kgdc 2001 making of whiteday postmortem (revised)

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화이트데이 개발기: 미궁 속의 천일야화 Making of WhiteDay: 1001 Nights in the Labyrinth ()로커스홀딩스 손노리 게임사업본부 NEW디렉터 이은석 2001-11-03 Korea Game Developers Conference 2001 / Planning & Design Session

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  • 1. Korea Game Developers Conference 2001 / Planning & Design Session : Making of WhiteDay: 1001 Nights in the Labyrinth () NEW 2001-11-03

2. 1975 1998 , 1999 / professional gamography 1994-1996: / S&T 1996-1997: / 1998-2001: / hobby works 1994: 85! 1997: !2 3. , , / 3 4. 4 5. 98 , 6 3D , , " " 10 5 6. main / < > < > sub / . . 10-20 . *? .6 7. (PC, ) .( 12 15 ) . ( ) < > . 1 . .7 8. 3 [] 8 9. (flow) 3 < ?> , . : , , NPC : , (NPC, ) ( ) 9 10. = . . (2001) . . 1 3D , , () . . . : ()CNC10 11. , , . .11 12. / ( ) ( , ) ( ) pause 12 13. : . : ... ( , ) 1 10cm 13 14. , , // 2-3 3 NPC , , 7 3 EVA , , 3 NPC 14 15. Sound Ideas General 6000 series & ext, etc... MILES sound system (ambient sound ) 3D positional audio (reverb/chorus, low-pass . ) , 15 16. , , , < > , 18 7 < > . .16 17. PC , 2D 1 3D 1 1 17 18. 4-5 / , , FPS () 18 19. , , , ? 19 20. . . . .20 21. 5 () 5 () 2000 11, A, B 2 .21 22. ? 2000 11 " , . " . . ? ? , AI , , 1 3 ( )22 23. BSP BSP leaf line segment-to-BSP light map , ON/OFF visiblity object grouping manual portal .23 24. ASE file (from 3DS MAX) import CS physique multi-blend transform support motion blending, transition support 1 : CS motion flow 2 : (sec) 1frame = 1/30 sec , 24 25. leaf strongest light ambient + 1 parallel-point light (per leaf, diffuse only, no specular) (: ) ambient 25 26. WangEd BSP event area VIS group path-finding waypoint manual portal visual macro scene auto update ( )26 27. Puppet Master ASE(source), PMP(project), PET(output) 3 OBB (culling, collision detection) motion list shadow type ( ) (atlas) check-out warning (SourceSafe )27 28. ($__ = 0;) C type 1 : instance , 2 : run-time interpreting only byte code AI 3 : no reloading C++ hard cording ( C++ )28 29. simple state-based FSM() waypoint (? / .. / )29 30. , , /, 80 (4) Interactive BGM , 30 31. BSP , front-to-back overwriting pixel alpha . RTT . light map x difffuse map (multiply) light map + difffuse map (add) 31 32. ? 3ds max vs. AI / / / / 32 33. (asset management) SourceSafe C++ winCVS , (asset) 2000 , 800 8000 . , . (MAX, PSD ) , 33 34. / , , , : . . : .(2, , ) : , , 34 35. 99 3000 900, 2000 128x128 2000 1200 , jaw bone 1 2001 2300 bone , no blending35 36. 36 37. 3-4 . (, 2 , ) 15 . . (figure) . CS bip , . 37 38. GUI neat & modern 1280x960 . HY, 16-gray anti-aliased bitmap, 100%, , 2350 + , 256px 38 39. 2006 : , , , , QA PC , 39 40. 2006 : (1) , PC . 40 41. 2006 : (2) , , (/) : , 6 , , 3 . // , 1 . 3 . .41 42. .42