ivalice s races

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    RACES OF IVALICE

    BangaaThe Bangaa are a reptilian race, their bodies covered with scales and their ears

    drooping well below their tapered snouts. If one put asides these physical differences,

    their intelligence and mannerisms are little different from those of humes. For thisreason, they are often considered the race most at home with humes. There are those

    humes who do not accept them, typically using the racial slur "lizard man" to demean

    them... when they are safely out of earshot. Bangaa may live twice as long as the

    average hume, bearing offspring only infrequently. They are strong, with keen senses of

    hearing and smell. They speak in guttural tones, lacking the refined vocal organs to

    articulate themselves as the other races might, which makes it difficult for a bangaa to

    master any but the most rudimentary of hume magicks. Still, there are some bangaa

    who become adept mages, wielding powerful magicks unique to their race's reptilian

    tongue.

    Bangaa Racial Traits +2 Constitution, +2 Wisdom. Bangaa possesses formidable vigour and a natural

    insight.

    Medium: As Medium creatures, Bangaa have no special bonuses or penalties due to

    their size.

    Bangaa base land speed is 30 feet.

    Hardy: +2 on saves against poison, spells, and spell-like abilities.

    Ferocity: Continue to act when their HP is negative, but loses 1 HP each round and are

    staggered.

    Darkvision: Bangaa can see in the dark up to 60 feet. Darkvision is black and white

    only, but it is otherwise like normal sight, and bangaa can function just fine with no

    light at all. +2 racial bonus to Perception checks. Bangaa possess acute senses of hearing and

    sight.

    Automatic Languages: Common and Bangaa.

    HumeHume Racial Traits

    +2 bonus to any two ability scores. Hume characters get a +2 bonus to two abilities

    scores of their choice at creation to represent their varied nature.

    Medium: As Medium creatures, Hume have no special bonuses or penalties due to

    their size.

    Hume base land speed is 30 feet.

    Lucky: Humes are blessed by destiny. Once per day, whenever they fail a check, they

    can reroll it with a +10 bonus if the result is a number below 11. They still can choose

    the best result. Each time they complete five levels, they earn a new use of this ability.

    1 extra feat at 1st level.

    4 extra skill points at 1st level and 1 extra skill point at each additional level.

    Automatic Languages: Common.

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    MoogleMoogles are a resourceful race known to be skillful in mechanics and engineering; they

    were the first pioneers of airship construction. They are also skillful merchants, their

    cheerful disposition often charming potential customers. Moogles typically get no taller

    than 3 to 4 feet. They tend to have small eyes (like moles) and black, red, or purple bat-

    like wings. Their most distinguishing feature is a single black antenna that sticks up

    from the head with a small, usually red, ball (or "pompom") at the end. Their ears are

    usually shaped like a cat's, but sometimes they have longer rabbit-like ears. Most

    Moogles have white or pink fur. When speaking hume languages, they tend to end

    their sentences with the sound 'kupo.

    Moogle Racial Traits

    +2 Dexterity, +2 Charisma. Moogles tend to be very agile and have the innate ability

    to get along with others easily.

    Small: As a Small creature, a moogle gains a +1 size bonus to Armor Class, a +1 size

    bonus on attack rolls, and a +4 size bonus on Stealth checks, but he uses smaller

    weapons than humes use, and his lifting and carrying limits are three-quarters of those

    of a Medium character.

    Moogle base land speed is 20 feet. Moogles are small creatures and have trouble

    keeping up with medium size creatures.

    Wings: Moogles have a flying speed of 15 feet with average manoeuvrability, as long

    as they do not carry more than a Medium load, are not wearing chain or plate armor,

    and are not fatigued or exhausted. A moogles small bat-like wings only have a span of

    2 feet.

    Good Merchant: All moogles seem to have the innate ability to identify the value of

    items and sell them at a good margin. Moogles receive a +2 racial bonus on all

    Appraise checks. Furthermore, moogles gain a +2 racial bonus on all Diplomacy checks

    concerning any type of business transaction. Automatic Languages: Common, Moogle.

    Nu MouThe wise and gentle Nu Mou, a tribe of lop-eared mages and spellcasters, are famous

    for their thirst for learning and their discovery of the most esoteric of magical rites.

    They have gray, leathery skin, and long, lop-rabbit ears, often pierced by heavy jewelry.

    They have snouts, and sport elegantly long tails covered in heavy orange fur, giving

    them a bestial cast that doesnt mesh with their cautious, timid ways. The Nu Mou are

    sagacity-embodied scholars who are rarely seen outside of their impressive academic

    towers, except when working on behest of professors or politicians. They are devoted

    enough to the ideal of knowledge, power, and education to sacrifice themselves forthis cause, if need be.

    Nu Mou Racial Traits

    +2 Wisdom, +2 Intelligence. Nu mou are very wise and intelligent.

    Medium: As Medium creatures, Nu mou have no special bonuses or penalties due to

    their size.

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    Nu mou base land speed is 20 feet. Nu mou are smaller than humes and have much

    shorter legs, but nu mou can move at this speed even while wearing chain armor.

    Stability: Their proximity to the soil gives them a +4 bonus on the CMD to resist Bull

    Rush and Trip manoeuvres.

    Their natural affinity with mana makes them very perceptive of magic. Nu Mou can

    use Detect Magic as a spell-like ability at will. If they already have access to the same

    spell as spellcasters, they automatically succeed on the aura verification check.

    Low-Light Vision: Nu mou can see twice as far as a hume in starlight, moonlight,

    torchlight, and similar conditions of poor illumination. They retain the ability to

    distinguish color and detail under these conditions.

    +2 racial bonus to all Knowledge (Religion) and Knowledge (Arcane) checks, plus they

    are always considered trained in these skills for all effects. Nu mou society revolves

    around religion and magic.

    Automatic Languages: Common, Nu Mou.

    Viera

    Long of limb and silver-haired with a pair of rabbit ears, the viera are intimately tied tothe Wood in which they make their home. Though closely resembling humes in

    appearance, viera are said to live as much as three times longer. Their senses of sight

    and hearing are especially acute, allowing them to track prey from a distance of many

    leagues. The viera listen to the sacred voice of the Woods, and by her voice, learn all

    that goes on beyond her boundaries. Called the Green Word, it is the law by which the

    viera live by. Yet for some viera this is not enough. Those who cannot content

    themselves with the Wood's whispers seek to travel the world of the humes and

    witness the wonders - and horrors - firsthand. Viera, whose curiosity leads them from

    the Woods are cast out, never permitted to return.

    Viera Racial Traits +2 Dexterity, +2 Wisdom. Viera are agile and wise.

    Medium: As Medium creatures, Viera have no special bonuses or penalties due to

    their size.

    Viera base land speed is 30 feet.

    Low-Light Vision: A Viera can see twice as far as a Hume in starlight, moonlight,

    torchlight, and similar conditions of poor illumination. She retains the ability to

    distinguish color and detail under these conditions.

    Ranger Expertise: Viera receives a Weapon Focus feat for free for any one ranged

    weapon they are proficient in.

    Silent Hunter: Viera are very efficient in hiding, and when they do so, they only take a

    -5 penalty on stealth checks while moving, and a -20 while running. +4 racial bonus to Stealth checks when in the wilderness. The bonus drops to +2

    when in urban landscapes.

    +2 racial bonus to Perception checks. The viera are naturally alert, and generally have

    keen senses.

    Automatic Languages: Common, Vieran.