jeroen linssen: beyond simulations: serious games for training interpersonal skills in law...
DESCRIPTION
At the Social Simulation and Serious Games special track at ESSA 2014, Jeroen Linssen gave this talk about his ideas for a serious game for the improvement of social awareness of police officers and why he thinks that game mechanics can be used to offer a better learning experience than simply having a strict simulation of a certain situation.TRANSCRIPT
Jeroen Linssen | PhD candidateHuman Media Interaction
University of Twente
Beyond Simulations:Serious Games for Training
Interpersonal Skills inLaw Enforcement
Merijn Bruijnes, Mariët TheuneThomas de Groot
Goal
• Discuss connections between (social) simulations and games
• Convince you that games can add something to simulations
Social interaction model Beyond the model: games LOITER Implementations
& implications
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Social awareness
• Gaining social insight
• Improving awareness of causalityin interactions
• Domain: law enforcement
• Peacefully resolving conflicts
Social interaction model Serious games LOITER Implementations
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Modelling social interactions
• Analysed behaviour (corpus)
• Semantic frame
• Which factors play an importantrole?
• From practice to theory
Social interaction model Serious games LOITER Implementations
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Factors in social interactions
• Stance: the interpersonal circumplex(Leary, 1957)
• Face (Goffman, 1955)
• Need for autonomy• Need for approval
• Rapport: feeling ‘in sync’ with someone (Tickle-Degnen & Rosenthal, 1992)
• From theory to practice: abstract model
DominanceAffection
LeadingAggressive
FollowingIntroverted
Social interaction model Serious games LOITER Implementations
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Beyond the model
• Simulating interactions
• Serious game:“A game that has a goal other than entertainment”
• Simulations vs. games?
Social interaction model Serious games LOITER Implementations
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Simulations and games
• Simulations• Abstractions• Models meant to replicate reality
• Games• Abstractions• Models meant to replicate… some world?• Playful/fun/entertaining?
(Duke & Geurts, 2004)
Social interaction model Serious games LOITER Implementations
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Example: ‘Samen Hangend’ (Sequacious)
• Board gameby T-Xchange
• Police vs.juveniles
• Police traineesact as juveniles
• Evokesdiscussion
Social interaction model Serious games LOITER Implementations
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Towards learning
• Feedback and reflection highly important!
• Simulations• Experiential learning• Discussion afterwards
• Serious games• Lemniscate Model
(Koops & Hoevenaar, 2012)Game Learning
Social interaction model Serious games LOITER Implementations
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LOITER: Interaction with virtual characters
• Interaction with virtual agents
• Let agents use theories on social interaction
Social interaction model Serious games LOITER Implementations
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Players and characters
• A player plays a character
• In-character vs. out-of-character
Character
Actor
I am a typical teenager
Whatever, just leave me alone!
Social interaction model Serious games LOITER Implementations
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Meta-techniques
• (Nordic) live action role play
• Meta-technique: communicatingout-of-character information
• Examples: inner monologue,flashback/forwards
Social interaction model Serious games LOITER Implementations
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Meta-technique:‘Act break’
• Complexity levels of interaction/learning goals• Between interactions, feedback through discussion
between character and player
• Lemniscate model: play and reflect
Social interaction model Serious games LOITER Implementations
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Meta-technique:‘Inner monologue’
• Provide insight into characters’ minds
• Inspiration: thought bubblesfrom comics, games
• Less intrusive to story flow,still play/reflect cycle
Social interaction model Serious games LOITER Implementations
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Interfaces
2D Multi-modal
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Effects of representations
2D
• More abstract• More playful• More difficult to translate
in-game knowledge to real-world knowledge?
Multi-modal
• Closer to real life• Less playful?• Easier to translate
knowledge?
• Different expectations• Character behaviour• World properties
Social interaction model Serious games LOITER Implementations
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Future work
• ‘Golden demo’
• Other techniques• Online adaptation• Storytelling techniques
(flashbacks, focalization)
• Evaluation: which factors contribute to learning?
Social interaction model Serious games LOITER Implementations
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Take Home Message
Games can be used to let people learn about social interactions in ways
different from what simulations offer.
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And they learned happily ever after...
mail [email protected]
blog jmlin.eu/phd
Social Simulation and Serious Games ss4sg.eu
commit-nl.nl
Thanks for listening!
Let’s discuss...
Thanks for listening!
Let’s discuss...
19/19
Publications
• Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D.K.J. (2014). Social Behaviour in Police Interviews: Relating Data to Theories, in Poggi, I., Vincze, L., & Vinciarelli, A. (eds.) Conflict and Negotiation: Social Research and Machine Intelligence, Springer, Berlin.
• Linssen, J.M., Theune, M., & de Groot, T.F. (2013). What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning. In Proceedings of the Social Believability in Games Workshop.
• van Oostendorp, H., van der Spek, E.D., & Linssen, J.M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI Endorsed Transactions on Serious Games, 14(2).
20/19
References
• Belarbi, S., Bergström, K., Ebbehøj, S. L., Hansen, E. E., Fatland, E., Giæver, O. P., … Westlund, A. (2010). Nordic larp. (J. Stenros & M. Montola, Eds.).
• Duke, R. D., & Geurts, J. (2004). Policy games for strategic management. Rozenberg Publishers.
• Graesser, A.C., Olde, B., and Klettke, B. (2002). How does the mind construct and represent stories? In M.C. Green, J.J. Strange & T.C. Brock (Eds.), Narrative Impact: Social and Cognitive Foundations (231-263). Mahwah NJ: Lawrence Erlbaum Associates.
• Koops, M., & Hoevenaar, M. (2012). Conceptual Change During a Serious Game: Using a Lemniscate Model to Compare Strategies in a Physics Game. Simulation & Gaming, 44(4), 544–561.
• Swartjes, I. M. T. (2010). Whose story is it anyway? How improv informs agency and authorship of emergent narrative. Centre for Telematics and Information Technology University of Twente.
• XKCD.com, comic 1089 [http://www.xkcd.com/1089]
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Links
• Human Media Interaction: http://hmi.ewi.utwente.nl• T-Xchange: http://www.txchange.nl• RE-liON: http://www.re-lion.com
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