introduction to multimedia presented by scott d. james

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Introduction to Multimedia Presented by Scott D. James

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Page 1: Introduction to Multimedia Presented by Scott D. James

Introduction to Multimedia

Presented byScott D. James

Page 2: Introduction to Multimedia Presented by Scott D. James

What is Multimedia? Any computer based presentation or

application that integrates different forms of media together

Multimedia can be further classified as Interactive Non-interactive

Page 3: Introduction to Multimedia Presented by Scott D. James

What are the media components? Text Graphics Animations Audio Links Video/Audio Streams Vitrual Reality (VR)

Page 4: Introduction to Multimedia Presented by Scott D. James

What are typical multimedia applications? Games Encyclopedias Websites Training/Teaching Presentation Packages

Page 5: Introduction to Multimedia Presented by Scott D. James

Part II Defining the media –

Page 6: Introduction to Multimedia Presented by Scott D. James

Text Characters that are used to create words,

sentences and paragraphs Usually described in terms of a font face

type, size and style (color, texture …) Used to convey basic information and to

emphasize and clarify information Text can also be used as a menu system Text is the most widely used media in

multimedia; sources of text are almost limitless

Page 7: Introduction to Multimedia Presented by Scott D. James

Graphic A digital representation of non-text

information Drawing Chart Photograph

Also called graphical image There is no movement or animation

in a graphic

Page 8: Introduction to Multimedia Presented by Scott D. James

Graphic (cont’d) Graphics are used to illustrate certain

concepts more clearly than text can (Saturn’s rings)

Graphics play an important role in teaching since many people are visual learners – think about car icons or road signs

Graphics serve as navigation aids in many software packages (think about buttons, even in Windows or on the Mac)

Page 9: Introduction to Multimedia Presented by Scott D. James

Graphic (cont’d) Sources of graphics:

Clip art packages Scanners or digitizers Digital cameras Stock photograph agencies Draw/paint programs

Page 10: Introduction to Multimedia Presented by Scott D. James

Animation A graphic which has the illusion of motion by

displaying a series of still graphics Examples

Office Assistant Demonstrations of how something works (engine) Simulations (hospital ward)

Used for better illustration that a graphic Sources:

Web or CD-ROM for canned animations Web development packages (animated GIFs) Commercial animation or rendering software

Page 11: Introduction to Multimedia Presented by Scott D. James

Audio Music, speech or any other sound. Sources:

Microphone CD-ROM, DVD-ROM Sound card input Radio card MIDI Can also purchase canned audio clips Web Music composition suites

Page 12: Introduction to Multimedia Presented by Scott D. James

Audio (cont’d) Useful for concepts that cannot be

conveyed with sound – vibration of a bearing

Can supplement text and graphics and enhance learning

Page 13: Introduction to Multimedia Presented by Scott D. James

Video Photographic images that are played

back at speeds of 15 to 30 frames per second and provide the appearance of full motion

Integration of video can significantly impact the user’s experience – especially for dull subjects (watching the delivery of a speech is better than reading it)

Page 14: Introduction to Multimedia Presented by Scott D. James

Video (cont’d) To utilize video, it must be captured,

digitized and edited Video is often captured with a video

camera or VCR

Page 15: Introduction to Multimedia Presented by Scott D. James

Links Serves as a navigation aid allowing users to

access information quickly and to navigate from one topic to another in a nonlinear manner.

Example (multimedia encyclopedia on cheetah) Read about animals Display map of their habitat What a video of them living in the wild

Any clickable object in a multimedia application could function as a link

Page 16: Introduction to Multimedia Presented by Scott D. James

Multimedia Applications Simulations – computer-based models of

real-life situations or environments Business Presentations – used to sell

products or ideas, can also serve to illustrate data analysis or trends

Computer Based Training – type of education in which students learn by using and completing exercises with instructional software (also called Computer Aided Instruction CAI)

Page 17: Introduction to Multimedia Presented by Scott D. James

Multimedia Apps (cont’d) Courseware – the name given to interactive CBT

software Uses:

• Teach new skills• Teach quicker and at a lower cost• Train for situations• Schools can tutor and further instruct with CBT• Flexible – time-wise and location-wise• Instant feedback and customized teaching programs• Self-paced study and one-on-one instruction

Web Based Training (WBT)/Distance Learning Same basic principle as CBT but delivery is via the

web

Page 18: Introduction to Multimedia Presented by Scott D. James

Multimedia Apps (cont’d) Classroom and special education Electronic Books – a digital text that uses

links to five the user access to information E-book is a small book-sized computer that

can hold up to 4,000 pages (10 books) worth of text and images

Electronic Reference (e-text) – a digital version of a reference book which uses multimedia to provide additional information (Microsoft Encarta)

Page 19: Introduction to Multimedia Presented by Scott D. James

Multimedia Apps (cont’d) Other “Traditional” Literature:

How-to-Guides Multimedia Newspaper (USA Today) –

electronic version of a newspaper distributed via CD-ROM or the Web

Electronic magazine (e-zine) Entertainment Edutainment – an experience meant to be

both educational and entertaining (The Way Things Work, Carmen Sandiego)

Page 20: Introduction to Multimedia Presented by Scott D. James

Multimedia Apps (cont’d) Virtual Reality (VR) – the use of a computer

to create an artificial environment that appears and feels like a real environment and allows you to explore a space and manipulate the environment

Kiosks – a computerized information or reference center that allows you to select various options to browse through or find specific information (usually uses touch screen)

Page 21: Introduction to Multimedia Presented by Scott D. James

Multimedia Apps (cont’d) Examples

• Target’s gift registry• Information centers at malls, hospitals, museums,

airports etc.• Kodak’s photo enlargement center• Also used for marketing

WWW – the part of the Internet that supports multimedia Try to find a web page that isn’t multimedia

today!

Page 22: Introduction to Multimedia Presented by Scott D. James

Multimedia Hardware MPC – Multimedia Personal

Computer is a working group that define the minimum hardware and software specifications for running multimedia software. PC-97

• 120 Mhz Pentium• 16 Meg RAM• USB Port

Page 23: Introduction to Multimedia Presented by Scott D. James

Multimedia Hdwr (cont’d) Sound card – an expansion card that provides

both input and output 3 components:

• Audio digitizer – pair of A-D and D-A converters• Wavetable synthesis – has the capability of producing

sound• Mixer – combines the above 2 signals with mixing audio

from a CD-ROM or DVD-ROM 3 jacks

• Microphone input• Line in from stereo, tv, radio, etc.• Speaker output

CD-ROM/DVD-ROM Drives

Page 24: Introduction to Multimedia Presented by Scott D. James

Multimedia Hdwr (cont’d) PC Camera (Webcam) – allows a user to

see people at the same time they communicate on the Internet as well as edit videos from a video camera or a VCR, create a move from still photographs and videos, and take digital photographs automatically at preset times or when the camera detects motion. Typically a video in plug is present on the

camera New models will attach to USB ports

Page 25: Introduction to Multimedia Presented by Scott D. James

Multimedia Hdwr (cont’d) Speakers – allow audio to be heard Display Device – (monitor and video card) allow

for the display of visual multimedia components Televisions – must have an NTSC converter to

change computer’s digital output to the television’s analog input. HDTV’s don’t require the converter.

Data Projector – a device which connects directly to the computer with a cable and uses its own light source to display a multimedia app or presentation

Page 26: Introduction to Multimedia Presented by Scott D. James

Multimedia Hdwr (cont’d) Video Capture Card – enables you to

connect a video camera or VCR to a computer and manipulate the video input.

Scanners – convert images into a digitized format for use in multimedia applications

Digital Cameras – like a regular camera except images are stored to a floppy disk, PC Card or internal memory