interactive presentation
DESCRIPTION
TRANSCRIPT
- 1.
2. PROJECT BRIEF
CONCEPT
Seatquest is a smartphone game that uses gps(and humor) to guide
the user through their NYCsubway ride. From stop to stop the game
providesa series of challengesthe goal of which is to findthe most
socially acceptable and comfortable seat.
3. PROJECT BRIEF
PROBLEM
Living in the congested city of New York can be very frustratingand
getting around can be even worse. Everyday New Yorkersbrave the
filthy, cramped subway systemoften spending hoursa day with nothing
to do. If your lucky enough to have a smartphone,you may be so
wrapped up in a game that you miss your stop.
SOLUTION
While Seatquest is ultimately a game for leisure also helps the
userto be more aware of polite behavior and encourage New Yorkers
tobe more respectful of each other. And with Seatquest will never
let youmiss your stop again!
4. PROJECT BRIEF
5. CREATIVE BRIEF
BACKGROUND
SeatQuest is being done because it is a game that will allow users
to escapefrom the unpleasantness of the NYC Subway, as well as
increase awareness ofcommon behaviors that are irritating to others
and guide the user through theirtrip by telling them where they are
on their ride and when to get off.
TARGET AUDIENCEThe target audience is anyone with a smartphone who
lives in New York City.Of this group, most likely liberal minded,
educated individuals in the 1850 range.
6. CREATIVE BRIEF
OBJECTIVES
It should be FUNmeant to be an escape
It should increase awareness of taboos and norms
It should help guide users through the subway system
Do they play more than once?
Are people generally more polite after using/playing?Do users miss
their stop/get lost in subway?
SINGLE MESSAGEThe target audience is anyone with a smartphone who
lives in New York City.Of this group, most likely liberal minded,
educated individuals in the 1850 range.
7. CREATIVE BRIEF
SINGLE MESSAGEThe most important message to tell the audience of
SeatQuest is thatin cities like New York: everyone is frustrated
with everyone else.
I believe that a major problem with large cities like New York is
thatbecause of overcrowding and the fast pace, it is nearly
impossible totreat everyone with sensitivity and kindnessit seems
like everyoneis in your way.
What I hope SeatQuest can begin to embark on is the message thatwe
all have these frustrations. When the user plays a game that
makeslight of these situations, they can start to evaluate their
own behaviorand act how they hope others will act.
8. CREATIVE BRIEF
DELIVERABLESThe message of SeatQuest should be apparent throughout
the courseof interacting and playing the game.
TIMELINEAs currently gps is not available in the subway system,
this game isntcompletely realistic yet. Already though the MTA uses
countdowns fortrain arrivals and although they arent totally
accurate, this is a goodindicator that internet access will soon be
available.
9. USERS
10. PERSONA
NAME:
LOCATION:
STATUS:
OCCUPATION:
EDUCATION:
Kate Windel, 20
New York, NY
Single
Barista
High School Grad
Kate lives in the outskirts of New York. She spent a year
backpacking after high school andhas job at a cafe across town.
Shes able to save enough money each month to put towardstuitionfor
college in the fall. Kate is a hard worker ($10/hr plus good tips)
and is able to puta lot away every month. Because of this, she like
to indulge once in a while, and recentlygot the newest iphone a few
weeks ago. So far shes hooked. Shes been looking for the bestgames
to play during her fairly long commute to work each day.
11. PERSONA
While Kate enjoys chatting with her customers, she also can get
pretty fed up dealing withpeopleall day, every day. Between
impatient customers during the lunch rush and pushypeople in the
subway to and from work, life in New York can be frustrating to say
the least.
Its easy to say that dreads the train ride home after a long day
serving caf lattes. Theride to work each day is half an hour, not
including waiting for the bus, so she has a lot oftime to kill. She
usually listens to music on her iphone and plays games, but has
recently beenso absorbed in her game of solitare or scrabble that
she misses her stopwhich is the worst,because it means even more
time on the dreadful subway.
12. USE CASE SCENARIO
Its early on a Thursday morning and Kate is excited to play a new
game called SeatQuest on the way to work today. She gets to the 8th
Av station and immediately opens the game thinking shell need to
enter a lot of information such as which trains to take and where
her destination is. To Kates surprise though, the
game already knows shes at the 8th Av station and tells her that
the next N will arrive in 7 minutes.How cool! The game then asks
for her destination and so she enters 34th St Herald Square. When
the train arrives and the doors close, her first challenge begins.
She stays wrapped up in the game until ittells her that the train
is now at her destination.
The rest of Kates day goes by as usualthe morning is steady, lunch
is a haze of people bustlingin and out in a hurry and the afternoon
is slow. The only notable thing that happened wasthat there was one
business man who spoke to her slowly and deliberately as if she
were a childand was, of course, very picky about his order. Kate
couldnt wait until he was gone.
After only a quick 15 minute break in between customers Kate has
had a long day at the caf. She feels like she might fallasleepany
second, so sheknowsshell need something to keep her awakeforher
hour-long trip back home. Happily, when she opens the game on the
downtown N platform,she is asked if she wants to continue her game
from earlier in the day or start a new one. She feelslike she did
pretty well in the morning, so she continues on in that game all
the way home.
13. USE CASE SCENARIO
7amRise and Shine!
7:45Kate arrives at the 8th Avenue station. She had just downloaded
a new game, SeatQuest, last night thatshes excited to play, because
it uses gps to track her journey on the subway. She opens the app,
and italready knows shes waiting for the N to arrive at 8th Av (and
that the next train will arrive in 7 mins). It asks her for her
final destination and she inputs 34th St.
7:55 The crowded train arrives. Christina gets a spot near a door
and begins the game.
9am Kate arrives right on time for work at the caf.
Kate takes a quick break before the lunch break and grabs some
lunch nearby.
5pmKate finishes her shift and is exhausted. Cant wait to play
SeatQuest on the way home.
14. IDENTITY & BRANDING
15. LOGO
16. MOOD BOARDS
17. FLOW CHART,WIREFRAMES& STYLE GUIDE
18. FLOW CHART
19. WIREFRAMES
20. STYLE GUIDE
21. EXTRAS
22. CONTEXT SKETCH
23. AUDIO
AUDIOL Train with doors 00:44
Click 1 00:01
Click 2 00:01
Sax player in subway 02:46
Subway Etiquette Video 07:00
http://www.youtube.com/watch?v=gzHHuh7J8Bs