instructional design carp principles

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Instructional Design CARP Principles MSET 593 Multimedia Literacy Dr. Kingsley

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Instructional Design CARP Principles. MSET 593 Multimedia Literacy Dr. Kingsley. CARP contrast, alignment, repetition, proximity. Major sources: Designing Visual Interfaces, Mullet & Sano, Prentice Hall / Robin Williams Non-Designers Design Book, Peachpit Press. - PowerPoint PPT Presentation

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Page 1: Instructional Design  CARP  Principles

Instructional Design

CARP Principles

MSET 593 Multimedia Literacy

Dr. Kingsley

Page 2: Instructional Design  CARP  Principles

CARPcontrast, alignment, repetition, proximity

Slide deck by Saul Greenberg. Permission is granted to use this for non-commercial purposes as long as general credit to Saul Greenberg is clearly maintained. Warning: some material in this deck is used from other sources without permission. Credit to the original source is given if it is known.

Major sources: Designing Visual Interfaces, Mullet & Sano, Prentice Hall / Robin Williams Non-Designers Design Book, Peachpit Press

Page 3: Instructional Design  CARP  Principles

CARP• Contrast

• Alignment

• Repetition

• Proximity

Robin Williams Non-Designers Design Book, Peachpit Press

Page 4: Instructional Design  CARP  Principles

CARP• Contrast

– make different things different– brings out dominant elements– mutes lesser elements– creates dynamism

• Alignment

• Repetition

• Proximity

Robin Williams Non-Designers Design Book, Peachpit Press

Page 5: Instructional Design  CARP  Principles

CARP (aka: CRAP)

• Contrast

• Repetition – repeat design throughout the interface– consistency– creates unity

• Alignment

• Proximity

Robin Williams Non-Designers Design Book, Peachpit Press

Page 6: Instructional Design  CARP  Principles

CARP/CRAP• Contrast

• Repetition

• Alignment – creates a visual flow– visually connects elements

• Proximity

Robin Williams Non-Designers Design Book, Peachpit Press

Page 7: Instructional Design  CARP  Principles

CARP• Contrast

• Alignment

• Repetition

• Proximity – groups related elements– separates unrelated ones

Robin Williams Non-Designers Design Book, Peachpit Press

Page 8: Instructional Design  CARP  Principles

Where does your eye go?• CARP combines to give the viewer cues

about how to read the graphic

Robin Williams Non-Designers Design Book, Peachpit Press

title

subtext

three points

main point

sub point

Page 9: Instructional Design  CARP  Principles

Where does your eye go?• Sometimes boxes do not create a strong

structure

• CARP can fix it

Robin Williams Non-Designers Design Book, Peachpit Press

Page 10: Instructional Design  CARP  Principles

Where does your eye go?

• Some contrast and weak proximity– ambiguous structure– interleaved items

Robin Williams Non-Designers Design Book, Peachpit Press

Page 11: Instructional Design  CARP  Principles

Where does your eye go?– Strong proximity (left/right split)– unambiguous

Robin Williams Non-Designers Design Book, Peachpit Press

Page 12: Instructional Design  CARP  Principles

•Terrible alignment – no flow

•Poor contrast – cannot distinguish colored labels from editable fields

•Poor repetition– buttons do not look like buttons

•Poor explicit structure replaces proximity– blocks compete with alignment

Examples: Where does your eye go?

Page 13: Instructional Design  CARP  Principles

IBM's Aptiva Communication Center

No regard for order and

organization

Page 14: Instructional Design  CARP  Principles

Haphazard layout

Mullet & Sano

Page 15: Instructional Design  CARP  Principles

Repairing the layout

Mullet & Sano

Page 16: Instructional Design  CARP  Principles

Redesigning a layout using alignment

Mullet & Sano