jake thompson 2 d shooter game workflow

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Jake Thompson 2D Shooter Game Workflow To start off on with our 2D game we had to start by downloading the game for free off the official website. When we downloaded the game it came up with a starter menu like this. To get to know what we are doing on the application we had to watch some videos on YouTube that had been made into a playlist for us to get the basic idea of how to use it.

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Page 1: Jake thompson 2 d shooter game workflow

Jake Thompson 2D Shooter Game Workflow

To start off on with our 2D game we had to start by downloading the game for free off the official website. When we downloaded the game it came up with a starter menu like this.

To get to know what we are doing on the application we had to watch some videos on YouTube that had been made into a playlist for us to get the basic idea of how to use it.

In this image you can see the name of the channel and the playlist that I had to watch that helped me make this game.

Page 2: Jake thompson 2 d shooter game workflow

To make the sprite that we wanted we had to play around with the amount of pixels that we wanted and the shape we wanted it to be. We also had to do this for the enemies, lazers and the back drop of the game.

As this is a shooter game we had to get sounds for when we shot the enemies or for when the enemies were shooting at me. I also had to add sound for when the enemy exploded after my sprite shooting its laser into them.

Page 3: Jake thompson 2 d shooter game workflow

With everything that we made in the game we had to add coding so that the object will do the command.

This is some of the commanding we had to add so that the sprite will move up, down, left and right.

These are the two backgrounds that I had to make for my level. The first image is just a plain black sky with a few stars which moves slowly across the map. The second image has a transparent background as it is just an overlay of the first image with more details but moves a bit quicker.

Page 4: Jake thompson 2 d shooter game workflow

These are all the objects that I had to add coding to in the game. Some of the objects I had to add a collision onto as they are the enemy object, my sprite object or the lasers that will need a collision and then a code so it knows which object it will hit and explode into.

This image is to show the buttons I had to press to get the collision between the enemy laser and my sprite.

Page 5: Jake thompson 2 d shooter game workflow

Also with this I had to add a health bar which would go down after I had been hit by the enemy laser.

This image shows the coding tha I had to add to get the health bar on the screen, where I wanted it and the colours that I wanted to be involved with it.

These are the only screenshots I have of the game as I did not completely finish off the game.