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Lecture notes on Innovation and Entertainment Technology John Pisciotta Creative Entertainment Technology 20010 EIS2350.01 MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS

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Page 1: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

!

Lecture notes on Innovation and Entertainment

Technology !

John Pisciotta Creative Entertainment Technology

20010 EIS2350.01 !

MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS

!

Page 2: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Learning Doing Trap 

John Pisciotta - Lecture notes on Innovation and Entertainment Technology

Page 3: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

What somebody else did or

What you are doing

Page 4: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Super fan or

Newsworthy

Page 5: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Group think or

Free thinker

Page 6: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Talks about ideas or

Executes ideas

Page 7: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Shiny object syndrome or

Focused

Page 8: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Uncomfortable with disagreement

or Comfortable disagreeing

Page 9: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Talent or

Team

Page 10: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Degree or

Experience

Page 11: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Passengers or

Drivers

Page 12: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Avoids risk or

Takes smart risk 

Page 13: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Avoid failure or

fails fast, learn from it. 

Page 14: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Strategist or

Strategy+Tactical 

Page 15: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Sidelines or

In the game

Page 16: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Lives in their head or

Gets it into the world

Page 17: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Elevated view of their own opinion

or Let the data tell the story

Page 18: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Fear the future or

Trust the future

Page 19: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Mercenaries or

 Missionaries

Page 20: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

Overly clever or

Not overly clever.

Page 21: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

LoudLab Principle #1:

The 2% Principle

Page 22: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

The 2% principle is a tool we use everyday.  This came out of a lifelong habit of collecting things that are solidly within the top 2% (e.g., end of year earnings, phone calls, marketing materials, culture components, financial

modeling, speaking and presenting, letters to employees, UX/UI, team collaboration tools.

  The 2% Principle begins with this question: Is what I am spending time on

and executing in the top 2% of everything else in this field? For the purpose of this course, this is important because you are competing not only with

your classmates, but people on a global level.

Please note, that you don’t have be within the top percentage right now, but you might want to consider eventually to get there. The top 2% is the

baseline to measure against. I'm not giving you a set of rules or criteria that will get you there. This needs to be your internal adventure. You will need to

own the 2% principle for it to be meaningful to you and your trajectory. If used over time, The 2% principles will touch everything you do.

Page 23: Lecture notes on  Innovation and Entertainment Technology  john pisciotta  creative entertainment technology

!!!!!

John Pisciotta Lecture notes on Innovation and Entertainment Technology

!!

Creative Entertainment Technology 20010 EIS2350.01

!MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS

!@johnpisciotta

http://www.loud-lab.com http://musicsynk.com