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Introduction to Swing

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Introduction to Swing

Introduction and Background

• Swing is Sun’s second Java GUI kit

• Built on AWT, but most programs will directly use only Swing classes

• GUIs are built of components organized using containers

• Swing components interact with the user using an event listener model

About JFC and Swing

• JFC – JavaTM Foundation Classes

• Encompass a group of features for constructing graphical user interfaces (GUI).

• Implemented without any native code.• “Swing” is the codename of the project that

developed the first JFC components (JFC 1.11).• The name “Swing” is frequently used to refer to new

components and related API.

1) Initially released as an extension to JDK 1.1

About JFC and Swing (cont)

• Swing features:– The Swing Components

• Dialog, Tabbed pane, Buttons, File Chooser, ...

– Pluggable Look and Feel– Accessibility API

• Screen readers, Braille displays, ...

– Java 2DTM API (Java 2 Platform only)– Drag and Drop (Java 2 Platform only)

• Between Java applications and native applications.

Pluggable Look and Feel

Each picture shows the same program but with a different look and feel

Parts of a GUI

• Widgets– objects like buttons,

windows, and text fields

– users interact with the widgets using the mouse and keyboard

– listeners may be attached to one or more widgets

• Listeners– objects which are notified when a

particular event occurs

– customized reaction to the event, provided by the GUI designer

– standardized set of methods that the listener must implement, provided by the system

• Event Objects– objects that contain information about

the event • e.g. where it occurred

Swing Programs• Four basic types of Swing

program:– JFrame, a top level window

decorated like a native window– JWindow, an undecorated

stand-alone window (splash-screen)

– JApplet, an embeddable applet– JDialog, a popup dialog window

• Each program type is implemented as a framework class

How to write a Swing applet• Extend JApplet• Implement required

framework methods:– init(), called when applet is

first loaded

– start(), start running

– stop(), stop running

– destroy(), clean up and terminate

• In many cases, only init() is needed

Swing Components

• Components are the “widgets” of Swing

• Most concrete Swing class names start with a “J”

• All Swing components subclass JComponent, which provides generic methods

• Containers, e.g. JPanel, are also components

getSize()setBackground()setFont()

getSize()setBackground()setFont()

setText()setIcon()setText()setIcon()

setCurrentDirectory()setFileFilter()setCurrentDirectory()setFileFilter()

setMaximum()setMinimum()setPaintTicks()

setMaximum()setMinimum()setPaintTicks()

JButton

JToggleButton

JM enuItem

AbstractButton

JFileChooser

JLabel

JList

JPanel

JPopupM enu

JSlider

JCom ponent

Swing Containers

• Components can be grouped together into containers

• Within a container, component positioning is controlled by a layout manager, e.g. FlowLayout, GridLayout

• Layout managers and containers manage generic AWT Components

• Intermediate containers are useful for organization: they form a containment hierarchy

JInternalFram e

JLayeredPane

JPanel

JScrollPane

JSplitPane

JTabbedPane

javax.sw ing.JCom ponent

java.aw t.Container

java.aw t.Com ponent

Event Listeners• User actions (mouse, keyboard) are represented as events

• Event Listeners are objects that process events on behalf of Swing components

• Listeners are registered using a component add-listener method, which takes the listener object as its argument

• There are many classes of events, each of which may include several specific event types

• Each event class has an associated Java interface, e.g. KeyListener, MouseListener

• The listener interface specifies methods that the Swing infrastructure will call, one for each event type in the class, e.g. keyPressed(), keyReleased()

• Event listener objects implement these interface methods

Swing Components

• Swing provides many standard GUI components such as buttons, lists, menus, and text areas, which you combine to create your program's GUI.

• Swing provides containers such as windows and tool bars.– top level: frames, dialogs– intermediate level: panel, scroll pane, tabbed

pane, ...– other Swing components: buttons, labels, ...

Containers

• Descendents of the java.awt.Container class• Components that can contain other components.• Use a layout manager to position and size the

components contained in them.• Components are added to a container using one of the

various forms of its add method– Depending on which layout manager is used by the

container

panel.add(component);

Top Level Containers

• Every program that presents a Swing GUI contains at least one top-level container.

• A Top level container provides the support that Swing components need to perform their painting and event-handling.

• Swing provides three top-level containers:– JFrame (Main window)– JDialog (Secondary window)– JApplet (An applet display area within a browser

window)

Top Level Containers (cont)

• To appear on screen, every GUI component must be part of a containment hierarchy, with a top-level container as its root.

• Each top-level container has a content pane that contains visible components in that top-level container’s GUI.

Don’t add a component directly to a top-level container.

JFrame

• A frame implemented as an instance of the JFrame class, is a window that has decorations such as a border, a title and buttons for closing and iconifying the window.– The decorations on a frame are platform

dependent.

• Applications with a GUI typically use at least one frame.

Example

import javax.swing.*;

public class HelloWorldSwing {

public static void main(String[] args) {

JFrame frame = new JFrame("HelloWorldSwing");

final JLabel label = new JLabel("Hello World");

frame.getContentPane().add(label);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.pack();

frame.setVisible(true);

}

}pack() causes a window to be

sized to fit the preferred size and layouts of its sub-components

Example

import javax.swing.*;

public class HelloWorldFrame extends JFrame {

public HelloWorldFrame() {

super(“HelloWorldSwing”);

final JLabel label = new JLabel("Hello World");

getContentPane().add(label);

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

pack();

setVisible(true);

}

public static void main(String[] args) {

HelloWorldFrame frame = new HelloWorldFrame();

}

}

In this example a custom frame

is created

JDialog

• Every dialog is dependent on a frame– Destroying a frame destroys all its dependent dialogs.– When the frame is iconified, its dependent dialogs

disappear from the screen.– When the frame is deiconified, its dependent dialogs

return to the screen.

• A dialog can be modal. When a modal dialog is visible it blocks user input to all other windows in the program.

JDialog (cont)

• To create custom dialogs, use the JDialog class directly (as in the previous examples).

• Swing provides several standard dialogs– JProgressBar, JFileChooser, JColorChooser, ...

• The JOptionPane class can be used to create simple modal dialogs– icons, title, text and buttons can be customized.

Example

Object[] options = {"Yes!", "No, I'll pass",

"Well, if I must"};

int n = JOptionPane.showOptionDialog(

frame, "Duke is a cartoon mascot. \n" +

"Do you still want to cast your vote?",

"A Follow-up Question",

JOptionPane.YES_NO_CANCEL_OPTION,

JOptionPane.QUESTION_MESSAGE,

null,

options,

options[2]);

JComponent

• JComponent is the base class for all Swing components except top-level containers.– JLabel, JButton, JList, JPanel, JTable, ...

• To use a component that inherits from JComponent, it must be placed in a containment hierarchy who’s base is a top-level container.

JComponent (cont)

• The JComponent class provides the following (partial list):– Pluggable Look & Feel– Keystroke handling– Tooltip support– Accessibility– An infrastructure for painting– Support for borders.

• All descendents of JComponent are also Containers– A JButton can contain text, icons etc.

Borders

• Every JComponent can have one or more borders.

• The class BorderFactory may be used to create standard borderspane.setBorder(BorderFactory.

createLineBorder(Color.black));

• Using a compound border, you can combine any two borders, which can themselves be compound bordersBorderFactory.createCompoundBorder(border1, border2);

Simple Borders

Titled Borders

Compound Border

Intermediate Level Containers

• Also known as panels or panes• Simplify the positioning of other components.

– JPanel

• Play a visible and interactive role in a program’s GUI– JScrollPane– JTabbedPane

• A panel’s default layout manager is FlowLayout.– Other layout managers can easily be setpanel.setLayout(new BorderLayout());

Intermediate Level Containers (cont)

• By default, panels don’t paint anything except for their background.

• By default, panels are opaque.– An opaque panel can be set as a top-level

container’s content pane.– transparent (non-opaque) panels draw no

background.

AWT to Swing

• AWT: Abstract Windowing Toolkit• import java.awt.*

• Swing: new with Java2• import javax.swing.*• Extends AWT• Standard dialog boxes, tooltips, …• Look-and-feel, skins• Event listeners

• API: • http://java.sun.com/j2se/1.3/docs/api/index.html

GUI Component API

• Java: GUI component = class

• Properties•

• Methods•

• Events•

JButton

Using a GUI Component

1. Create it• Instantiate object: b = new JButton(“press me”);

2. Configure it• Properties: b.text = “press me”; [avoided in

java]• Methods: b.setText(“press me”);

3. Add it• panel.add(b);

4. Listen to it• Events: Listeners

JButton

Anatomy of an Application GUI

JPanel

JButton

JFrame

JLabel

GUI Internal structure

JFrame

JPanel

JButton JLabel

containers

Using a GUI Component 2

1. Create it

2. Configure it

3. Add children (if container)

4. Add to parent (if not JFrame)

5. Listen to it

orderimportant

Build from bottom up

• Create:• Frame• Panel• Components• Listeners

• Add: (bottom up)• listeners into components• components into panel• panel into frame

JPanel

JButton

Listener

JFrame

JLabel

Code

JFrame f = new JFrame(“title”);

JPanel p = new JPanel( );

JButton b = new JButton(“press me”);

p.add(b); // add button to panel

f.setContentPane(p);// add panel to frame

f.show();

press me

Application Codeimport javax.swing.*;

class hello {public static void main(String[] args){

JFrame f = new JFrame(“title”);JPanel p = new JPanel();JButton b = new JButton(“press me”);

p.add(b); // add button to panelf.setContentPane(p); // add panel to frame

f.show();}

} press me

Layout Management

• The process of determining the size and position of components.

• Layout management can be done using absolute positioning– Size and position of every component within the

container must be specified.– Does not adjust well when the top-level container is

resized.– Does not adjust well to differences between users and

systems, such as font size.

Layout Manager Heuristics

Left to right,Top to bottom

c

n

s

ew

FlowLayout GridLayout

BorderLayout

none, programmer sets x,y,w,h

null

One at a time

CardLayout GridBagLayout

JButton

Layout Management (cont)

• Layout management is often performed using layout mangers– Components can provide size and position

hints to layout managers, but layout managers have the final say on the size and position of those components.

Layout Management (cont)

• Layout hints– Minimum, preferred and maximum size– X axis alignment, Y axis alignment

• Customizing layout hints– Invoking setter methods: setMinimumSize,

setAlignmentX, ...– Subclassing and overriding the getter

methods: getMinimumSize, getAlignmentX, ...

Layout Management (cont)

• The Java platform supplies five commonly used layout managers:

– BorderLayout

– BoxLayout

– FlowLayout

– GridLayout

– GridBagLayout

Layout Management (cont)

• When using the add method to put a component in a container, the container’s layout manager must be taken into account.– Relative position (BorderLayout)panel.add(component, BorderLayout.CENTER);

– Order of addition (BoxLayout, GridLayout, ...)panel.add(component);

BorderLayout

• Has five areas available to hold components– north, south, east, west and center

• All extra space is placed in the center area– Only the center area is affected when the container is

resized.

• Default layout manager of content panes.

BoxLayout

• Places components in a single row (left to right) or column (top to bottom).

• Respects component’s maximum size and alignment hints.

FlowLayout

• Places components from left to right, starting new rows if necessary.

• Default LayoutManager of JPanel

GridLayout

• Places components in a requested number of rows and columns.

• Components are placed left-to-right and top-to-bottom.

• Forces all components to be the same size– as wide as the widest component's preferred width– as high as the highest component’s preferred height

Layout Management (cont)

• The following factors influence the amount of space between visible components in a container:– Layout manager

• automatically, user specified, none

– Invisible components• often used with BoxLayout

– Empty borders• works best with components that have no

default border such as panels and labels.

Combinations

JButton JButton

JTextArea

Combinations

n

JPanel: BorderLayout

c

JFrame

JPanel: FlowLayout

JButtonJButton

JTextArea

Code: null layout

JFrame f = new JFrame(“title”);

JPanel p = new JPanel( );

JButton b = new JButton(“press me”);

b.setBounds(new Rectangle(10,10, 100,50));

p.setLayout(null); // x,y layout

p.add(b);

f.setContentPane(p);press me

Code: FlowLayoutJFrame f = new JFrame(“title”);

JPanel p = new JPanel( );

FlowLayout L = new FlowLayout( );

JButton b1 = new JButton(“press me”);

JButton b2 = new JButton(“then me”);

p.setLayout(L);

p.add(b1);

p.add(b2);

f.setContentPane(p);

Set layout mgr before adding components

press me then me

Applets

• JApplet is like a JFrame• Already has a panel

• Access panel with JApplet.getContentPane( )

import javax.swing.*;

public class hello extends JApplet {

public void init(){

JButton b = new JButton(“press me”);

getContentPane().add(b);

}

}

JApplet

contentPane

JButton

Applet Methods

• Called by browser:

• init( ) - initialization

• start( ) - resume processing (e.g. animations)

• stop( ) - pause

• destroy( ) - cleanup

• paint( ) - redraw stuff (‘expose’ event)

Application + Appletimport javax.swing.*;import java.awt.*; class helloApp {

public static void main(String[] args){// create Frame and put my mainPanel in itJFrame f = new JFrame(“title”);mainPanel p = new mainPanel();f.setContentPane(p);f.show();

}}

class helloApplet extends JApplet {public void init(){

// put my mainPanel in the AppletmainPanel p = new mainPanel();getContentPane().add(p);

}}

// my main GUI is in here:class mainPanel extends JPanel {

mainPanel(){setLayout(new FlowLayout());JButton b = new JButton(“press me”);add(b);

}}

JApplet

contentPane

JPanel

JFrame

JButton

or

BrowserCommand line

Applet Security

• No read/write on client machine

• Can’t execute programs on client machine

• Communicate only with server

• “Java applet window” Warning

Typical command line program

• Non-interactive

• Linear execution

program:

main(){

code;code;code;code;code;code;code;code;code;code;code;code;

}

Interactive command line program

• User input commands

• Non-linear execution

• Unpredictable order

• Much idle time

program:

main(){

decl data storage;initialization code;

loop{

get command;switch(command){

command1:code;

command2:code;

…}

}}

Typical GUI programGUI program:

main(){

decl data storage;initialization code;

create GUI;register callbacks;

main event loop;}

Callback1() //button1 press{ code;}Callback2(){ code;}…

• User input commands

• Non-linear execution

• Unpredictable order

• Much idle time

• Event callback procs

GUI Events

WindowSystem

eventloop

App1

OK

Cancel

App2 code:

OKbtn_click() { do stuff;}OKbtn_mouseover(){ do more stuff;}CancelBtn_click(){ do different stuff;}

mouseclick

inputdevice

App1

eventloop

App2

eventloop

whichapp?

whichcallback?

App2

OK

Cancel

ExampleExample: draw program

MyDrawClass{main(){

DataStruct drawn_shapes;drawn_shapes.clear();

create Frame, Panel, buttons, …register listeners;

}

DrawPanel_listener_click(){ drawn_shapes.add(new shape);}UndoButton_listener_click(){ drawn_shapes.deleteLast();}…

Events Handling

• Every time a user types a character or pushes a mouse button, an event occurs.

• Any object can be notified of an event by registering as an event listener on the appropriate event source.

• Multiple listeners can register to be notified of events of a particular type from a particular source.

Java Listeners

1. Register with a component to receive events• Give component a ref to your Listener object• JButton1.addMouseListener(new myMouseListener)

2. Receive events from component• Component will call callback procs

on your Listener object • myMouseListener.mouseClicked(event)

JButton1

myMouse-Listener

click

2. mouseClicked( )1. addMouseListener( )

Types of Event Listeners

Act that results in event Listener type

User clicks a button, presses Return while typing in a text field, or chooses a menu item

ActionListener

User closes a frame (main window) WindowListener

User presses a mouse button while the cursor is over a component

MouseListener

User moves the mouse over a component MouseMotionListener

Component becomes visible ComponentListener

Component gets the keyboard focus FocusListener

Table or list selection changes ListSelectionListener

Implementing an Event Handler

• Implement a listener interface or extend a class that implements a listener interface.

• Register an instance of the event handler class as a listener upon one or more components.

• Implement the methods in the listener interface to handle the event.

Example

button.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

numClicks++;

label.setText(labelPrefix + numClicks);

}});

Listener API

• Listeners must inherit from Java Listener base classes

• ActionListener, KeyListener, MouseListener, MouseMotionListener, WindowListener, …

• Abstract base classes: xxxxListener• Stubbed base classes: xxxxAdapter

• MouseListener:• mouseClicked(), mouseEntered(), mouseExited(),

mousePressed(), mouseReleased()

Codebutton1 = new JButton(“press me”);myListener = new myListenClass;button1.addMouseListener(myListener);

// extending a class (“subclassing”):class myListenClass extends MouseAdapter {

public void mouseClicked(MouseEvent e){// button clicked, do stuff here

}}// OR “implementing an interface”:class myListenClass implements MouseListener {

public void mouseClicked(MouseEvent e){// button clicked, do stuff here

}…

}

An abstract base class (methods, no code)

Event objects

• mouseClicked(MouseEvent e)• MouseEvent:

• getX( ), getY( ), getClickCount( ), getSource( ), …

• For each listener type:• Component.addxxxxListener( )

• xxxxListener abstract base class

• xxxxAdapter stubbed base class

• xxxxEvent

Inheritance with Swingclass myPanel extends JPanel{public myPanel(){ //constructor

// create buttons, …}

public void paintComponent(Graphics g){super.paint(g); //call overriden method// paint stuff here

}}

• myPanel creates JPanel via inheritance• Override JPanel methods to add functionality

Simplifying: Implements

class myPanel extends JPanel implements MouseListener

{public myPanel(){ //constructor

button1 = new JButton(“press me”);button1.addMouseListener(this);add(button1);

}

public void mouseClicked(MouseEvent e){// button clicked, do stuff here

}…

}

abstract base class

Simplifying: Anonymous classesclass myPanel extends JPanel{

public myPanel(){button1 = new JButton(“press me”);button1.addMouseListener( new MouseAdapter() {

public void mouseClicked(MouseEvent e){ // button clicked, do stuff here

} }

);add(button1);

}}

Defining and instantiating a class on the fly

A Simple GUI

Creating a GUI

• import Java libraries - swing, awt• construct a frame object• declare widgets - instance variables• choose, construct and set the layout• add widgets• attach listeners• implement the listeners

Order doesn’t

matter here

Find Patterns in the Code for a Simple GUI

import javax.swing.JFrame;

import javax.swing.JTextArea;

import javax.swing.JTextField;

import javax.swing.JButton;

import java.awt.Container;

import java.awt.event.ActionListener;

import java.awt.event.ActionEvent;

import java.awt.FlowLayout;

Swing - Newer GUI libraryMay import many classes at

onceimport javax.swing.*;

AWT - Abstract Window ToolkitOlder GUI library

Declare Widgets(Instance Variables)

/** A simple program demonstrating input from TextFields and

Buttons, and output to a TextArea.

*/

public class FirstExampleDemo extends JFrame

{

// Declare the GUI widgets we'll use.

private JTextArea outputTA = new JTextArea(10, 30);

private JTextField inputTF = new JTextField(30);

private JButton clearButton = new JButton("Clear");

Basic window widget

Format the Main Window and Add the Widgets

// Set up the GUI.

public FirstExampleDemo()

{ this.setSize(400, 300);

// Add all the GUI widgets to the frame

Container contents = this.getContentPane();

contents.setLayout(new FlowLayout());

contents.add(outputTA);

contents.add(inputTF);

contents.add(clearButton);

Must set the layout style of the window, and add

the widgets to the associated Content Pane

Attach Listeners

ClearListener cl = new ClearListener();// Attach listeners

clearButton.addActionListener(cl);

inputTF.addActionListener(new AddListener());

}

Define Listeners(Implement Interfaces)

// Define a listener for the add textfield.

private class AddListener implements ActionListener

{ public void actionPerformed(ActionEvent e)

{ String text = inputTF.getText();

outputTA.append(text + "\n");

inputTF.setText("");

}

}

// Define a listener for the clear button.

private class ClearListener implements ActionListener

{ public void actionPerformed(ActionEvent e)

{ outputTA.setText("");

}

}

}

ActionListener invoked on

mouse click or enter key

Implementing a Listener• implement an interface

– the system needs to know that when an event happens, the listener attached to one of your widgets has a predictable set of methods

• using inner classes– the listener the GUI designer writes needs to be

defined within the GUI class (helper class)

– the listener typically needs access to the private instance variables (widgets) of the GUI class to update the display

Complex GUIA Calculator

Patterns from the Calculator GUI• Layout choices

– FlowLayout, GridLayout, BorderLayout, …

• JPanel– allows a nested layout design

• ActionEvent object (ActionListener parameter) methods– public Object getSource()

• returns the widget which invoked the listener

– public String getActionCommand()• returns text associated with the widget

Layout Choices & Nesting Panels

// Add all the GUI widgets to the frame

Container contents = this.getContentPane();

contents.setLayout(new BorderLayout());

contents.add(displayScreen, BorderLayout.NORTH);

//A BorderLayout has 5 regions - north, south, east, west, center

contents.add(addOperations(), BorderLayout.EAST);

contents.add(addNumbers(), BorderLayout.CENTER);

JPanel opButtons = new JPanel();

opButtons.setLayout(new GridLayout(3, 2));

//Specify the number of rows, columns in the grid

Using ActionEvent Objects in a Listener

private class DigitListener implements ActionListener

{

public void actionPerformed (ActionEvent e)

{

displayScreen.append(e.getActionCommand());

}

}

Every digit button needs basically the same listener. All the listener needs to know is the number showing on the

button.

… but it doesn’t do anything

• To make the calculator work properly, we need more code• Separate the application logic from the GUI

– create a new class, for example• CalcApp - program logic class• CalcGUI - program GUI class

• listeners need to call methods from CalcApp– need to have an object from CalcApp as an instance variable in

the CalcGUI class

– may want to communicate to the GUI from the CalcApp class– send “this” as a parameter to the CalcApp constructor when initializing the

instance variable in the CalcGUI class

Create the Program Logic

• Write code that will logically accept a number generated by clicking the digit buttons

• Write the code that will logically calculate the sum of two numbers

• Update the GUI listeners by calling methods from the application class

Conclusions

• Swing is still buggy (e.g. painting glitches)

• Lack of built-in support of Java2 in today’s browsers makes using Swing more difficult

BUT

• Swing is powerful and easy to use

• Java’s OO model is perfectly suited for GUI programming

References

• http://java.sun.com/j2se/1.3/docs/api/index.html• http://java.sun.com/docs/books/tutorial/uiswing/compone

nts/components.html