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Isaac Howell Selected Works

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  • Isaac Howell

    Selected Works

  • Isaac HowellSelected Works

    University of California, Berkeley: 2013B.A., Political Eonomics

    University of Michigan: 2016Master of Architecture

  • Taxidermy in a Dressing Room with Annelise Heeringa + Jayne Choi

  • Studio Work

  • In the interior, he brings together remote locales and memories of the past . . . every single thing in this system becomes an encyclopedia of all knowledge of the epoch, the landscape, the industry, and the owner from which it comes.

    Graduate Studio VII: ThesisInstructors: McLain Clutter + Andrew Moddrell

    An Island for 27 Subjects

    -Walter Benjamin, The Arcades Project

  • The interior, as Walter Benjamin argues in The Arcades Project, defines the urban subject through an encyclopedic collection of objects. Aggregated together, these interiors create buildings that symbolize their own specific meanings.1 The city, as a collection of these buildings, implies a collective subjectivity that all interiors and individuals reside within. This creates different subjectivities of the city (society) and the interior (individual), and the [mental and physical] boundaries between them that are produced. The urban interior, therefore, is a space of identity politics where the subject is framed and defined against the backdrop of society.2 Rather than being constrained by the interior, this thesis relishes in the possibility of an object-urbanism that creates individual subjectivities of the interior within an urban design.

    The depiction of urban interiors in recent paintings investigate the relationship between the urban subject and city.3 Through techniques of perspectival construction and formal composition, these visual relationships were spatially studied. To understand this, a method of analysis was created where the subjective interior can determined scalar and formal relationships of the exterior, opening up new possibilities of both interior and urban architecture. The proposal is the speculative application of these techniques on the site of Roosevelt Island, itself an urban interior. These interior-exterior and building-object relationships were investigated, tested, and manipulated. The result is an architecture where buildings, objects, interiors and exteriors are re-shuffled and re-organized; an urbanism for the inscription of imaginative subjectivities.

    1 Leon Krier, The Architecture of Community, 2009: 29.

    2 Judith Butler, Excitable Speech: The Politics of the Performative, 1997: 21.

    3 see Gustave Caillebotte, Young Man at His Window, 1875.

  • Thesis Exhibition RGB Gallery, Taubman College

  • The paintings that were studied of urban interiors each show a distinct relationship between exterior and interior objects. After spatial analyses, physical (not pictured) and digital models were produced. The building forms which that were created as a result of reconstructing these interiors were then appropiated on to Roosevelt Island, New York City.

    Henri MatisseInterior With Goldfish

    1914

    Madelon VriesendorpFlagrant Delit

    1975

    Edward HopperRoom in Brooklyn

    1932

    Gustave Caillebotte,Young Man At His Window

    1875

  • Each object-building contains two interiors, and their arrangement was to construct and collect views of specific buildings on Manhattan, and reciprocally, to itself. The result is an urban plan that appears jumbled but, in fact, is highly curated.

  • The

    sis

  • The

    sis

  • Similarly, the poche of these buildings curate the collection of objects within it. As a result, there is a blurred distinction between the interior architecture and the objects themselves.

  • Oppositely, the site contains urban objects of the human scale: park benches, mailboxes, bus stops, subway turnstiles, etc, in gradients of intensities. This mimics the density Manhattan, but rather as an object-urbanism.

  • Axonometric Interior Views

  • Axonometric Exterior Views

    The

    sis

  • Models:City Rendered as a Field of ObjectsScale 1:200

  • Models:City Rendered as a Field of ObjectsScale 1:200

    The

    sis

  • Exterior Views: Collections of Urban Artifacts

  • Interior Views: Curating the Field of Objects

    The

    sis

  • SECTION A-A

    Graduate Core Studio V: Comprehensive / HousingInstructor: Julia McMorroughw/ Kallie Sternburgh + Suxian Sun

    Hi [Density] / Lo [Rise]

    Mat-building can be said to epitomise the anonymous collective; where the functions come to enrich the fabric, and the individual gains new freedoms of action through a new and shuffled order, based on interconnection, close-knit patterns of association, and possibilities for growth, diminution, and change.

    -Alison Smithson, How to Recognise and Read Mat-Building

  • Designing high-density / low-rise housing provides a unique set issues: How can the site be logically organized? What should the unit varieties be? How can individuality be introduced? And, can it not be a mat-building? We explored different possibilities to these answers in our proposal for a housing project in Ann Arbor, Michigan.

    In this project, we considered the characteristics of private and public space, individuality of aesthetic, and form as pattern. The project features three housing cubes consisting of various unit types. Within each cube, living patterns are sub-organized into a 12 x 12 grid. Each domestic program is assigned both a vaulted interior form and an external fenestration. This allows for a variety of aggregation opportunities while maintaining an inherent logic to organization, allowing for flexibility in both program and appearance.

  • 12

    12

    12

    ROOM TYPE FENESTRATIONPATTERN

    FORM

    CONTENT TO FORM BEDROOM

    BATHROOM

    ENTRY

    TERRACE ENTRY

    LIVING

    DOUBLE HEIGHT LIVING

    ROOF TERRACE

    DINING

    LIVINGDINING

    KITCHEN

    FORM AS LIVING PATTERN

    Content Form Form as PatternBEDROOM

    BATHROOM

    ENTRY

    TERRACE ENTRY

    LIVING

    DOUBLE HEIGHT LIVING

    ROOF TERRACE

    DINING

    LIVINGDINING

    KITCHEN

    FORM AS LIVING PATTERNBEDROOM

    BATHROOM

    ENTRY

    TERRACE ENTRY

    LIVING

    DOUBLE HEIGHT LIVING

    ROOF TERRACE

    DINING

    LIVINGDINING

    KITCHEN

    FORM AS LIVING PATTERN

  • 2 BD

    CUBE 1 CUBE 2 CUBE 3

    3 BD (2 STORY) 1 BD

    1 BD

    2 STUDIOS

    2 BD

    2 BD

    2 BD

    1 BD

    FORM AGGREGATION Form Aggregation

    Hi /

    Lo

  • FLOOR 11 Bedroom

    FLOOR 23 Bedroom + 1 BedroomFLOOR 1

    2 Bedroom

    FLOOR 2 1 Bedroom + 1 Bedroom

  • FLOOR 32 Bedroom

    Hi /

    Lo

  • Hi /

    Lo

  • PlansCube 2

    PlansCube 3

  • Hi /

    Lo

  • Unit Model + Site Model

  • Hi /

    Lo

  • I want to tell you a story about a poor little rich man. He had money and possessions, a faithful wife who kissed his business cares from his brow. and a brood of children that any of his workers might envy. His friends loved him because whatever he touched prospered. But today things are quite, quite different. It happened like this.

    Graduate Studio VI: PropositionsInstructor: John McMorrough

    Il Rhombi: An OperaAn Opera (In)Complete

    -Adolf Loos, Poor Little Rich Man

  • Ever since the German opera composer Richard Wagner proposed the idea of the total work of art (Gesamtkunstwerk), architects have been enthralled by the idea. From Loos to Lloyd Wright, Corbusier to Koolhaas, the work of architects have extended far beyond buildings themselves. The ambition of the studio was to design at a variety of scales (building, furnishings, and objects) to test ideas of materials and assemblage, and extend the ideal of design totality.

    The task was to make a design opera/work entitled Der Traum der Gesamtkustwerk (the Deam of the Total Work of Art), based upon the short story The Poor Little Rich Man by Adolf Loos. The work was to implicated a logic of completeness (and incompletion) in the space between the real and the fake, control and happenstance. The field of production included diagrams, drawings, models, sets, images, furniture, videos, and scriptsstarting with, and culminating in, the design of a dream house.

  • Left: Step 1, Design a Dream House

    Right: Step 2, Complete Geometry

  • sitting . . . . . . . . . . . . . . . . . . . . standing

    sitting . . . . . . . . . . . . . . . . . . . . standingStep 3: Furniture (Set)

  • Step 4: Little Elemetns

    Ashtray Plates Cutlery

    Pillows Slippers Carpet

    Il R

    hom

    bi: A

    n O

    pera

  • Step 4: Opera (In)Complete Film Stills

  • In its frantic search for more profitable investments, capital will begin to live its life in a new context: no longer in the factors and spaces of extraction and production, but on the floor of the stock market casino, jostling for more intense profitability. But it wont be as one industry competing with another, nor even productive technologies against another in the same link of manufacturing, but rather in the form of speculation itself: specters of value, as Derrida might put it, are vying against each other in a vast, worldwide, disembodied phantasmagoria.

    Graduate Core Studio IV: NetworksInstructor: Jen Maigret

    A Loss Disguised as a WinLudocapitalism as Urbanism of Detroit

    -Frederic Jameson, Postmodernism, or, The Cultural Logic of Late Capitalism

  • The first gas-powered automobile and mechanical slot machine were both invented in 1889. Since that year, the city of Detroit, Michigan was built on a bet of capitalistic spec-ulation and automobile production. 90 years later and all but abandoned by this industry and facing bankruptcy, Detroit turned to the most modern form of capital production: casino gambling. Labeling it as urban recreation in the zoning ordinance, casinos now contribute over 30% of the total tax revenue.

    Casinos are the embodiment this new era of ludocapitalism. There are no longer la-borers nor a manufactured good. Only profits are produced, which are kept in constant movement to create further profits. One strategy in particular to produce this phenom-enological environment is the multi-line slot machine. By placing multiple, simultane-ous bets, the player has a greater perceived chance of a win. When one line wins, the machine celebrates a victory, stimulating a desire for continued gaming. However, the machine fails to acknowledge the total loss incurred. By maximizing exposure to these losses disguised as wins, the casino has become an alternate reality of a complete tonal experience. This project explores the architectural implications and possibilities of the multi-line gaming space, and its application in built form in Detroit. Working in section, the design is intended to be a spatial correlation to the methods of slot machine designs; creating spaces of intensified exposure to the abstractions of capital and gaming within.

    diagram: Patent US 6270410 B1Remote-Controlled Slot Machine

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  • 1900 1920 1940 1960

    Population

    of Detroit

    , MI285,704

    465,766

    993,678

    1,568,662

    1,623,452 1,849,568 1,670,144

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    1946: Total amount spent on legal gambling in the United States: $500 million

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    ador

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    1954

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  • 1960 1980 20001,670,144 1,514,0631,203,368

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    Detroit casinos

    1946: Total amount spent on legal gambling in the United States: $500 million

    1974: Total amount spent on legal gambling in the United States: $17.3 billion

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    Sta

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    1994

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    2004: Total amount spent on legal gambling in the United States: $78 billion

    2004: Total revenue from slot machines in the Untied States: $25 billion

    2005

    : Har

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    1993

    : firs

    t trib

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    : Ohio

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    Main

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    al ca

    sinos

    in

    Cali

    forn

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    . Cab

    azon

    Ban

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    ion

    Indi

    ans

    1986

    : firs

    t trib

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    ens i

    n C

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    ut

    1987

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    ood,

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    th D

    akot

    a

    1979

    : Sem

    inol

    e T

    ribe

    open

    s fist

    Indi

    an c

    asin

    o, F

    lorid

    a

    1963

    : Bal

    ly in

    vent

    s the

    firs

    t ele

    ctro

    mec

    hani

    cal s

    lot m

    achi

    ne

    1964

    : New

    Ham

    pshir

    e leg

    alize

    s sta

    te lo

    ttery

    1971

    : New

    Yor

    k leg

    alize

    s off-

    track

    bet

    ting,

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    sach

    uset

    ts, P

    enns

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    ia, an

    d C

    onne

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    alize

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    terie

    s

    1968

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    vent

    s firs

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    tilin

    e pa

    yout

    slot

    mac

    hine

    1998

    : Cali

    forn

    ia all

    ows f

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    e esta

    blish

    men

    t of I

    ndian

    casin

    os

    1999

    : Trib

    al ca

    sinos

    beg

    in op

    erat

    ing sl

    ot m

    achin

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    hingt

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    1976

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    t vid

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    e

    1971

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    enns

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    d C

    onne

    cticu

    t leg

    alize

    stat

    e lot

    terie

    s

    1984

    : Ore

    gon

    and

    Wes

    t Virg

    inia l

    egali

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    ries

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    mon

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    ona l

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    : Was

    hingt

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    ado,

    and

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    hingt

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    galiz

    e sta

    te lo

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    s

    1985

    : Iowa

    , Miss

    ouri,

    and

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    tana

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    lotte

    ries

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    : Kan

    sas a

    nd V

    irgini

    a leg

    alize

    stat

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    terie

    s

    1990

    : Lou

    isian

    a and

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    te lo

    tterie

    s

    1991

    : Tex

    as le

    galiz

    es st

    ate l

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    1992

    : Geo

    rgia

    legali

    zes s

    tate

    lotte

    ry

    1995

    : New

    Mex

    ico le

    galiz

    es st

    ate l

    otte

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    : Nor

    th D

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    ina le

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    enne

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    ansa

    s leg

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    2013

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    ming

    lega

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    stat

    e lot

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    o leg

    alize

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    ttery

    1988

    : Flo

    rida,

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    ana,

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    ucky

    , Minn

    esot

    a, an

    d W

    iscon

    sin le

    galiz

    es st

    ate l

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    ries

    1986

    : Sou

    th D

    akot

    a leg

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    1967

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    19

    73: D

    elawa

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    d O

    hio le

    galiz

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    ate l

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    ries

    1974

    : Illin

    ois,

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    e, an

    d Rh

    ode I

    sland

    lega

    lizes

    stat

    e lot

    tery

    2007

    : MG

    M G

    rand

    Det

    roit

    open

    s lar

    ger c

    asino

    1999

    : Mot

    orC

    ity, G

    reek

    town

    , and

    MG

    M G

    rand

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    inos o

    pen,

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    roit

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    igan

    Gam

    ing

    & Co

    ntro

    l Boa

    rd cr

    eate

    d

    1988

    : Det

    roit

    vote

    rs re

    ject c

    asino

    s, 62

    %-38

    %

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    : Mich

    igan

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    ino G

    ambl

    ing

    Act p

    asse

    s, 51

    .5%-4

    8.5%

    files for bankruptcy

    files for bankruptcy

    1967

    : Det

    roit

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    Rio

    ts

    1973

    : Col

    eman

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    ng el

    ecte

    d m

    ayor

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    : Ren

    aissa

    nce C

    ente

    r ope

    ns

  • tonal studies:

    perception of winning machine scale, building scale, urban scale

  • When Foucault defines Panopticism, either he specifically sees it as an optical or luminous arrangement that characterizes prison, or he views views it abstractly as a machine that not only affects visible matter in general but

    also in general passes through every articulable function. So the abstract formula of Panopticism is no longer to see without being seen but to impose a particular conduct on a particular human multiplicity.

    -Gilles Deleuze, Foucault

    A L

    oss

    Disg

    uise

    d as

    a W

    in

  • section study:

    a space that intensifies exposure to disguised losses, encouraging a continuous production of gamingor, the participation of any other program that may occur

  • A L

    oss

    Disg

    uise

    d as

    a W

    in

  • Case Study: Prada TokyoArch 417: Construction

    Diagram of Structural + Facade Systems

    Instructors: Jen Maigret + Claudia Wigger

  • 12

    3

    4

    5

    6

    7

    89

    101112

    13

    141516

    aluminium diagonal post-and-rail facadetwo-paned rhomboid window, glazedsilicone waterproof sealaluminium guide trackwelded sheet-steel supporting sectioncalcium silicate fire-resistant claddingaluminium diagonal post-and-rail facadetwo-paned rhomboid window, glazedstainless steel sliding track

    stainless steel outer pane fasteneraluminium fastener clampsilicone joint stripsilicone compression stripaluminium smoke extraction flapcalcium silicate fire resistant claddingW10 x 33 steel I-section structural facade member

    1: 2: 3: 4: 5: 6: 7: 8: 9:

    10: 11: 12: 13:14: 15: 16:

    Cas

    e St

    udy:

    Pra

    da T

    okyo

  • Professional Work

  • Cities are funny things, both equation and caprice, they are testaments to, and limit cases of, big plans, and no-where more so than Chicago...Like all cities, Chicago is a combination of circumstantial facts (the quantities and dispositions of its urban form) and a projective imagination (how it is seen and understood)...Whether reversing the flow of the Chicago River in 1900, or raising the mean level of the city by physically lifting buildings six feet in the 1850s, Chicagos answer to the question of what the city is, has always been, in a manner of speaking, funny (both peculiar and amusing).

    for studioAPT Professors John McMorrough and Julia McMorrough

    with Caitlin Sylvain

    Second City! Or, How Improv Made Chicago Funny (and Vice Versa)

    -John McMorrough

    2014 Research on the City Grant

  • Worked as a member of the research and production team for studioAPT, the pro-fessional office of Professors John McMorrough and Julia McMorrough, on the 2014 Taubman College Research on the City Grant, titled Second City! Chicagos Funny Ur-banism. For the project, Caitlin and I were responsible for conducting research, design strategies, site visits, the production of material for a book, two films, and an exhibition.

    Project Brief:Looking at the relationship between improvisational comedy and the city of Chicago, two questions were first asked: How did Chicagos improv comedy become such a large industry, and what connections are there between improv, design, and urbanism? Our initial investigations yielded overwhelming results. The question then became not what connections are there, but how can we make sense of them, and how can they be com-municated? The result was the organization of our research into a book, which follows the format of a specific type of longform improv (a Harold). By juxtaposing relationships between improv and Chicago in different beats and scenes, the reader will be able to begin to make connections between the material discussed. The resulting exhibition was in two parts: An Urban Improv Study Center, which is a proposed new type of in-stitution for collaborative work in and of the city, and a City-Stage, presenting a space for people to engage in improvisational games. By using Second City and improv as a way to understand Chicago, we thought of a city as not a problem to be solved, but as an evolving set of scenes to produce an ever-changing (and sometimes funny) solution.

  • Book: Urban Research as Longform Improvisation (i.e., a Harold)

  • Exhibition: City Stage + Urban Improv Study Center

    Seco

    nd C

    ity!

  • 1. In

    itiat

    ion

    2. M

    onol

    ogue

    3. F

    irst

    Bea

    t, Fi

    rst S

    cene

    6. F

    irst

    Gam

    e

    4. F

    irst

    Bea

    t, Se

    cond

    Sce

    ne

    5. F

    irst

    Bea

    t, Th

    ird

    Scen

    e

    Abs

    trac

    t Whe

    re

    Gro

    up M

    ind

    Find

    ing

    the

    Gam

    e

    Film

    : Chi

    cago

    The

    ater

  • 7. S

    econ

    d Be

    at, F

    irst

    Sce

    ne

    8. S

    econ

    d Be

    at, S

    econ

    d Sc

    ene

    12. E

    valu

    atio

    n

    10. S

    econ

    d G

    ame

    11. T

    hird

    Bea

    t

    9. S

    econ

    d Be

    at, T

    hird

    Sce

    ne

    Obj

    ect W

    ork

    In t

    he M

    omen

    t

    Yes,

    And

    Film

    : Bas

    e R

    ealit

    y

    Wor

    ksho

    p fo

    r Im

    prov

    isatio

    nal U

    rban

    ism

    Seco

    nd C

    ity!

  • Greening the Grounds @ Jane + Finchcompetition entry:

    Islands and Piers in a Sea of Green (and Browns and Greys)

  • Modelswork from Michael Maltzan ArchitectureAs an intern at Michael Maltzan Architecture, I was responsible for working several project teams to assist with model-making, producing renderings, compiling material specifications, and preparing drawings for publication. Shown here is documentation of a 3/32 site model, which I worked extensively on, for an institutional master plan.

  • e: ilhowell [at] umich [dot] edu

    Contact

    a: 4439 1/2 Willow Brook AveLos Angeles California

    90029

    t: (562) 472 8702

    Thanks!