in a sorted linked list:
If the element is at the head
General case
We can delete only if the element is present!
If (cur==NULL || cur->data!=item) Item is not in the list!
Get the location
void deleteNode(NodePtr& head, int item){NodePtr prev=NULL, cur = head;while( (cur!=NULL) && (item > cur->data)){
prev = cur;cur = cur->next;
}
if ( cur!==NULL && cur->data==item) {
if(cur==Head)Head = Head->next;
elseprev->next = cur->next;
delete cur; }}
// in a void function, not recommended
If the element is at the head
General case
We can delete only if the element is present!
If (cur==NULL || cur->data!=item) Item is not in the list!
Get the location