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Introduction to C++ Version 1.1

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Page 1: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Introduction to C++

Version 1.1

Page 2: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Topics

C++ StructurePrimitive Data TypesI/OCastingStringsControl Flow

Page 3: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Objective

At the end of this lesson, students shouldbe able to write simple C++ programsusing the standard I/O library, the Stringclass, and primitive data types.

Page 4: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Review: A Simple C# Program

using System;

class Program{ // a constant const int SIZE = 5;

static void Main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.WriteLine("The average value is {0}", average); Console.ReadLine(); }}

Page 5: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

class Program{ // a constant const int SIZE = 5;

static void Main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.WriteLine("The average value is {0}", average); Console.ReadLine(); }}

Page 6: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

class Program{ // a constant const int SIZE = 5;

static void Main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.WriteLine("The average value is {0}", average); Console.ReadLine(); }}

C++ is not a pure object orientedlanguage, so all code does not needto be enclosed inside of a class.

Page 7: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

// a constant const int SIZE = 5;

static void Main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.WriteLine("The average value is {0}", average); Console.ReadLine(); }

Main does not have to be static,in C++ it normally returns an int,and it is all lower case

void main( ) //or void main(void)

return;

Page 8: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

// a constant const int SIZE = 5;

void main(void) //or int main(void) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.WriteLine("The average value is {0}", average); Console.ReadLine(); return; //or return 0; }

The syntax of basic declarations,arithmetic, and control statementsare the same as in C#

Page 9: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

// a constant const int SIZE = 5;

int main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.WriteLine("The average value is {0}", average); Console.ReadLine(); return 0; }

C++ I/O is much different from C#(we’ll discuss the details later)

cout << “The average value is “ << average << endl;

Page 10: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

// a constant const int SIZE = 5;

int main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

Console.ReadLine(); return 0; }

To keep the console window open, we’ll use a system call

cout << “The average value is “ << average << endl;system(“PAUSE”);

Page 11: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using System;

// a constant const int SIZE = 5;

int main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

system(“PAUSE”); return 0; }

Namespaces are declared differentlyin C++. Everything we will use is inthe standard (std) namespace.

cout << “The average value is “ << average << endl;

using namespace std;

Page 12: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Let’s Convert it to C++

using namespace std;

// a constant const int SIZE = 5;

int main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

system(“PAUSE”); return 0; }

Finally, we need to add a new pre-processor directive, that includesheader files that are required forour program to compile correctly.

The iostream header file is required when doing console I/O.

cout << “The average value is “ << average << endl;

#include <iostream>

Page 13: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Here’s the Final C++ Program

using namespace std;

// a constant const int SIZE = 5;

int main( ) {

// a local variable double average =32.5; // arithmetic double newValue = average * SIZE;

system(“PAUSE”); return 0; }

cout << “The average value is “ << average << endl;

#include <iostream>

Page 14: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

A Good C++ Code Skeleton

using namespace std;

// declare global constants here#include “skel.h” void main(void) {

// declare local variable variables here // C++ statements

system(“PAUSE”); }

#include <iostream>

.h file

.cpp file

Page 15: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Primitive Data Types

C++ has fewer primitive data types than does C#,but the primary ones that we will use are exactlythe same … int, double, bool, and char and unsigned.

There is a major difference between C++ data typesand C# data types. In C++, the size of a data typeis determined by the underlying hardware, it is notdefined by the language.

Page 16: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Assignment and Arithmetic workjust as they do in C#.

Page 17: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

C++ Input and Output

In place of C#s Console class, we need twoC++ Objects to do console input and output

Page 18: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

cincin is an object of the istream class. To use cin, you must #include iostream in your program.

This object represents the standard input stream. The cin object is created automatically for you.

keyboard buffercin program

keyboard buffer

Page 19: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

cout is an object of the ostream class. This objectrepresents the standard output stream. It

is also created automatically for you.

output buffercout program

cout

display buffer

Page 20: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

The Stream Insertion Operator, <<

a binary operator (it takes two operands)the left hand operand must be an output streamthe right hand operand

– is converted into text– the text data is then copied into the stream

Page 21: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

display buffer

int a = 5; a 0000 0000 0000 0101

the integer 5

0000 0000 0011 0101

the character 5

cout

cout << a;

5

Page 22: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

multiple pieces of data are output bycascading the << operator …

cout << “The answer is “ << a;

Page 23: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

If you want data to appear on a new line, you mustexplicitly add the newline character to the outputstream. There is no WriteLine operation.

Special characters are added to the streamusing the escape character \

\t\netc …

cout << “The answer is “ << a << ‘\n’;

Page 24: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

the endl stream manipulator can be added to the outputstream. It does two things:

It adds a new line to the stream.

It forces the buffer to be output

cout << “Hello” << endl;

Page 25: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Formatting Numbers

Output formatting in C++ is quite different fromC#’s output formatting.

Page 26: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

To display a double or a float in standard decimal notation

cout.setf(ios::fixed);

setf( ) is a function in the cout object. It is responsible forsetting formatting flags. We will study these in much moredetail in a later section. In this case, we are setting theios::fixed flag. This makes the output appear as a normaldecimal number instead of in scientific notation.

cout.setf(ios::showpoint);

the ios::showpoint flag guarantees that a decimal pointwill be displayed in the output.

cout.precision(2);

the cout.precision( ) function determines how many digitswill be displayed after the decimal point.

The default formatting, is the“general” format. In this caseprecision defines the number ofdigits in total to be displayed

Page 27: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Example

double price = 78.5;cout.setf(ios::fixed);cout.setf(ios::showpoint);cout.precison(2);cout << “The price is $” << price << endl;

Page 28: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

The stream extraction operator, >>

Also a binary operatorThe left operand must be an input streamAny initial white space is skipped, then the stream is read up

to the next white space character ( tab, space, new-line )If necessary, the text just read is converted to match the

type of the right operand. An error occurs if the conversion cannot be done.

The data is stored in the right operand

Page 29: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

keyboard buffercin

int a;cin >> a;

a

0000 0000 0011 0101

the character 5

0000 0000 0000 0101

5 72 hello

reading stops when white space is encountered

Page 30: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

In C#, we always read a string from theConsole, and then used a Parse method toconvert the string to the desired data type.

In C++, this conversion happens via the >> operator.

However, no exception occurs if the conversioncannot be done.

Page 31: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Failed Input

Consider the following:

A program contains the statements int number = 0; cin >> number

What happens if the user types the letter “t”?

Page 32: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

The stream extraction operator is not able toconvert the letter “t” into a proper integer value.Three important things happen, without warning:

1. No input occurs, so the variable number contains whatever value it had previously.

2. The letter “t” remains in the input buffer, so a subsequent read operation will try to read it by error.

3. The object cin sets itself to a “failed” state, and subsequent input operations will all fail.

Page 33: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Handling Failed Input

As noted, if input fails, no data is input.

We can detect when this happens by testing the state ofthe input stream object.

if (cin.fail( ) ) { cout << “Invalid input occured”; . . . }

Page 34: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

There is a well known idiom in C++ that makeshandling failed input much easier. The expression

cin >> number;

has a value, which is the value of the object cin itself.if the value of cin is “good”, we can go ahead and process the data. The statement to do this looks like

if (cin >> number) { // process the input

}

Page 35: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Recall that once the stream object fails, all subsequentread operations will fail. How do we fix that?

The stream objects have a member function namedclear( ), that resets the failed state back to good.

cin.clear( );

Page 36: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Using the Stream State to Control a Loop

cout << “\nEnter an integer value (or ‘q’ to quit): “;while (cin >> number){ // process the data

}cin.clear( ); // clear the fail statestring dummyValue; // get the ‘q’ out of the buffercin >> dummyValue;. . .

This code will process user input until a non-integer value is typed:

Page 37: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

you can also cascade the stream extraction operator:

cin >> a >> b;

Page 38: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

You can control the size of an input field withthe setw( n ) stream manipulator.

cin >> setw(5) >> title;

But … keep in mind that this can leave data in the buffer.

Page 39: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

cin.get

The get function of the istream class works similarto the stream extraction operator. With no parameter,it gets one character from the input stream.

cin.get( );

Page 40: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

cin.ignore( )

This function reads in a character and ignoresit. The character read in is discarded.

cin.ignore( );

Page 41: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

cin.ignore( )

This version of the function reads in n charactersand ignores them.

cin.ignore(n);

This version of the function reads in n charactersor until it encounters the delimiter character,and ignores the characters read.

cin.ignore(n, ‘\n’);

Page 42: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

In C++, you can use the same style of castas you did in C#, but the preferred way tocast in C++ is to write, for example

Casting

int number = static_cast<int> myDoubleValue;

just use

int number = (int)myDoubleValue;

Page 43: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Strings

C++ has a string class similar to C#’s string class, but notquite as powerful.

Page 44: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Declaring a String(you must #include <string>)

string myName;

string myName = Prof. Fairclough”;

Page 45: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Reading a line into a string

This function is similar to cin.get( )except thatit reads an entire line of data, including spaces,and the data is stored in a string object. This isthe preferred way of reading in a line of data.It is equivalent to C#’s ReadLine method.

getline(cin, stringName);

Page 46: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

cin.ignore( ) … again

Why is ignore useful? Try the following code…

int numItems;string description;

cout << “\nenter the number of items and description: “;cin >> numItems;getline(cin, description);

When prompted, enter the data on two lines.

Page 47: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

C++ Control Flow

With a few minor exceptions, the statements that controlflow through a C++ program look and work the same as they do in C#

Page 48: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

Switch

In C#, each case must contain a break statement. Itis legal to drop through from one case to the next. Youcan switch on intergal and char types only. NOT strings! DARN!

Page 49: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

switch (num){ case 1: a = a + 5; b = b + 3; case 2: a = a + 6; b = b + 4; case 3: a = a – 7; b = b – 1;}

if num = 3, only this code executes

if num = 2, then this code executes

if num =1, thenthis code executes

This is valid code in C++

Page 50: Introduction to C++ Version 1.1. Topics C++ Structure Primitive Data Types I/O Casting Strings Control Flow

There is no foreach statement in C++