journal of business research, volume 62, issue 3, advances

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Journal of Business Research, Volume 62, Issue 3, Advances in Brand Management, March 2009, Pages 379-389 Co-Creating Brands: Diagnosing and Designing the Relationship Experience Adrian Payne Kaj Storbacka Pennie Frow Simon Knox Submission: June 2007 Revision: May 2008 Acceptance in the Journal of Business Research: May 2008 Send correspondence to Adrian Payne, University of New South Wales, NSW 2052, Australia, T. +61 02 9385 3390 F. +61 02 9663 1985 (email: [email protected] ). Kaj Storbacka, Nyenrode Business University, Netherlands, Straatweg 25, P.O. Box 130, 3620 AC Breukelen, The Netherlands, T. +31 346 291; F.+31 346 264. (email: [email protected] ). Pennie Frow, University of Sydney, NSW 2006, Australia, T. +61 02 9351 6523; F. +61 02 93516732 (email: [email protected] ). Simon Knox, Cranfield School of Management, Cranfield University, Cranfield, Bedford, MK43 0AL, UK. T. +44 (0) 1234 751122; F. +44 (0) 1234 751806 (email: [email protected] ). Acknowledgements: We wish to thank Dr Oskar Korkman for his contribution to the research process, two anonymous reviewers and the Special Issue Co-editors for their helpful comments on earlier versions of this article.

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Journal of Business Research, Volume 62, Issue 3, Advances in Brand Management,

March 2009, Pages 379-389

Co-Creating Brands: Diagnosing and Designing the Relationship Experience

Adrian Payne

Kaj Storbacka

Pennie Frow

Simon Knox

Submission: June 2007

Revision: May 2008

Acceptance in the Journal of Business Research: May 2008

Send correspondence to Adrian Payne, University of New South Wales, NSW 2052, Australia, T.

+61 02 9385 3390 F. +61 02 9663 1985 (email: [email protected]). Kaj Storbacka, Nyenrode

Business University, Netherlands, Straatweg 25, P.O. Box 130, 3620 AC Breukelen, The Netherlands,

T. +31 346 291; F.+31 346 264. (email: [email protected]). Pennie Frow, University of Sydney,

NSW 2006, Australia, T. +61 02 9351 6523; F. +61 02 93516732 (email: [email protected]).

Simon Knox, Cranfield School of Management, Cranfield University, Cranfield, Bedford, MK43 0AL,

UK. T. +44 (0) 1234 751122; F. +44 (0) 1234 751806 (email: [email protected] ).

Acknowledgements: We wish to thank Dr Oskar Korkman for his contribution to the research process,

two anonymous reviewers and the Special Issue Co-editors for their helpful comments on earlier

versions of this article.

1

Abstract

The traditional goods-dominant logic of marketing is under challenge and leading researchers are

now emphasizing the new service-dominant logic (Vargo and Lusch, 2004). One of the key foundational

propositions of this logic is the customer as “always being a co-creator of value” where “the brand

becomes the experience” (Prahalad, 2004). In this paper, the authors examine the concept of brand

relationship experience in the context of co-creation and service-dominant logic and outline a conceptual

model for designing and managing the customer experience. Case study research illustrates how this

model helps in the design and management of the brand relationship experience for an innovative new

product.

Keywords: co-creation, brand, experience, service-dominant logic; brand relationship experience

1

Co-Creating Brands: Diagnosing and Designing the Relationship Experience

Introduction

For a decade or more, researchers have called for a paradigm shift in marketing. (e.g., Grönroos,

1997; Gummesson, 1997; Sheth, 1996). Academics around the world are realizing that marketing, which

initially adopted the customer’s perspective, ironically, has lost this focus (Ambler, 2004). Now an

increasing amount of research is emerging, re-focusing attention on the customer perspective. In

particular, Vargo and Lusch’s (2004) recent award-winning paper develops a provocative and exciting

basis for a new service-dominant logic in marketing which emphasizes this customer perspective. As

Ballantyne and Varey (2006) note, Vargo and Lusch bring together a number of previously disparate

marketing concepts and ideas in a way that represents a fundamental challenge to the presumptions of

mainstream marketing theory and practice.

Inherent in the service-dominant logic perspective is a view that service is the common denominator

in exchange, not some special form of exchange - i.e., what goods are not (Vargo and Lusch, 2004). In

addition, a service-dominant logic of exchange is likely to be more integrative than a goods-dominant

logic (Vargo and Morgan, 2005). Central to this perspective is their foundational proposition relating to

co-creation that involves customer’s active involvement and interaction with their supplier in every

aspect, from product design to product consumption. However, amidst this increasing amount of

research on service-dominant logic, remarkably little attention focuses on the brand. One exception is

Prahalad’s (2004) commentary on Vargo and Lusch’s work when he proposes an experience-centered,

co-creation perspective where the brand becomes the experience.

The aim of this paper is to develop a conceptual model for understanding co-creation of a brand

through relationship experience design in business-to-consumer markets utilizing managerial insights

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and existing marketing theory. The authors structure the article as follows: first, they review the nature

of service-dominant logic and co-creation. Second, they discuss the literature relating to co-creation,

brands, brand relationships and the customer experience. Third, they explain the process of developing

the conceptual model for co-creation. This process utilizes “interactive research” (Gummesson, 2002)

and consists of three phases - pre-understanding, analysis and model development. Fourth, they explain

the model and its key components. Fifth, they use case study research to illustrate the application of the

model in a company-specific context. Finally, they discuss the contribution of the article together with

managerial implications and future research opportunities.

Service-Dominant Logic and Co-Creation

From the 1980s, newer perspectives such as relationship marketing, quality management, market

orientation, services marketing and brand relationships have challenged the dominant logic of marketing

(Smit, Bronner and Tolboom, 2007). These newer frames of reference have also identified limitations in

the traditional goods-dominant logic. A common theme in this body of work is that the dominant logic

of marketing is shifting from the exchange of tangible goods to the exchange of intangibles such as

skills, knowledge and processes.

From a goods-dominant logic perspective, suppliers produce products and customers buy them. With

a service-dominant logic, customers engage in dialogue and interaction with their suppliers during

product design, production, delivery and consumption. Researchers now often use the term co-creation

(or co-production) to describe this customer-supplier dialogue and interaction. Service-dominant logic

suggests that value starts with the supplier understanding customer value-creating processes and learning

how to support customers’ co-creation activities. Thus, the customer as “always being a co-creator of

value” is a key foundational proposition of this logic (Vargo and Lusch, 2004).

3

These developments provide an opportunity to look at branding and brands through the lens of co-

creation and customer experiences. Given Prahalad’s (2004) co-creation viewpoint where the brand

becomes the experience, de Chernatony’s (2006) contemporary experiential definition of a brand is

especially relevant: “A brand can be regarded as a cluster of functional and emotional values, which

promises a unique and welcome experience [emphasis added]”. This article explores the nature of the

brand as a relationship experience (the brand relationship experience). The authors use this term to

represent a relationship-based view of the brand seen from the perspective of ongoing customer

experiences - a perspective consistent with co-creation and service-dominant logic.

Co-Creation and Brands

Researchers such as Grönroos (2000), Prahalad and Ramaswamy (2000) and Vargo and Lusch

(2004) argue that value is embedded in the co-creation process between the customer and the supplier,

and where the customer shifts from being a passive audience to an active player. Prahalad (2004)

proposes that value creation is embedded in personalized experiences: “… early experimenters are

moving away from the old industry model that sees value as created from products and services to a new

model where value is created by experiences”. This research concurs with earlier work on experiential

marketing (e.g., Holbrook and Hirschmann, 1982) which emphasizes emotions, contexts and symbolic

aspects of experiences. Later work suggests that creating value is not so much about conventional

advertising and branding, but focuses on building processes to support the customer experience (e.g.,

Pine and Gilmore, 1999).

Despite the substantial quantity of research on branding issues, this topic remains a fragmented and

contextual concept (Jevons, 2007). Further, researchers in the brand management domain place

surprisingly little emphasis on brand relationships, customer experience and co-creation. In the context

4

of service-dominant logic, Arnould, Price and Malshe (2006) observe that branding and brand equity

“seem ripe for revision”. Leading researchers Keller and Lehmann (2006) recently reviewed research

and future priorities in branding. They highlighted brand relationships and customer experience as two

key areas requiring further development.

Some research is now starting to emphasize the building of brands and relationships around

customers rather than company requirements (e.g., Dall’Olmo Riley and de Chernatony, 2000), and such

work is moving brand researchers in the direction of a co-creation approach to the brand (e.g., Bello, de

Chernatony and Shiu, 2007). However, in the area of service-dominant logic and co-creation, little work

deals with brands and brand experiences. As Brodie, Glynn and Little (2006) observe, any reference to

branding in the service literature is often indirect and that Vargo and Lusch (2004) only briefly mention

the branding concept. Building on this introduction, the authors now review the relevant literature in the

areas of brand relationships and customer experience.

Brand Relationships, Customer Communities and Customer Experience

Smit et al. (2007) argue that the brand relationship concept is an important research topic because of

the potential advantages such as reduced marketing costs, ease of access to customers, improved

acquisition of new customers, and improved customer retention and profitability. Despite this

observation, the topic remains under-researched. Fournier (1998), in her review of relationship theory in

the brand domain, points to a deficiency of relationship-based studies in consumer markets and

especially those concerned with consumer products.

More recently, researchers have used the relationship perspective as the main theoretical lens for

understanding consumer brand interactions (e.g., Swaminathan, Page and Gurhan-Canli, 2007). Several

researchers also support the concept of customers having relationships with their brands (e.g., Fournier,

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1998; Muniz and O’Guinn, 2001; Rozanski, Baum and Wolfsen, 1999; Smit, Bronner and Tolboom,

2007). However, as Dowling (2002) and O’Malley and Tynan (2001) point out, the importance of the

brand to the consumer does vary as some brands inherently may be better suited for building a

relationship than others.

In this article, the authors adopt Aggarwal’s (2004) view that consumers form relationships with

brands that mirror their social relationships. He defines relationships as “a sequence of interactions

between parties where the probable course of future interactions between them is significantly different

from that of strangers” - thus “consumer interactions with brands can be characterized as relational”.

Aggarwal concludes that even though people’s relationships with brands do not necessarily share the

same richness and depth as their relationships with human partners, they can interact with brands as if

they have a relationship with them.

Within the consumer research literature, there is evidence of an increasing focus on co-creation and

topics related to this subject. Of particular interest is the nature of customer-to-customer interactions and

the role of the customer as a co-creator. This work is discussed more generally within the research on

consumer tribes or brand tribes, brand communities and user communities. Other specific terms used to

describe these customer to customer interactions include: “Citizen Marketers” (McConnell and Huba,

2007) and “Wikinomics” (Tapscott and Williams, 2006).

Research interest in the concept of consumer tribes (e.g., Bennett, 1999; Cova, 1997; Cova and Cova,

2002; Cova, Kozinets and Shankar, 2007, Kozinets, 1999; Patterson, 1998), and brand communities

(e.g., McAlexander, Schouten, and Koenig, 2002; Muniz and O’Guinn, 2001) has increased significantly

in recent years. Brand identity is co-created with consumers and other stakeholders and this element of

co-creation is especially apparent in consumer groups such as brand communities. Typically, these

groups become active carriers of brand meaning, rather than followers of the company’s idea of the

6

constituion of their brand (e.g., Csaba and Bengtsson, 2006; McAlexander et al., 2002; Muniz and

O’Guinn, 2001).

A further related area of research focuses on user communities, user innovation and user design.

Researchers describe user communities as sub-cultures of consumption which involve consumers as

innovators in the active creation of markets, alongside company development of new products

(Goulding and Saren, 2007). This work includes literature on lead users in the business-to-business

sector (e.g., Urban and Von Hippel, 1988; Von Hippel, 1986) and on-line product innovation by user

groups (e.g., Füller, Jawecki and Mühlbhacher, 2007).

Several key points emerge from consideration of the research reviewed in this section. First, the

relationship perspective is receiving more attention, including the notion of customers having some form

of relationship with their brands. Second, attention is shifting from brand producers to an understanding

of how consumers’ responses create brand meaning and how branding works (e.g., Schroeder and

Salzer-Mörling, 2006). Third, researchers are now recognizing the importance of customer-to-customer

interactions and the role brand communities can play in co-creation. Fourth, researchers are

acknowledging that the customer can have an important place in co-creating innovative ideas for product

development and becoming more closely involved with the brand. When the customer becomes a co-

designer of a product, potential exists to enhance their emotional connection with a brand (e.g.,

Demirbilek and Sener, 2003). Finally, Holbrook (2006a; 2006b; 2007a; 2007b), in assessing ten recent

managerial contributions in the area of experience management, concludes that much of this work has a

general lack of conceptual foundation and empirical direction.

Whilst the research outlined above adds considerable insight into a number of specific aspects of

marketing relationships, customer experience and brands, the authors conclude that researchers have

given little attention to developing conceptual frameworks and methodologies that focus on managing

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and designing customer’s brand experiences from a managerial perspective. Fournier (1998) supports

this view and concludes that no studies “…have yet offered a comprehensive relationship-oriented view

of consumer-brand interactions – one that starts with basic relationship principles and builds an

integrative framework to explain and explore the form and dynamics of those interactions”. These

considerations led the authors to develop the following research question: How can a conceptual model,

that integrates the concepts of co-creation and branding, be developed for diagnosing and designing

customer relationship experiences? This research question provides the motivation for the current

research.

The Model Development Process

The research reported here is part of an investigation into co-creation involving the development of a

conceptual model for co-creation purposes that the authors extend to encompass contemporary thinking

on branding. Figure 1 shows an overview of the model development process. The research utilized

“interactive research” (Gummesson, 2002), where “interactions with groups of managers play a crucial

role in research generation and concept testing”. The process consisted of the following three phases -

pre-understanding, analysis and model development. Each phase included a full-day research workshop

with senior level executive vice-presidents and their direct reports, drawn from eighteen organizations.

Whilst Vargo and Lusch (2008) note that service-dominant logic has the potential to unify and simplify

apparently disparate thoughts between consumer and industrial marketing, the primary focus of this

current research interest is on business-to-consumer relationships. Sixteen of the eighteen companies

were involved in business-to-consumer relationships. Two companies had business-to-business

relationships. These were included in the sample as the researchers were interested in learning whether

8

data from the business-to-business sector might provide further insight in understanding value co-

creation within the business-to-consumer sector.

FIGURE 1 HERE

Nine of these organizations are substantial international companies; the remaining nine are major

companies operating on a regional basis or are nationally based firms. The organizations involved in this

study are service providers (travel, hospitality, energy, retail, software), financial services providers

(financing and insurance), fulfillment organizations (logistics companies), media companies (newspaper

and television) internet and mobile service access (telecommunication operators), and mobile device and

network providers (mobile phone companies). The organizations participated in the research process as

they have a keen interest in exploring new ways to co-create value and build meaningful experiences for

their customers.

During the pre-understanding phase, shown in Figure 1, the authors developed an initial framework

for managing the co-creation of value based on the literature on value, value chains, co-creation, service-

dominant logic, relationship marketing, consumer behavior and branding. To refine this initial

framework, which reflects the centrality of processes in co-creation (e.g. Vargo and Lusch, 2004;

Webster, 2002), the authors discussed the framework during interviews with two senior level executives

from each of the eighteen companies. Following this initial work, they then held the first interaction

research workshop. This workshop was directed at identifying co-creation insights within customer-

supplier relationships. After a detailed briefing of the executives, the authors divided the managers into

groups of between four and six people and asked them to describe the key components of value co-

creation within customer-supplier relationships. During the workshop, the researchers recorded these

components on white boards, and the managers then progressively refined their initial

conceptualizations.

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During the analysis phase, the authors analyzed the output of the first workshop with reference to a

further literature review, data from the interviews and other data collected from the companies during

the first phase of the research. Based on this analysis, they developed a preliminary version of the

conceptual model, which was refined further during the second interactive research workshop. This

workshop adopted a similar process as the first one and focused on evaluating and critiquing the

emerging framework and its components.

During the model development phase, the authors undertook a synthesis of the output from the

second workshop where participating companies identified key themes and best practices. The authors

extended their literature review as they developed the model and identified further components. In the

third interaction research workshop, the authors presented this revised model and asked participants to

consider this model in the context of their own companies. Many of the organizations had utilized some

of the model components in the time between the second and third workshops and applied them in their

own company’s development work. This final workshop provided a further opportunity to refine the

model. In the next section, the authors discuss the model for co-creating the brand relationship

experience and the key processes involved.

The Model: Key Components and Processes

The importance of processes is widely acknowledged in both the literature on marketing strategy and

customer management (e.g., Srivastava, Shervani and Fahey, 1999; Webster, 2002) and on service-

dominant logic and co-creation (e.g., Prahalad and Ramaswamy, 2004; Vargo and Lusch, 2004;). In

particular, Vargo and Lusch (2004) suggest that researchers can regard marketing as a set of processes

and resources with which the company seeks to create value propositions. These processes include

procedures, tasks, activities, mechanisms, and interactions that collectively support the co-creation of

10

value. This focus on processes is a key feature of the model. The academic literature, earlier research

and later field-based work confirmed the need for a practical process-based co-creation model.

The model outlined in Figure 2 extends an earlier, more general co-creation framework to consider

brand and experience-related issues together with recent work on brand synthesis and brand knowledge

(Keller, 2003; Payne, Storbacka and Frow, 2008). The model consists of four main components: the

customer’s value-creating process – concerned with co-creating and experiencing a brand relationship;

the supplier’s value-creating process – concerned with designing and co-creating a brand relationship

experience; encounters where (usually) ongoing interactions are involved in creating these experiences;

and, the impact of additional sources of brand knowledge (Keller, 2003).

FIGURE 2 HERE

Several streams of theoretical work are reflected in the model including: work by: Grönroos (2000),

Holbrook and Hirschmann (1982), Korkman (2006), Normann (2001), Normann and Ramirez (1993),

Oliver (1999), Prahalad and Ramaswamy (2000), Storbacka and Lehtinen (2001) and Vargo and Lusch

(2004) - for the customer value-creating processes; Normann (2001), Pine (1993) and Sawhney (2006),

Storbacka and Lehtinen (2001) - for the supplier value-creating processes; Ballantyne and Varey

(2006), Gremler (2004), Grönroos (2006) and Vargo and Lusch (2004) - for encounters; and, Keller

(2003) - for the additional or secondary sources of brand knowledge. The authors now examine each of

these four components in more detail:

The customer value-creating process

The customer’s processes represent a series of activities through which the customer aims to achieve

a particular purpose. These activities collectively contribute to the brand relationship experience. Figure

2 shows the key components of the customer value co-creating processes.

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The brand relationship experience considers two perspectives of consumer behavior, the information-

processing perspective and the experiential perspective including the role of consumer communities and

user innovation.

The academic literature documents comprehensively the traditional information-processing

perspective, typically referred to as the C-A-B (cognition, affect and behavior) approach (e.g.,

Thompson and Fine, 1999). This approach views the customer as primarily involved in goal-directed

activities including searching, confirmation, evaluating alternative options and deciding whether, or not,

to buy a particular product. However, some researchers criticize this approach for being too restrictive

and failing to account for the experiential nature of consumer behavior (e.g., Holbrook and Hirschmann,

1982). To counter this problem, pioneering consumer researchers propose the experiential or “hedonic”

perspective, where experiential consumption includes the flow of fantasies, feelings and fun in which

processes are more sub-conscious and private in nature (Holbrook and Hirschmann, 1982).

This experiential perspective offers especially significant opportunities for co-creation. However,

elements of information processing such as searching for information, evaluating alternatives and

generating choice sets, can lead to more knowledgeable and better informed customers. The intention is

to provide customers with knowledge and facts, and for them to make decisions, which encourages

customer involvement in co-creation behaviors. Thus, this C-A-B perspective can provide support for

subsequent important co-creative processes such as knowledge sharing and communication. In sum,

rather than adopting an extreme position on either perspective, the model incorporates a consideration of

both perspectives.

Experiences are especially important as they can encourage the customer to participate increasingly

in the process of co-creation. Normal, day-to-day service experience and practices (e.g., Edvardsson,

Enquist and Johnston, 2005; Korkman, 2006) as well as peak experiences (e.g., Pine and Gilmore, 1999)

12

both lead to customer learning, which involves a combination of experiential encounters over the length

of the relationship. Two perspectives of customer learning are useful. First, using a sense-making,

cognitive perspective, and second, identifying the experiences embedded in the co-creation process.

The literature review highlights the importance of customer communities, customer-to-customer

interactions and the role that customers can play in product design and innovation. The customer has the

opportunity to participate actively in the co-creation process through their innovation and product design

(e.g., Füller, Jawecki and Mühlbacher, 2007). In particular, the development of the internet provides

substantial opportunities for online involvement of consumers in product design (e.g., Kamali and

Loker, 2002).

Over time, the customer’s ability to co-create is developed, reinforced or altered because of their

ongoing sequence of experiences. External or supplier-initiated factors can cause customers to alter

their behavior and existing practices in adopting new processes – the model refers to these processes as

customer learning. For example, the processes that retail banks use to help customers understand the

value of switching from branch-based banking to on-line banking illustrate this form of learning. While

the benefits of using on-line banking may appear obvious, a cognitive approach based on explanations

and directions is unlikely to work satisfactorily by itself. Only by engaging the customer in a co-creation

experience, and by learning from this experience, is the customer likely to change his or her routinized

banking behavior. Suppliers who understand the nature of customer learning can develop processes to

support and improve a customer's capability to co-create.

The supplier value-creating process

The supplier process should start with a consideration of co-creation opportunities and alternatives.

Researchers such as Bendapudi and Leone (2003) distinguish between different forms of co-creation

including: the emotional engagement of customers (e.g., through advertising and promotional activities);

13

self-service; engaging the customer in an experience (e.g., white-water rafting); using processes to allow

the customer to solve their own problems (e.g., self-diagnosis of computer fault on a website); and

where the customer actively engages with the supplier to help design a product, (e.g., Boeing actively

encourages the involvement of their airline customers in aircraft design). Brand relationship experience

design involves the selection, planning and implementation of value-adding activities and experiences

for the customer. Service-dominant logic suggests starting with the customers’ value creation processes

and identifying which of those processes the supplier has the ability and wishes to support.

Techniques for understanding the total consumption system of the customer, such as service

blueprinting (e.g., Kingman-Brundage, 1989), provide the opportunity to add value to the customer's

brand experiences. Service blueprints consider the entire design of a service operation as if through the

customers’ eyes (Brown, Fisk and Bitner, 1994). However, this blueprinting technique can often ignore

the customer viewpoint (Brooks and Lings, 1996). In undertaking blueprinting, companies should not

compromise understanding of customer experiences in service encounters and suppliers should assess

such experiences from a managerial, rather than a customer perspective (Pires, Stanton and Stanton,

2004). The supplier's challenge is to ensure the service design process produces customer experiences

that lead to customer satisfaction, are operationally efficient and facilitate desired outcomes. The

supplier needs to take the voice of the customer fully into account, as customer input is critical to

ensuring richer experiences. Pires, Stanton and Stanton (2004) illustrate how suppliers can incorporate

the role of customer experiences into the development of service blueprints.

Service-dominant logic distinguishes operand and operant resources. Vargo and Lusch (2004) define

operand resources as those on which an operation or act is performed to produce an effect; and operant

resources as ones, such as embedded knowledge and skills (e.g. technology), employed to act on

operand resources. These operant resources can manifest themselves as core competences, capabilities

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and organizational processes, which are vital to the co-creation of value. Developing knowledge

management systems that enable an understanding of customer co-creation opportunities is important

and requires more information from customers than the usual managerial metrics deployed, such as

measures of customer satisfaction, retention rates and customer loyalty. Suppliers need to incorporate a

full understanding of the customer’s brand experience and how customers engage with the supplier’s

products and services over time. In particular, the supplier has the opportunity to encourage the

formation of customer communities and motivate user-innovation and design.

Encounters

The encounters in Figure 2 represent a series of interactions and transactions occurring during the

relationship between the customer and supplier. The encounters can occur either on the initiative of the

company (e.g., through an outbound telephone call), or on the initiative of the customer (e.g., via an

enquiry or complaint); or on the initiative of both (e.g., attending a car auction). Figure 2 represents

these encounters through two-way arrows that link supply processes to those of the customer. The

arrows are deliberately two-way, emphasizing a key element of service-dominant logic - increasing co-

creation and dialogue within the relationship (Ballantyne and Varey, 2006).

The encounters represent processes where both parties are interacting and mutually co-creating

experiences. The appropriate form and mix of these co-creative processes will be highly context

specific, and will vary based on the nature and length of the relationship. Co-creation involves

encounters that influence the customer’s ability, willingness and opportunities to co-create with the

supplier. Two aspects facilitate the co-creation of a brand: communicating the brand; and acting upon

the brand. Either the customer or the supplier, or both (and potentially other stakeholders) may be

involved.

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Certain co-creative encounter processes are generic whilst others are dependent on the nature of the

supplier and the supplier’s relationship with the customer base. The encounters can support co-creation

from a cognition point of view aiming at sense making (e.g. “why should I involve myself in co-creation

and what is the meaning of this brand to me?”) and communication of behavioral scripts, customer

promises, value-explaining messages, outcomes, references and testimonials. Typical examples include

knowledge sharing (e.g., exchanging user experiences, or sharing experiences of competitive suppliers),

and creating expertise (e.g., providing and using on-line tutorials for any type of service).

Co-creation may also be emotion supporting, aiming at either influencing or engaging the customer

(e.g., how deeply should I be involved with this brand?) with themes, metaphors, stories, analogies,

design elements, new options, surprise or offering forms of customer recognition. Typical examples of

co-creation processes include emotional engagement (e.g., becoming an active member in supplier-

managed clubs, becoming an advocate for the brand), or positive surprise (e.g., amazing the customer by

continuously offering new and exciting ways to experience the service).

Finally, the encounters may be action-supporting, enabling the customer to engage in activities such

as trials, knowledge sharing, self-service activities, and usage of the product. Examples of such

engagement are quality management (e.g., creating user feedback systems and responding to the

feedback), and enabling efficient self-service (e.g., creating easy to use interfaces with mobile devices

and/or PC’s). Later in this article, the case study illustrates a number of the above examples.

Co-creation opportunities represent strategic options for suppliers to create increased brand meaning

for customers. These opportunities are based on the context of the individual organization being studied

(Payne et al., 2008), and include: technological developments opportunities (e.g., opportunities for

customers to directly engage with the supplier or other customers online); changes in industry logics

opportunities (e.g., the emergence of new competitors may create more excitement and engagement by

16

customers); and changes in customer preferences and lifestyles opportunities (e.g., environmental

concerns are creating incentives for customers to co-create in order to save energy).

Managing encounters to co-create brands also includes consideration of the content and experiences

that are appropriate for different relationship phases. These phases include acquisition, stabilization and

enhancement. In the beginning of a relationship, there is a greater need to secure the customer’s

expertise enabling systematic co-creation. The experienced customer can however, engage more

holistically in co-creation. Identifying and mapping encounters for each of these phases can help

understand how customers and suppliers each experience their relationship. Managing encounters

involves setting relationship objectives for both customer and supplier, and determining whether such

encounters are achieving these objectives. The case study introduced later helps explain these planning

and implementation steps.

Suppliers can develop successful co-creation initiatives based on customer encounters. They can use

these encounters to educate their customers on how to engage in co-creation behaviors. A good example

is IKEA, whose business model is highly dependent on customers’ co-creation activities. IKEA’s

marketing communications strive to teach the customer the wisdom of value co-creation: “It’s easier to

save money when we all lend a hand.” The company’s promotional material and catalog explain in

detail how a customer can get the best value from IKEA and its products. Whilst engaging with the

brand, IKEA’s customers participate in a number of co-production and co-servicing activities including

transportation and assembly.

Additional sources of brand knowledge

The final component of the model (Figure 2) represents the additional or secondary sources of brand

knowledge that can affect brand perceptions. Keller (2003) observes any potential encounter with a

brand, irrespective of whether or not the encounter is supplier-initiated, “has the opportunity to change

17

the mental representation of the brand and the kinds of information that can appear in the customer

memory”. He also points out that with increasingly competitive marketplaces, suppliers must take into

account these additional sources of brand knowledge that relate to a range of other stakeholder

influences. These include: customer-to-customer interactions (brand communities and user innovation);

employee-to-customer interactions; other stakeholders (such as intermediaries and influencers); third

party endorsement and events; places (including channels and origination); and other brands (including

alliances and extensions).

Many of these sources of brand knowledge may be present in encounters and, in themselves, provoke

co-creation processes. For example, customers may be encouraged in active co-creation by becoming

engaged in brand communities, where customers together invent new uses for goods or services. The

spread of SMS messaging (first aimed at business users) amongst teenagers is a good example of

customers inventing a new use for a service.

Inclusion of such sources in the model emphasizes the need to consider these broader external

influences on the encounters in the supplier-customer interface. Many researchers (e.g., Balmer, 2006;

Balmer and Gray, 2003; Dall’Olmo Riley et al., 2000; de Chernatony and Harris, 2000; and Shultz and

Hatch, 2006) endorse the importance of considering this wider range of stakeholders in the context of

brands and branding.

Case Study Research: Co-creating a Brand through Relationship Experience Design

Many conceptual models developed in the marketing and management academic literature do not

attempt to illustrate how managers can use such models in a company-specific situation. The authors

address this limitation in the second phase of this study, which involves case study research. This

research illustrates the application of the co-creation model in designing and planning a relationship

18

experience that systematically utilizes co-creation opportunities. In identifying a suitable business-to-

consumer company for the case study, the researchers developed three criteria. First, to identify a

company with an existing co-creation initiative that capitalizes on at least two of the value co-creation

opportunities proposed by Payne et al. (2008) - technological developments, changes in industry logics

and changes in customer preferences and lifestyles. Second, to select a case study that utilized new

technological applications from a novel industry setting - given the marketing literature is replete with

examples from industries such as financial services, retailing and hospitality. Finally, given the recent

emphasis on branding issues relating to sustainability and social responsibility (e.g., Blomqvist and

Posmer, 2004; Charter, Peattie, Ottman and Polonsky, 2002; Knox and Maklan, 2004; Van Heel,

Elkington and Fennel, 2001), to develop a case study that relates to a sustainable product innovation.

The authors compiled a shortlist of alternatives case studies and, after an initial investigation of each

using the above selection criteria, they selected a car-sharing club for case study development.

The City Car Club

Car sharing clubs are popular throughout Europe and North America. They offer the means of car

transportation, yet overcome the high cost of keeping a car in the city and allow drivers to behave in an

environmentally responsible way. Launched in Helsinki, Finland, in 2000, the City Car Club (CCC)

offers members an alternative to owning a car. Finland has a reputation for championing ‘Green’ issues

and the Club has strong emotive appeal to environmentally concerned individuals who are attracted to

shared car ownership and usage. On joining the Club, a member has access to a self-selected car at any

time and in convenient locations. In addition, CCC offers significant financial advantages, as the rental

service only charges for usage and duration. CCC is attractive as a case study because this company

capitalizes on at least two of the generic co-creation opportunities outlined above: changing customer

preferences; and, harnessing technological developments.

19

Methodology

The main objective of the CCC case is to illustrate how the co-creation model in Figure 2 can be

utilized for designing, planning and managing a relationship experience that offers enhanced co-creation

opportunities. Thus, the data generation aimed at providing a rich description of how CCC management

developed its service and how its customers engage in co-creation. This data generation involved the

collection of both primary and secondary data and followed a purposive sampling approach (e.g.

Eisenhardt, 1989; Wallendorf and Belk, 1989), with each respondent group or artifact selected on the

basis of previous responses.

Data was gathered from the following sources: three interviews with senior management of the CCC,

five interviews with active customers, a customer survey, a focus group of potential customers, customer

blogs, company data, the CCC website, third party blogs and magazine articles about CCC and car clubs

in general.

Using these sources, the reserachers progressively interpreted the data to adapt the model in Figure 2,

providing deeper insights and closer represenation of the CCC brand relationship experience. Initially,

the researchers coded specific elements relating particularly to the planning and encounter processes.

The subsequent analysis focused on identifying relevant forms of co-creation opportunities, from early

emotional engagement with the brand to repeat usage of the service and customer feedback systems.

Data was then coded for each phase from the perspective of both the customer and the supplier. This

data was then related to the objectives for the three key relationship phases of acquisition, stabilization

and enhancement (see Figure 3). The authors then used the data to map processes, including the creative

use of channels to enhance encounters (see Figure 4). Analysis followed the constant comparative

method (e.g., Glaser and Strauss, 1967), whereby new data was compared to previous interpretations.

20

The authors then reviewed the findings and made decisions about further data required to give a full

description of the brand relationship experience.

For example, secondary data was initially used to understand the supplier processes and identify

possible points of value co-creation. The authors then investigated these points further and collected

primary data to give deeper insight into these relationship encounters. The research process was

iterative, therefore, with analysis informing the selection of additional data required to give a full picture

of the processes involved in co-creation. The authors continued the process until they were confident

that they had accurately described the creation of a brand relationship experience. Senior management

at the City Car Club verified, or “member checked”, the final version of the model. The case study

discussion on relationship experience design that follows is structured around three components outlined

in Figure 2 - identifying opportunities for co-creation, planning and implementation.

Co-creation opportunities

Many forms of co-creation exist (e.g., Bendapudi and Leone, 2003) and this case study illustrates

many of them, including the emotional engagement of the customer (e.g., appeal to environmental

concerns); self-service (e.g., customer accessing the service when required); engaging the customer in

the experience (e.g., the ‘fun’ element on accessing the car); and the use of systems to provide expertise

for the customer (e.g., on-line tutorial to understand the rental system and experience).

Co-creation opportunities are apparent throughout the whole of CCC’s relationship with its members.

The business proposition is emotionally appealing to environmentally-conscious customers; the Club

and its members can together impact environmental pollution by reducing car ownership and using

environmentally friendly cars. Car-sharing has the potential to replace five to six private cars and

research suggests that former car owners reduce their energy consumption for transport by some 50%

when they join a car-sharing scheme (Loose, Mohr and Nobis, 2006).

21

CCC uses technology creatively, providing several opportunities for co-creation. For instance, the

customer can use their mobile phones to book a car, access the vehicle, complete the rental and pay for

car usage. Much of the rental process is self-serve, a feature that reduces cost and adds to the

convenience of the service. At the beginning of a rental period, the customer unlocks the vehicle by

calling a service number followed by a unique customer pin and the registration number. At the end of

the rental, the same number locks the doors and initiates data transfer from the car to the CCC back

office systems. These systems accurately record the rental duration, distance travelled and location of

the car. The customer’s account is automatically debited, eliminating unnecessary administration by

either customer or CCC. Additional opportunities exist for further enhancing the value co-creation

opportunities by using telematics technology for security and information services, in-vehicle safety and

remote vehicle diagonistics.

Planning and developing objectives

Planning and developing objectives relating to customer management forms an important initial part

in designing the relationship experience. Planning for co-creation commences with an understanding of

customer processes and how they may vary across different market segments. Successful

implementation of plans require cross-functional alignment between the organizational functions

involved in creating and delivering brand experience throughout the relationship phases of customer

acquisition, stabilization and further development. Setting objectives for both customer and supplier

learning at each of the phases and evaluating whether the current set of encounters are achieving these

aims can build superior relationship experiences. Figure 3 outlines a set of objectives for CCC itself and

the Club members.

FIGURE 3 HERE

22

The aim of planning is to identify and design the various activities involved in building the

relationship experience. For example, during the acquisition phase, an important issue for CCC is

identifying how to appeal to potential members. Conveying the functional and emotional benefits of

Club membership, such as the environmental and cost advantages, helps create this appeal. CCC has

identified triggers for changing the behavior of prospective members by switching car owners to car

sharing. Promotional messages may focus on creating meanings such as: “Using car sharing you can

make a difference in reducing pollution, energy consumption, traffic noise and road accidents”; or, “Car

sharing means that you do not have to worry about car insurance payments, car use taxes, maintenance

vehicle outlay and value depreciation costs, changing tyres and oil, washing the car inside and out,

annual roadworthiness checks , obtaining and paying for private parking space, etc.”. In addition to

appealing to prospective members, processes for joining CCC need to work efficiently. The process of

becoming a CCC member is efficient, with easy-to-use systems that accurately collect customer data by

an on-line application process.

During the stabilization phase, both CCC and member interact to learn how best to develop the

relationship. For example, at the start of the first transaction, the Club provides a short tutorial on the

Car Club rental process. This tutorial helps the customer understand how to gain the maximum value out

of the membership, whilst reducing the number of service problems the company may need to resolve.

A key aspect of the Club’s use of the Internet application is that users are given control, choice and

engagement with the service, helping them to willingly participate in co-creating value. For example,

the booking system is simple and clear so customers can easily reserve their chosen vehicle at a

designated time and place.

At the enhancement phase, CCC seeks to provide brand enhancement and further opportunities for

co-creation. CCC collects customer information and uses this data to provide additional benefits for

23

members. Long term members have the option of upgrading to a Silver Membership with reduced rates

and car upgrades. Also, CCC partners with a hospitality company focusing on leisure destinations, in

order to offer accommodation and car packages at attractive destinations.

Implementation

Having defined objectives for each of the relationship phases (customer acquisition, stabilization, and

enhancement), the next step involves identifying the sequential encounters within each phase to

determine how experiences can best be co-created. This step requires an understanding of what kinds of

encounters best support customer learning and enables customers to play an active role in co-creation

and achieve the desired objectives. Also, this step requires a consideration of the optimum use of

channels which involves evaluating the costs of different channels and identifying how they can best be

used to achieve customer and company objectives. Figure 4 illustrates a simple mapping process for

CCC.

FIGURE 4 HERE

The encounter process identifies the interactions and transactions occurring between the customer

and supplier determining how they can enhance value co-creation. As suggested earlier, there are several

possible approaches to the mapping process (e.g., Grönroos, 2003; Kingman-Brandage, 1989; Pires,

Stanton and Stanton, 2004; Sawhney et al., 2004). The objective is to identify co-creation opportunities

including: highlighting points of service failure; identifying processes for service recovery; improving

the encounter experience; and, where necessary, re-engineering processes.

CCC uses the online and mobile channels innovatively, for co-creation at several points during the

encounter process. For example, the car booking system operates through mobile channels as well as on-

line. These are both efficient, cost effective channels for CCC, and customers can access them

conveniently. The system gives instant information on car availability, optimising use of the car fleet

24

and giving customers immediate information on car choice. A further enhancement has recently been

added, with an SMS service informing the customer when the previous user returns their reserved car.

The elegance of the CCC concept lies in the simplicity the company has engineered into many

operations, the sophistication of information technology systems, and the organisation’s ability to

change or upgrade processes.

Designing specific encounters

The mapping activity described above provides the structure for the next step of designing a specific

encounter that supports the brand co-creation opportunity. Figure 5 illustrates this process for CCC. In

this example, the encounter of opening the car doors is analysed to identifying how co-creation can be

optimised. The process includes identifying: the goal of the encounter (successful pick-up of the car);

ensuring the CCC branding is visible (e.g., prominent use of the logo on the car windscreen and in

identifying the parking space); content (customer dials into automated system and, using a pin, accesses

the car - the doors open automatically); input (system updates car reservation); output (system updates

car information at the start of rental period); channel (mobile phone); service-scape (parking area

tidiness, etc.); a ‘catch’or special feature that creates positive customer emotions (the amazement of the

customer at the automatic opening of car doors); and responsibility (identify the functional area of the

organisation responsible for encounter activity).

FIGURE 5 HERE

Designing a specific encounter, such as this procedure for opening the doors, involves considerable

innovation. The importance of this encounter lies in providing an opportunity that is likely to delight

and differentiate the customer experience. In this example, the customer accesses the central locking

system of the car on a mobile phone, using a designated unique number, and the doors of the car open by

themselves. This experience surprises and amuses customers using the service for the first time. The

25

encounter is one that they will often recount to others. This experience represents the fun component of

experiental brands (Holbrook and Hirschann, 1982). The car keys are located in the glove box and the

customer is now ready to enjoy their car hire experience. For example, a customer describes this

experience in a blog as follows: “They have parking areas all around the capital area, mostly

concentrated on areas with high population density. The keys are left in the car, and you can open the

car with your cell phone, no problem there!”

Additional influences on the brand experience

CCC has chosen to position itself as a “Club” and calls customers “members”. The membership

creates emotional bonds (Liljander and Strandvik, 1995) with, and amongst the customers. CCC

encourages members to share their experiences of the brand in order to build a sense of community

amongst members. Members can learn about other opportunities for brand enhancement, which may

influence their brand experience and enhance value. For example, the web site offers information about

other members of the community and identifies the profile of various customers, including how each one

uses the membership services. Members can browse these and learn how others in the community enjoy

the service, adding to their own experience. The web site also provides examples of typical cost savings

for members, profiled by typical car usage patterns.

CCC encourages members to participate in a ‘Car-Free-Day’, a Finnish Government initiative aimed

at encouraging responsible transportation decisions. This initiative helps build a sense of community

around environmentally responsible social behavior. A shared sense of moral responsibility and

participative experiences help define these communities and social networks (Achrol and Kotler, 2006).

In addition, the CCC web site lists business members, with links given to each company’s web site. This

list of business members, benefits both the club (through member endorsement) and individual business

members (through promotion of their business).

26

CCC reports a number of practical co-creation consequences resulting from customers viewing

themselves as members. First, customers generally treat the cars with considerable care. They

experience “car ownership” and, hence, customers drive the cars more carefully and return them cleaner

than a typical rental car. Members also typically leave the petrol tank at least a quarter full. Often

members use the same car, parked in the same parking place on many subsequent occasions. They

quickly realize that neighborhood members reciprocate with considerate treatment of the car.

Second, the members are involved in co-creation by providing valuable feedback to CCC. The

company has two main feedback systems and they have designed encounters for this purpose.

Spontaneous feedback is encouraged on the website, and CCC reports that most of this feedback is very

constructive. The feedback typically relates to the improvement of the service process. CCC records this

data into a “development tree”, which is structured around internal processes. CCC uses this member

feedback as an input for the continuous development of service processes and procedures. A further type

of feedback is a survey that CCC conducts every year. This survey not only measures customer

satisfaction, but also aims at understanding the actual behavior of different member groups. The survey

is web-based and over 40% of the members respond, providing CCC with very valuable insights about

members’ requirements. This survey identifies how a member uses the car, where they want to pick it

up, their destination and the type of car they need. The survey information is cross-tabulated with actual

transaction data and creates a basis for organizational learning.

Third, CCC sometimes offers the most frequent users certain services (such as travel packages,

tickets to concert, etc.) at favorable prices through a third party. Members taking up such offers can meet

and interact with each other without any additional effort by CCC. During these events, members share

their experiences with each other, and with non-members, thus reinforcing their brand community

experience and at the same time performing the job of “part-time marketers”.

27

Another important influence on the brand experience is the impact of social trends. Some people

may regard car ownership as a status symbol and an extension of their personality because of a car’s

visibility and association with affluence. However, as fashion trends move towards simplicity in

lifestyle, ownership of expensive cars is less appealing. Also, lobby groups are putting pressures on

government to make car use more difficult and expensive. A recent customer suggests that by joining

the car club: “You will be able to bask in the admiration of your friends and neighbours, not just for

being so clever, but for doing your bit to save the planet”.

Findings from the case study

The case illustrates the process of co-creating a brand by designing and managing the relationship

experience. The authors identify three relationship phases, each with distinctive objectives. Identifying

specific aims help CCC design co-creation opportunities appropriate to each relationship phase,

including specific encounters where customer and supplier processes meet. Critically, the case identifies

the importance of additional sources of brand knowledge, which influence the value created by the brand

relationship. In this example, environmental concerns create empathy amongst users and willingness to

participate in a self-serve relationship experience.

In summary, the CCC case illustrates an innovative service that capitalizes on opportunities for

co-creation and provides Club members of its community with a flexible solution to the practical and

environmental problems of car ownership at a lower cost than traditional car rental. Positioning the

brand as a Club allows CCC to engage with customers in co-creation. CCC supports this co-creation in

a systematic way where customers can learn to use the service more effectively and, in turn, CCC learns

from Club members how to better support them. Several opportunities make co-creation possible,

including an innovative combination of new technology and a successful alignment with other

stakeholders who provide resources supporting the relationship. These other stakeholders include

28

municipalities (parking spaces), car manufacturers (low-emission cars), technology providers (such as

telecommunications companies), and third party vendors (value-adding components).

Summary and Discussion

Many researchers point to the need for more work in the area of co-creation, relationships, customer

experience and branding. Keller and Lehmann (2006) highlight brand relationships and customer

experience as key areas requiring further development. Schroeder and Salzer-Mörling (2006) emphasize

that understanding brands “requires integrative thinking, drawing from management strategy,

organization theory, and consumer behaviour, and that understanding brands requires theoretical work”.

This current study represents a step in this direction by integrating such literatures into a conceptual

model for designing and planning the customer experience involved in co-creating brands.

This article examines the co-creation of value in the context of service-dominant logic, proposes a

conceptual model of co-creation for managing brand relationship experiences and develops a case study

about an innovative service which utilizes opportunities for co-creation that reflect changing consumer

preferences and new developments in mobile technology. The article makes a theoretical and practical

contribution to the emerging literature on the brand relationship experience.

The article’s theoretical contribution is in developing and refining a model for understanding the

brand relationship experience in the context of service-dominant logic. The traditional information-

processing stream of consumer research emphasizes cognition, affect and behavior in a narrow sense.

Researchers need also to consider a broader context when exploring the brand relationship experience.

Holbrook and Hirschman (1982) conclude that while an information processing approach explains much

of buyer behavior, an experiential perspective of encounters can often be greatly enriching. The article

categorizes encounters based on the opportunity to support co-creative processes as emotion-supporting

29

encounters, cognition-supporting encounters and action-supporting encounters, and proposes that

management needs to understand how to design such encounters to enable the co-creation of brands.

The article makes a practical contribution through the development of a case study illustrating the

application of the co-creation model. The case research explores the building of brand experiences by

setting goals for both customer and supplier at each relationship phase; mapping the types of encounters

and determining which channels are most appropriate for different customer segments; and developing a

detailed process outline for managing each individual encounter.

Von Krogh and Roos (1996) argue that success in the field of management hinges on an ability to

develop concepts that are useful to managers. The conceptual approach discussed in this article has been

developed and tested with senior executives in several companies as part of an interactive research

process. These managers judged the model to be a practical and useful tool in helping them co-create the

brand relationship experience with their customers. In addition, some companies are using the model for

assisting the training of employees involved in the design and delivery of experiential service

encounters. The authors have also undertaken some preliminary work in seeking out the views of

consumers as to the relevance of the model for co-creation. Focus group research among eighteen

potential consumers of the CCC revealed that, when briefed on the model, group members were able to

generate a greater number of opportunities for co-creation than when they considered co-creation

opportunities in the absence of such a stimulus. These potential consumers were enthusiastic about the

value of the model and how its components helped them identify opportunities for co-creation.

As with most research, the study has limitations, which point to future research opportunities. First,

the current research relating to the brand experience has, as its major focus, the business-to consumer

sector. The business-to-business sector requires further research as the decision making process will add

complexity to the value creation process. Second, the case research reported here focuses on just one

30

organization in the business-to-consumer sector. Further case studies applying the co-creation model to

other business-to-consumer organizations represent an opportunity for future work. Third, the study only

incorporates a small focus group of customers. Future opportunities exist in involving consumers more

extensively in such research.

The case study also raises interesting research possibilities with respect to aligning brands more

closely with sustainability and environmental cause-related issues. Gordon (2002) observes, “We are

drawn to brands we trust, brands that are different from the rest, brands that are innovative, brands that

appeal to the emotions.” Investigations of brands that appeal strongly to the growing demand for goods

and services that are sustainable and reduce owners’ emotional and financial costs warrant special

research attention.

Despite a considerable number of contributions to the service-dominant logic debate, including

specific work on co-creation, there remain significant opportunities to research customer experiences

and how they can contribute to understanding brand management in a service-dominant environment.

Although the application of service-dominant logic to branding is at an early stage of development, the

authors suggest the topic shows much promise as a research area and concur with Prahalad’s (2004)

view of the co-creation perspective where the brand becomes the experience.

31

Figure 1: Overview of Model Development Process

Figure 2: A model for Co-Creating the Brand Relationship Experience

32

Figure 3: City Car Club: Objectives for Relationship Phases

Figure 4: City Car Club: Relationship Encounter Design

33

Figure 5: City Car Club: Designing a Specific Encounter

Mobile phone, parking spaceChannel

Sticker on the car with the club logo, speech on automatic answer service,sign at parking spaceBrand visibilty

Street, parking space, car (type, tidiness, age, size etc.)Service-scape

OPENING THE CAR DOORS

Which part of the organization is responsible for the encounter?Responsibility

Positive feelings raised by the amazement of seeing the car doors opening“by themselves”.The call initiates the usage fee “calculator” which stops by returning the car.

Catch

The start-time of the car usage, which is needed to calculate the usage fee.Output

Data on customer’s reservation (date, time, pick-up location)Input

Customer calls 0200 8811, the automatic answer service greets him andgives directions. The customer keys in his PIN code and the last threenumbers of the car’s registration plate. The car doors open within seconds.

Content

Customer picks-up the car successfully.Goal

Mobile phone, parking spaceChannel

Sticker on the car with the club logo, speech on automatic answer service,sign at parking spaceBrand visibilty

Street, parking space, car (type, tidiness, age, size etc.)Service-scape

OPENING THE CAR DOORS

Which part of the organization is responsible for the encounter?Responsibility

Positive feelings raised by the amazement of seeing the car doors opening“by themselves”.The call initiates the usage fee “calculator” which stops by returning the car.

Catch

The start-time of the car usage, which is needed to calculate the usage fee.Output

Data on customer’s reservation (date, time, pick-up location)Input

Customer calls 0200 8811, the automatic answer service greets him andgives directions. The customer keys in his PIN code and the last threenumbers of the car’s registration plate. The car doors open within seconds.

Content

Customer picks-up the car successfully.Goal

34

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