junior school
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digimuve online learning & development
Teaching & Learning in the Digital Age
Junior School Presentation
digimuve online learning & development
| teaching and learning in the digital age
Declaration on National Goals for Schooling in the 21st Century
When students leave school, they should be:
“…confident, creative and productive users of new technologies,particularly information and communication technologies, andunderstand the impact of those technologies on society.”
digimuve online learning & development
| teaching and learning in the digital age
UNICEF Global Agenda for Children: Learning for the 21st Century
“ In order for the world to survive and prosper in the new century, people will need to learnmore and learn differently. A child entering the new century will likely face more risks anduncertainties and will need to gain more knowledge and master more skills than anygeneration before.”
Partnership for 21st Century Skills
“Today’s education system faces irrelevance unless we bridge the gap between how students live and how they learn.”http://www.21stCenturySkills.org
digimuve online learning & development
| children’s digital lifestyles
Growing Up Online: Kaiser Foundation Zero to Six Report 2003
of all children 6 and under ... 48% have used a computer
4 – 6 yr olds ... 27% use a computer every day
56% have used a computer by themselves
64% know how to use a mouse to point and click
70% have used a computer
40% can load a CD-ROM by themselves
37% have turned on the computer by themselves
17% have sent email with the help of a parent
0 – 3 yr olds ... 27% have used a computer without sitting on a parent’s lap
digimuve online learning & development
| what does this mean for us?
digimuve online learning & development
| what does this mean for us?
digimuve online learning & development
| generation M
Digital Media in the lives of 8-18 yr olds (Kaiser Foundation 2005)
A fast changing landscape
// Use of digital devices more than doubled from 1999 – 2004. [Recreational Use]
// IM barely existed in 1999. Today it’s one of the most popular online activities.
// Video games are more sophisticated MUVEs and more realistic.
// Streaming audio and video, file sharing and portable devices have transformed industries.
// Simultaneous use of multiple media is increasing substantially. – 1/4 to 1/3 of adolescents report using multiple media “most of the time”– girls are more likely to media multitask than boys
// Each of the various media industries are devoting more resources to producing content explicitly targeting children and adolescents more than ever before.
digimuve online learning & development
| what does this mean for us?
MUVEs: multi-user virtual environmentsNarrative environments : game style worldsVirtual worldsSocial & professional networksSharing & collaborative spacesAggregation & storageProducts & services [e-commerce]
In these spaces, people
// run businesses & engage in e-commerce// live, love & learn// create & construct// play, trade & socialise// make their voices heard
digimuve online learning & development
| developing a digital culture
// In schools, computers are ...
... used 80% of the time to do work and 20% of the time to construct knowledge.
digimuve online learning & development
| 21st century skills
Think Solutions – problem solving
Think Interaction – mobile and virtual
Think Flexible – multiple skill sets
1. Creativity and Innovation2. Communication and Collaboration3. Research and Information Fluency4. Critical Thinking, Problem Solving, and Decision Making5. Digital Citizenship6. Technology Operations and Concepts
ICT Literate Students Digital-Age Teachers
1. Facilitate and Inspire Student Learning and Creativity2. Design Digital-Age Learning Experiences and Assessments3. Model Digital-Age Work and Learning4. Promote Digital Citizenship and Responsibility5. Engage in Professional Growth and Leadership
International Society for Technology in Education [ISTE]
ICT Profiles for students and teachers
Categories
digimuve online learning & development
| digi-kids’ online spaces
digimuve online learning & development
| digi-kids’ online spaces
digimuve online learning & development
| digi-kids’ online spaces
digimuve online learning & development
| digi-kids’ online spaces
digimuve online learning & development
| more than integrating technology
Conversation starters
// It begins with your teaching and learning priorities.
// The tools are secondary.// What support do you need?
digimuve online learning & development
| inform and collaborate
IYour Wiki invite will arrive in your Inbox and will look like this.
1. Make sure you enable images on your email message.
2. Click ‘accept invitation’.
3. You will be taken into the Lowther Staff Wiki where you will be asked to set-up a Profile.
4. Follow the prompts and you’ll be ready to go in no time.
Accepting your Lowther Hall Staff Wiki Invitation
digimuve online learning & development
| inform and collaborate
digimuve online learning & development
| more than integrating technology
Remember ...
... it’s not a race,
... there are no silver bullets
... take time to explore and think
... it can be doable and achievable
... what you start today may eventuate in Term 3, 4 or beyond