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Intuitive vs. Data Driven Design and Conquering the App Stores of Tomorrow Alexander Rivan Ronalds CEO @ Argine Consulting

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Page 1: Intuitive vs. Data Driven Design and Conquering the App ...twvideo01.ubm-us.net/o1/vault/gdcchina14/... · Driven Design and Conquering the App Stores of Tomorrow Alexander Rivan

Intuitive vs. Data Driven Design and Conquering the App Stores of Tomorrow

Alexander Rivan RonaldsCEO @ Argine Consulting

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Intuitive vs. Iterative Data-Driven Design & Conquering the Discovery Mechanics of the Global App Stores of the “Internet of Things” Era

Alexander Rivan RonaldsCEO @ Argine Consulting

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Alexander Rivan Ronalds A decade of experience building games.

Shooters, MMOs, Strategy Games, Adventure Games, Social Games, Mobile Games, etc.

Balanced Worlds was wholly acquired by Kabam in 2012.

CEO @ Argine Consulting

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Game development consulting company that creates end-to-end solutions for developers.

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Broadest database of individual game events in the world.

Detailed metrics about monetization sorted by OS, genre, feature, and rankings.

An information bank for game development teams to optimize their games.

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“A good game designer is never wrong.”

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Why do we believe this?

Rise of social games & data-driven design

Changing business models required changing development practices.

MVPs, more games, shrinking dev costs to launch!

Fundamental shift in the roll of game designers.

And it’s awesome!

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But beware of the dark side. For once you start down the dark path, forever will it dominate your destiny!

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Data DrivenDesign

Risk-Mitigation

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It Wasn’t Fun!

RPG Title for Facebook New generation Social Gaming Company

40% Acquisition Rate

20% D1 Retention Rate

Case Study

Problem:

Funnel Analysis on Acquisition Rate

Feature implementation to improve D1

Workflow:

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Source:Saturday Morning Breakfast Cerealwww.smbc-comics.com

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“A good game designer is never wrong.”

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“A good game designer is SOMETIMES allowed to be wrong.”

….And a review of Intuitive Design….

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“Luke, you switched off your targeting computer — what’s wrong?”

“…Nothing! I’m all right.”

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Playtesting

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Intuitive Design Data Sources

Experimentation

Trial and Error

Observation

Emotion

Behavioral Psychology

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Pitfalls of Intuitive Design

Intuition comes from instinct.

Data sources are “softer” and more subject to interpretation.

Emotional connection to the ideas.

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Source: Dilbert Comics

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Case StudyMMORPG for PC, First title for studio

ProblemSchedule overrun by 150%

Intuitively Driven Design

Why?Emotional

AttachmentConfirmation

Bias

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Game designers rely on the information available to them to create more accurate guesses.

So what have we learned?

Data driven designers rely on large data sets to make more accurate guesses.

Intuitive driven designers rely on their vast experience of trial and error to make more accurate guesses.

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“A good game designer is SOMETIMES

allowed to be wrong.”

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“A good game designer is ALWAYS

going to be wrong.”

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“Experimentation and failure is part of the game design process that creates great

games.”

How can we help our designers create experiments that identify failures as quickly as possible?

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Intuitive design validated by metrics and analytics.

Game design is a creative process that needs to be kept in check with metrics and analytics.

OR

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Blending Intuitive & Data-Driven Design Practices

Now, witness the power of this fully operational battle station!

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Intuitive Design Process

Design

Build

Playtest

Launch

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Data-Driven Design Process

Analyze

Design

Build

Launch

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Intuitive meets Data-Driven Design Process

Design

Validate w/ Data

Build

Playtest Launch!

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Culture Everyone should be creating hypotheses.

It’s okay to be creative.

Wrong is not bad.

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Team Structure

Creative Director - Jack of all trades

Designers - Experts in their fields

QA - Right arm of Design, Culture of Design Team

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Playtesting, Playtesting, Playtesting

Crucial source of data.

Crucial to the culture of the dev team.

Crucial to the creative process.

CRUCIAL!

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Conquering The App Store of Tomorrow

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50% drop in D1 Retention in 1 Year

Source: TapStream

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Rising Acquisition Costs

$0.00

$0.50

$1.00

$1.50

$2.00

$2.50

Cost Per Loyal User Index

Cost Per Loyal User Index

线性 (Cost Per Loyal User Index)

Source: Fiksu Indexes

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Development Budgets on the Rise

More competition -> Fidelity goes up

Fidelity goes up -> Higher production budgets

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Innovate or Die

If they follow standard Imperial procedure, they’ll dump their garbage before they go to light-speed. Then we just… float away.

…With the rest of the garbage.

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Alexander Rivan RonaldsCEO of Argine Consulting

[email protected]: ProductZero

www.argineconsulting.com