jean-claude bradley e-learning coordinator college of arts and sciences drexel university november...
TRANSCRIPT
Jean-Claude Bradley
E-Learning Coordinator College of Arts and Sciences
Drexel University
November 17, 2005
Using Blogs, Podcasts, Screencasts and Games to Enhance Student Interaction
Content
AssessmentInteraction
Discussion Board
Components of E-Learning
Chat
Surveys
Tests
Quizzes
MultimediaImages
Text
WebCT
Lecture Recording
MetricsPeer review
Risk Minimization inAn E-Learning Migration Strategy
chalkboard
overheads
laptop
Tablet PC
recording
VoluntaryOnline quizzes
Tests/exams
Student feedback Student behavior
procrastination
OFFLINE
laptop
HYBRID FULLY ONLINE
Paper quizzes/tests
No quizzes
screencastarchive
podcastarchiveC
ON
TE
NT
AS
SES
SME
NT
Email or survey
Podcasting: the automatic distribution of audio files to computers or portable audio devices through a subscription system
Screencasting: the delivery of audio and screen capture recordings via download or streaming media links
Platform: blog
Component: Content
Channel: podcasting
Platform: WebCT/ blog
Component: Content
Channel: screencasting
Lecture Recording Process
Start Camtasia Recording
Teach on laptop or tablet PC as usual
Stop Camtasia Recording
Convert avi to Flash or Real Media
Upload to Server (screencast)
Modularize Podcast
CORE
OPTIONAL
Platform: blog
Component: content
Channel: screencast, podcast, lecture notes
Platform: blog
Component: interaction
Channel: comments
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%subscribed
%attend
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CHEM 24189 students
CHEM 24364 students
Natural migration from F2F to screencast/podcast channels
CHEM 241 130 students this term
CHEM 243 2 students this term
Long term trends for Open Courseware RSS feeds
In World Lecture Hall
The Game Platform: The EduFrag Project
Assessment Content Interaction
Quizzes in a 3-D world
The StudyRoom
Student-StudentCollaboration orCompetition
Instructor GuidedTours
First Person Shooter Modding(Unreal Tournament)
EduFrag Design
•Modularity
•Simplicity
•Quiz-Based – Not Simulation
•Portability of textures
•Flexible gameplay modes: non-competitive maze, race, deathmatch, capture the flag, king of the hill, etc.
•Even in competitive play gore level can be adjusted for each player
Platform: game (Unreal Tournament)
Component: content, assessment
Channel: quiz questions on walls
Platform: game (Unreal Tournament)
Channel: chat, body gestures
Component: interaction
Platform: game (Wheel of Orgo), blog
Component: interaction, content, assessment
Channel: Tablet PC, F2F
Take-home message
Think in terms of multiple channels and platforms to meet your educational objectives as student and teacher
http://drexel-coas-elearning.blogspot.com
http://drexel-coas-talks-mp3-podcast.blogspot.com
http://edufrag.blogspot.com
Bottom-up open courseware strategies have an important role to play in global education