keynote oliver kempkens jam 2016 design thinking
TRANSCRIPT
Doing the right things Oliver Kemkpens CEO ITMP Deutschland GmbH ServiceDesign Jam Linz #3
IT Management Partner Deutschland GmbH
13 years on the borderline between entrepreneurship and corporate routine. > Business & Digital Transformation > Design Thinking & User-Centrism > Change Management
CEO ITMP Deutschland GmbH Advisor YARNEE, Magistral.IO, Talent Tree Chairman of the Supervisory Board d.standards Visiting Professor SKOLKOVO School of Management Guest Lecturer VERN, FH Upper Austria
Oliver Kempkens Entrepreneur. Consulting/Change Management. Design Thinking.
Introduction Design Thinking.
Bank of America Keep the Change
Question: How can we educate our customers to save money? Approach: Strong application of Design Thinking methods like Need-Finding and user observations. Result: » 12 million new customers since the start of the
program » 3.1 billion USD more savings » in less than a year BoA gained more than 2.5
million customers and they opened 700.000 new bank accounts
Implementation stage: launched in October 2005 Company / Organization: IDEO (“Keep the Change”
Account Service for Bank of America)
Alcoa / Coca Cola The Fridge Pack
Question: Re-design the packaging for cans to make them better fit into kitchens? Approach: Point Forward used intensive need-finding to explore desires, needs and opportunities in US households. Result: » Point Forward identified a post-purchase
barrier in refridgerators. » Coca Cola increased sales by 10% Implementation stage: implemented in 2002 » Fran Luckin: Creative Freedom » The story behind Fridge Pack Company / Organization: Alcoa, Coca Cola and PointForward
Audi Mobility Question: How will the future of mobility look like? Approach: 6 month project with 4 team members intense need-finding in europe over 40 prototypes and all tested final technical and software based prototype Result: Peer-to-peer car sharing (P2P) target group: businesses and private households Implementation stage: Audi adopted the prototype new business division „Audi unite“ Company / Organization: University of St.Gallen (HSG)
ITMP
Experience Innovation
Design Thinking addresses the intersection of all three domains
Design Thinking What is it?
Design Thinking
Design Thinking is a mindset, culture and process to create products, services and business models based on extensive
human centered research and iterative prototyping.
...it is over 40 years old.
(Re)define the problem Design never ends
Needfinding & Synthesis Understand the users & the design space
Ideate Brainstorm
Design Thinking is an iterative process
Prototype Build products, services and
business models
Test Intense customer and
user testing
Need-Finding Traditional Medicine in South Africa
Need-Finding Objective: Early identification of direct and indirect custo- mer needs. Design Thinking applies interviewing, observation and engaging techniques to explore the customer and stakeholder space. Approach: Extensive field research with customers and other stakeholders/participants. The Design Thinking team mostly visits real locations. Depending on the challenge the team travels globally. Result: Insights and concrete observations from the field. These results are the requirements for a proper ideation phase. Picture: Observation and interview with a traditional witchdoctor (medicine man) in South Africa (2015).
HSG, 2014
Need-Finding Interviews in laboratory environment (B2B)
In Need-Finding we apply three methods
Ask Observe Engage
Synthesis Generating insights
Synthesis Objective: The objectives of the synthesis phase are mani- fold: first, structuring interviews and observation. Second, analysing the content and results. Third, applying frameworks in order to identify patterns and new insights. Approach: Structuring of interviews and observation on foam boards or other walls with Post-its. Apply common or new frameworks to the topic. Result: Condensed / compressed results and insights. Both give directions for the ideation and brain- storming phase. Picture: Interview protocols with stakeholders in the pharmaceutical industry. We conducted over 30 interviews globally (2015).
Synthesis Analyzing customer data within a team
Prototyping Make ideas real.
Prototyping Objective: Make ideas real and tangible. The goal is to make idas and concepts as soon as possible testable for customers and other stakeholders. Further- more, it helps to communicate ideas in the team and the company. Approach: In the beginning of a project we use low resolution prototyping in order to be fast and quick. Later in the process we build high resolution prototypes that demonstrate the full functionality of a product or service. Result: Business models, services, products or processes which can be tested with customers and other stakeholders. Picture: One of the first 3D printer for electronic components. In 2005, RepRap, an open-source initiative, was created to build a 3D printer that would printer its own components.
From low to high Resolution
» Simple and easy to handle prototypes » Quickly created » Focus is on few features / critical functions » Costs: low
» Complex simulations and prototypes of the future product, service or process and business model » All important functions are implemented » Costs: higher
Low resolution prototype High resolution prototype
Prototypes Wireframes
Paper Wireframes
Critical Experience Prototype
Prototypes Mix Prototypes
Prototypes Digital Prototypes
Customer testing
Testing Objective: Permanent testing of ideas and prototypes with customers, users and other stakeholders. Testing helps to fail in early project stages and to involve the customer in your own ideation process. Approach: Interviews and other field research techniques can be used for testing but also in-house testing methods like focus groups. Result: Steep learning curve for successful elements and early identification of failures. Picture: Customers testing of a prototype (2015).
Testing of physical banking products
(Re-)define the challenge
(Re)define the problem Design never ends
Needfinding & Synthesis Understand the users & the design space
Ideate Brainstorm
Design Thinking is an iterative process
Prototype Build products, services and
business models
Test Intense customer and
user testing
Design Space Exploration
Final prototype
Critical Function prototype
Dark Horse prototype
D I V E R G I N G C O N V E R G I N G
Funky prototype Functional
prototype
X-is finished prototype
Dark Horse Prototype
Lorem Ip- T-Shaped People
T-Shaped people broad knowledge
in-d
epth
kno
wle
dge
How to apply Design Thinking in Companies?
For what situation is it made for?
Wicked Problems Ill-defined Problems Defined Problems
Design Thinking full approach
Design Thinking integrated approach
Design Thinking mindset and tools
For what situation is it made for?
Wicked Problems Ill-defined Problems Defined Problems
Combine agility with creativity and human centered design!
Stanford University
New Management principles need to be in place to change a culture
» belief in the individual » freedom and “let do” culture » use the power of small teams » fail early and often in order to learn sooner » forget discounted cash-flow methods for innovations
and think about affordable losses
» Management: long lasting top management support » Relevance: relevance for Design Thinking needs to be clarified in advance (Why) » Time: employees need time to conduct customer interviews etc. » Comprehensiveness: development of a comprehensive approach in
order to develop performance criteria, adjust the organization and processes
» Success! lighthouse projects can demonstrate the success quickly
and convince other colleagues » Adaptation: customization of the Design Thinking method toolset to
your organization - there is no standard!
Key success factors
THANK YOU! Oliver Kempkens [email protected] #oliverkempkens
The easiest way to start is a Lighthouse Project
External Approach
Objective: Fast outside perspective on given topic. Approach: Staffing of external multidisciplinary team. Advantage: fast and flexible Risk: not invented here syndrome and in highly complex situations lack of knowledge and knowhow
Objective: External support for in- ternal driven development and re- search projects. Approach: Combined staffing with method professionals from outside the company. Advantage: fast access to expert knowledge Risk: -
Integrated Approach Internal Approach
Objective: Adoption of Design Thinking knowledge inside the company. Approach: almost internal staffing with external coaching Advantage: access to Design Thinking knowledge Risk: depending on the organization maybe slow