integrating user interface and personal innovativeness into the tam for mobile learning in cyber...
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Integrating user interface and personal innovativenessinto the TAM for mobile learning in Cyber University
Young Ju Joo • Hyeon Woo Lee • Yookyoung Ham
� Springer Science+Business Media New York 2014
Abstract This study aims to add new variables, namely user interface, personal
innovativeness, and satisfaction in learning, to Davis’s technology acceptance
model and also examine whether learners are willing to adopt mobile learning.
Thus, this study attempted to explain the structural causal relationships among user
interface, personal innovativeness, perceived ease of use, usefulness, intention to
use, and satisfaction in learning. A total of 350 students who enrolled in major
courses of W Cyber University that provided mobile services responded to the
survey. The results of the Structural Equation Modeling revealed that (1) user
interface and perceived ease of use had significant effects on perceived usefulness;
(2) user interface and personal innovativeness have significant effects on perceived
ease of use; (3) perceived usefulness and perceived ease of use significantly affect
satisfaction in learning; (4) perceived usefulness does not have significant effects on
intention to use. The study has shown that usefulness and ease of use perceived by
learners increase satisfaction in learning, and usefulness and satisfaction in learning
create a positive intention to use. The findings of the study have highlighted user
interface as an important factor that affects usefulness and ease of use perceived by
learners.
Keywords Mobile learning � User interface � Personal innovativeness �Satisfaction � TAM
Y. J. Joo � Y. Ham
Ewha Womans University, Seoul, Korea
e-mail: [email protected]
Y. Ham
e-mail: [email protected]
H. W. Lee (&)
Department of Education, Sangmyung University, Hongjimun-2gil, Jongno-gu,
Seoul 110-743, Korea
e-mail: [email protected]
123
J Comput High Educ
DOI 10.1007/s12528-014-9081-2
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Introduction
The recent diffusion of the wireless Internet and mobile technology has caused a
rapid paradigm shift from personal computers that have dominated the digital
domain for more than three decades, to smartphones and tablet PCs. The paradigm
shift facilitates the advancement of mobile learning systems in the realm of
e-learning business. Improvements in data processing speed and device performance
in the mobile environment allows mobile learning to provide additional services to
learners in a wide range of areas compared to conventional e-learning. For example,
universities are implementing smart learning systems that enable students to engage
in academic activities using mobile devices whenever and wherever.
However, simply transferring Internet screens that had been used in the PC
environment onto the mobile environment causes inconvenience to users due to
small screen size, slow download speed, and difficult input mechanisms (Kim and
Park 2010). Such inconveniences may affect the usefulness and ease of use
perceived by mobile learning learners as well as their intention to use mobile
learning. In this context, it is necessary to design interfaces compatible with the
mobile devices different from the traditional PC-based environments.
Previous studies on user interface have focused on interface design (Baldonado
2000; McFarland 1995; Phillips 2012) and the interaction between specific types of
interface and users (Cheon and Grant 2012; Gatsou et al. 2011; Hong et al. 2011).
Although some studies have examined the relationships among user interface, ease
of use, usefulness, and intention to use (Cho et al. 2009; Hong et al. 2011; Thong
et al. 2002; Yang and Shin 2010), there has been insufficient research to empirically
explain the structural causal relationships between interface, usefulness, ease of use,
and intention to use, especially in mobile learning. Hence, this study examines the
influence of the user interface on usefulness, ease of use, and intention to use mobile
learning.
Furthermore, personal innovativeness, which is the level of willingness to accept
new technology, has been regarded as an important element that affects the intention
to use informational technology (Venkatesh and Davis 2000). Rogers (1995) studied
individuals with and without an innovative disposition and claimed that innovative
individuals displayed adventurous spirit and leadership skills as along with attitudes
for accepting new unverified things. Liu et al. (2010a) found that learners with
innovative tendencies were likely to use mobile learning. Agarwal and Prasad
(1998) reported that individuals with high levels of innovativeness positively
recognized the relative advantages and ease of use; accordingly, they demonstrated
higher intent to use new informational technology. As personal innovativeness has
been discussed as an important factor for predicting the acceptance of technology
(Lewis et al. 2003), it is also meaningful to empirically examine the effects of
personal innovativeness on ease of use, usefulness, and intention to use mobile
learning.
Although previous studies have examined user interface and personal innova-
tiveness as factors for accepting mobile learning (Liu et al. 2010b; Smet et al. 2012),
there has not been a study that incorporated the two variables into a single model for
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comprehensive verification. This study intends to verify the effects of the two
variables on the intention to use mobile learning in causal relationships.
The technology acceptance model (TAM) developed by Davis has been used in
various studies to explain the process of accepting new technology. According to
TAM, external variables affect perceived usefulness and perceived ease of use,
determining the attitude toward and the willingness to accept new technology. TAM
suggests that individuals undergo these processes before arriving at acceptance of
new technology (Davis and Venkatesh 1996). This study adopts TAM as the basis
for examining the effects of user interface and personal innovativeness on ease of
use, usefulness, and intention to use mobile learning.
According to Davis et al. (1989), usefulness and ease of use significantly affect
user satisfaction; further, a number of previous studies have reported similar results
(Bhattacherjee 2001; Chiu et al. 2005; Devaraj et al. 2002; Joo et al. 2011; Koo et al.
2006; Rai et al. 2002). Accordingly, this study predicts that ease of use and
usefulness influence satisfaction in learning.
Theoretical background
Technology acceptance model
Davis (1989) developed the TAM based on Fishbein and Ajzen’s (1975) theory of
reasoned action (TRA) to explain what kind of causal relationships user’s
acceptance of technology and actual usage had with external variables. According
to TAM (Davis et al. 1989), it is understood that external variables, such as system
design characteristics, training, implementation process, and self-efficacy on
computer, influence perceived usefulness and perceived ease of use of the media.
Also, intention to use in TAM is determined by perceived usefulness and perceived
ease of use (see Fig. 1).
According to Davis (1989), intention to use is a factor that determines the
individual’s use of a system, precursors of which include perceived usefulness and
perceived ease of use. In this study, perceived usefulness refers to the level to which
a learner recognizes a mobile device to be helpful toward academic achievement,
and perceived ease of use is the degree to which a learner believes he will be able to
use a mobile device without particular difficulty (Davis 1989).
User interface
User interface in informational technology refers to the symbols or command
structures used in human–computer interaction. Phillips (2012) defined user
interface as an interactive system that acts as a bridge between the user and the
system. More specifically, Cheon and Grant (2012) characterized user interface as
the text and graphic layouts presented on the computer screen. In this context, user
interface in mobile learning implies the user environment that includes the menus
and various functions for controlling the mobile devices (Hiltunen et al. 2007).
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To explain the factors that determine the acceptance of the digital archive based
on TAM, Yang and Shin (2010) analyzed the causal relationships between mobile
phone user interface and consumer’s service usage behavior, and found that the
mobile phone’s display method and output interface have significant effects on
perceived ease of use. Also, Hong et al. (2011) introduced perceived enjoyment and
user interface as external variables and categorized user interface into interface
design, human factor interface, and human–computer interface. As a result, the three
types of interface all had significant effects on perceived ease of use. Moreover,
Thong et al. (2002) attempted to explain user’s intention to accept digital libraries
and elicited variables concerning individual differences, organizational context, and
user interface as factors that affect intention to use. Their study results indicated that
elements of user interface, such as terminology, navigation, and screen design had
significant influences on ease of use, which in turn significantly affected the
intention to use digital libraries.
Similarly, Cho et al. (2009) expanded TAM by adding user interface,
functionality, system resources, and user satisfaction. The results of their study
found that user interface significantly influences perceived usefulness and perceived
ease of use, suggesting that user interface can have significant effects on perceived
usefulness.
Personal innovativeness
Personal innovativeness conveys the willingness to accept new technology
(Agarwal and Prasad 1998). Rogers (1995) defined personal innovativeness as the
level of intention to accept new technology quicker than other constituents of the
social structure, and Van Raaji and Schepers (2008) defined it as an open attitude
toward change. From the previous studies, personal innovativeness is the level of
individual’s openness toward mobile learning in this study.
Agarwal and Prasad (1998) wanted to examine the factors that affected users in
accepting new technologies and reported that personal innovativeness has signif-
icant effects on perceived usefulness, perceived ease of use, and ultimately,
acceptance of new technology. Based on TAM, Lewis et al. (2003) examined the
effects of self-efficacy and personal innovativeness on perceived ease of use and
perceived usefulness with 161 university staff members. Their results indicated that
personal innovativeness significantly affects ease of use and usefulness. Using TAM
Fig. 1 Technology acceptance model (TAM). Source: Davis and Venkatesh (1996)
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and DeLone and McLean’s (1992) information system success model, Kim and Ha
(2012) categorized corporate mobile social networking service characteristic factors
into system, user, and social factors to analyze the effects of the three factors on user
satisfaction and intention of continued usage. Their study results indicated that
personal innovativeness, which is one of the user characteristics, has significant
influences on user satisfaction and intention of continued usage with ease of use as a
medium.
Furthermore, Liu et al. (2010b) applied TAM to examine the effects of personal
innovativeness on the intention to use mobile learning of Chinese university
students and found that personal innovativeness positively influences perceived
usefulness in the long term. After observing the factors that affect user’s acceptance
of the mobile Internet, Lu et al. (2003) reported that personal innovativeness
determines user’s perceived usefulness and perceived ease of use in the short and
long term, and further affects the attitude toward accepting and the intention to
accept new technology. The results of these previous studies suggest that personal
innovativeness can have significant effects on perceived ease of use and perceived
usefulness.
Satisfaction in learning
Hui et al. (2008) understood satisfaction in learning as the positive emotion felt by a
learner when he experiences success. Erdogan et al. (2008) viewed satisfaction in
learning as an object or circumstance that satisfies an attitude regarding the
individual’s desire or specific situation. In this study, satisfaction in learning is
defined as the level of satisfaction experienced by learners in mobile learning.
Koo et al. (2006) used TAM to examine the effects of internal and external
motivation factors on the satisfaction of mobile commerce users. They concluded
that internal and external motivation factors influence user satisfaction, and satisfied
users engage in positive word-of-mouth promotion. In e-learning context, Sun et al.
(2008) reported that perceived usefulness and perceived ease of use significantly
influence satisfaction in learning. Roca et al. (2008) suggested that perceived
usefulness and perceived ease of use have significant effects on satisfaction in
learning as well as indirect effects on intention to continuously use e-learning. Joo
et al. (2011) conducted a study with students of online universities to examine the
structural relationships among the level of perceived sense of reality, perceived
usefulness, perceived ease of use, satisfaction in learning, and intention of continued
usage. They reported that the sense of reality in teaching, perceived sense of reality,
perceived usefulness, and perceived ease of use affect the level of satisfaction in
learning.
Relationship between intention to use and related variables
Chung and Kwon (2009) reported that perceived usefulness and perceived ease of
use of mobile technology had significant influences on intention to use. Similarly,
Thong et al. (2006) added perceived ease of use and perceived usefulness to the
expectation–confirmation model to analyze the intention to continuously use mobile
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Internet services and suggested that perceived ease of use, perceived usefulness, and
level of satisfaction have significant effects on the intention of continuous usage,
with the level of satisfaction having the greatest influence. Based on expectation–
confirmation model, theory of planned behavior, Davis’s TAM, and Csikszentmih-
alyi’s concept of flow, Lee (2010) tried to explain the factors that affect users in
continued usage of e-learning, and demonstrated that the level of satisfaction is the
strongest predicting indicator of continued usage.
In a study conducted with university students, Shin et al. (2011) integrated TAM
and expectation–confirmation model to analyze the intention to continuously use the
smartphone as a tool for ubiquitous learning. The study reported that expectation–
confirmation model had significant effects on perceived usefulness, which in turn
significantly influenced the level of satisfaction. It was also shown that the level of
satisfaction and previous usage experience have significant effects on the intention
of continuous usage. Similarly, Lin and Chen (2012) incorporated DeLone and
McLean’s (1992) information systems success model to TAM and the results
highlighted that system quality, platform data quality, and lecture quality had
significant effects on user’s level of satisfaction and intention to use e-learning, with
perceived usefulness and perceived ease of use as mediators. They also portrayed
that user’s level of satisfaction directly influenced intention to use e-learning. Based
on this previously discussed research, satisfaction in learning in the mobile
environment has significant effects on the intention to use mobile learning.
Accordingly, this study proposes the following hypothetical research model (see
Fig. 2).
The purpose of this study is to explain the structural–causal relationships among
user interface, personal innovativeness, perceived ease of use, usefulness, intention
to use, and satisfaction in learning based on Davis’s TAM in mobile learning
environments. It is hypothesized that higher ratings of user interface and personal
innovativeness will result in higher levels of perceived ease of use in mobile
learning. Second, it is also predicted that higher ratings of user interface, personal
innovativeness, and perceived ease of use will result in higher ratings of perceived
usefulness in mobile. Third, it is hypothesized that higher levels of perceived
usefulness will result in higher ratings of satisfaction in learning in mobile learning.
Fourth, it is predicted that higher ratings of perceived ease of use, perceived
usefulness, and satisfaction in learning will result in higher ratings of intention of
use in mobile learning.
Method
Participants and procedure
The participants of this study were Korea W Cyber University students enrolled in
major required courses that provided mobile services in the fall semester of 2012.
Other than test taking, the university provides academic and administrative affairs,
such as attendance checking and Q&A sessions, through mobile devices.
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The survey was conducted on the Web, and the students responded based on their
experience of using mobile devices. To assess intention to use and level of
satisfaction, the survey was administered 2 weeks prior to the final exams of the
semester. A total of 385 students responded to the survey; the study analyzed 350
students, excluding 35 incomplete responders.
Instrument
The study modified and adapted the instruments that had been used in the previous
studies to measure user interface, personal innovativeness, perceived ease of use,
perceived usefulness, satisfaction in learning, and intention to use. All of the items
were constructed using a five-point Likert-type scale (1: strongly disagree; 2:
disagree; 3: neutral; 4: agree; 5: strongly agree). First, to evaluate the user interface,
the instrument developed by Liu et al. (2010a) was used, including three items such
as ‘‘The screen design of the mobile device made it easy to read’’. For the internal
consistency of the instrument, Cronbach’s a was .91. Second, the personal
innovativeness questionnaire (Liu et al. 2010b) was used to evaluate personal
innovativeness, including three items such as ‘‘I like experiencing mobile services’’.
Cronbach’s a was .87. Third, for perceived ease of use, an instrument developed by
Davis (1989) was used. There were six items, such as ‘‘It is easy to learn how to use
the mobile device’’. Cronbach’s a was .94. Fourth, the instrument developed by
Davis (1989) was used to evaluate perceived usefulness, including six items such as
‘‘Using mobile devices makes learning faster’’. Cronbach’s a was .94. Fifth, eight
statements developed by Shin (2003) were used to evaluate the satisfaction of
learning at Cyber University. The statements were modified to accommodate the
mobile learning environment including ‘‘Studying the mobile course was a valuable
experience’’. Cronbach’s a was .96. Sixth, in order to evaluate the intention to use
mobile devices, the instrument developed by Taylor and Todd (1995) was adapted.
The instrument contained three items, such as ‘‘I intend to use a mobile device on a
continuous basis for my study this semester’’. Cronbach’s a was .95.
Data analysis
Using SPSS, the researchers analyzed descriptive statistics including the variable’s
mean, standard deviation, skewness, and kurtosis, in order to examine the normal
Fig. 2 Hypothetical research model
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distribution of the variables as well as the correlation among them. Next, using
AMOS, whether the indices adequately measured the latent variables was checked,
and the measurement model to assess the discrimination ability among the latent
variables was measured. The structural equation model to examine the structural
causal relationships among the variables was examined. The results of the
exploratory factor analysis indicated that all of the variables were single factors
(Sass and Smith 2006).
In order to determine the method for estimating the statistical model, multivariate
normality was tested using SPSS and AMOS, and applied maximum likelihood
estimation was suggested to estimate the model’s goodness of fit as well as its
parameters. As for the criteria for determining the model’s goodness of fit, absolute
fit indices (CMIN and RMSEA) and incremental fit indices (TLI and CFI) were
referenced. The statistical significances of the effects among variables were tested at
the significance level of .05.
Results
Correlation matrix and descriptive statistics of observed variables
Mean, standard deviation, skewness, and kurtosis were examined to verify the
multivariate normality. The mean, standard deviation, skewness, and absolute value
of kurtosis of the variables ranged from 3.39 to 3.88, .75–.89, .02–.64, and .04–.55,
respectively and the multivariate normality was satisfied (Kline 2005). Due to the
concern of multicollinearity caused by the high correlation among variables, the
variance inflation factor (VIF) was measured, and the results were \10 (from 1 to
1.55), indicating that multicollinearity was not violated. All of the variables showed
significant correlations at the significance level of .05 (see Table 1).
Measurement model
Before testing the structural regression model’s estimation ability and goodness of
fit, the measurement model’s goodness of fit was measured according to the two-
step process for checking the model’s estimation ability and maximum likelihood
estimation (Kline 2005). As shown in Table 2, both TLI and CFI are above .90,
satisfying the acceptance criteria. Moreover, RMSEA is .052, indicating that the
measurement model has a goodness of fit.
Examining the relationships between latent and observed variables, the
standardized factor loading of the observed variables in terms of all of the latent
variables ranged from .85 to .98, and the variables were statistically significant at
the significance level of .05. These results imply that the observed variables selected
to measure the theoretical variables of the study model have sufficient convergent
adequacy. As the measurement model was determined to be capable of estimating
all of the latent variables with statistical accuracy and adequacy, goodness of fit and
parameters of the structural regression model that established the causal relation-
ships among the measured theoretical variables were measured.
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Structural model
As the goodness of fit index of the measurement model constructing the statistical
model satisfied the criterion, and the structural regression model’s estimation ability
was theoretically confirmed, the goodness of fit of the structural regression model
used in this study was measured, as presented in Table 3.
The goodness of fit indices of the initial structural model indicated that the model
is adequate. According to the results, personal innovativeness to perceived
usefulness (b = -.066, t = -.691, p [ .05) and perceived usefulness to intention
to use (b = .046, t = .850, p [ .05) paths were not significant; hence, these two
paths were removed in order to set a simpler modified model. Because the initial
structural model and the modified simplified model form a hierarchical model, v2
test was performed to see if there was a statistically significant difference between
the two models. The test results were Dv2 = 1.207 and p = .547, indicating that
there is no statistically significant difference; thus, the modified model was used as
the final model for the study.
The modified model’s indices of goodness-to-fit measured using the maximum
likelihood method are shown in Table 4. The results indicate that the model is
adequate. The causal relationships among user interface, personal innovation,
perceived ease of use, perceived usefulness, satisfaction in learning, and intention to
use are provided in Fig. 3.
The direct and indirect effects were estimated and the results are shown in
Table 5
Conclusions
This study attempted to add new variables, including user interface, personal
innovativeness, and satisfaction in learning, to Davis’s TAM and also examine
whether learners are willing to adopt mobile learning. This empirical study
validated the proposed research model and demonstrated that the hypotheses were
supported. The results of the study suggest the following implications.
The first hypothesis, higher ratings of user interface and personal innovativeness
will results in higher levels of perceived ease of use in mobile learning, was
supported. Finding that user interface significantly influences ease of use is
consistent with the results from prior studies (Hong et al. 2011; Hubona and Blanton
1996; Smet et al. 2012; Thong et al. 2002), which indicated that user interface has
positive effects on allowing learners to easily use the technology. The relationship
between personal innovativeness and ease of use corresponds with the results of a
Table 2 Statistics of model fit measures of the measurement model
CMIN p df CMIN/df TLI CFI RMSEA (90 % reliability)
Measurement model 96.740 .000 50 1.935 .986 .991 .052 (.036–.067)
Recommended [.90 [.90 \.08
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prior TAM-based study that examined the effects of personal innovativeness on the
intention to use a virtual reality simulation (Fagan et al. 2012). The results suggest
that the openness of learners toward using mobile devices have positive influences
on enabling them to have easy control of the devices.
The second hypothesis, higher ratings of user interface, personal innovativeness,
and perceived ease of use will result in higher ratings of perceived usefulness in
mobile learning was partially supported. The result revealed that user interface and
perceived ease of use had significant effects on perceived usefulness in mobile
learning; however, personal innovativeness did not affect perceived usefulness. The
result that user interface had significant effects on perceived usefulness corresponds
with a number of prior studies (Cho et al. 2009; Hubona and Blanton 1996),
suggesting that user interface elements, such as screen design and font, size, and
color of text, have positive effects on the usefulness perceived by the learners.
The relationship between ease of use and usefulness found in the study was also
consistent with a previous study that examined the intentions of those using mobile
device for mobile learning (Huang et al. 2007). That is, students who can readily use
mobile devices perceive them as a useful study tool. However, personal
innovativeness did not have significant influences on perceived usefulness. The
result was consistent with a prior study conducted with middle school students to
Fig. 3 Standardized path coefficients of the modified model
Table 3 Statistics of model fit measures of the initial structural model
CMIN p df CMIN/df TLI CFI RMSEA (90 % reliability)
Initial model 148.916 .000 54 2.758 .974 .981 .071 (.058–.085)
Recommended [.90 [.90 \.08
Table 4 Statistics of model fit measures of the modified model
CMIN p df CMIN/df TLI CFI RMSEA (90 % reliability)
Modified model 150.123 .000 56 2.681 .974 .981 .069 (.056–.083)
Initial model 148.916 .000 54 2.758 .974 .981 .071 (.058–.085)
Recommended [.90 [.90 \.08
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examine the factors that affect LMS utilization (Smet et al. 2012). This finding
supports the claim that students who are open to using mobile devices do not
necessarily perceive as being useful when using them in academic activities. Such
study results suggest the possibility that other factors might be involved in the
relationship between personal innovativeness and usefulness, indicating a need for
further research.
The third hypothesis, higher ratings of perceived ease of use, and perceived
usefulness will result in higher ratings of satisfaction in learning in mobile learning,
was also supported. The findings suggest that when learners believe that it is easy to
use a specific technology that helps improve academic achievement, it enhances
satisfaction in learning (Carlisir and Carlisir 2004; Chiu et al. 2005; Roca et al.
2008).
The fourth hypothesis, higher ratings of perceived ease of use, perceived
usefulness, and satisfaction in learning will result in higher ratings of intention of
use in mobile learning, was partially supported. While perceived ease of use and
Table 5 Direct, indirect, and total effects of each construct
Related variables Unstandardized
coefficients (b)
Standardized coefficients
(b)
Overall Direct Indirect Overall Direct Indirect
User interface ? Perceived ease of
use
.134 .134 – .113 .113 –
Personal
innovativeness
? .831 .831 – .740 .740 –
User interface ? Perceived
usefulness
.346 .292 .055* .333 .280 .052
Personal
innovativeness
? .339 – .339* .343 – .343*
Perceived ease of
use
? .407 .407 – .463 .463 –
User interface ? Satisfaction in
learning
.235 – .235* .231 – .231
Personal
innovativeness
? .429 – .429* .446 – . 446*
Perceived ease of
use
? .516 .285 .231* .603 .333 .270*
Perceived
usefulness
? .567 .567 – .583 .583 –
User interface ? Intention to use .220 – .220 .195 – .195
Personal
innovativeness
? .497 – .497* .464 – .464*
Perceived ease of
use
? .597 .162 .436* .628 .170 .458*
Perceived
usefulness
? .479 – .479* .443 – .443*
Satisfaction in
learning
? .845 .845 – .760 .760 –
* p \ .05
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satisfaction in learning significantly influence intention to use, perceived usefulness
does not have significant effects on intention to use. The results suggest that a
learner capable of easily using a mobile device is likely to develop a positive
attitude toward accepting the technology (Li et al. 2008; Legris et al. 2003). In other
words, user satisfaction has direct influences on potential behavioral intention, such
as intention of continued usage (Bhuatti 2007; Lee and Roh 2004). These results
suggest that the positive emotions that learners develop while using mobile devices
can have positive effects on their intention to use mobile learning.
One of the results of the study is finding that perceived usefulness does not have a
significant influence on the intention to use mobile learning, which counters the
result of a previous study that claims greater perceived usefulness positively
influenced the development of intention to use new technology and also has direct
effects on continued usage (Davis 1989). Although there are learners who
acknowledge the usefulness of mobile devices in academic activities, they are not
yet using mobile devices at a very high rate.
In sum with regard to mobile learning, Davis’ (1989) TAM, these results suggest
that TAM can be extended to include user interfaces and personal innovativeness
and learning and instructional strategies that can enhance user interface and personal
innovativeness should be considered. That is, the findings of the study have
highlighted user interface as an important factor that affects usefulness and ease of
use perceived by learners. Cyber universities should consider mobile interface
design by taking into account the convenience of their students. More specifically,
cyber universities should implement user interface elements, such as screen design
and font, size, and color of text, in ways that are helpful toward student’s academic
activities. Similarly, menus should be presented in a clear and simple manner, and
larger and easily discernible screen designs and texts should also be made available
for senior learners who might not be familiar with mobile devices.
The contribution of this research is that it adds external variables to the original
TAM in the mobile learning context, although previous studies have examined user
interface and personal innovativeness separately as factors that affect the intention
to use mobile learning (Liu et al. 2010b; Smet et al. 2012; Yang and Shin 2010).
While mobile devices such as smartphones and tablets provide increased portability,
they can lead to inconvenience with learners due to the smaller screen size
compared to conventional PCs. This study takes into account such characteristics of
the medium and proposes strategies for improving Cyber university student’s
intention to use mobile learning.
Based on the conclusions drawn from the study, suggestions for future research
are as follows. Because this study was conducted with students enrolled in required
discipline major courses that offer mobile services at W Cyber University, there are
limitations in generalizing the results of the study. First, it is necessary to conduct
further research by expanding the participants to examine whether similar results
can be obtained from students at other cyber education institutes. Second, in
addition to the variables examined in this study, future research needs to consider
other various factors that affect the intention to use mobile learning, such as
interactive effects and perceived enjoyment.
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Acknowledgments This work was supported by National Research Foundation of Korea Grant funded
by the Korean Government (2012-045331).
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Young Ju Joo is a professor in the Department of Educational Technology at Ewha Womans University
in Seoul, Korea. She received her doctorate in Educational Media & Technology from the Boston
University in 1979. Her research interests include e-Learning, m-Learning and structural equation
modeling.
Hyeon Woo Lee is assistant professor in the Department of Education at Sangmyung University in Seoul,
Korea. He received his doctorate in Instructional Systems Design from the Pennsylvania State University.
His research interests include instructional design, technology-enhanced instruction, human resources
development, and learning sciences.
Yoo Kyoung Ham is a graduate student at Ewha Womans University in Seoul, Korea and studies for a
master’s degree in the department of educational technogy. Her research interests include mobile
learning, e-Learning, learning outcome and structural equation modeling.
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