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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Course Title:Introduction to Programming

    Content Area: Technology

    Grade Level(s): 10-12

    Course Description:

    This course is designed to introduce students to the concepts of computers and

    computing with a focus on programming and problem solving.

    Date Created: May 2014

    Date Approved by Plumsted Township Board of Education: August 2014

    Pacing Guide

    Unit 1 Human Computer Interaction

    Unit 2 Problem Solving

    Unit 3 Programming With Karel

    Unit 4 Basic JavaScript and Graphics

    Unit 5 Animation and Games

    Unit 6 Capstone Project

    __2__ Weeks

    __2__ Weeks

    __4__ Weeks

    __5

    __ Weeks

    __4__ Weeks

    __2__ Weeks

    Unit 1 Human Computer Interaction

    Unit Summary:

    In this unit, students are introduced to the concepts of a computer and computing while investigating the major

    components of computers and the suitability of these components for particular applications. Students will experiment

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    with Internet search techniques, explore a variety of websites and web applications, and discuss issues of privacy and

    security. Fundamental notions of Human Computer Interaction (HCI) and ergonomics are introduced. Students will learn

    that intelligent machine behavior is not magic but is based on algorithms applied to useful representations of

    information, including large data sets. Students will learn the characteristics that make certain tasks easy or difficult for

    computers, and how these differ from those that humans characteristically find easy or difficult. Students will gain an

    appreciation for the many ways in which computing--enabled innovation have hadan impacton society, aswell as forthe

    many different fields in which they are used. Connections among social, economical, and cultural contexts will be

    discussed.

    Interdisciplinary Connections/Content Area Integrations: technology, mathematics, science, reading, writing

    NJCCCS

    8.1.12.D.1 Technology

    Operations and Concepts

    8.1.12.D.2 Technology

    Operations and Concepts

    8.1.12.D.3 Technology

    Operations and Concepts

    8.1.12.B.01 Creativity and

    Innovation (Tech Ed)

    8.1.12.A.03 Technology

    Operations and Concepts

    8.1.12.F.2 Technology

    Operations and Concepts

    9.1.12.A.1 21st-Century Life

    and Career Skills

    Evaluate policies on unauthorized electronic access (e.g., hacking) and disclosure and on

    dissemination of personal information.

    Demonstrate appropriate use of copyrights as well as fair use and Creative Commons

    guidelines.

    Compare and contrast international government policies on filters for censorship.

    Design and pilot a digital learning game to demonstrate knowledge and skillsrelated toone or

    more content areas or a real world situation.

    Participate in online courses learning communities social networks or virtual worlds and

    recognize them as resources for lifelong learning.

    Analyze the capabilities and limitations of current and emerging technology resources and

    assess their potential to address educational, career, personal, and social needs.

    Apply critical thinking and problem-solving strategies during structured learning experiences.

    Essential Questions:

    What is a computer? What is computing?

    What are the components of a computer? Describe the uses of the computer hardware components. Differentiatebetween hardware components for various types of users.

    What does the term Web 2.0 mean?

    What is a search engine? How do they work?

    What resources would you use to locate information on the Internet?

    What are good websites?

    Differentiate between ranking based search engines and social bookmarking (collaborative) search engines.

    2

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    What role do computers play in communication in todays society? How have they changed?

    What is the difference between information and data?

    How do we most effectively exchange information and data?

    How has social media transformed the way we communicate?

    What level of privacy should we anticipate/expect when we communicate electronically?

    Instructional Outcomes:

    What will the students learn? The students will be able to:

    Describe ways in which computing enables innovation.

    Discuss the ways in which innovations enabled by computing affect communication and problem solving.

    Analyze how computing influences and is influenced by the cultures for which they are designed and the cultures inwhich

    they are used.

    Analyze how social and economic values influence the design and development of computing innovations.

    Discuss issues of equity, access, and power in the context of computing resources.

    Communicate the legal an ethical concerns raised by computational innovations.

    Discuss privacy and security concerns related to computational innovations.

    Explain positive and negative effects of technological innovations on human culture.

    Formative Assessments:

    Journal entries

    Completion of daily assignments

    Informal checks for Understanding

    Student handouts

    Class discussions and Feedback Students will be graded using the rubric system

    They will be graded on their performance and participation

    Summative Assessments: Unit project (or test)

    Suggested Learning Activities:Computer Buying project, Computer Components Checklist, Jigsaw Activity, Website

    evaluation, ScavengerHunt, Communications Methods Chart, Privacy Activity,Room ActivityPicture, DataJournal,Virtual Bead

    Loom Tutorial, Culturally Situated Design Tools Project Sample Rubric, Following Directions Quiz, Drawing Pictures Activity,

    Bread, Peanut Butter, Jelly, and a Knife, Computer Intelligence Activity.

    Curriculum Development Resources:

    http://www.exploringcs.org/

    The Wayback Machine: http://www.archive.org

    Google Maps (including StreetView): http://maps.google.com

    Wikipedia: http://www.wikipedia.org

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    http://www.exploringcs.org/http://www.exploringcs.org/
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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Encyclopedia Britannica: http://www.britannica.com

    Mapquest: http://www.mapquest.com

    Internet Movie Database: http://www.imdb.com

    Switchboard: http://www.switchboard.com

    Yellow Pages: http://www.yellowpages.com

    How Stuff Works: http://www.howstuffworks.com

    YouTube: http://www.youtube.com

    Howcast: http://howcast.com

    http://www.delicious.com

    http://www.stumbleupon.com

    http://www.wordle.net

    http://www.tadalist.com

    The white nationalist site on Martin Luther King, Jr.: http://www.martinlutherking.org

    Culturally Situated Design Toolshttp://www.csdt.rpi.edu (site and adaptations of tutorials courtesy Ron Eglash)

    Virtual Bead Loom Tutorial

    Pacific Northwest Basket Weaver Tutorial

    Navajo Rug Weaver Tutorial

    Culturally Situated Design Tools Project Sample Rubric

    http://www.photoshop.com

    http://www.justriddlesandmore.com/direct.html

    The basis for the following directions quiz (the quiz was modified slightly)

    Computer Science Unplugged Activity 20: Conversations with ComputersThe Turing Test

    (http://www.csunplugged.com), pp. 213--226

    Computer Science Unplugged Activity 20: Conversations with ComputersThe Turing Test, p. 225

    questions (one copy for each pair of students)

    Computer Science Unplugged Activity 20: Conversations with ComputersThe Turing Test, p. 226 answers

    (one copy to post or display)

    Unit 2 Problem Solving

    Unit Summary:This unit provides students with opportunities to become computational thinkers by applyinga variety of

    problem-solving techniques as they create solutions to problems that are situated in a variety of contexts. The range of

    contexts motivates the need for students to think abstractly and apply known algorithms where appropriate, but also createnew algorithms. Analysis of various solutionsand algorithms will highlightproblemsthat arenot easilysolved bycomputerand

    for which there areno knownsolutions. This unit also focuses ontheconnectionsbetweenmathematics andcomputer science.

    Students willbe introduced to selectedtopics in discrete mathematics includingBoolean logic, functions,graphs, andthe binary

    number system. Students are also introduced to searching and sorting algorithms and graphs.

    Interdisciplinary Connections/Content Area Integrations: technology, mathematics, science, reading, writing

    4

    http://www.photoshop.com/http://www.photoshop.com/
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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    NJCCCS

    8.1.12.B.01 Creativity and

    Innovation (Tech Ed)

    8.1.12.A.03 Technology

    Operations and Concepts

    8.1.12.F.2 Technology

    Operations and Concepts

    9.1.12.A.1 21st-Century Life

    and Career Skills

    Design and pilot a digital learning game to demonstrate knowledge and skillsrelated toone or

    more content areas or a real world situation.

    Participate in online courses learning communities social networks or virtual worlds and

    recognize them as resources for lifelong learning.

    Analyze the capabilities and limitations of current and emerging technology resources and

    assess their potential to address educational, career, personal, and social needs.

    Apply critical thinking and problem-solving strategies during structured learning experiences.

    Essential Questions:

    What is intelligence?

    To what extent is a computer a strategic thinker?

    How important is problem-solving and strategy?

    How do you determine if you are going to develop a short or long term solutions?

    What is an ill-structured problem? To what extent does every problem have a solution?

    How do you know if your solutions are options for solving a problem?

    Instructional Outcomes:

    What will the students learn? The students will be able to:

    Name and explain the steps they use in solving a problem.

    Solve a problem by applying appropriate problem-solving techniques.

    Express a solution using standard design tools.

    Determine if a given algorithm successfully solves a stated problem.

    Create algorithms that meet specified objectives.

    Explain the connections between binary numbers and computers.

    Summarize the behavior of an algorithm.

    Compare the tradeoffs between different algorithms for solving the same problem.

    Explain the characteristics of problems that cannot be solved by an algorithm.

    Formative Assessments:

    Journal entries

    Completion of daily assignments

    Informal checks for understanding

    Student handouts

    Class discussions and feedback

    Students will be graded using a rubric system

    5

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    They will be graded on their performance and participation

    Summative Assessments: Unit project (or test)

    Final Project (This project is adapted from MathmaniaCS Lesson 13 (http://www.mathmaniacs.org/lessons)

    Final Project Sample Rubric

    Suggested Learning Activities:Data Journal, Communication Methods and Data Chart, Number of Pieces/Number ofBreaks Chart, HandshakeandFencepostActivity,HandshakeActivity#2 Sample Solution,ComputerScience UnpluggedActivity

    1: Count the DotsBinary Numbers, pp. 3--13, Tower Building Activity, Computer Science Unplugged Activity7: Lightest and

    HeaviestSorting Algorithms, pp. 64--70, Computer Science Unplugged Activity9: TheMuddyCityMinimalSpanning Trees,

    pp. 76--80

    Curriculum Development Resources:

    http://www.exploringcs.org/

    Polya, G. How to Solve It. 2nd. Princeton, NJ: Princeton University Press, 2004. Candy bar problem suggested by Dr.Manuel Blum, Carnegie Mellon University

    Candy bars for student groups to use

    Number of Pieces/Number of Breaks Chart

    Polya, G. How to Solve It. 2nd. Princeton, NJ: Princeton University Press, 2004

    Culturally Situated Design Tools Cornrow Curvescsdt.rpi.edu (courtesy Ron Eglash)

    Bell, Tim, Ian Witten and Mike Fellows. Computer Science Unplugged. Canterbury, New Zealand: 2002

    Binary number cards for each student

    Large binary number cards for the demonstrations

    Shasha, Dennis. The Puzzling Adventures of Doctor Ecco. Mineola, New York: Dover Publications, Inc., 1998

    Sample Solutions for Tower Building Activity

    Bell, Tim, Ian Witten and Mike Fellows. Computer Science Unplugged., New Zealand: 2002

    Containers of the same size with different weights

    Balance scales

    Bell, Tim, Ian Witten and Mike Fellows. Computer Science Unplugged. Canterbury, New Zealand: 2002

    Mapping website such as www.maps.google.com

    Unit 3 Programming With Karel

    Unit Summary:Students will learn thefundamentals of computer science whilecreating theirownanimations, graphics,and

    games for the web. This is the beginning unit for the www.codehs.comcurriculum.

    Interdisciplinary Connections/Content Area Integrations:technology, mathematics, reading, writing

    NJCCCS

    6

    http://www.codehs.com/http://www.exploringcs.org/http://www.exploringcs.org/http://www.mathmaniacs.org/lessons
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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    8.1.12.B.01 Creativity and

    Innovation (Tech Ed)

    8.1.12.A.03 Technology

    Operations and Concepts

    8.1.12.F.2 Technology

    Operations and Concepts

    9.1.12.A.1 21st-Century Life

    and Career Skills

    Design and pilot a digital learning game to demonstrate knowledge and skillsrelated toone or

    more content areas or a real world situation.

    Participate in online courses learning communities social networks or virtual worlds and

    recognize them as resources for lifelong learning.

    Analyze the capabilities and limitations of current and emerging technology resources and

    assess their potential to address educational, career, personal, and social needs.

    Apply critical thinking and problem-solving strategies during structured learning experiences.

    Essential Questions:

    How similar is the language of computer programming to that of the English language?(features, patterns,symbols,

    syntax) What is programming?

    Who/what is Karel?

    What is a command?

    What is a function?

    What is the analogy we use to describe functions in Karel?

    What is a bug?

    What is top down design? How would you apply top down design to everyday activities? Eating lunch, Waking up,

    Playing a sport?

    Why should you use comments?

    What is programming style? What can SuperKarel do?

    What is a loop?

    What is a for loop? When do we use a for loop?

    What is an if/else statement?

    What is a world? Why is it useful to use different worlds to test code?

    What are examples of situations when you use if statements or if/else statementsin yourlife? Whatis a while loop?

    How do we decide if we should use a while loop or a for loop?

    What are the different types of control structures, and how do we know when to use each one?

    Why is indenting important?

    What are the important factors for good programming style?

    How do you approach breaking down a tough coding problem into smaller problems?

    What are edge cases? What are some edge cases you have run into?

    Instructional Outcomes: What will the students learn? SWBAT

    Programming with Karel

    Differentiate between a command and a function

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Define what a function is

    Define what the term bug means

    Define top down design

    Apply top down design to everyday activities

    Utilize comments in code Develop a programming style

    Work with SuperKarel

    Understand and utilize loops and For Loops

    Utilize conditional logic such as If, If/Else statements

    Identify examples of situations when to use If statements or if/else statements in life

    Define what a world is

    Understand why it is useful to use different worlds to test code

    Define and use a while loop

    Differentiate between a while look and a for loop

    Identify different types of control structures and when to use them

    Understand the importance of indenting code

    Understand the important factors of good programming style

    Develop an approach breaking down a tough coding problem into smaller problems

    Define edge cases and list some edge cases students may have run into

    Test and debug programs

    Utilize techniques for fixing bugs in a program

    List the important things they have learned from Karel

    Formative Assessments:

    Completion of daily assignments

    Informal checks for understanding

    Student handouts

    Class discussions and feedback

    Quizzes

    Students will be graded using the rubric system

    They will be graded on their performance and participation

    Summative Assessments: Unit project (or test)

    Suggested Learning Activities:

    Introduction to Programming with Karel reading and video, Your First Karel program activity, Short Stack, More Basic Karelreading and video, Tennis Ball Square program activity, Make a Tower, Pyramid of Karel, Karel Can't Turn Right

    Curriculum Development Resources: http://codehs.com/

    Unit 4 Basic JavaScript and Graphics

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Unit Summary:Students will be introduced to JavaScript programming basics. The use of graphics and

    JavaScript code will the mastered and applied.

    Interdisciplinary Connections/Content Area Integrations: technology, mathematics, reading, writing

    NJCCCS

    8.1.12.B.01 Creativity and

    Innovation (Tech Ed)

    8.1.12.A.03 Technology

    Operations and Concepts

    8.1.12.F.2 Technology

    Operations and Concepts

    9.1.12.A.1 21st-Century Life

    and Career Skills

    Design and pilot a digital learning game to demonstrate knowledge and skillsrelated toone or

    more content areas or a real world situation.

    Participate in online courses learning communities social networks or virtual worlds and

    recognize them as resources for lifelong learning.

    Analyze the capabilities and limitations of current and emerging technology resources and

    assess their potential to address educational, career, personal, and social needs.

    Apply critical thinking and problem-solving strategies during structured learning experiences.

    Essential Questions:What are programming languages used for?What is JavaScript? How are graphics

    important to an applications design?

    Instructional Outcomes:

    What will the students learn? SWBAT

    Define what a variable is Read input from a user

    List the different types of input they can get from a user

    Decide what type of program they design based in the user input received

    Define what a modulus operator is

    List the process for writing this type of program

    List the steeps for creating a graphics object on the screen

    Understand the importance of constraints in a program

    Define a magic number and the problem with using them in a program

    Understand and utilize Boolean logic and logical operators in a program

    Develop examples of a Boolean Define what a comparison operator is and when to use them

    Develop If/Else logic from examples in their day to day life

    Compare the For loop in Karel to the For loop in JavaScript

    Use debugging techniques learned in the previous unit to programs created with JavaScript

    Identify the parts of the For loop

    Explain how to write a For loop

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Use the Randomizer in program code to simulate a random coin flip and dice roll

    Compare While loops in JavaScript to those in Karel

    Define what a loop and a half is and when to use it

    Define what a Parameter is and site three examplesof day today tasks thatyou can turnintoa problem offunctions

    and parameters

    Come up with three examples of day-to-day tasks that you can turnintoa problem offunctions and parametersand

    return value

    Define what a global variable is and use Return values, Local variables and Scope

    Formative Assessments:

    Completion of daily assignments

    Informal checks for understanding

    Student handouts

    Class discussions and feedback

    Students will be graded using the rubric system

    They will be graded on their performance and participation

    Summative Assessments: Unit project (or test)

    Suggested Learning Activities:

    Hello World, Your Name and Hobby, Variables, Basic Variables, Apples and Oranges, User Input, Basic User Input, Grocery

    Store, Basic Math in JavaScript, Simple Calculator, Dollars to Pounds, Dividing Up Groups, T-Shirt Shop, Running Speed,

    Graphics, Graphics Hello World, Blue Circle, Red Rectangle, 8 Ball, French Flag, Snowman, Booleans, First Boolean, Do You

    Have a Dog?, Logical Operators, Light Switch, President, Wasting Time, Can You Graduate?, The Weekend, Comparison

    Operators, Walk into a Bar, Grade Range, Rolling Dice, All Star, If Statements, Negative Numbers, Great Names, Even

    and Odd, Secret Password, Teenagers, Stop Light, Basic For Loop, For Loop, Chalkboard, Caterpillar, General ForLoop,

    Countdown, Count By Twos, Count BySevens, Powersof Two, For LoopExamples, For LoopSum, BetterSum, Factorial, All

    Dice Values, Random Numbers, Rolling a Die, Flipping a Coin, Lots of Dice, Random Color Square, While Loops, While Loop

    Countdown, Inventory, Fibonacci, Loop and a Half, Adding Up Numbers, Snake Eyes, Better Password Prompt, Functions

    and Parameters 1, Double Number, Square, Triple, Functions and Parameters 2, Sum Function, AreaofTriangle, Heightin

    Meters, Functions and Parameters 3, Draw Circles, Horizontal Lines, GraphicsStopLight, PoolTable, Functions and Return

    Values 1, Double Number, Square with Return Values, Triple with Return Values, Functions and Return Values 2,

    Return Values, Is ItEven?, Max, Local Variables and Scope, ReturnValues, LocalVariables, Ghosts, GuessingGame and Draw

    Something

    Curriculum Development Resources: http://codehs.com/

    Unit 5 Animation and Games

    10

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Unit Summary:Students will expand on the knowledge acquired in the previous unit and develop more interactive

    applications using graphics and animations. Concepts covered previously will be mastered and applied.

    Interdisciplinary Connections/Content Area Integrations: technology, mathematics, reading, writing

    NJCCCS

    8.1.12.B.01 Creativity and

    Innovation (Tech Ed)

    8.1.12.A.03 Technology

    Operations and Concepts

    8.1.12.F.2 Technology

    Operations and Concepts

    9.1.12.A.1 21st-Century Life

    and Career Skills

    Design and pilot a digital learning game to demonstrate knowledge and skillsrelated toone or

    more content areas or a real world situation.

    Participate in online courses learning communities social networks or virtual worlds and

    recognize them as resources for lifelong learning.

    Analyze the capabilities and limitations of current and emerging technology resources and

    assess their potential to address educational, career, personal, and social needs.

    Apply critical thinking and problem-solving strategies during structured learning experiences.

    Essential Questions:Define what a computer game is? What makes a computer game a good game? What is user

    interactivity? Now that you have made your first game, what are some other games you think you can make?

    Instructional Outcomes:

    What will the students learn? SWBAT:

    Use the Timer commandDifferentiate between when to use the Timer command and the While loop

    Identify what global variables are

    Understand why to use a global variable on an object that you change in a time?

    Mix local and global variables when using a timer

    Recognize when to use local and global variables

    Figure out a way to keep track of information when using a timer

    Identify and define what a mouse event is

    Design a program with user interaction

    Define and identify what a keyboard event is

    Design a program with a keyboard event

    Define what a key code is

    Write general functions

    List the importance of using return values when coding

    Formative Assessments:

    Completion of daily assignments

    Informal checks for understanding

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Student handouts

    Class discussions and feedback

    Students will be graded using the rubric system

    They will be graded on their performance and participation

    Summative Assessments: Unit project (or test)

    Suggested Learning Activities: Timers,Moving Ball, Magic 8 Ball, Crazy Ball, Example: Random Circles, Random Circles,

    Spinner, Growing Circle, Paint Splatter, Example: Random Ghosts, Random Ghosts, Random Fireworks, Circle Wall, Example:

    Bouncing Ball, Bouncing Ball, Hotspot Ball, Trail, Mouse Events: Mouse Clicked, Click for Circles, Click for Ghosts, Teleporting

    Ball, Pause, Mouse Events: Mouse Moved, Simple Painting, Colorful Drag to Paint, Coordinates, Coordinates (finish up), Target,

    Example: Drawing Lines,Drawing Lines,Leash, KeyEvents, Keyboard Square, Basic Snake,CrazyBallGame1,CrazyBall Game 2,

    Drag and Drop, Bricks, Ball and Paddle, Breakout, Catch up, and Finish up module

    Curriculum Development Resources: http://codehs.com/

    Unit 6 Capstone Project

    Unit Summary:Students will complete a capstone project based on the skills acquired during the course. They will utilize

    programming syntax (code) and skills mastered throughout the semester.

    Interdisciplinary Connections/Content Area Integrations: technology, mathematics, reading, writing

    NJCCCS

    8.1.12.B.01 Creativity and

    Innovation (Tech Ed)

    8.1.12.A.03 Technology

    Operations and Concepts

    8.1.12.F.2 Technology

    Operations and Concepts

    9.1.12.A.1 21st-Century Life

    and Career Skills

    Design and pilot a digital learning game to demonstrate knowledge and skillsrelated toone or

    more content areas or a real world situation.

    Participate in online courses learning communities social networks or virtual worlds and

    recognize them as resources for lifelong learning.

    Analyze the capabilities and limitations of current and emerging technology resources and

    assess their potential to address educational, career, personal, and social needs.

    Apply critical thinking and problem-solving strategies during structured learning experiences.

    Essential Questions:Define what a computer game is? What makes a computer game a good game? What is user

    interactivity? Now that you have made your first game, what are some other games you think you can make?

    12

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    PLUMSTED TOWNSHIP SCHOOL DISTRICTAligned to Common Core State StandardsCourse Title: Introduction to Programming

    Instructional Outcomes:

    What will the students learn? SWBAT

    Work collaboratively to complete this project.

    Design and create an interactive game using JavaScript and graphics.

    Apply various coding techniques such as looping, conditional testing, and Boolean logic.

    Test and debug the program.

    Formative Assessments:

    Completion of daily work on the projects

    Informal checks for understanding

    Student handouts

    Class discussions and feedback

    Students will be graded using the rubric system

    They will be graded on their performance and participation

    Summative Assessments: Unit project (or test)

    Suggested Learning Activities:TBD-Students will apply their knowledge of programming to create their own computer

    game for pre-school aged students to use. Students will work in groups of 2-3 to complete the final project.The final project

    will count as 20% of their overall grade for the course.

    Curriculum Development Resources: http://codehs.com/, http://www.exploringcs.org/

    13

    http://www.exploringcs.org/http://codehs.com/