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ESD.051 / 6.902 Engineering Innovation & Design 1 Wednesday, September 5, 12

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ESD.051 / 6.902 Engineering Innovation & Design

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Engineering Innovation & Design

Learn to produce great designs, be a more effective engineer, and communicate with high emotional and intellectual impact.This project based course gives students the ability to understand, contextualize, and analyze engineering designs andsystems. By learning and applying design thinking, students will more effectively solve problems in any domain. Lectures focus on teaching a tested, iterative design process as well as techniques to sharpen creative analysis. Guest lectures from all disciplines illustrate different approaches to design thinking. Thiscourse develops students' skills to conceive, organize, lead, implement, and evaluate successful projects in any engineering discipline. Additionally, students learn how to give compelling in-person presentations. Open to all majors, all years.

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Design ResearchTechniques

10-Step DesignProcess

Psychology ofHuman-Machine

Interaction

Creating Vision, Articulating

Designs

Understandingand Creating a

Brand

Buy Vs. Build,Handling

Ambiguity, Real-World Constraints

Group ProjectSuccess, Ethics,

ProjectManagement

Usability Testing Making Insanely

Great Presentations

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What students take away from the class Ability to communicate with high impact Ability to recognize and solve user needs Ability to critique designs effectively Ability to understand what makes great products, great Ability to improve the effectiveness of a team Ability to use the tools of their profession to create and implement new

products Techniques for building a strong useful network Ability to create insanely great designs (...at least sometimes) Ability to see the world through the eyes of a designer: design is

everywhere Techniques used in creating a successful start-up & effective

intrapreneurship

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Evolve Your Thinking

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About you

Majors Year Things you enjoy

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How the Class Works

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Grading

Pop quizzes 10% Homework 25% Projects 55%

– Individual 25% of total grade – Group 30% of total grade

Attendance, Participation 10%

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Pop Quizzes

Covers important class material Covers readings, lectures, case studies Not a way to take attendance

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Projects

You choose the topic / “customer” – Individual project: fixed technology platform – Group project: flexible technology platform

Grading – Design

Does it work? Functional implementation: 30% How well does it work? Interface design: 40%

– Deliverable 20% – Presentation 10%

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In Class

Lecture Interactive exercises (lots) Videos Guest lectures

– MIT Professors – Restauranteur – Product Manager

Time to work together in groups, time for reviewing homework and providing feedback

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Class Conduct

Ask questions: clarify & over communicate Running late? Need to miss a class? SMS/ Email / Call Professionalism counts Laptops...

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About the Instructors

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Who we are

Instructors – Blade Kotelly – Joel Schindall

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Syllabus

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Principles of Design (1 - 10)Principles of Design (1 - 10)Principles of Design (1 - 10)Principles of Design (1 - 10)

Principles of Design (1 - 10)Principles of Design (1 - 10)Principles of Design (1 - 10)Principles of Design (1 - 10)Principles of Design (1 - 10)Principles of Design (1 - 10) Class 1 2 3 4 5 6 7 8 9 10 Day ofWeek/Date

W Sept 5

M Sept 10

W Sept 12

M Sept 17

W Sept 19

M Sept 24

W Sept 26

M Oct 1

W Oct 3

W Oct 10

Lecture Topic Introduction

10 StepDesignProcess

Dieter Rams

Research

Stakeholder Analysis

ArticulatingDesign Psychology Usability

DialogueSystems

Technology (Siri+)

DialogueSystemDesign

(Questions/Feedback)

DialogueSystem

Design 2 Branding

Assigned Good and Bad Design

Design aGame

Stakeholder analysis for

games

ArticulatingDesign HW

2 SubjectUsability

Test

Complete in-class

assignment K-Scripts K-Scripts

2 Make a

Commercial

Due

Good and Bad DesignMovie

Game + SHA

ArticulatingDesign HW

2 SubjectUsability

Test

In-class assignment

(7),Transcriptio

n assignment

K-Scripts K-Scripts 2

Wednesday, September 5, 12

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Design is Everywhere (6 - 10)e (6 - 10)e (6 - 10)e (6 - 10)Design is EverywherDesign is EverywherDesign is Everywhere (6 - 10)Design is EverywherDesign is EverywherDesign is EverywherDesign is Everywhere (6 - 10)e (6 - 10)e (6 - 10)

Design Is Everywhere (11-18)

11 12 13 14 15 16 17 18 M

Oct 15 W

Oct 17 M

Oct 22 W

Oct 24 M

Oct 29 W

Halloween! M

Nov 5 W

Nov 7

Creativity Project Management

Sanjay SarmaGuest Lecture

Presentation Skills

Group ProjectSuccess

Innovation & Ethics

Build a Company

Individual Presentations

Individual Presentations

AssignIndividual

Project

Start Group Projects/

Assign Groups

Read Selection from High-

Velocity Edge

Make a commercial

Down-Selected Ideas

Project Management

Plan, K-Scripts Detailed

Design Doc (T1R1 H)

Usability test 1for IP on

functional system

Individual Presentations,

UT 2 for IP Individual

Presentations

Wednesday, September 5, 12

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Group Project (8 - 10)Group Project (8 - 10)oup Project (8 - 10)oject (8 - 10)GrGroup PrGroup PrGroup Project (8 - 10)Group Project (8 - 10)GrGroup Proup Project (8 - 10)oject (8 - 10)oject (8 - 10)Group Project/Interdisciplinary Design (19-27) 19 20 21 22 23 24 25 26 27

W Nov 14

M Nov 19

W Nov 21

M Nov 26

W Nov 28

M Dec 3

W Dec 5

M Dec 10

W Dec 12

Buy orBuild,

Process Improveme

nt

Group Project Review Session

Helvetica Guest

Lecture (Harker)

Guest Lecture/

Work-Class

Guest Lecture

(Helfrich)

Guest Lecture/

Work-Class

Group ProjectPreso.

Group ProjectPreso.

Down-Selected

Ideas/Reading

Project Management Plan, K-

Scripts

Detailed Design

Document Usabilitytest 1 for

GP

Usabilitytest 2 for

GP/Preso. Presos

Wednesday, September 5, 12

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An Introduction to the Gordon Engineering LeadershipProgram and Engineering Innovation & Design

1. What is the Gordon Engineering Leadership Program?

2. Why does engineering leadership matter? 3. What is Engineering Innovation & Design?

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Necessary but Not Sufficient

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Capabilities of Effective Engineering Leaders Making Sense of Context:The Attitudes of Leadership - Core Awareness of the Societal and Natural Context Personal Values and Character: Awareness of the Needs of the Customer or BeneficiaryInitiative Enterprise Awareness Decision Making in the Face of Uncertainty Appreciating New Technology Responsibility, Urgency and Will to Deliver Systems Thinking Resourcefulness, Flexibility and Change

Ethical Action, Integrity and CourageTrust and Loyalty Visioning:Equity and Diversity Identifying the Issue, Problem or ParadoxVision and Intention in Life Thinking Creatively, and Imagining and Self-Awareness and Self-Improvement Communicating Possibilities

Defining the SolutionRelating: Creating the Solution ConceptInquiring and DialogingNegotiation, Compromise and Conflict Delivering on the Vision:Resolution Building and Leading an Organization and ExtendedAdvocacy OrganizationDiverse Connections and Grouping Planning and Managing a Project to CompletionInterpersonal Skills Exercising Project/Solution Judgment and CriticalStructured Communications Reasoning

Innovation Invention Implementation and Operation

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Terminology

Engineering The application of scientific and mathematical principles to practicalends such as the design, manufacture, and operation of efficientand economical structures, machines, processes, and systems. [American Heritage Dictionary of the English Language, Fourth Edition]

Innovation “The term innovation means a new way of doing something. It mayrefer to incremental, radical, and revolutionary changes in thinking,products, processes, or organizations. .... The goal of innovation is positive change, to make someone or something better.” [Wikipedia]

Design “’To design’ refers to the process of originating and developing a plan for a product, structure, system, or component with intention.[Wikipedia]

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Engineer From Wikipedia, the free encyclopedia

An engineer is a professional practitioner of engineering, concerned with applying scientific knowledge, mathematics and ingenuity to develop solutions for technical, social and economic problems. Engineers design materials,structures and systems while considering the limitations imposed by practicality, safety and cost. The word engineeris derived from the Latin roots ingeniare ("to contrive, devise") and ingenium ("cleverness").

Engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of scientists. The work of engineers forms the link between scientific discoveries and their subsequentapplications to human needs and quality of life.

Conference of Engineers at the Menai Straits Preparatory to Floating one of the Tubes of the Britannia Bridge, byJohn Seymour Lucas, 1868 Occupation Names Engineer Activity sectors Application of physical science DescriptionCompetencies Mathematics, scientific knowledge, management skills Education required Engineering education

Design Engineers develop new technological solutions. During the engineering design process, the responsibilities of theengineer may include defining problems, conducting and narrowing research, analyzing criteria, finding and analyzingsolutions, and making decisions. Much of an engineer's time is spent on researching, locating, applying, andtransferring information. Indeed, research suggests engineers spend 56% of their time engaged in various different information behaviors, including 14% actively searching for information.

Engineers must weigh different design choices on their merits and choose the solution that best matches the requirements. Their crucial and unique task is to identify, understand, and interpret the constraints on a design in order to produce a successful result.

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The Challenge

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Ready?

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Good or Bad Design?

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© source unknown. All rights reserved. This content is excluded from our CreativeCommons license. For more information, see http://ocw.mit.edu/fairuse.

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Design Challenge 2

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Olympics If you could do anything to break existing records

in a sport (e.g., swimming, cycling, running),what might you do?

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Design ResearchTechniques

10-Step DesignProcess

Psychology ofHuman-Machine

Interaction

Creating Vision, Articulating

Designs

Understandingand Creating a

Brand

Buy Vs. Build,Handling

Ambiguity, Real-World Constraints

Group ProjectSuccess, Ethics,

ProjectManagement

Usability Testing Making Insanely

Great Presentations

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Olympics - New World Records

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See you on Monday!

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MIT OpenCourseWarehttp://ocw.mit.edu

ESD.051J / 6.902J Engineering Innovation and DesignFall 2012

For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.