journey to the center of design
TRANSCRIPT
Journey to the Center of Design
User Interface Engineering
Jared M. SpoolFounding Principal
©2008, User Interface Engineering. All rights reserved
Celebrity Death-Match:
37 SignalsVS
Don Norman
37 Signals vs. Norman
37 Signals:
“We’re not designing for others...we’re designing for ourselves”
Don Norman:
“I’ve tried their products and although they have admirable qualities, they have never quite met my needs: Close is not good enough. After reading the article, I understand why: the developers are arrogant and completely unsympathetic to the people who use their products.”
Where did User-
Centered Design
come from?
Big Red Button
Developed by Engineers
for Engineers
‣Highly skilled
‣Highly trained
‣Focused on the tool
IBM DisplaywriterCirca 1980
Designed for Office Workers
This woman istoo happy
‣Not skilled in the tool
‣Might not be trained with the tool
‣Focused on the data
The Birth ofUser-Centered Design
A reaction to tools designed only for engineersNeeded to help non-engineers learn and use tools
Based on human factors and cognitive psychology
Promised that designing with users at the center would have better market acceptance
Banksy.co.uk
User-Centered Design Never Worked
How Do The Best Teams
Create Great Designs?
Process
Methodology
Dogma
tsa.gov
redmaryland.blogspot.com
SAFE?
SAFE?BAD?
SAFE?BAD?
Instrument of Terrorism?
SAFE?BAD?
Dogma:An unquestioned faith independent of any supporting evidence
Process
Methodology
Dogma
Techniques
Tricks
What Did Our Research Find?
The best teams didn’t have a methodology or dogma they followed
The struggling teams often tried following a methodology, without success
The best teams all focused on increasing the techniques and tricks for each team member
They were constantly exploring new tricks and techniques for their toolbox
Struggling teams had limited tricks and techniques
It’s time we replace the
User-Centered Design dogma
The Story of Stone Soup
nellieedge.com
The Goal of User Research:
To Inform Design
Big Box Retailer
Visitors: 1,000,000 per day
Revenue: $1,200,000,000 per year
Conversion rate: 1.6%Top 20% customers responsible for 80% of revenue
Top 20% customers are 0.32% of total visitors
Customers: 16,000 per day3,200 are responsible for 80% of the revenue
Top 20% equals $2,630,000 each day
What gets measured, gets done
What gets rewarded, gets done well
MeasuringBrand
Engagement
Loyalty
Confidence
Integrity
Pride
Passion
6.2
5.5
4.5
4.33.0
1.4 1.4
-1.00.5
1.1
Measuring Engagement While Buying Electronics
Amazon Circuit City Dell HP Walmart
Beware of Voodoo Techniques
etsy.com: magpiemomma, theplastichut
Eyetracking Interpretation
“In this shopping cart, users didn’t look much at the cross-selling offers, which is a common finding.”
nngroup.com
eye-square.com
SAFE?
What Inference Should We Make?
Interestedor lost?
Bored or targeted? BAD?SAFE?
The Three Core UX AttributesFor Great Experience Design
Vision
Feedback
Culture
The Three Questions
Vision: “Can everyone on the team describe the experience of using your design five years now?”
Feedback: “In the last six weeks, have you spent more than two hours watching someone use yours or a competitors design?”
Culture: “In the last six weeks, have you rewarded a team member for creating a major design failure?”
Journey to the Center of Design
It’s time to retire the dogma of User-Centered Design
We should focus on Informed DesignBuild a reward system based on informed measures
Focus on the Three Core UX AttributesVision, Feedback, and Culture
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