leading ideas to acts
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Post-graduate Fellowship Project Documentation by Min Wen Yeh, Fall 2014. DSI Post-graduate Fellow Min Wen Yeh spent the last several months building upon the work of her thesis project, The Bridge, which addresses design tools and methods for cross-cultural interaction and group collaboration. Her thesis project included a toolkit for students bridging highly motivated mindsets to positive cultural adaptation behaviors. During the Fellowship, Min further developed the thesis work through designing and testing educational tools in the ESLI program at UArts, and built a conceptual / behavioral / pedagogical model.TRANSCRIPT
A ROADMAP
LEADINGIDEAS TO ACTSPost-graduate Fellowship Project Documentation By Min Wen Yeh
Copyright © 2014
Copyright © 2014 by Min Wen YehIllustrations copyright © 2014 by Min Wen YehDesign by Min Wen Yeh
All rights reserved. No portion of this book may be reproduced mechanically, electronically, or by any other means, including photocopying without written permission of the publisher.
Please contact for permission: [email protected]
320 South Broad StreetPhiladelphia, PA 19102dsi.uarts.edu
The Beginning
From Ideas to Acts Roadmap
Design in ESLI Program
The Roadmap in Scale
Outcome & Reflection
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08
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TABLE OFCONTENTS
Concept
Concept
Cases
THE BEGINNING
It started with my previous thesis work, THE BRIDGE, which
includes a toolkit for students bridging highly motivated
mindsets to positive cultural adaptation behaviors. During my
time as a post-graduate fellow in the Design for Social Impact
program, I further developed the thesis work through design/
educational tools in the ESLI program at UArts, and built a
“From an Idea to an Act Roadmap” model.
A Post-Graguate Project
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THE BRIDGING Toolkit works as a boundary object to connect different groups.In this picture, one student is mapping out her current situation while having a conversation with her instructor.
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“Mindset to Behavior Learning Path” was developed in THE BRIDGE thesis project to explore how design tools can lead learners to activate their ex/in-ternal learning process.
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Mindset and behavior change does not happen through knowl-
edge gained from either the head or hands separately. Design
methods/tools serve this capability of connecting the internal to
external world and accelerating our learning process. This paper
will illustrate the steps I took from developing the model in details
to engaging users in the cases with design methods/tools.
The “From Ideas to Acts Roadmap” presents the process of
navigating from an idea (internal) to an act (external), with
touch points along the route where a thoughtful design would
potentially play a role in moving a project forward.
A Concept Model and the Practice
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We’ve all had the experience of getting lost in the city. Some people find their way by intuition or physical memory, others rather asking people for directions. To navigate our way internally or externally have been bridged by a map. Advancing from that, we’ve built dig-ital devices to locate ourselves, which seem to perfectly synchronize our thoughts with our movements.
Whether they are the routes recorded on paper, a device or in our mind, we recreate our own maps by experiencing the real world.
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The loop of learning usually starts from a map (a boundary
object) that connects the ex/in-ternal sides. It is considered an
efficient way to accumulate information over time and find
opportunities in a systematic view of reality. However, every idea/
opportunity needs to be built and put into the world to count. That
is the second cross section on the roadmap of ex/in-ternal ---
Build (prototyping). This learning journey would be completed by
tracking the new information upon the map and learn from those
data for the next move. For each touchpoints: Map, Compass, Idea,
Imaging, Build, Wayfinding, Adventure, and Tracking shows key
questions should be asked in the idea-to-acts journey.
How might we turn a great idea into a meaningful act?
A
B
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Co-Design with ESLI Educators DESIGN IN ESLI
PROGRAM
MY JOURNEY MAPSCREATE YOUR MOTTO AS A FUTURE REMINDER
This is a case of co-design a class engagement & self-reflection
tool with faculty of the ESLI program at UArts. The three sessions
of mapping activities help students who are starting their journey
in a new environment to discuss and reflect on their learning
experience. Students show and talk about their maps after com-
pleting each mapping activity. The process leads students through
a visual exercise of synthesizing their experience by reflecting,
mapping, discussion and sharing.
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The Past Map: Students will reflect on their past experiences, motivation, and inspiration that contributed to their development as artists, musicians, or designers. They will add keywords to a timeline of their past.
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This collection of tools and the accompanying workshops were
used to facilitate the writing process and meet the learning
objectives of the My Multimedia Autobiography Project (My
MAP). For this project each student writes a three-part essay
about their lives as artists--one for their past, present, and
future. These tools offer the opportunity for students to express
their stories and identify their goals. ESL students leave the
workshops with ideas and a plan--not only for their essays--but
for their future as art and design students.
How it was used
The Present Map: Students will identify places or people on a map of the city that (1) inspire them, (2) help their growth, and (3) encourage them.
Partners: University of the Arts (UArts), English as a Second Language Institute (ESLI), Writing Studio
Participants: Mara Flamm, Nicole Dupree, instructor; High-
Intermediate/Advanced ESLI Writing Studio students
Timeline: 80 minutes
Location: UArts, Philadelphia
The Past, The Present and The Future Maps
The Outcome
The Future Map: Students imagine “heaven” and “hell” states for their academic, social, and personal life in their near future (next semester as matriculated students). Students will write down keywords as a small group. Later, each student comes up with the academic/social/personal goals for the next semester and write actionable steps they are going to take to fulfill their goals.
From my perspective as the instructor, the results of using these
tools were overwhelmingly positive. Students were able to leave
each session with material to construct the content of their
writing. Additionally, the tools asked the students to share their
stories with the class; thus, providing an opportunity to further
build and develop their ideas while meeting learning objectives
of practicing their verbal language skills and presentation strat-
egies. --- By Nicole Dupree, instructor.
“
“
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Partners: University of the Arts (UArts), English as a Second Language Institute (ESLI), Writing Studio
Participants: Nicole Dupree, instructor; High-Intermediate/ Advanced ESLI Writing Studio students
Timeline: 80 minutes
Location: UArts, Philadelphia
Create Your Motto as a Future Reminder
A design tool for creating a future reminder: How can students recognize their strengths and motivate themselves to their challenges? How can we help them see themselves with a different mindset?
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The tool was used as described above with four male
international students. When students talked about the super
powers they saw in other students, they picked up the LEGO
character representing their classmate’s future self and
talked directly to it. This brief conversation helped them to
articulate the special quality they saw in their friend, or the
thing they thought they would benefit most from. Students
were very supportive of one another. They concluded with a
super power.
How it was used
This tool was used in the last class of the semester just before
final presentations. It was a great activity to bring closure to the
semester. Here is some of the feedback from the students:
1. This project helped me with my future to think more honest to
myself and not to be regretted. 2. I think that this project makes
me more confident and independent to face the challenges in the
future. I will keep on trying. 3. It is great and inspirational. Seeing
my challenges through other people’s eyes was interesting.
--- By Nicole Dupree, instructor.
The Outcome“
“
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THE ROADMAP
IN SCALE
What raises the scale from act vs. idea to action vs. plan will depend on our learning in the
loop to iterate a prototype for its sustainability. A sustainable learning process can serve
user’s needs over time and gradually form a habit/goal. Eventually, it would achieve the scale
of behavior and mindset changes in an individual or organization. What would be the key
forces for a learning process to be continued and scalable? That could be suggested by the
result of the next iteration on prototype testing in the next step.
There is always a question being asked in the design research process: how much time is enough time for discovery and ideation till launching a product? The development of a robust structure of navigating in both micro and macro scales, like this model, might create a way for balancing both ex/in-ternal sides of work. Furthermore, evaluation of whether the knowledge gained in the process informs the next-step actions.
Moving Forward: a Sustainable System
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OUTCOME&REFLECTION
This model has been built along with the education, commercial
strategy, and community engagement cases I worked on. Learning
and inspiration from how crucial a rapid prototype could be in
the design process helped me re-shape my understanding of
design. It is a parallel learning process for me when the outcome
of implementation has been synthesized with my reflection on the
design process. Putting an idea into action is never an automatic
process. There are methods and tools that would potentially
guide users through learning and collaboration more easily.
Learning by Doing
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Testing THE BRIDGING Toolkit with DSI first-year students in the end of semester: Students map out their challenge timeline over the semester and gain trouble-shooting-suggestions from the others.
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The measurable outcome from this project will be represented
in “My Journey Maps,” a tool that has been fully documented
and implemented in the ESLI program at UArts. This is the result
from co-design with educators when they saw the value of how
a boundary object is able to bridge students’ ideas and actions
together.
Later the “From Ideas to Acts Roadmap” model had been
visualized and tested with a Philadelphia local startup --- a
commercial video firm: Spirit Animal Collective. The model is
currently guiding their business to the development of a first
actionable prototype. We started with the customer journey map
and landed in co-designing a rapid prototype. They found the
opportunity of reframing storytelling in their current business to
a potential brand design service.
Some measurable outcomes
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As a designer focuses on making social impact, I am looking forward to introducing and implementing this learning model with a change-making function at both individual to organizational levels in future projects.
Min Wen Yeh [email protected]