kahuna_user_manual_-_chapter2.pdf

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snellgroup.com Kahuna User Instruction Manual – Issue 4.2 Rev 1 © 2009 Snell & Wilcox Chapter 2 - Page B1 TABLE OF CONTENTS Chapter 2 ......................................................................................................................................................... B3 Using the Control Panel Section 5 ........................................................................................................ B3 Source Switching Overview........................................................................................................................... B3 Crosspoint Control Buttons Section 6 .................................................................................................. B4 1. ME Selection and Setup (Dynamic Mix Effect Allocation) .............................................................................. B4 2. Key Channel and Utility Bus Selection ........................................................................................................... B4 3. Display Panel ................................................................................................................................................. B4 How to setup Crosspoint Mapping Using the GUI ......................................................................................... B5 Fill Source / Name .................................................................................................................................................... B6 Key Source / Name ................................................................................................................................................... B6 Transition Control Section 7 ................................................................................................................ B7 Transition Control Button Functions .............................................................................................................. B8 Setting Transitions ......................................................................................................................................... B9 Background Transition .............................................................................................................................................. B9 Key Transition ........................................................................................................................................................... B9 User Function Buttons ................................................................................................................................. B10 Key Control .................................................................................................................................................. B11 Key Control Function Buttons ...................................................................................................................... B11 Assignable Controls..................................................................................................................................... B13 Assigned Functions ..................................................................................................................................... B14 Key Controls ................................................................................................................................................ B14 Transition Control ........................................................................................................................................ B14 ME Enables ................................................................................................................................................. B14 ME Enables ................................................................................................................................................. B15 1 & 2. KEY 1 to 4 and BGND .................................................................................................................................. B15 3. SOURCE...................................................................................................................................................... B15 4. SNAP-SHOT ................................................................................................................................................ B15 5. TIME-LINE ................................................................................................................................................... B15 Number Pad ................................................................................................................................................ B16 DMEM and GMEM Section 8.............................................................................................................. B17 DMEM / GMEM Overview ........................................................................................................................... B17 DMEMs ................................................................................................................................................................... B17 GMEMs ................................................................................................................................................................... B17 Practical Differences ............................................................................................................................................... B17 DMEM / GMEM and Store Save and Load Using the Number Pad............................................................ B18 DMEM Save................................................................................................................................................. B18 GMEM Save............................................................................................................................................................ B18 Hard GMEMs .......................................................................................................................................................... B18 Soft GMEMs............................................................................................................................................................ B18 DMEM/GMEM Enables ........................................................................................................................................... B19 Kahuna Snapshot and Timeline Enables in DMEM files ......................................................................................... B19 Store Save in a DMEM ........................................................................................................................................... B20 DMEM and GMEM Load ......................................................................................................................................... B20 Store Load .............................................................................................................................................................. B20 Timeline Function Buttons ........................................................................................................................... B21 Panel Control ............................................................................................................................................... B23 Button Controls ....................................................................................................................................................... B23 Mouse Mode ........................................................................................................................................................... B23 Panel Control – continued....................................................................................................................................... B25 Aux Panel Setup Section 9 ................................................................................................................ B26 Master Aux Panel.................................................................................................................................................... B26 Remote Aux Panel .................................................................................................................................................. B26 Aux Panel Control ........................................................................................................................................ B27 Aux Panel Setup .......................................................................................................................................... B27

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Page 1: Kahuna_User_Manual_-_Chapter2.pdf

snellgroup.com

Kahuna User Instruction Manual – Issue 4.2 Rev 1 © 2009 Snell & Wilcox

Chapter 2 - Page B1

TABLE OF CONTENTS Chapter 2 .........................................................................................................................................................B3 Using the Control Panel Section 5 ........................................................................................................B3

Source Switching Overview........................................................................................................................... B3 Crosspoint Control Buttons Section 6..................................................................................................B4

1. ME Selection and Setup (Dynamic Mix Effect Allocation) .............................................................................. B4 2. Key Channel and Utility Bus Selection ........................................................................................................... B4 3. Display Panel ................................................................................................................................................. B4

How to setup Crosspoint Mapping Using the GUI......................................................................................... B5 Fill Source / Name .................................................................................................................................................... B6 Key Source / Name................................................................................................................................................... B6

Transition Control Section 7 ................................................................................................................B7

Transition Control Button Functions .............................................................................................................. B8 Setting Transitions......................................................................................................................................... B9

Background Transition .............................................................................................................................................. B9 Key Transition ........................................................................................................................................................... B9

User Function Buttons ................................................................................................................................. B10 Key Control .................................................................................................................................................. B11 Key Control Function Buttons...................................................................................................................... B11 Assignable Controls..................................................................................................................................... B13 Assigned Functions ..................................................................................................................................... B14 Key Controls ................................................................................................................................................ B14 Transition Control ........................................................................................................................................ B14 ME Enables ................................................................................................................................................. B14 ME Enables ................................................................................................................................................. B15

1 & 2. KEY 1 to 4 and BGND .................................................................................................................................. B15 3. SOURCE...................................................................................................................................................... B15 4. SNAP-SHOT ................................................................................................................................................ B15 5. TIME-LINE ................................................................................................................................................... B15

Number Pad ................................................................................................................................................ B16 DMEM and GMEM Section 8..............................................................................................................B17

DMEM / GMEM Overview ........................................................................................................................... B17 DMEMs ................................................................................................................................................................... B17 GMEMs................................................................................................................................................................... B17 Practical Differences ............................................................................................................................................... B17

DMEM / GMEM and Store Save and Load Using the Number Pad............................................................ B18 DMEM Save................................................................................................................................................. B18

GMEM Save............................................................................................................................................................ B18 Hard GMEMs .......................................................................................................................................................... B18 Soft GMEMs............................................................................................................................................................ B18 DMEM/GMEM Enables........................................................................................................................................... B19 Kahuna Snapshot and Timeline Enables in DMEM files ......................................................................................... B19 Store Save in a DMEM ........................................................................................................................................... B20 DMEM and GMEM Load......................................................................................................................................... B20 Store Load .............................................................................................................................................................. B20

Timeline Function Buttons........................................................................................................................... B21 Panel Control ............................................................................................................................................... B23

Button Controls ....................................................................................................................................................... B23 Mouse Mode ........................................................................................................................................................... B23 Panel Control – continued....................................................................................................................................... B25

Aux Panel Setup Section 9................................................................................................................B26

Master Aux Panel.................................................................................................................................................... B26 Remote Aux Panel .................................................................................................................................................. B26

Aux Panel Control........................................................................................................................................ B27 Aux Panel Setup.......................................................................................................................................... B27

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Micropanel Section 10..................................................................................................................B29

2. ME Selection and Setup (Dynamic Mix EffecetsAllocation) ......................................................................... B29 3. Key Channel and Utility Bus Selection ......................................................................................................... B29 4. Mnemonic Display Panel.............................................................................................................................. B29

Transition Control Button Functions ............................................................................................................ B31 ShotBox Section 11 ........................................................................................................................B32 Preview Aux Panels Section 12 ........................................................................................................B33 GUI Processor Section 13 ................................................................................................................B34

GUI Processor Overview ........................................................................................................................................ B34 GUI Processor Connectivity Diagram ..................................................................................................................... B34 Using the GUI Processor. ....................................................................................................................................... B35 Mouse Mode ........................................................................................................................................................... B35 GUI Processor Standby .......................................................................................................................................... B35

GUI Extension Section 14.................................................................................................................B36

GUI Extension Overview......................................................................................................................................... B36 GUI Extension Connectivity Diagram...................................................................................................................... B36 How the GUI Extension Works................................................................................................................................ B37 Controlling the GUI Extension Box.......................................................................................................................... B37 1. PWR_SEQ (power sequence) ........................................................................................................................... B38 2. PWR_SW (power switch)................................................................................................................................... B38

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CHAPTER 2 USING THE CONTROL PANEL SECTION 5

Control Panel button layouts may vary depending on the type of control panel purchased.

Source Switching Overview Depending on the type of control panel chosen, Kahuna has the option of up to four banks of ME source selection buttons and each ME has a number of crosspoints, also depending on panel type. With the exception of the number of crosspoints each ME is identical, an example is shown below.

There are four rows of source selection buttons, the lower two being for the ME background source selection Program and Preset (A/B) and the upper two for the Key Source selections. The source selection buttons for each function (program/preset or keys) form a crosspoint bus which is fundamentally a switching matrix with the incoming signals forming the vertical parts of the matrix and the bus outputs the horizontal parts.

A bus button is a matrix crosspoint, when pressed it routes the source to the bus output. Kahuna allows any physical video input, any still store, matte or wash to be mapped to any crosspoint button for a specific ME, i.e. each ME may be mapped differently. Using a combination of crosspoint and key mapping specific signal sources can be shared across MEs or restricted to one particular ME.

Note

Important Note:

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CROSSPOINT CONTROL BUTTONS SECTION 6

At the right-hand end of the column of crosspoint buttons, there are buttons that select which bus the crosspoints refer to.

1. ME Selection and Setup (Dynamic Mix Effect Allocation)

To select a required ME use the buttons located bottom right, labeled [ME 1 to ME4]. From here any ME can be allocated, to select an ME from this bank of buttons, double press the button.

2. Key Channel and Utility Bus Selection At the top right are six buttons, four to select the Key channel and two which select the Utility 1 or 2 bus. Of these six buttons, the top row of three affect the top row of bus buttons situated to their left and the bottom row affect the second row of bus buttons, i.e., they affect the crosspoint button row that they are in line with.

3. Display Panel There is a row of display panels between the key bus and program/preset bus buttons. This will display information relevant to the source allocated to each button. These panels provide a display of 20 pixels high by 36 pixels wide for each column of buttons.

1

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How to setup Crosspoint Mapping Using the GUI

The crosspoints of each switching bus may be mapped to any source by entering the Crosspoint Mapping menus on the GUI, an example of which is shown below.

The crosspoint mapping menus are used not only to map inputs to crosspoints for each ME but also to name the crosspoints and the inputs and to design button displays. The crosspoints of each ME can be mapped to any of the physical inputs or the internal signals, this is carried out in the Crosspoint Mapping menu, an example of which is shown below.

The actual mapping section of the Crosspoint Mapping Menu has four columns as shown above. The left column contains a list of the available crosspoints, the following three columns are set in the Crosspoint Mapping menus. The Xpt. Name column is for a crosspoint name that the user can set using a USB keyboard (this is indicated in the bottom left part of the menu where a red rectangle is against “Name”). The Key and Fill columns are used to set the actual source to be mapped to the selected crosspoint and to give the source a name.

Selected Crosspoint Name of Crosspoint

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Fill Source / Name This column is used to set the Fill Source, which is the signal that provides the fill when selected on a key bus or provides the source for the background busses.

Key Source / Name This column selects the Key Source which provides the key (hole cut) signal when selected on a key bus. It has no effect when selected on a background bus.

The right-hand side of the menu displays the parameter sets allocated to the rotary controls/buttons at the side of the display panel. These parameter sets are indicated by red circles, in the bottom left area of the User Setup – Crosspoint Mapping menu. 1. The top control selects the Crosspoint Button to be mapped. 2. The second control selects the source, which will be the Fill Source for the selected crosspoint. 3. The final control selects the source, which will be the Key Source for the selected crosspoint.

1

2

3

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Transition Control Section 7 There is an identical set of transition control buttons for each ME. These buttons are used to set which layer(s) will be included in the next transition and what type of transition it will be. The function of each button is described below. When the system has gone through the startup sequence, each of the transition T-bars need to be calibrated,(notice that the LED’s next to the T-bars are Red) by moving the T-bars from stop to stop position, they are now calibrated and ready to use (LED’s now turned Green when the T-bar is moved).

Key On/Off These four buttons are primarily intended as indicators. Their actions are to cut a Key layer on or off, the affected Key layers are 1 to 4 from left to right. The lamps within the buttons have three states; Off, Green or Red, these indicate the following situations:

Off - The Key layer is off. Green - The Key layer is on but not contributing to the program output. Red - The Key layer is on and contributing to the program output. By pressing one of these buttons the following will happen: Press Off - Cuts layer on. Press On - Cuts layer off If part way through a transition, pressing one of buttons removes the layer from the transition process. Note

Important Note:

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Transition Control Button Functions

PRIOR Enables a priority transition. Also enables the key control pad to set/indicate the next priority.

KEY 1 to KEY 4 TRANS These four buttons enable the use of a Key layers’ own transition. (Each Key

layer can have its own Wipe, Mix and /or DVE transition). Any or all of these buttons can be selected as required. The transition for the selected layer(s) is started by pressing the Auto button (see below). This facility allows one or more of the Key layers to be transitioned, using a different transition for each layer, at the same time as the background transition.

BGND, KEY 1 to 4 These five buttons select the layer(s) for the next transition. Any number may

be active at any one time. Pressing any one of these buttons will clear all others. Holding one button down and then pressing any others will make all of those selected active

MIX Selects Mix as the main transition. Mix User 1 To setup user defined transitions with the Matte generator

Mix User 2 To setup user defined transitions with the Matte generator

WIPE Selects Wipe as the main transition. Also attaches the Assignable Controls

to some associated parameters.

FLIP FLOP Enters or exits transition Flip Flop mode whereby the start and end condition of the transition swaps for alternate transitions.

REV Reverses the start and end condition of the transition.

BGND 3D DVE 1 & 2 Selects a DVE that will be used in the next transition. Pressing either one of

the buttons will cause the GUI to jump to the DVE Primary Transform menu.

PVW TRANS Allows the next transition to be previewed on the preview monitor without

affecting the program output.

CUT Cuts the Background B (Preset) source to the Background A (Program) bus/output causing bus swap (unless non swap mode is selected).

TIME Allows the time for an auto transition to be set from the number pad and the

top rotary control of the assignable controls.

AUTO Starts an automatic pre-timed transition, using whatever transition types and times have been selected for the layers included in the transition. The transition time for each layer can be different as can any time offsets.

T-Bar Performs a manual transition using whatever transition types have been

selected for the layers included in the transition.

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Setting Transitions Independent transitions can be set for the Background and for each of the four Key Layers.

Background transitions are set using the Transition Control button group and the Assignable Controls. Key transitions are set using the Key Control button group and the Assignable Controls.

Background Transition Select the type of transition from MIX, CLIP, MATTE MIX and WIPE. Parameters applicable to the selected transition are automatically assigned to the Assignable Controls, e.g. if Wipe is selected the Assignable Controls provide the following controls - Selection of wipe pattern, Wipe edge softness, Wipe border width and Wipe aspect. Press the BGND button and the Background will transition using the selected transition and parameters when either the T-bar is moved or the AUT0 button is pressed.

Key Transition Select the Key for which the transition is to be set using the bottom row of buttons in the Key Control group. Select the type of transition from MIX, CLIP, MATTE MIX and WIPE. Parameters applicable to the selected transition are automatically assigned to the Assignable Controls, e.g., if MATTE MIX is selected the Assignable Controls provide Hue, Luma and Sat settings for the Matte. Set the layer priority with the Layer Up & Layer Down buttons. Press the appropriate Key button and the associated Key Trans button in Transition Control. The Key will now transition with the T-bar or Auto button.

The Key(s) will be transitioned simultaneously with the Background.

Note:

Displaying Key 1 is

Live to Air

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User Function Buttons

There is an identical set of User Function buttons for each ME on the control panel. The buttons are used to control any function assigned to them, macro, snapshot or button clone. They have a back lit liquid crystal display which is driven by the macro bitmap designer. The buttons can have a graphic display, which can be chosen from a library of designs, or a manually drawn image. Text can be entered into the button display using a USB keyboard. An example of the User Function buttons in use are shown above, where macros have been assigned which control an external VTR device through the peripheral protocol ports.

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Key Control There is an identical set of Key Control buttons for each ME. These buttons are used to set parameters for the four Key layers. The function of each button is described below.

Key Control Function Buttons

LED Bars These bar displays indicate the priority levels of the Key channels, where the

top bar is highest priority.

FULL The fill is a full layer over the background hiding it completely.

LIN Linear Key (a pre-cut key)

LUMA Luminance Key (no pre-keying has been applied to the fill)

CHROM Chroma Key

INV Inverts the keying signal

MATTE FILL Sets Matte for the selected Key layer as that layers fill

COUPLED KEY Sets the Key source as that selected on the bus crosspoint

SPLIT KEY Allows the fill and cut signals to be separated. The fill signal is selected as normal. To split the cut signal, press this button and select the cut signal on the Key crosspoint bus. With this button pressed the bus displays the cut source and with it released the fill source is displayed.

Displaying Key 1 is

Live to Air

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SELF KEY Sets the Key cut source as that selected on the Key crosspoint bus, i.e., a

Luma self Key.

RE-SIZE Selects the re-size –X, -Y position of the zoom and effects.

LAYER UP Moves the priority of the currently selected Key up one layer, this will be indicated in the Key Priority bar graph, changes “next” priority if ‘Prior’ trans is on.

BORDER Selects the key border facility

BUS COLOR Selects the color effects facility

MASK Selects the Key Mask facility

3D DVE1 Selects the Key 3D DVE option

LAYER DOWN Moves the priority of the currently selected Key down one layer, this will be indicated in the Key Priority bar graph

TIME Attaches the Number Pad to the Key layer Transition Time. The Assignable Controls are also attached to the Transition Time and Offset. The offset is relative to the Main Transition Time.

FLIP FLOP Enters (or exits) Key transition Flip Flop mode whereby the start and end condition of the transition swaps for alternate transitions.

REV Reverses the Key transition

3D DVE2 Selects the Key 3D DVE option

MIX Selects Mix as the Key transition

CLIP Allows the key transition to be associated with a selected clip. The clip position is determined by the Transition Time.

MATTE MIX Selects Matte mix as the Key transition

WIPE Selects Wipe as the Key transition

PVW KEY Previews the Key and Fill

KEY1 to 4 Selects the Key layer that will be affected by the Key Control buttons

PVW AUTO Future option

Control Panel Set-up The control panel set-up is saved in files called DMEMs or GMEMs, these

can also be saved for future use or for transfer to another system. The specific set-up for a particular ME saved are controlled by the ME Enables buttons for that ME.

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Assignable Controls

There is a set of assignable controls for each ME on the control panel.

The four rotary controls each have an associated button with a built in display. These controls are automatically attached to functions when certain facilities are switched on, such as a keyer or color corrector. The buttons act as a display for the control pairs as well as performing snap to value on single press, normalize on double press or attach to number pad on press and hold. The controls will automatically detach when the function they were attached to is switched off or another assigned function is selected. The buttons have a slightly different mode of operation when attached to Snap-Shot and Timeline enables. Each button displays and toggles the state of a sub enable. All rotary controls scroll the list of sub enables through the buttons.

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Assigned Functions

The functions listed below are functions that are controlled by the Assignable Control LDC buttons and rotary controls.

Key Controls

FULL Full Opacity LIN Lin Lift, Gain, Opacity. Invert On/Off LUMA Luma Lift, Gain, Opacity. Invert On/Off CHROM Chroma Hue, Chroma Luma, Key Angle, Chroma Angle MATTE FILL Matte Fill, Hue, Luma, Sat, Matte Select (source) RE-SIZE H Posn, V Posn, Zoom, Horizontal Flip BUS COLOR Col Fx, Red Gain, Green Gain, Blue Gain, Chroma MASK Top, Bottom, Left, Right TIME Transition Time, Transition Offset MATTE MIX Hue, Luma, Sat WIPE Wipe Softness, Border Width, Wipe Aspect

Transition Control

MIX USER2 Hue, Luma, Sat WIPE Wipe Pattern, Softness, Border Width, Aspect TIME (LCD button) Time Transition Time

ME Enables

SS KEY 1 to 4 Xpt, Mixer, Col Eff, Keyer SS BKGD Xpt A, Xpt B, Mixer, Col Eff TL KEY 1 to 4 Xpt, Mixer, Col Eff, Keyer TL BKGD Xpt A, Xpt B, Mixer, Col Eff

The buttons toggle the applicable sub-enables On/Off. Any rotary control will scroll the sub-enables through the buttons.

Note

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ME Enables

The diagram below shows the layout of the buttons which control the Save Enables and Sub-Enables for the Snap-Shots and/or Timelines. There are independent Enables and Sub-Enables for Snap-Shot and for Timelines. Both can be set together by pressing the Snap-Shot and Timeline buttons simultaneously, however in this case access to the Sub-Enables is not allowed.

1 & 2. KEY 1 to 4 and BGND

Toggles the Enable for the appropriate layer. The assignable controls will be attached to the Sub-Enables for the selected layer. The indicator is green when all Sub-Enables are on, yellow when only some are on and off when no Sub-Enables are set.

3. SOURCE

Prevents or allows the control of source selection. Each layer also has a Sub-Enable. To achieve source selection control both the Sub-Enable and this (Source) button have to be on.

4. SNAP-SHOT When a DMEM is saved and this is enabled, the current state of the ME will be recorded.

5. TIME-LINE When a DMEM is saved and this is on, the current enabled sections of the ME’s timelines will be recorded.

1

2

3

4 5

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Number Pad The number pad on the Kahuna control panel, shown below, is used for the direct loading and saving of Stores, DMEM’s and GMEM’s. The display defaults to showing the last DMEM/GMEM loaded on each ME.

SECTION 8

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DMEM AND GMEM SECTION 8 DMEM / GMEM Overview

The number pad on the Kahuna control panel, shown below, is used for the direct loading and saving of Stores, DMEM’s and GMEM’s. The display defaults to showing the last DMEM/GMEM loaded on each ME.

DMEMs

A DMEM saves the setup information related to a single ME but does not save Stills or Clips. Bus Setup for each Bus (Crosspoints, Keyer, By Bus/Source Flags, Mixer Setup, Super, Wipe, Mix, Independent Transition usage, Layer on/off) Color Effects Mask, Crop, Border, 2D/3D DVE Key Layer Priorities Main Transition set-up

GMEMs A GMEM saves setup information relating to multiple ME’s plus Stills and Clips. GMEMs may be saved as Hard saves or Soft saves. Up to four DMEMS (one per ME) Up to 12 Stills and 4 Clips

Practical Differences To change a Still/Clip used in a hard GMEM the whole GMEM has to be saved again with the new Still/Clip loaded. To change a Still/Clip in a soft GMEM all that is required is to change the Still/Clip where it is stored in the system. The rest of the GMEM is not changed, the Soft GMEM is also much smaller in physical size and quicker to load.

Note

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DMEM / GMEM and Store Save and Load Using the Number Pad

DMEM Save To save a DMEM, first type in the Project Number (optional) followed by a [.] (dot) and then enter the DMEM memory number. When in a Project, the number pad will automatically assume that that is the Project to work with. If a Project Number is not typed in, omit the (dot) as well. The DMEM will then be saved to the selected Project. The maximum number of Projects are 0 to 99 (project 0 and project 99 should not be used – see the Filing System section in Chapter 1) and DMEM’s are 0 to 999, if a 3 digit DMEM memory number is typed in, the display will instantly show the Project number and memory number. Pressing [+] symbol will increment the DMEM number and pressing [–] symbol will decrement the DMEM number. Pressing [DELETE] will delete the last number entered. Once a memory number has been selected you need to select which ME you want to save the state from, e.g. pressing ME3 will select the and save data from ME3 (when selected the button will turn Orange). If a second button is pressed ME, then multiple ME’s will be selected, which can then only be saved as a GMEM. To deselect an ME, press that ME again and then another can be selected. Pressing [CANCEL] will cancel the entire operation. Next press the [SAVE] button. The task bar will then briefly show “Saved OK”. If the file already exists, a prompt will ask to overwrite the file. If either [SAVE] or [ENTER] is pressed a second time, the existing file will be overwritten.

GMEM Save A GMEM can contain DMEM’s as well as Stores or be a complete SnapShot of the entire system. Select which ME’s and Stores are to be saved within the GMEM. To save all stores and ME’s press [*]. To individually select ME’s press the ME number required e.g. ME1, ME3, these selected ME’s will go Orange. To add other features press I/O Config in the number pad area and the DMEM/GMEM Save menu will appear. Select those functions that are to be saved in the GMEM and press [GMEM SAVE]. You now have the option to save as a Hard or Soft GMEM. Hard - will store all the stores and ME data in a single file Complete Snapshot. Soft - will save pointers to the DMEM files and Stores. The advantage with a Soft GMEM is if you modify a DMEM or STORE all soft GMEMS will reference the new version. To save the GMEM press [GMEM SAVE] or [ENTER]. If the file already exists you will be prompted to overwrite it - if either [SAVE] or [ENTER] is pressed a second time, the existing file will be overwritten.

Hard GMEMs In a hard GMEM the actual Stills or Clips are saved as part of the GMEM.

Soft GMEMs In a soft GMEM, instead of saving the actual Still and Clip files, the GMEM saves a reference to the applicable Still and Clip stores.

Note

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DMEM/GMEM Enables To enter the DMEM/GMEM Enables menus, enter a number on the numeric keypad (shown in the keypad display as a project) then press the {I/O CONFIG} numeric keypad button and the following menu will appear.

These menu’s will enable or disable the Timeline/DVE Enables, ME Enable buttons on the control panel and some features that work on Key and Background layers.

The parameters on the right will turn On or Off the Enable functions, or use the touch buttons in the columns to enable or disable the features. The Enable indicator will light Green when all functions are enabled and Orange to suggest that one or more are not in the default state. The factory default-state is all functions enabled.

Kahuna Snapshot and Timeline Enables in DMEM files

Snap Shot

Timeline File contains After Load Timelines Cleared

Snap Shot Enables

Timeline Enables

Off Off No data No change No No changed

No Change

On Off The current state of any Key layers and background with the Enable On. This will include all the sub enabled data regardless of the state of the sub enable.

All enabled Key layers and background will be restored, according to the state of the sub enables when the file was saved.

No From File No Change

Off On Only Timelines with enable on. Timelines from file loaded. All other timelines are unchanged.

No No change

From File

On On The current state of any Key layers and background with the Enable On. This will include all the sub enabled data regardless of the state of the sub enable. Only Timelines with Enable On.

All enabled key layers and background will be restored, according to the state of the sub enables at the time when the file was saved. Timelines from file loaded. All other timelines are cleared (on the ME).

Yes From File From File

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Store Save in a DMEM To save a Store, first type in the Project Number (optional) followed by a [.] (dot) and then enter the DMEM memory number. If a Project Number is not typed in, omit the (dot) as well. In doing this the current Project will be assumed as the location for the Store. The maximum number of Stores that can be saved are 1000 (0 to 999). If a 3 digit Store memory number is typed in, the display will instantly show the Project number and memory number. Pressing [+] symbol will increment the Store number and pressing [–] symbol will decrement the Store number. Pressing [DELETE] will delete the last number entered. Now press either [STILL- STORE] or [CLIP- STORE] followed by the store you want to save then [ENTER]. Press [SAVE] and the store will be saved. Use the [ / ] key on the number pad to save stills/clips in groups e.g. numbers 1-5 or 10-13. There is also the ability to type in the project number, then press the [.] button and then press the [.] button again and the still/clip will automatically be stored to the next available free Memory. Stills and Clips can also be stored to the next available store after Memory 10 for example, by typing Project Number [.]10[.] Save. The maximum number of Projects is 100 and the maximum number of Stores per Project is 1000. By pressing [+] button will increment the DESTINATION and [-] decrement the DESTINATION.

DMEM and GMEM Load

Type in the DMEM or GMEM project number (optional) and memory number required, e.g. 2.123 will select Project 2, memory 123 then press the ME1 to ME4 button to nominate the ME into which it will load. If a GMEM and/or a DMEM exist with this number then the LOAD switch will light to load a DMEM and a GMEM LOAD switch will light for a GMEM. Once loaded the display will show the currently loaded DMEMs. If the project does not exist the display will show “Invalid Project Number”

Store Load

To load a still store direct from the number pad, type in the Project number (optional) and the number of the still/clip you want to load. Next press STORE, then the number of the store you want to load to. Finally press LOAD. So 2.123 STORE 4 LOAD will load Store 4 with Still/Clip 123 from Project 2.

Note

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Timeline Function Buttons

EDIT ENABLE Enables the timeline function buttons. The ME Enable [TIME LINE] button must be enabled (Green) and at least one of the Keys or the Source/BGND buttons selected before the Edit Enable function will work.

AUTO RUN Allows the timeline to auto run at certain point in the keyframe.

PAUSE KF Adds a pause to the keyframe in a timeline.

TOTAL TIME Displays the total time a timeline runs for in the numeric keypad display. TRANS KF Allows a transition on a Key or Background to be inserted into a timeline.

INSERT Inserts a keyframe to the left of the current keyframe.

INSERT MODIFY Starts a timeline with an initial keyframe or allows an existing keyframe to be modified.

INSERT Inserts a keyframe to the right of the current keyframe.

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RIPPLE MODIFY Inserts an action on a keyframe and/or previous and subsequent keyframes. DEL Deletes one keyframe at a time. PREV KF Moves the timeline cursor back to the previous keyframe. SNAP Snaps the triangle cursor to the nearest keyframe. NEXT KF Moves the timeline cursor to the next keyframe. GOTO TIME Allows the selection of a specific point in ‘time’ in the timeframe, using the

numeric keypad. If the FTB function is selected, GOTO TIME will also turn the FTB function OFF.

DVE1 SNAPSHOT When a DVE MEM for DVE1 is saved and this is enabled, the current state

of the DVE setup will be recorded. DVE1 TIMELINE When a DVE MEM for DVE1 is saved and this is on, the current enabled

sections of the DVE’s timelines will be recorded. DVE2 SNAPSHOT When a DVE MEM for DVE2 is saved and this is enabled, the current state

of the DVE setup will be recorded. DVE2 TIMELINE When a DVE MEM for DVE2 is saved and this is on, the current enabled

sections of the DVE’s timelines will be recorded. DELETE ALL Deletes all timelines currently being used. Press once and the button goes from Green to Red (Red for 2 seconds). Double press and all timelines will be deleted. TL ENABLE Timeline enable allows the timeline to run. FTB Enables a Fade to Black (FTB).

The button will alternate Red/Green/Red/Green if part way through FTB and FTB function is selected. The button will alternate Red/blank/Red/blank if part way through FTB and FTB function is deselected.

GOTO START Will re-start the timeline at any point in the timeline run time. STOP NEXT KF Will stop at the next keyframe in the timeline. If the FTB function is selected,

STOP NEXT KF will also cut to Black. FLIP FLOP Will make the timeline or timelines run forwards then backwards on the next

run request. REV Makes the timeline or timelines run in reverse RUN Runs the current timeline or timelines.

If the FTB function is selected, RUN will enable FTB. Please see Chapter 3, Timelines for a full explanation of timeline setup and operation. Note

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Panel Control

Button configuration may change depending on the type of control panel being used. This selection of buttons inhibits or allows certain functions on the control panel.

Button Controls MOUSE – Displays a mouse pointer on the GUI screen, the pointer can be controlled either by the trackerball or joystick.

Mouse Mode A USB compatible mouse can be plugged into one of the three USB sockets on the GUI, this will automatically display a mouse pointer on the GUI screen. The mouse pointer can also be controlled by using the tracker ball, in conjunction with using the X and Z buttons to select and de-select items. Press the {MOUSE} button in the Panel Control area of the of the control panel.

Display Button

Select Function

Important Note:

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If the mouse pointer is moved across to the left side of the screen and the Right mouse button/X tracker ball button is pressed, then a set of buttons that mimic the function buttons running down the left side of the GUI panel will be displayed. Use the Left mouse button/Z button to select a function. If the mouse pointer is moved towards the bottom of the screen and once again the Right mouse button/X tracker ball button is pressed, a set of buttons will be displayed that mimic the buttons at the bottom of the GUI. This function is useful if the GUI buttons are not easy to reach depending on how the GUI is mounted.

SHADOW SWR – Enables the Shadow Switcher operation. CLONES ENABLE – When Green this button enables any of the Button Clones that are attached to Panel buttons. When Red (press and hold) the panel will display any clones that are attached, in Red and turn out other lamps. When Off it disables all clones attached to Panel buttons. Not applicable to User Function Buttons ME LOCK 1 to 4 – when turned On (press button once, button goes Green) this will lock the selected ME/ME’s, a DMEM/GMEM can still be loaded. When latched (press and hold button, goes Red) nothing can be loaded and ME/ME’s are still locked out. MACROS ENABLE - When Green this button enables any Macros that are attached to Panel buttons. When Red (press and hold) the panel will display any macros that are attached, in Red and turn out other lamps. When Off it disables all macros attached to Panel buttons. Not applicable to User Function Buttons HOLD INPUTS – When on, prevents a DMEM or GMEM load from altering any of the current crosspoint selections, when enabled the button will light up Red. OVERIDE ENABLES – To load only a subset of a DMEM or GMEM, select the required parts using the ME Enables and turn this function On before loading the DMEM or GMEM. Press once to turns the function On/Off (when On the button is Green), press and hold the button to latch ON (button goes Red). When On (Green) a DMEM/GMEM can still be loaded, when latched (Red) nothing can be loaded. ME BUTTON LINK – Enables (when ON) the ME Button linking option. This option is in the Panel Setup – ME Button Linking menu.

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Panel Control – continued

LIVE MODE – Inhibits the use of selected buttons to limit errors when switching live. The Live Mode button toggles (Green) On and (Unlit) Off, determining whether the inhibits are active. To setup Live Mode, press and hold the button and the button will go Orange. All the button back-lights will go out on the control panel, GUI and any Aux panels connected, press the required buttons to inhibit their function (the inhibited buttons will turn Red). Finally press the [LIVE MODE] button once again to use the system. To remove the button inhibits, go through the same process and press the inhibited buttons to unlock them. Remember - When ready to use this Mode turn the Live Mode button On. Now, when pressed the inhibited buttons will have no function and will not interfere with the main output.

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AUX PANEL SETUP SECTION 9

Kahuna has 4 AUX outputs per ME. Therefore in a 4ME system there are 16 AUX outputs. In a 4ME system, the source control for the AUX outputs is from the dedicated AUX control panel. In the 2 and 3ME systems this is built into the main panel. Also, control of the AUX can be exercised using up to 16 1RU AUX control panels.

Master Aux Panel

1. Aux output selection, 4 outputs per ME. 2. ME output selection, 4 outputs per ME. 3. Store selection, 4 stores per ME. 4. Crosspoint selection, 94 crosspoints, (48-94 selected using the shift button)

Remote Aux Panel

1. Aux output selection, one Aux output selectable per remote Aux panel. The GUI can have up to 16 1RU remote Aux panels connected to it. These are ‘daisy chained’ with RJ45 connectors, typically, each panel can be set to control one AUX output.

1

4

2 1 3

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Aux Panel Control

In the Panel main menu, press the {Aux Panels…} menu link menu button to enter the Panel Config – Aux Panel Setup menu.

This menu allows the selection of Aux bus outputs to the Aux panels, 4 per ME and up to a maximum of 16 with a 4ME Kahuna mainframe can be controlled. Select the Aux panel using the Aux Panel parameter control. Touch the selected Aux panel (1 to 16) in the Allowed Control of Aux Buses on the GUI screen, this will cause the Aux panel reference box to turn Green. The Aux panel is now selected and ready to use.

Aux Panel Setup

The AUX outputs can be set up from the menus on the GUI. Press the [USER CONFIG] button to enter the main User Config Menu, then press the {Aux Bus Setup…} menu link button.

In this table the source to the Aux can be selected and whether Color Correction is applied or Ancillary Data will be fed through an Aux output .

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In this menu, the exact setup for each individual Aux Bus output can be adjusted. The center of the menu screen shows a table, which contains the Aux Bus output details. The attacher boxes at the bottom of the screen contain the individual parameters. Aux – this displays the available Aux Buses and Internal Aux Buses, which depend on the system setup: A mainframe with 2ME cards fitted will have 8 Aux Buses 3ME cards will have 12 Aux Buses 4ME cards will have 16 Aux Buses. There are also Internal Aux Buses “ Virtual” Aux Buses available, which also depend on the system setup: A mainframe with 2ME cards fitted will have 56 Int Aux Buses 3ME cards will have 52 Int Aux Buses 4ME cards will have 48 Int Aux Buses. So as an example, a system with 4ME cards fitted will have 16 Aux Buses and 48 Int Aux Buses available. Aux Name – Aux Buses can be renamed in the Source Names menu, the new “Aux Bus Name” will then be displayed in the column. Crosspoint – crosspoint selection Source Name – name of the Fill source for the selected crosspoint. Lock – crosspoint lock On/Off. Ccr – output color correction On/Off Ancill – enables the Ancillary Mapping option Tally Now and Tally Next - allows the user to Tally the sources selected on an Aux bus. For example: If Aux1 has source 3 selected and has Tally Next ON this source would be tallied as “NEXT” in both the serial Tally and the GPO Tally (ENG/GPO). Aux’s can also be tallied using GPI’s. An example of this would be an Aux output feeding an external DVE. The DVE would feed back a GPI to indicate that source was currently active. This would then feed through the Kahuna Tally system as required. Use the parameter controls to select the AUX output required and then the crosspoint for that AUX output. Please see chapter ‘3’ Color Correction for a full explanation of Aux color correction.

Note

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MICROPANEL SECTION 10

The Micropanel can be used as a 1ME control panel, it is connected to the GUI or main control panel via a 15 Way D-type connector. The panel can control most of the main functions that a full size panel can control.

1 Program and Preset (A/B) and Key There are four rows of source selection buttons, the lower two being for the ME background source selection Program and Preset (A/B) and the upper two for the Key Source selections. There are 8 Prg/Pst buttons and up to 14 Xpts available when using the Shift Function

2. ME Selection and Setup (Dynamic Mix EffecetsAllocation)

To select a required ME use the buttons located bottom right, labeled [ME 1 to ME4]. From here any ME can be selected to be controlled from the Micro Panel, to select an ME from this bank of buttons, double press the button.

3. Key Channel and Utility Bus Selection At the top right next to the Key selection buttons are six buttons, four to select the Key channel and two which select the Utility 1 or 2 bus. Of these six buttons, the top row of three affect the top row of bus buttons situated to their left and the bottom row affect the second row of bus buttons, i.e., they affect the crosspoint button row that they are in line with.

4. Mnemonic Display Panel There is a display panel between the key bus and program/preset bus buttons. This will display information relevant to the source allocated to each button. These panels provide a display of 20 pixels high by 36 pixels wide for each column of buttons.

1 2 3 4

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Key On/Off These four buttons are primarily intended as indicators. Their action is to cut a Key layer on or off, the affected Key layers are 1 to 4 from left to right. The lamps within the buttons have three states; Off, Green or Red, these indicate the following situations:

Off - The Key layer is off. Green - The Key layer is on but not contributing to the program output. Red - The Key layer is on and contributing to the program output. By pressing one of these buttons the following will happen: Press Off - Cuts layer on. Press On - Cuts layer off If part way through a transition, pressing one of buttons removes the layer from the transition process. Note

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Transition Control Button Functions PRIOR Enables a priority transition. Also enables the key control pad to set/indicate the next priority.

KEY 1 to KEY 4 TRANS These four buttons enable the use of a Key layers’ own transition. (Each Key

layer can have its own Wipe, Mix and /or DVE transition). Any or all of these buttons can be selected as required. The transition for the selected layer(s) is started by pressing the Auto button (see below). This facility allows one or more of the Key layers to be transitioned, using a different transition for each layer, at the same time as the background transition.

BGND, KEY 1 to 4 These five buttons select the layer(s) for the next transition. Any number may

be active at any one time. Pressing any one of these buttons will clear all others. Holding one button down and then pressing any others will make all of those selected active

MIX Selects Mix as the main transition. Mix User 1 To setup user defined transitions with the Matte generator

Mix User 2 To setup user defined transitions with the Matte generator

WIPE Selects Wipe as the main transition. Also attaches the Assignable Controls

to some associated parameters.

FLIP FLOP Enters or exits transition Flip Flop mode whereby the start and end condition of the transition swaps for alternate transitions.

REV Reverses the start and end condition of the transition.

BGND 3D DVE 1 & 2 Selects a DVE that will be used in the next transition. Pressing either one of

the buttons will cause the GUI to jump to the DVE Primary Transform menu.

PVW TRANS Allows the next transition to be previewed on the preview monitor without

affecting the program output.

CUT Cuts the Background B (Preset) source to the Background A (Program) bus/output causing bus swap (unless non swap mode is selected).

TIME Allows the time for an auto transition to be set from the number pad and the

top rotary control of the assignable controls.

AUTO Starts an automatic pre-timed transition, using whatever transition types and times have been selected for the layers included in the transition. The transition time for each layer can be different as can any time offsets.

T-Bar Performs a manual transition using whatever transition types have been

selected for the layers included in the transition.

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SHOTBOX SECTION 11

Please reference Chapter 1, Panel Config – User Functions for a full explanation of how to setup the ShotBox.

The ShotBox works as an extra set of User Function buttons, with the latest software release the User Function buttons have many more functions. The buttons can now be used to recall Macros, Snapshots, DMEM’s, GMEM’s, ME DMEMS, Stores and Projects and can take an instant “Snap Shot” of any available M/E. The ShotBox is connected to the GUI or main control panel via a 15 Way D-type connector.

This is a “Multi Bank System”, the effects recalls are accomplished by organizing the registers as; 11 Pages (Banks) of 11 registers for each set of User Function buttons, this will give a total of 527 registers available to use. See section

Page (Bank) Recall Buttons

Important Note:

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PREVIEW AUX PANELS SECTION 12 Preview Aux Panels are improved Aux Bus control panels that have three mnemonic displays which give the operator three levels of information: Aux Output Designation Mnemonic – with the latest software release (V3.3 and greater) also allows the user to rename the Aux output designation. Current Source to the Aux Output Mnemonic – as would be displayed on the existing Master Aux panel Crosspoint Mnemonic – crosspoint/inputs

This gives the operator complete confidence of operation, not having to rely on Aux video monitor output to view what has been selected. The color Crosspoint mnemonic on the Preview Aux Panel is the same as the color Crosspoint mnemonic on the main control surface, and as with the Master Aux Panel, the Preview Aux panel also has Red On-Air tallies. There are 4 types of Preview Aux Panel: K16 – with 16 Crosspoint and Aux output buttons K24 – with 24 Crosspoint and Aux output buttons (as shown below) K32 – with 32 Crosspoint and Aux output buttons K40 – with 40 Crosspoint and Aux output buttons

1

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3

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GUI PROCESSOR SECTION 13 The GUI Processor is essentially the processing element of the GUI, without the touch-screen device and housed in separate box. Its purpose is to help the user have extra control surfaces away from the main control area, and give the ability to use multiple smaller control panels.

GUI Processor Overview

Visual output is via a VGA DSub to connect to a VGA type monitor. Comms to the GUI Processor from the control panel is via a 25 way D type, and two 15 way D Type connectors allow two ancillary panels to be connected and 4 USB ports for external devices (mouse, hard drive etc.). An RS232 Diagnostics Port. An RJ45 connector provides comms to the Mainframe. An RJ45 connector provides comms to a Remote Aux Panel External Power Supply connected to the 25 way D Type connector, if the Control Panel is not connected, or 12V supply from the Control Panel.

GUI Processor Connectivity Diagram

RJ45 Connection from Mainframe

25 Way D type

25 Way D typeUsed to connect a Control Panel or an External PSU

VGA D Sub

Computer Type Monitor (optional)

USB Mouse and Keyboard (Optional)

GUI Processor

2 x 15 WayD type

RJ45 Connection from Mainframe

RJ45 Connection To Remote Aux

RS232 Diagnostics Port

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Using the GUI Processor.

The GUI Processor operationally works in exactly the same as a normal GUI, but as mentioned earlier, the visual output of the GUI Processor can is provided by connecting an external VGA compatible monitor to the VGA output. Controlling the GUI Processors functions can be done in two ways Using the Control Panel in Mouse Mode in conjunction with a trackball, this will display a “mouse” pointer on the screen allowing the user to access the function buttons and parameter controls as described in the Mouse Mode description below. Using a USB mouse to control the mouse pointer, note: that the control panel will still have to be set to Mouse Mode to display the mouse pointer.

Mouse Mode

A USB compatible mouse can be plugged into one of the three USB sockets on the GUI, this will automatically display a mouse pointer on the GUI screen. The mouse pointer can also be controlled by using the tracker ball, in conjunction with using the X and Z buttons to select and de-select items. Press the {MOUSE} button in the Panel Control area of the of the control panel.

If the mouse pointer is moved across to the left side of the screen a set of buttons that mimic the function buttons running down the left side of the GUI panel will be displayed. Use the Left mouse button/Z button to select a function. Note: if a GUI Extension is used without a Control Panel, only PSU1 LED will light on the GUI Processor. If a GUI Extension is used with a Control Panel, the PSU1 and PSU2 LEDs on the GUI Processor refer to the power supplies in the Control Panel. In both cases the PSU1 and PSU2 LEDs on the GUI Extension show which of its power supplies are present.

GUI Processor Standby The GUI processor starts up when power is applied from a control panel or external power supply (optionally via a GUI Extension). It can be put into a low power standby state (Red LED lit) by pressing the recessed “Standby” push button on the front. Press the pushbutton again to bring it out of standby. Going into and out of standby provides a convenient way of resetting the GUI Processor.

Select Function

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GUI EXTENSION SECTION 14 The GUI Extension Box is used to provide a means of operating a GUI display more than 3 metres away from a Kahuna Control Surface. It will provide a good level of Redundancy to another GUI, and also provides a flexible solution for the GUI fixing/implementation in a facility and decreases the number of single points of failure.

GUI Extension Overview

The GUI Extension Box physical size is compatible to fit into a 19” rack, and is a 1RU high. There are 2x 25 Way D type DC PSU inputs, for external 12V DC PSU’s. If only connecting one GUI up to the Extension box, and two PSU are being used, one of the PSU’s is used for redundancy. If two GUI’s are connected, the GUI Extension box uses one PSU per GUI. Output to the GUI’s is via 2x 25 way D type outputs Comms to the GUI Extension box is via a 25 way D type from the Control Panel. This is NOT able to supply 12V DC to power a GUI. Controlling the GUI Extension box is done via the 15 way D type Remote setup port.

GUI Extension Connectivity Diagram

Note:

Note:

RJ45 from Mainframe

25 Way D typeGreater than 3M

25 Way D type

2x External Power Supplies

GUI Extension

15 Way D type Remote Setup Control

RJ45 Connection from

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How the GUI Extension Works.

The GUI Switch Box has various modes depending on what it is going to be used for. The modes are controlled by a combination of inputs, these inputs either come from the hex switch on the back of the unit or they are enabled with the hex switch and then operated from an input to the 15 way d-type connector on the back of the unit.

Controlling the GUI Extension Box

The GUI Extension is controlled by a combination of the Select Setup rotary switch and the 15 way Remote Setup connector on the rear of the unit. The GUI Extension has three main functions: 1. Allows two GUI (or GUI Processor) units to be connected to one control surface, and switch between them. Set the Select Setup switch to the factory setting of 'C', and connect a latching (ie not momentary) switch between pins 1 and 9 of the Remote Setup connector. Open the switch to select GUI 1 and close it to select GUI 2. There will be a few seconds delay in powering the second GUI after switching over. The LEDs at the front of the GUI Extension indicate which GUI is powered. Note: the switch must be an isolated contact closure - see below. The GUI will not work if the control surface is not connected and powered. 2. Allows a GUI or GUI Processor to be sited away from the control surface. The voltage drop in the cable between the control surface and GUI normally limits the distance. Set the Select Setup switch to the factory setting of 'C' and connect the GUI (or GUI Processor) to GUI 1. 3. Allows a GUI or GUI Processor to have dual redundant power supplies in a 'stand alone' installation ie without a control surface. Set the Select Setup switch to '1' and connect the GUI (or GUI Processor) to GUI 1 connector. The GUI extension has three control inputs: GUI_SW selects between GUI 1 and GUI 2 (when appropriate) and is only available at the Remote Setup connector. PWR_SEQ and PWR_SW are mode controls, which can be remote controlled if required.

Table 6 15 Way Remote Setup

Pin Connection Pin Connection Function Open Closed 1 GUI_SW_A 9 GUI_SW_B GUI_SW GUI 1 GUI 2 2 Remote PWR_SEQ_A 10 Remote PWR_SEQ_B PWR_SEQ Enable Disabled 3 Remote PWR_SW_A 11 Remote PWR_SW_B PWR_SW Enable Disabled 4 Not connected 12 Not connected 5 Not connected 13 Not connected 6 Not connected 14 Not connected 7 Not connected 15 Not connected 8 Not connected

Note: that isolated contact closures must be used. logic levels or switched grounds are not suitable.

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The Select Setup rotary switch sets the mode of the unit by individually forcing the states of PWR_SEQ and PWR_SW, or allowing them to be remote controlled.

Table 7

Select Setup Switch HEX

SWITCH VALUE

PWR_SEQ

PWR_SW

HEX SWITCH VALUE

PWR_SEQ

PWR_SW

0 Enabled Enabled 8 Enabled Remote 1 Disabled Enabled 9 Disabled Remote 2 Enabled Disabled A Enabled Disabled 3 Disabled Disabled B Disabled Disabled 4 Remote Enabled C Remote Remote 5 Disabled Enabled D Disabled Remote 6 Remote Disabled E Remote Disabled 7 Disabled Disabled F Disabled Disabled

The factory setting is C which remotes both controls. If the mode control pins are left unconnected PWR_SEQ and PWR_SW both default to enabled. The mode controls act as follows:

1. PWR_SEQ (power sequence) For a Control Surface to connect correctly to a GUI it must have power applied first. When enabled, this mode powers the GUI(s) only when power from the Control Surface is detected. If PWR_SEQ is disabled the GUI(s) will power up regardless of whether a Control Surface is present or powered. This allows the GUI Extension to provide dual redundant power supplies to a stand-alone GUI.

2. PWR_SW (power switch) When enabled, this mode switches power only to the GUI selected by GUI_SW. On switching GUIs there is a short delay before the second GUI powers up to ensure the Control Surface establishes communications correctly with the new GUI. If PWR_SW is disabled, power is applied to both GUIs, irrespective of GUI_SW. Note: this mode can only be disabled if the GUI Extension has two power supplies. If only one is present, only the GUI selected by GUI_SW will be powered, regardless of the state of PWR_SW.