it's a long way to the top...if you want to be an indie flash dev by david scott & paul...

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/ƚƐ A Long Way To The dŽƉ If You Want To Be An Indie Flash Dev The big fella: David Scott The balding guy: Paul Preece

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David Scott and Paul Preece, co-founders of KIXEYE (formerly Casual Collective), talk about their approach to making games and how they make sure they get a return on their investment.

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Page 1: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

A  Long  Way  To  The    If  You  Want  To  Be  An  Indie  Flash  Dev  

The  big  fella:  David  Scott    The  balding  guy:  Paul  Preece  

Page 2: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Tweet  questions  with  #KIXEYE  Raise  your  hand  to  interrupt  us  (or  just  shout)  

 

INTERACTIVE!  

Page 3: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

   

 We  made  the  first  ever  flash  Tower  Defense  game  

   We  made  Desktop  Tower  Defense!  

   

 

Page 4: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

 

       

     

 

Page 5: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Last  year  we  grew  from  12  to  120  people  We  have  the  most  popular  RTS  game  on  FB  1.5mm+  people  play  our  games  each  day  

   

   

 

Page 6: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

 

Page 7: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

 

Page 8: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

 

Page 9: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Design             Increasing  your  chances  of  success  Execution  

  Iterating  on  what  works  Profit!  

          Mo  money,  mo  games  

 

Page 10: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Matching  Theme  to  Game  Play            

Design    The  Correct  Theme  

Page 11: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Design    The  Correct  Theme  

Crush  The  Castle  (April  28th,  2009)   Angry  Birds  (Dec  11th,  2009)  

Matching  Theme  to  Game  Mechanics  

Page 12: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Going  from  Casual  to  Hardcore  Design    An  example  from  our  past  

Page 13: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Design    An  example  from  our  past  War  Commander  

Page 14: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Minimizing  drop-­‐off  What  you  should  I  measure?  

Tutorial  no-­‐load,  drop,  completion  rates  Retention  

 

Design    Nailing  the  first  session  

Page 15: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

   

The  sales  pitch  

Design    Nailing  the  first  session  

Page 16: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Design    Nailing  the  first  session  

Page 17: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Crappy  prototype  >  amazing  design  document  Build  on  the  prototype  making  sure  each  layer  feels  right  Create  a  vertical  slice    

How  changes  in  one  area  impact  another  See  the  bigger  picture  Accept  nothing  less  than  a  fun  experience  

Release  early  

Execution    Iterate,  Iterate,  Iterate  

Page 18: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Engage  eager  play  testers    (mind  demographic)    

Seek  &  Listen  to  critical  feedback  aggregate  it,  ignore  outliers  be  objective,  do  not  take  it  personally  

Removing  a  broken  feature  is  still  progress  

Execution    Keep  What  Works  

Page 19: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Once  the  game  is  solid  move  on  to  other  non-­‐code  areas  Think  about  'force  multipliers'  

New  user  experience  Localization  Website  with  area  for  fans,  additional  content/levels  Marketing  

Execution    Focus  &  Priority  

Page 20: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Do  not  cap  spend!    

   

 

Revenue    Top  Tip  

Page 21: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Good  Speeding  up  time  Customization    Revenge!  

Bad  Customization  

Revenue    What  Works  (for  us)  

Page 22: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

What  is  it?  It  is  the  buying  of  players  

 Crazy!  Why  would  you  buy  players?  

As  soon  as  avg  LTV  >  avg  CPI  What  is  LTV  &  CPI?  

LTV  is  Life  Time  Value  CPI  is  Cost  Per  Install  

Revenue    Marketing  

Page 23: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Science  bit  (using  example  numbers)  $2.00  LTV  $1.00  CPI  10,000  paid  installs  =  $10,000  profit!    

Revenue    Marketing  

Page 24: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Pay  attention  to  Buying  the  right  players    Margin  between  LTV  and  CPI  Diminishing  returns  as  you  scale  up        

Revenue    Marketing  

Page 25: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

TL;DR  

Prepare  to  take  many  shots  on  goal  Synergize  theme,  mechanics,  player  expectations  Focus  on  your  first  session  Get  an  end-­‐to-­‐end  slice  working  Listen  to  feedback  and  be  ruthless!  

   

Leverage  the  power  of  marketing  

Page 26: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

Q&A  David  Scott  

[email protected]    

Paul  Preece  [email protected]  

Page 27: It's A Long Way To The Top...If You Want To Be An Indie Flash Dev by David Scott & Paul Preece of KIXEYE

www.KIXEYE.com/jobs  Creative:  

UI  /  UX  DESIGNER  ART  DIRECTOR  GAME  DESIGNER    

Engineering:  2D/3D  GAME  ENGINEER  SENIOR  GAMES  ENGINEER  SENIOR  PHP  ENGINEER  LEAD  FLASH  ENGINEER    GAMES  FLASH  ENGINEER  ANALYTICS  ENGINEER  PHP  ENGINEER  SENIOR  SERVER  ENGINEER  SERVER  ENGINEER  SYSTEMS  ENGINEER  

Product:  TECHNICAL  PROJECT  MANAGER  ASSOCIATE  PRODUCT  MANAGER  EXECUTIVE  PRODUCER  PRODUCT  MANAGER  SENIOR  DATA  ANALYST  

Full  health,  dental,  and  vision  insurance    (100%  paid  by  the  company)  Tax-­‐free  commuter  passes  Relocation  packages  Employee  stock  program  Gym  pass  to  Equinox  Located  within  4  blocks  of  both  BART  &  Muni  Stocked  kitchen  &  catered  lunches  twice  a  week  Paid  vacation  Bright  new  office  space  and  gaming  lounge  You  get  to  work  with  Paul  and  Dave  EVERY  DAY!