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Knight Medieval Pablo Parzanini (order #7689917)

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Page 1: Knight Medieval Free Preview

Knight Medieval

Pablo Parzanini (order #7689917)

Page 2: Knight Medieval Free Preview

外伝Pablo Parzanini (order #7689917)

Page 3: Knight Medieval Free Preview

TABLE OF CONTENTS

Introduction 4

Editor’s Comments 4

Chapter 1: Gameplay Preparation

Starting the Game 5

The Golden Rule 5

The dLS 5

The Knight 5

Chivalric Code 5

Demons & Devils 5

Starting Gold 7

Gear 7

Chapter 2: Knighthood

Roleplaying 8

The Knighthood 8

Stronghold 9

Wizard 10

Knight of Elemental Mastery 11

Dragon Slayer 12

The Black Void 13

Gladiator 13

Incarnate God 14

Hunted 15

Bloodfeud Throne 16

Man of Siege 17

Crusader 18

Castle Guard 19

Kingdom Champion 20

Messiah 21

Wanderer 22

Champion of the Gods 23

Bounty Hunter 24

Nobility 25

Prince of Ages 26

Clerical Bloodline 27

Labyrinth 28

Hunted by Fallen Angels 29

Anger of Dragons 30

Hex of Bones 31

Dragon Blooded 32

Demonologist 33

Hunter of Witches 34

Persecution 35

Banished Outcast 36

Enslaved 37

Spy 38

Master of Illusions 39

Chapter 3: Game Master

Running the Game 40

The dLS 41

Designing a Quest 42

The Church 43

Tables 44

Chapter 4: Beastiary

The Fallen 45

Creating Demons & Devils 46

Chapter 5: Realm of Athariel

Lomoldor Valley 47

The Sacred Crystal 49

Mithimir 50

City of Belundir 51

Law 55

Pablo Parzanini (order #7689917)

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INTRODUCTION

KNIGHT MEDIEVAL™ is a rules-lite microRPG designed to be

comprehended in one reading session and then played without the

need of maps, dice or an assortment of rules heavy, library like

supplements. This table top roleplaying game’s formula is quite

simple: choose one Knighthood, acquire starting equipment and

embark upon the Game Master’s Quest (which can be modeled

from the very Knighthood selected by the player). Fans are

encouraged to build their character without a character sheet and

play whenever and wherever.

Read, play and enjoy!

Arakar of Gaiden

EDITORS COMMENTS

I am infinite and immortal. Lost throughout time without hope of

sight of it. I am what I am. My English is broken, yet I have been

chosen to witness the creation and birth of true genius. What you

see before you will only provide endless entertainment provided the

proper switch is flipped. Be careful, some are perverse and without

joy to bring. Yet, one true exists to warm the soul and shine Light

where there is darkness.

Live with Light!

Acolytes of the Sacred Name

Pablo Parzanini (order #7689917)

Page 5: Knight Medieval Free Preview

KNIGHT MEDIEVAL

STARTING THE GAME

Choose a gender (humans are the only

playable race featured in this Core

Rulebook), a Knighthood, use starting GP to

buy some equipment and then wait for the

Game Master to begin the game!

If you are the Game Master, you have to

build the realm (or use Athariel), prepare the

Quest and familiarize yourself with the

diceless Logic System (dLS).

The dLS

Knight Medieval does not use polyhedral

dice or statistics of any sort. The Game

Master simply uses Logic, an assortment of it.

Although covered in more detail in Chapter

3, everything that happens in the game is

Logical. For example, it is up to the Game

Master to determine if the flight of a Silver

Arrow will impact a Wer. Not based on a

personal bias (whether benign or malevolent)

but based on the truth of power scales and

how they work together. Basically, if you are

fighting a power you truly cannot handle,

then you are going to die (unless, of course,

the Game Master has a logical idea as to how

you will survive). Simply, all exceptions aside,

a fist sized Ice Cube will melt when impacted

by a Red Dragon’s Breath Weapon. There

are no tables of rules to change this logical

conclusion. I encourage players to realize this

and deal with it!

The Golden Rule

Covered in greater detail in Chapter 3,

remember Game Masters and Players, the

Golden Rule of Knight Medieval:

The Game Master controls all things

logically, and for whatever reasons revealed

or concealed, determines what is logical,

honest and true.

THE KNIGHT

In Europe in the Middle Ages, a Knight was

a man, typically of nobility, who after an

apprenticeship as page and squire ascended

in military rank and was bound by a

chivalrous code of conduct. In Knight

Medieval, you play a Knight similar to such a

concept, but not one bound to Medieval

Europe alone. Indeed, the Circle of Nebrira

is infinite (a belt of realms that whirls around

the Centreless Center of the Metaverse) and

Earth is one of these worlds (in all varieties of

time and place).

Chivalric Code

As one plays a Knight (regardless of which

realm the Game Master uses to narrate the

Quest), one must expect to live by the

standards of chivalry. One must fight bravely

and with unwavering loyalty to their Lord

(which is designed by the Game Master) and

exemplify (in all their actions) the following

commandments of chivalry:

Thou shalt believe all the Church teaches.

Thou shalt defend the Church.

Thou shalt not recoil before thine enemy.

Thou shalt make war against the Demons.

Thou shalt never lie.

Thou shalt be generous to everyone.

Thou shalt be the champion of the righteous.

Thou shalt love the country.

Demons & Devils

The archenemies throughout your characters

Quest are the creatures of the hellish planar

realms: the Demons and their fallen

archangel, Devil, brethren. These entities are

wrought of pure and twisted evil. Their toys

are mortals and their joy is in the observance

of weeping, agony and the pangs of the flesh

at the mercy of the enchanted, serrated

Hellblades.

Pablo Parzanini (order #7689917)

Page 6: Knight Medieval Free Preview

Pablo Parzanini (order #7689917)

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KNIGHT MEDIEVAL

STARTING GOLD

Unless a player selects the Nobility

Knighthood (and of course is permitted by

the Game Master to do so), they begin the

Quest with an amount of Gold Pieces

becoming that of the average man or woman

(about 100 GP). Note that this amount is

truly to be determined by the Game Master

during the process of world building or

tweaking the Gear Tables of the World of

Athariel (see below).

GEAR

EQUIPMENT COST (GP)

Backpack 5 Bottle (Wine) 1

Crowbar 2 Flint & Steel 3

Garlic 3 Grappling Hook 10

Hammer 5 Holy Symbol 1

Iron Spike 2 Lantern 6

Map Case 2 Meat (1 day supply) 1

Mirror 5 Oil (lamp), 1 pint 2

Pole, 10 ft 2 Rope 2

Shovel 5 Spellbook (blank) 2

Tent 3 Torch 1

Waterskin 1 Wooden Stake 2

WEAPON COST (GP)

Axe, Battle 15 Greatsword 15

Halberd 15 Morning Star 15 Warhammer 15

ARMOR COST (GP)

Chain 20 Clothes 5

Demon Hide * Dragon Scale *

Leather 10 Magical* *

Plate 25 Studded 15

Pablo Parzanini (order #7689917)

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CHAPTER 2: KNIGHTHOOD

ROLEPLAYING

Knight Medieval is about pretending and

living out a fantasy where the player plays a

Knight in either a realm like medieval Earth

or one of the Game Masters designs. It is a

game where one is encouraged to even create

a new voice of the self (what some may call

an alter ego) and live, breathe and feel this

persona out. The protagonist is the player

and the enemy are the Demons (and often

their alliance with the Immortal, human form

assuming, Dragons of old). This activity is

termed roleplaying and when accomplished

well can be very fulfilling, particularly to the

child within. Remember the days of youth,

filled with flight of fantasy lived out through

the manipulation of toys (or maybe you still

play with them as do I), now it is time to

experience them through roleplaying!

THE KNIGHTHOOD

In Knight Medieval, building your character

is accomplished by selecting one of the thirty

two Knighthoods featured in this chapter (if

the Game Master permits, more than one

Knighthood may be selected and combined).

Each of these selections provides the player

with a conceptual, historical character

background and story that will completely

influence the type of Quest and gameplay

elements the player will experience when

playing this TRPG by a competent Game

Master of considerable caliber.

Whether you select Stronghold (in which you

begin the game with an impressive keep of

your own), Man of Siege (where you play a

Knight bound to a Lord bent on the attack of

a fortified location) or Anger of Dragons (a

Knighthood which involves play of a

character that has angered the entirety of the

Dragon Race), the Knighthood is what will

define and guide your roleplaying game

experience.

Pablo Parzanini (order #7689917)

Page 9: Knight Medieval Free Preview

KNIGHT MEDIEVAL

STRONGHOLD

Selection of this Knighthood enables the

player to begin the game with a castle yielded

to him by the ruling monarch or local

authority that the Game Master will conceive

of during the process of world building. With

this fortification comes a loyal* following of

men-at-arms, or hirelings (cost at GP per

week), that will obey the Knight (considering

him their Lord) and swear fealty. This

stronghold is both an offensive and defensive

structure from which the local ruler or

monarch may have the player launch raids or

protect the populace from his enemies.

COST (GP) LOYALTY

5-15 Abysmal

15-25 Miniscule

25-35 Inferior

35-45 Minor

45-55 Lesser

55-65 Low

65-75 Fair

75-85 Medium

85-95 High

95-105 Great

105-115 Greater

115-125 Grand

125-135 Supreme

135-145 Majestic

Pablo Parzanini (order #7689917)

Page 10: Knight Medieval Free Preview

CHAPTER 2: KNIGHTHOOD

WIZARD

You have sworn fealty to not only a Lord but

a Wizard of considerable power and repute

of the Game Master’s design. Every waking

day, this Man of the Mysteries imparts upon

you some task of sorts for a considerable

amount of Gold Pieces. Assignments range

from the mundane (the acquisition of Herbs)

to the truly mystical (the worshipping of a

Power) and of course what would roleplaying

be without the insanely dangerous (the

slaughtering of Demons beyond the gate of

the Wizards Tower). Consult the table below

for a quick ascertaining of the seed quest and

typical Gold Piece payout the Game Master

should use to reward the player (remember,

the GM may opt to concoct their own Quest

generation tables).

QUEST (GP)

Battle Advisory 100 Boil Herbs 5

Clean Laboratory 10 Clean Tools 15

Collect Herbs 5 Construction Labor 20

Dishonor the Church 500 Escort 100

Guard Tower 100 Guard Treasure 200 Haul Equipment 50 Hunt Brethren 250

Plant Herbs 15 Ritual Assistance 75 Sacrifice Animal 50 Sacrifice Child 500 Scribe Scrolls 50 Siege Castle 250

Slaughter Demons 500 Slay Animal 25 Slay Wizard 500

Topple Monarchy 500 Unusual Services 5000 Worship Demons 750 Worship a Power 500

Pablo Parzanini (order #7689917)