keeping interactivity at the center of rapid development bryan chapman chief learning strategist...

24
Keeping Interactivity at the Center of Rapid Development Bryan Chapman Chief Learning Strategist Chapman Alliance [email protected] Sponsored by:

Upload: elwin-phillips

Post on 18-Dec-2015

215 views

Category:

Documents


1 download

TRANSCRIPT

Keeping Interactivity at the Center of Rapid Development

Bryan ChapmanChief Learning Strategist

Chapman [email protected]

Sponsored by:

Cost

Too much time

Steep Learning Curve Name the most common reason someone might not

use interactivity during rapid development.

Cost

Too much time

Steep Learning Curve

Hard to Integrate

Why should I?

Not in PowerPoint

Lack of Creativity

Name the most common reason someone might not

use interactivity during rapid development.

How long…

How long does it take to create 1 hour of Classroom Instruction?

How long does it take to create 1 hour of E-Learning?

How long…

How long does it take to create 1 hour of Simulation-Based e-learning?

How long…

How long does it take to create 1 hour of PowerPoint-based, online learning?

How long… Low Range = 12:1High Range = 60:1

PCWeek Shoot Out

• Several teams invited to compete

• Convert a 54-hour instructor-led course to online learning

• 2 days of development

• 1 person at the computer at any time

• Storyboard…. actually a lesson plan

• Present course to 20 judges and 150 members of media gallery

• Watched the other teams in action

• Wide variety of approaches

How content is authored

Source: Brandon Hall Research

% Tool

66% PowerPoint

63% Microsoft Word

61% Dreamweaver

47% Flash

34% Code at the HTML Tag Level

32% Traditional Authoring Tools (like Authorware, ToolBook, etc.)

26% Microsoft FrontPage

21% Learning Content Management System (LCMS)

18% Content Authoring Tools built into LMS

16% Other

13% Rapid e-Learning Tools (like ReadyGo, Lectora Publisher, Trainersoft, etc.)

Continuum of Interaction

Cost per finished hour…

Levels of Interactivity Outsource Developed(per finished hour)

Internally Developed(per finished hour)

Level 1:• Page turning• Test Questions

Average: $15,067Low: $10,009High: $20,088

Ratio: 30-50:1Cost: $1,200 - $2,000

(assumed rate of $40 pay per hour)

Level 2:• Level 1, plus…• 25% interactive exercises,

games and mini-simulations

Average: $24,672Low: $17,627High: $33,711

Ratio: 221:1Cost: $8,840

(assumed rate of $40 pay per hour)

Level 3:• High level of gaming and/

or simulation

Average: $41,138Low: $29,639High: $70,279

Ratio: 750:1Cost: $30,000

(assumed rate of $40 pay per hour)

Source: Brandon Hall Research, Custom Content Development Knowledgebase

How?

IBM Blended Learning Model

White Papers

Product Knowledge

PowerPoint

Word

.PDF

Student Guide

Scenario-Based Simulations

GamesExercises

Instructor-Led“culminating experience”

Instructor-Led“culminating experience”

Practice

Blended Learning as a development model

White Papers

Product Knowledge

PowerPoint

Word

.PDF

Student GuideGames

Exercises

Practice

Scenario-Based Simulations

Classroom uses the same development model

Rapid Simulation Development – Best Tool for the Job

Rapid Authoring Tools

Blended Learning as a development model

White Papers

Product Knowledge

PowerPoint

Word

.PDF

Student GuideGames

Exercises

Practice

Scenario-Based Simulations

Classroom uses the same development model

Rapid Simulation Development – Best Tool for the Job

Rapid Authoring ToolsDemonstration

Demonstration

Bloom’s Taxonomy

• Knowledge Action verbs: list, define, tell, describe, identify, show, label, collect, examine, tabulate,

quote, name, who, when, where, etc.

• Comprehension Action verbs: summarize, describe, interpret, contrast, predict, associate, distinguish,

estimate, differentiate, discuss, extend, etc.

• Application Action verbs: apply, demonstrate, calculate, complete, illustrate, show, solve, examine,

modify, relate, change, classify, experiment, discover, etc.

• Analysis Action verbs: analyze, separate, order, explain, connect, classify, arrange, divide,

compare, select, explain, infer, etc.

• Synthesis Action verbs: combine, integrate, modify, rearrange, substitute, plan, create, design,

invent, what if?, compose, formulate, prepare, generalize, rewrite, etc.

• Evaluation Action verbs: assess, decide, rank, grade, test, measure, recommend, convince, select,

judge, explain, discriminate, support, conclude, compare, summarize, etc.

“Remember” – “Do”

Course Designer

Don’t wait too late to apply interactivity

Analyze

Develop

Implement

Evaluate

DesignDocumentDesign

Document

StoryboardStoryboard

Design

Prototype

Authoring and Production

Course Designer

Interactivity to meet instructional goals

Interactivity Menu… Discovery Exercise Progressive Disclosure Branching Scenario (troubleshooting) Software Application Simulation Labeling Exercise Role-play simulation Discrimination Exercise (classification) Game show (i.e. Jeopardy, Millionaire) Simple Games (Tic-Tac-Toe) Crossword puzzle (reinforce terminology) Sequencing Exercise Interactive Glossary Flash Cards (recall) Branching Quesitons Matching Video Interaction Animated Diagram

Interactivity Menu… Discovery Exercise Progressive Disclosure Branching Scenario (troubleshooting) Software Application Simulation Labeling Exercise Role-play simulation Discrimination Exercise (classification) Game show (i.e. Jeopardy, Millionaire) Simple Games (Tic-Tac-Toe) Crossword puzzle (reinforce terminology) Sequencing Exercise Interactive Glossary Flash Cards (recall) Branching Quesitons Matching Video Interaction Animated Diagram

Demonstration

Tips and Suggestion – Using Interactivity for Rapid Development

• Create an interactivity “sampler” to show to internal customers, SME’s, etc. Review before design activities.

• Don’t create navigation controls at the page level. It’s a waste of time.

• Page turning isn’t bad if used in moderation. Add a healthy mix of interactivity.

• When prototyping, create a prototype for each interaction, not just a single lesson or module.

• Consider using multiple tools to meet the need.

• One caution: make sure interactivity choices don’t overshadow the instruction. It is possible to use too much of a good thing.

Cost

Too much time

Steep Learning Curve

Hard to Integrate

Why should I?

Not in PowerPoint

Lack of Creativity

Questions???

Bryan ChapmanChief Learning Strategist

Chapman [email protected]

801-568-7011

Seema ChaudharyDirector, Business Development

Harbinger [email protected]

(425) 861-8400

Sponsored by: