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TRANSCRIPT
INSIDE BACK COVER
TABLE OF CONTENTS
1 PROJECT
1.1 Abstract 3
1.2 Project Overview 4
1.3 Target Audience 5
1.4 Proposed Medium 6
1.5 Technical Specifications 6
1.6 Flowchart 7
1.7 Sketches & Storyboards 8
1.8 Wireframes 15
1.9 Concept Art 18
1.10 Mood Boards 22
1.11 Typeface 24
1.12 Color Chart 26
1.13 Logo Development 27
2 RESEARCH
2.1 Inspiration 29
2.2 Competitive Analysis Matrix 32
2.3 Market Research 33
2.4 User Personas 43
2.5 Timeline 46
2.6 Directed Study Outline 47
3 BACKGROUND
3.1 Statement of Interest 50
3.2 Portfolio 51
3.3 Autobiography 58
3.4 Resume 59
4 CONCLUSION
4.1 Closing Statement 62
4.2 Bibliography 63
1
In The Trenches // Football Concepts In Motion
With nearly 100 million estimated viewers watching the Super Bowl every year,
American football’s growing popularity is undeniable. Despite its global appeal,
the complex team sport known for its up-tempo pace, physicality, and strategy
can, at times, be difficult to understand. In The Trenches is an application targeted at 18-45
year old computer users who have an active interest in learning and expanding their knowledge
of football. Unlike many of the resources available today, it will focus on illustrating football’s
elaborate concepts, strategy, team alignments, and different player positions in an engaging
and interactive manner.
3
1.1 ABSTRACT
In The Trenches // Football Concepts In Motion4
1.2 PROJECT OVERVIEW
This project is an interactive Flash-driven application. The versatility
of Flash and Actionscript 3.0 will allow me to create a unique
interactive environment that will include smooth visual transitions,
rich content, and ease in accessing database information. By combining
elements of motion graphics and other scripting languages to enhance its
functionality, In The Trenches will serve as a multi-faceted solution for learning
about football.
American Football has been a fan favorite since its inception in 1922, and with
the formation of a new league in 1966 (now known as the NFL), the game has
steadily increased its viewership ever since. Its complexity, pace, and team-oriented
nature brings in new waves of followers each season. Though many baseball purists
may argue, football has earned the title of “America’s Pastime”.
Football has wide-ranging appeal and its primary demographic illustrates
that. Generally speaking, the group tends to be men and women aged
18-45, many of whom possess basic computing skills, and vary greatly in
their educational background, career field, and earning power.
That said, it is vexing that the number of quality resources to help people learn
more about the intricacies of the game are so few. Currently, most football-related
websites or even large companies like ESPN, FOX, or the NFL official site provide
mainly news updates, team statistics, analysis and commentary, and player tracking.
The few attempts to explain the game fundamentals and strategy can only be
found in portal sites or poorly written personal home pages. These tend to include
elaborate text descriptions of key concepts, but remain difficult to comprehend due
to the nature of the presentation.
I have been a fan of the game ever since I was a child. In the last several years,
my knowledge and eagerness to learn the game in more detail has grown
exponentially. With this passion for football and the skills I’ve acquired in the
New Media field, I plan on filling gap between fans’ need for information and
the lack of quality resources that are currently available to them.
Going beyond just paragraphs of text, In The Trenches will serve as a single
unified solution to learning football by incorporating scripting languages that
work together to retrieve and present data, a dynamic database to store an expanse
of information, and motion graphics to deliver a highly visual, entertaining,
and educational interactive application. Users will learn about football concepts,
positions, strategy, and even some of the most commonly run plays. In The Trenches
will provide an innovative new manner in which fans can expand their knowledge
about this immensely popular sport.
Not only will this project test the skills I’ve learned, but it will serve as a springboard
for my career in the New Media field, and act as a tribute to the game that has
brought me so much joy over the years.
In The Trenches // Football Concepts In Motion
1.3 TARGET AUDIENCE
The primary target audience for this application are individuals with basic computer skills,
aged 18-45, who are looking to learn or expand their knowledge of football. The majority
of users will likely have a high school education or above. Given its wide range of appeal
and accessibility, geographic location and income are not factors. A certain degree of intuition or
familiarity with standard to moderately progressive web interfaces is preferred, but not necessary,
in order to interact with the application with minimal difficulty.
5
In The Trenches // Football Concepts In Motion6
1.4 PROPOSED MEDIUM
PROPOSED MEDIUM
In The Trenches will be constructed in Adobe Flash with Actionscript 3.0. This will allow for the smooth integration of
video, handle the core functionality and animations, as well as communicate and retrieve necessary information from a
database. Many of the transitions will be created in After Effects CS4 and the individual movies will be called upon when
needed. To store and access the database information, I will also be relying on PHP and MySQL.
SUGGESTED SYSTEM REQUIREMENTS
Plug-Ins
Flash Player 9 or higher
Hardware
Windows Intel Pentium ll, 450 MHz
AMD Athlon, 600 MHz or faster processor
128 MB of RAM
Mac Power PC G3, 500 MHz or faster
Intel Core Duo 1.33 GHz or faster
128 MB of RAM
Linux - Modern Processor 800 MHz or faster
512 MB of RAM
128 MB graphic memory
Operating Systems
Windows 7
Windows Vista
Windows XP
Mac OSX 10.4 or higher (Power PC)
Mac OSX 10.4 or higher (Intel)
Ubuntu 7.1 or later
Browser Requirements
Firefox 2.x, 3.x
Internet Explorer 6, 7, 8
Chrome 1.x, 2.x
Opera 9.x, 10
Safari 3.x, 4.x
Camino 1.x.x
In The Trenches // Football Concepts In Motion
HOME
SEARCHSEARCHRESULTS
Quarterback
Running Back
Fullback
Wide Reciever
Tight End
Tackle
Guard
Center
Defensive End
Defensive Tackle
Nose Tackle
Linebacker
Cornerback
Strong Safety
Free Safety
Cover 0
8 in the Box
Gunner
Holder
Kick Returner
Long Snapper
Kicker
Punter
Wedge Buster
Punt
Punt Return
Kickoff
Kickoff Return
Field Goal
OFFENSE
DEFENSE
SPECIAL TEAMS
OFFENSE
DEFENSE
SPECIAL TEAMS
4-3 Defense
3-4 Defense
4-4 Defense
5-2 Defense
46 Defense
Nickel Defense
Dime Defense
Zone Defense
Blitz
Pro Set
I Formation
Shotgun
Single Back (Ace)
Double Tight End
Wishbone
Goal Line
Jumbo
Spread
Empty Backfield
Flag
Curl
Hook
Out Route
In Route
Post
Fade
Drag
Flat/Swing
Screen
Play action
PASSING PLAYS
Draw
Reverse
Dive
Trap
Pitch
Power
Sweep
QB Keeper
DEFEND RUN
RETURNING
KICKING
BALANCED
Cover 2
Cover 3
Cover 1
Out of Bounds
Standard
Onside
Pooch/Squib
Interactive Content
Flash Animation
Movie Content
DEFEND PASS
RUNNING PLAYS
Cover 4
Zone Blitz
Stunts
Standard
Fair Catch
Lateral
OFFENSE
DEFENSE
SPECIAL TEAMS
The Field
The Teams
The Objective
Down & Distance
Scoring
Starting The Game
Touchdowns
Offense
Defense
Special Teams
Field Goals
Other
After A Score
Strategies
Examples
POSITIONS
PLAYBOOK
GAME BASICS
STRATEGY
f
f
f
f
f
f
f
f
f
f
f
fm
m
m
m
m
Positions pages
Game Basics pages
Strategy pages
Playbook pages
PER
SIST
ENT
NA
VIG
ATI
ON
7
1.6 FLOWCHART
In The Trenches // Football Concepts In Motion
HOME
SEARCHSEARCHRESULTS
Quarterback
Running Back
Fullback
Wide Reciever
Tight End
Tackle
Guard
Center
Defensive End
Defensive Tackle
Nose Tackle
Linebacker
Cornerback
Strong Safety
Free Safety
Cover 0
8 in the Box
Gunner
Holder
Kick Returner
Long Snapper
Kicker
Punter
Wedge Buster
Punt
Punt Return
Kickoff
Kickoff Return
Field Goal
OFFENSE
DEFENSE
SPECIAL TEAMS
4-3 Defense
3-4 Defense
4-4 Defense
5-2 Defense
46 Defense
Nickel Defense
Dime Defense
Zone Defense
Blitz
Pro Set
I Formation
Shotgun
Single Back (Ace)
Double Tight End
Wishbone
Goal Line
Jumbo
Spread
Empty Backfield
Flag
Curl
Hook
Out Route
In Route
Post
Fade
Drag
Flat/Swing
Screen
Play action
PASSING PLAYS
Draw
Reverse
Dive
Trap
Pitch
Power
Sweep
QB Keeper
DEFEND RUN
RETURNING
KICKING
BALANCED
Cover 2
Cover 3
Cover 1
Out of Bounds
Standard
Onside
Pooch/Squib
DEFEND PASS
Cover 4
Zone Blitz
Stunts
Standard
Fair Catch
Lateral
OFFENSE
DEFENSE
SPECIAL TEAMS
The Field
The Teams
The Objective
Down & Distance
Scoring
Starting The Game
Touchdowns
Offense
Defense
Special Teams
Field Goals
Other
After A Score
Strategies
Examples
POSITIONS
PLAYBOOK
GAME BASICS
STRATEGY
OFFENSE
DEFENSE
SPECIAL TEAMS
RUNNING PLAYS
8
1.7 SKETCHES & STORYBOARDS 1
In The Trenches // Football Concepts In Motion
a
b
This is the first of three storyboard sketches that illustrate what some of the project’s
potential interactivity could be like. The handrawn sketches correspond to a certain
task, designated by the highlighted path on the site map.
Figure A
User first arrives at the “Game Basics” page from the main page and is presented
with six choices. Rolling over any of the icons will invoke a popup dialog with a
short description of that option. After a choice is made, the options shrink to a bar
and sits at the bottom, serving as a persistent secondary navigation system.
Figure B
In the second step, the user has selected the “Field” option which, after a brief
motion graphic transition, shows mock-3D rendering of a football field. The
concept here is that the diagram incorporates of “exploded isometrics” which
allow each section of the field to be separate from one another, similar to pieces
of a puzzle. Rolling over any portion of the field diagram reveals a text description
to help the user understand the purpose of that particular element.
9
1.7 SKETCHES & STORYBOARDS 1
In The Trenches // Football Concepts In Motion
HOME
SEARCHSEARCHRESULTS
Quarterback
Running Back
Fullback
Wide Reciever
Tight End
Tackle
Guard
Center
Defensive End
Defensive Tackle
Nose Tackle
Linebacker
Cornerback
Strong Safety
Free Safety
Cover 0
8 in the Box
Gunner
Holder
Kick Returner
Long Snapper
Kicker
Punter
Wedge Buster
Punt
Punt Return
Kickoff
Kickoff Return
Field Goal
OFFENSE
DEFENSE
SPECIAL TEAMS
OFFENSE
DEFENSE
SPECIAL TEAMS
4-3 Defense
3-4 Defense
4-4 Defense
5-2 Defense
46 Defense
Nickel Defense
Dime Defense
Zone Defense
Blitz
Pro Set
I Formation
Shotgun
Single Back (Ace)
Double Tight End
Wishbone
Goal Line
Jumbo
Spread
Empty Backfield
Flag
Curl
Hook
Out Route
In Route
Post
Fade
Drag
Flat/Swing
Screen
Play action
PASSING PLAYS
Draw
Reverse
Dive
Trap
Pitch
Power
Sweep
QB Keeper
DEFEND RUN
RETURNING
KICKING
BALANCED
Cover 2
Cover 3
Cover 1
Out of Bounds
Standard
Onside
Pooch/Squib
DEFEND PASS
RUNNING PLAYS
Cover 4
Zone Blitz
Stunts
Standard
Fair Catch
Lateral
OFFENSE
DEFENSE
SPECIAL TEAMS
The Field
The Teams
The Objective
Down & Distance
Scoring
Starting The Game
Touchdowns
Offense
Defense
Special Teams
Field Goals
Other
After A Score
Strategies
Examples
POSITIONS
PLAYBOOK
GAME BASICS
STRATEGY
10
1.7 SKETCHES & STORYBOARDS 2
In The Trenches // Football Concepts In Motion
a
b
Figure A
The user has arrived at the “Strategy” page from the main page and is presented
with a diagram of a football field with the different teams displayed. Similar to the
previous example, mousing over a team will elevate and highlight that selection,
making it clickable.
Figure B
Having selected “Offense”, the user can now choose one of many different
defensive strategies that are displayed in a slideshow manner. Options are a
combination of text and imagery. Additional choices are revealed by a scrolling
motion, activated by pressing on either of the directional arrows on each side of
the screen. Secondary navigation remains at the bottom of the screen, with visual
confirmation of which section the user is currently in.
11
1.7 SKETCHES & STORYBOARDS 2
In The Trenches // Football Concepts In Motion
HOME
SEARCHSEARCHRESULTS
Quarterback
Running Back
Fullback
Wide Reciever
Tight End
Tackle
Guard
Center
Defensive End
Defensive Tackle
Nose Tackle
Linebacker
Cornerback
Strong Safety
Free Safety
Cover 0
8 in the Box
Gunner
Holder
Kick Returner
Long Snapper
Kicker
Punter
Wedge Buster
Punt
Punt Return
Kickoff
Kickoff Return
Field Goal
OFFENSE
DEFENSE
SPECIAL TEAMS
OFFENSE
DEFENSE
SPECIAL TEAMS
4-3 Defense
3-4 Defense
4-4 Defense
5-2 Defense
46 Defense
Nickel Defense
Dime Defense
Zone Defense
Blitz
Pro Set
I Formation
Shotgun
Single Back (Ace)
Double Tight End
Wishbone
Goal Line
Jumbo
Spread
Empty Backfield
Flag
Curl
Hook
Out Route
In Route
Post
Fade
Drag
Flat/Swing
Screen
Play action
PASSING PLAYS
Draw
Reverse
Dive
Trap
Pitch
Power
Sweep
QB Keeper
DEFEND RUN
RETURNING
KICKING
BALANCED
Cover 2
Cover 3
Cover 1
Out of Bounds
Standard
Onside
Pooch/Squib
DEFEND PASS
RUNNING PLAYS
Cover 4
Zone Blitz
Stunts
Standard
Fair Catch
Lateral
OFFENSE
DEFENSE
SPECIAL TEAMS
The Field
The Teams
The Objective
Down & Distance
Scoring
Starting The Game
Touchdowns
Offense
Defense
Special Teams
Field Goals
Other
After A Score
Strategies
Examples
POSITIONS
PLAYBOOK
GAME BASICS
STRATEGY
1.7 SKETCHES & STORYBOARDS 3
12
In The Trenches // Football Concepts In Motion
a
b
Figure A
In this example, the user has arrived at the “Offense” section, via the
“Playbook” link from the homepage. Clicking on either options causes a) the
chosen selection to play a movie introduction for the upcoming section, and
b) the options themselves to fade into the background as the new content
enters from the foreground.
Figure B
After the introductory motion graphic has played, the user is presented with their
chosen option (Home > Playbook > Offense > Running Plays). The available plays
are shown in slideshow fashion, preserving the consistency from other sections of
the site. Due to the deeper level of navigation, an additional bar has been added
to the bottom, indicating the user’s location in the site hierarchy.
1.7 SKETCHES & STORYBOARDS 3
13
In The Trenches // Football Concepts In Motion
c
Figure C
After choosing a play, the slideshow menu fades into the background while the
new content expands in a new window. The content is a Flash-based animation
with supporting text demonstrating how the play is executed, with replay and
close window options clearly marked. Additionally, once the initial animation
completes, the user can hover over any of the player positions in the diagram to
obtain an explanation of the position’s typical responsibilities as well as a link to
a more detailed profile under the “Positions” general section.
1.7 SKETCHES & STORYBOARDS 3
14
In The Trenches // Football Concepts In Motion
POSITIONS STRATEGY PLAYBOOKGAME BASICS
TEAMS
SOUND CONTROLS SCREEN CONTROL
SEARCH BOX
STARTING DOWNS SCORINGTHE FIELD OBJECTIVE
MAIN CONTENT AREA
LOGO/HOME
CONTEXT-SENSITIVE POP UP BOX
CONTEXT-SENSITIVE POP UP BOX
In this slide, the user has chosen to explore “The Field” option under “Game Basics” from the homepage. The rendering of the football field
allows the user to hover over certain sections which will reveal a description of that particular characteristic of the field.
1.8 WIREFRAMES 1
15
USER HOVERS TO LAUNCH TEXT INFORMATION AND LINKS
LINKS TO ANIMATION OR ADDITIONAL INFORMATION
MAIN NAVIGATION
SECONDARY NAVIGATION
LINK
In The Trenches // Football Concepts In Motion
POSITIONS STRATEGY PLAYBOOKGAME BASICS
DEFENSIVE FORMATIONS
SOUND CONTROLS SCREEN CONTROL
SEARCH BOX
OFFENSIVE FORMATIONS SPECIAL TEAMS
MAIN CONTENT AREA
LOGO/HOME
THE SHOTGUNPRO SET
THEWISHBONEJUMBO
SINGLEBACK
SHORT PLAYDESCRIPTION
SHORT PLAYDESCRIPTION
SHORT PLAYDESCRIPTION
SHORT PLAYDESCRIPTION
SHORT PLAYDESCRIPTION
This screen is presented after the user selects the “Offensive Formations” from the “Strategy” section. It shows a collection of plays as part
of a horizontal slideshow, with each one having its own short animation when the user mouses over. The scrolling function is controlled by
two directional arrows on the left and right of the screen.
1.8 WIREFRAMES 2
16
SLIDESHOW CONTROLHOVERING OVER SELECTED FORMATION BRINGS INTO FOCUS / CLICKING INVOKES COMPARATIVE DIAGRAM
SECONDARY NAVIGATION
MAIN NAVIGATION
In The Trenches // Football Concepts In Motion
POSITIONS STRATEGY PLAYBOOKGAME BASICS
DEFENSE
SOUND CONTROLS SCREEN CONTROL
SEARCH BOX
OFFENSE
PASSING PLAYS RUNNING PLAYS
SPECIAL TEAMS
MAIN CONTENT AREA
LOGO/HOME
PLAY 1
PLAY 5
PLAY 2
PLAY 6
PLAY 3
PLAY 7
PLAY 4
PLAY 8
[ THE TRAP PLAY ]
In a trap, a guard on thebackside of the play (away from the direction the running back is heading) will pull and lead block for the running back (most of the time guard will blindside an unblocked down linemen and kick him out of the play).
INFORMATIONWINDOW
SELECTED PLAY(MAGINFIED ANIMATION)
After selecting the “Running Plays” option, the user would be shown 8 plays to choose from, each having an animation when moused over.
When one is selected, the remaining plays will fade and shrink to the background. The chosen play will enlarge and the animation will play.
Video playback controls and informational text box will accompany each selection.
1.8 WIREFRAMES 3
17
MAIN NAVIGATION
UNSELECTED PLAYS FADE INTO BACKGROUND
SECONDARY NAVIGATION
In The Trenches // Football Concepts In Motion
This is a preliminary mock-up of the intended interface for In The Trenches. It is important to me that certain characteristics of football be reflected
in my design. The sport is predicated on versatility, strength, organization and intelligence. While no single visualization can encapsulate every aspect
of the sport, my goal was to create a balanced concept that would allow many of those characteristics to be interpreted and represented by smart,
appropriate imagery and design sensibility.
PATH: Home > Game Basics > The Field > End Zone & 50 Yard Halves
1.9 CONCEPT ART 1
18
In The Trenches // Football Concepts In Motion
One of my priorities during the design process was to strike a balance between different design styles. Football, being a physical sport requires a
certain degree of muscularity to the interface design to do it justice. On the other hand, today’s game is played under the stadium lights and is
broadcast in brilliant high-definition, so that an audience of millions can partake. The ability to combine “sleek and modern” with “distressed and
worn” was paramount.
PATH: Home > Strategy > Offense
1.9 CONCEPT ART 1
19
In The Trenches // Football Concepts In Motion
Some of the design motifs that are incorporated into the interface are similar to their real-life counterparts that can be found on the actual field of
play: high contrast field markers, a grass playing surface, and metal embellishments found on sideline equipment. Others strive to create a feel - like
the use of steel grilles to create a sense of battle-ready gear, or the distressed markings to establish a feeling of tough-mindedness and grit.
PATH: Home > Strategy > Offensive Formations > The Shotgun
1.9 CONCEPT ART 3
20
In The Trenches // Football Concepts In Motion
To suggest that football is only about getting dirty and using brute force to win couldn’t be further from the truth. It is also a game that involves
much strategy and intelligence, as well as finesse. To represent those qualities and strike the aforementioned balance, I decided to use a combination
of simple vector elements, subtle glows, fluid animations, and a slimmer typeface to suggest a more sleek and modern feel. Successfully combining
these opposing styles will project an accurate representation of what today’s game is all about.
PATH: Home > Playbook > Offense > Running Plays > The Trap Play
1.9 CONCEPT ART 4
21
In The Trenches // Football Concepts In Motion
The content on this Visual Mood Board suggests some of the stylistic approaches that have helped me form the look and feel of my design
to this point. I was able to find inspiration from a wide variety of industries: everything ranging from film to self-promotion and even the
automotive industry. The images are from both web and printed materials. Although it is just a handful of examples, it provides a general
feel for my artistic direction.
1.10 MOOD BOARDS
22
In The Trenches // Football Concepts In Motion
The purpose of this Content Mood Board is to express some of the approaches in functionality and content that I will be emulating in my
thesis project. Some of the imagery consists of possible Flash-based forms of navigation that I will be exploring for use in my project. Other
images are of layout schemes for video content, 3D models, and other interactive content that might influence my choice of presentation.
1.10 MOOD BOARDS
23
In The Trenches // Football Concepts In Motion
TYPEFACE SELECTION
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Frutiger 55 Roman
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Frutiger 45 Light
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Frutiger 65 Bold
The typefaces I have selected for this project consist of select weights from the Frutiger, Akzidenz-Grotesk, and Stag families. I chose the Frutiger
and Akzidenz-Grotesk typefaces because of their clean look and legibility at different sizes. They will handle the bulk of the body copy and certain
headlines within the project. The Stag family was chosen for their muscularity, and especially in the case of the bold weight, its slightly athletic tone.
The latter will be responsible for certain headlines or callouts which require more impact than the other typefaces can provide.
1.11 TYPEFACE
24
In The Trenches // Football Concepts In Motion
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Stag Medium
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Akzidenz-Grotesk BQ Regular
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Akzidenz-Grotesk BQ Bold
ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
abcdefghijklmnopqrstuvwxyz1234567890
Stag Bold
1.11 TYPEFACE
25
In The Trenches // Football Concepts In Motion
CMYK:
RGB:
CMYK:
RGB:
CMYK:
RGB:
CMYK:
RGB:
51 / 33 / 44 / 3
133 / 148 / 139
54 / 46 / 62 / 20
112 / 110 / 93
0 / 0 / 0 / 88
70 / 69 / 71
0 / 0 / 0 / 100
0 / 0 / 0
CMYK:
RGB:
CMYK:
RGB:
CMYK:
RGB:
CMYK:
RGB:
5 / 28 / 100 / 0
241 / 185 / 27
2 / 6 / 99 / 8
235 / 209 / 4
44 / 47 / 73 / 19
133 / 113 / 78
59 / 29 / 100 / 9
160 / 140 / 27
CMYK:
RGB:
CMYK:
RGB:
CMYK:
RGB:
CMYK:
RGB:
0 / 0 / 0 / 0
255 / 255 / 255
0 / 100 / 74 / 50
139 / 0 / 30
31 / 95 / 89 / 53
102 / 19 / 20
27 / 29 / 0 / 0
184 / 176 / 217
1.12 COLOR CHART
26
In The Trenches // Football Concepts In Motion
FOOTBALL CONCEPTS IN MOTION
IN THE TRENCHES
IN THE TRENCHESFOOTBALL CONCEPTS IN MOTION
IN THETRENCHES
IN THETRENCHES
IN THETRENCHES
INT
HE
TREN
CHES • FOOTBALL CONCEPTSIN
MO
TIO
N
FOOTBALL CONCEPTS IN MOTION
IN THE TRENCHES IN THETRENCHES
X
o
IN MOTION
IN THETRENCHES
CONCEPTS FOOTBALL
O
x
O
IN THETRENCHESFOOTBALL CONCEPTS IN MOTION
1.13 LOGO DEVELOPMENT
27
In The Trenches // Football Concepts In Motion
SECTION SEVEN
URL: www.sectionseven.com
Section Seven Inc.’s site uses a high contrast color scheme
and an innovative navigation system that mimcs the
opening of a pamphlet. The scrolling horizontal content
is fitting given the content, and the visual pop ups serve
as design elements as well as a simple system of support
for the user.
STAR TREK OFFICIAL SITE
URL: www.startrekmovie.com
Though the Star Trek movie site may not be the most
technically innovative site, it excels at creating and
maintaining a particular atmosphere. There is a consistency
that is the result of thoughtful design considerations and
attention to detail. A persistent navigation “orb” is the
anchor for the site’s futuristic concept.
2.1 INSPIRATION
29
In The Trenches // Football Concepts In Motion
NISSAN MOTORS (UK)
URL: www.nissan.co.uk/#vehicles/city-cars
Nissan Motors’ UK site is effective at creating individual
presentations for each of its models. While each vehicle
is different, the manner in which they are presented is
uniform, showing that they can count on a solid main
structure while allowing more character to be displayed in
the subsections. The light, airy design lessens the impact of
what would normally be a media-heavy site.
NAWLZ
URL: www.nawlz.com
While the NAWLZ site is not exactly the pinnacle of
usability, it has unique style all its own. I was impressed
at the amount of artwork displayed and the method that
it is presented to the visitor. Traditional rules High-impact
visuals and an unorthodox navigation system sets the stage
as NAWLZ invites the user to follow multiple “issues”, or
storylines. The site incorporates many Flash techniques and
tricks, but also finds a way to make it work.
2.1 INSPIRATION
30
In The Trenches // Football Concepts In Motion
DODGE RAM CHALLENGE
URL: http://ramchallenge.yahoo.com/index.html?
pid=CWebPage&adid=RamChallengeMicrosite
The most impressive aspect of this site was how accurately
it targets its specific demographic. Big bold imagery, heavy
audio soundtrack and a gritty overall feel that screams
muscularity. It also uses a layover approach to the selected
content while graying out the previous menu, that is similar
to one I plan on using in my project.
FAT-MAN COLLECTIVE
URL: www.fat-man-collective.com
The appeal of this site is its navigation system. Though
I don’t plan on using 3D in my project, there is a simplicity
and focus on the content that is created by using so
much whitespace. Also, the options that are presented in
Fat-Man’s remote control-like handset in the lower-right
could find a place in my interface, likely for additional
features or for help/support.
2.1 INSPIRATION
31
In The Trenches // Football Concepts In Motion
HOW AMERICAN FOOTBALL WORKS
IN THE TRENCHES NFL.COM OFFICIAL SITE
FOOTBALL 101(ABOUT.COM)
BREAKTHROUGHBASKETBALL *
BASKETBALL PLAYS AND TIPS.COM *
AESTHETICS
URL
INTERACTIVITY
USABILITY
CONTENT QUALITY
SCOPE / DEPTH
VISUAL REINFORCEMENT
VIDEOS
FORMAT / ORGANIZATION
HELP & SUPPORT
EXCELLENT AVERAGE POOR
http://www.nfl.comhttp://football.about.
com/cs/football101/a
/bl_football101.htm
* Due to lack of direct competitors, these sites cover a different sport but are similar in content and approach.
http://www.breakthroughbasketball.com/
http://www.basketball-plays-and-tips.com/
index.html
http://entertainment.howstuffworks.com/
football2.htmN/A
2.2 COMPETITIVE ANALYSIS MATRIX
32
In The Trenches // Football Concepts In Motion
SITE 1: HOW AMERICAN FOOTBALL WORKS
URL: http://entertainment.howstuffworks.com/football2.htm
Functionality & Features
This site is mainly text content broken down into basic categories, very similar to the
majority of other resources regarding football on the Internet. There are some links
to other resources and they do use some images to help illustrate certain concepts.
There is also an image gallery with some photographs of real gameplay that helps to
explain some concepts.
User Requirements
Typical users would likely know little or nothing about football, judging by the
content on the site, and the tone in which the content is written. There seems to
be no educational, occupational, race, or income-related user requirements.
Usability Strengths & Weaknesses
Strengths: This site has a very simple goal (doesn’t try to do too much), fast page
loads, the text is mostly legible, has a consistent and simple layout, and has decent
use of text weight and bullets.
Weaknesses: The breadcrumbs don’t go deep enough on this site, it has an
extremely poor navigation system, difficult to find the homepage, navigation text
size is smallest on the entire site, has too many ads, no alt text for images, and
often times the link names don’t match page names.
Content Analysis
The content is simple and to the point, but some of the supporting images don’t do
a good job in reinforcing the concepts. The verbiage is easy to understand, and the
information itself is accurate.
2.3 MARKET RESEARCH
33
In The Trenches // Football Concepts In Motion
Visual Design
Since it is a subsection of the parent site, howstuffworks.com, it is hard to be overly
critical of it’s design. That said, there is no real design involved in the presentation
of information. It is the most basic of all layouts, and is effective in presenting the
information. The color scheme provides sufficient contrast but the ads and external
links disrupt any attempt at visual cohesion.
Relevance
Howfootballworks.com is similar to my concept because of its content -
introducing and explaining basics of the game. Though I would do many things
differently, especially in terms of design and layout, the nature of the content is
very similar to what I will be incorporating into my project.
2.3 MARKET RESEARCH
34
In The Trenches // Football Concepts In Motion
SITE 2: NFL OFFICIAL SITE
URL: http://www.nfl.com
Functionality & Features
NFL.com is a fully featured site with all sorts of content. It has real time updates of
scores and game statistics, one of the largest video collections available (sortable by
several different criteria), daily news articles, RSS feeds, player statistics, as well as a
store that sells officially licensed NFL merchandise. It also serves as a portal to all 32
individual team websites. There is far more to mention, but that is just a glimpse of
the scope of what is available.
User Requirements
Judging by the sheer amount of information as well as the content itself, the
majority of users who come to NFL.com are probably already fans of the game.
Many of them likely follow the happenings of their favorite team or players. It is a
team-oriented league, with heavy emphasis on branding of those 32 teams and
the site reflects that in its display and organization of related content.
It is also likely that the average visitor has an intermediate level of knowledge in
regards to football terms and concepts in general, as most of the articles use a
combination of football slang, abbreviations, and images in their headlines. This
requires a certain level of familiarity, otherwise the amount of information would
be very intimidating and frustrating.
I assume that most site visitors also have a good idea of the type of information
they are looking for and are internet-savvy enough to know how to find it. To
reinforce that, one only has to look at some of the customization abilities that can
be found on the site, allowing delivery of custom content either by email or login.
Usability Strengths & Weaknesses
Strengths: NFL.com has consistent sitewide navigation, clearly marked links,
complex but effective layout scheme, legible type, clear headlines, as well as good
image and video quality. Other positives include clear controls for video players and
submit buttons, a help section, and error messages explain the problems and is
reversible. Given the amount and nature of content, the site loads very quickly.
Weaknesses: The color scheme lacks contrast in some sections. Lack or alt text for
images. Also, the banner ads become distracting over time.
Content Analysis
The site covers everything and anything related to the National Football League.
There is a big focus on active user input in the form of polls, quizzes, interactive
content, and more. It even has a feature that allows users to trim and create their
own video clips based off of the content available on the site. It is primarily a news
site for the different teams, players, and coaches but it also has sub-sites and sec-
tions that cover other aspects of the game such as the history, community events,
their television network, as well as their online store.
2.3 MARKET RESEARCH
35
In The Trenches // Football Concepts In Motion
Much of the content comes from the AP news sources as well as contributing
writers unique to the site itself. Team and city-specific bloggers also write columns
on a daily and weekly basis. Built-in forums and discussions, statistics database, as
well as a vast video library round out the other main content.
Visual Design
NFL.com takes a very modular approach to presenting the massive amounts of
information it has. The layout is simple but effective, with good use of typography
and color. The site does not rely on metaphors for its images, so there is no
confusions over meanings. It is a clean and modern feel that uses high impact
images and simple video players to keep the viewer focused on the content.
Relevance
Even though NFL.com has a section explaining the game as well as the rules, it is
very small and difficult to find. However, the main reason NFL.com is relevant to
my site is because it is an excellent example of how to organize large quantities
of information. Though I will only be focusing on the main aspects of the game,
it is still going to be a challenge figuring out how to deal with that much data.
Also, from a design standpoint this site has a few elements that I might try to
emulate in my own interface.
2.3 MARKET RESEARCH
36
In The Trenches // Football Concepts In Motion
SITE 3: HOW FOOTBALL WORKS (ABOUT.COM)
URL: http://football.about.com/od/football101/Football_101.htm
Functionality & Features
This site provides limited information on a few selects aspects of the game. As part
of its content, it gives users links to other sites that have more detailed information
on the subject. Aside from that, this site has no features to offer the visitor aside
from a text explanation of general concepts.
User Requirements
Users that visit this site are probably casual fans who just want to learn a thing or
two about football. Their interest might be fleeting and perhaps they don’t expect
much from their search query. There seems to be no educational, occupational,
race, or income-related user requirements.
Usability Strengths & Weaknesses
Strengths: Sub-headings are set in bold type, use of sans serif typeface for onscreen
legibility. The site has a sitemap, though it is merely a list of alphabetized links.
Weaknesses: Lacks dedicated navigation scheme, layout is inconsistent and broken
from one page to the next, no focal point on any page, lacks alignment of text,
poor color scheme/contrast, links are not always obvious, difficult to find specific
information, architecture is unorganized, no introductory text for main sections, no
site map, cluttered interface, unrelated banner ads, no images to support content,
categories not focused (scope is too wide).
2.3 MARKET RESEARCH
37
In The Trenches // Football Concepts In Motion
Content Analysis
The content is very generic and not very well written. The site informs the user
in only the most general of terms, never going into any detail to reinforce the
concepts. The lack of supporting imagery or diagrams hurts the site immensely,
especially since football is already such a complex sport. The worst part about this
site is that is has many holes in its information. Fundamental aspects of the game
are left out, not even represented in the navigation. Furthermore, the presentation
of the content is often misleading in that many links that the visitor assumes will
take them to relevant information is instead only a link to another website.
Visual Design
The visual design of Football 101 leaves much to be desired. Its uninspiring color
scheme and terrible layout make it a nightmare to look at. Even the color scheme
changes depending on which page/section you’re currently on. Any cohesion in
design is disrupted by banner ads and unnecessary secondary or even tertiary
navigation on certain pages. There is no real home page or any type of identifiable
branding to enhance the site’s identity.
Relevance
Just as some sites have attractive visual appeal or an approach that might be worth
emulating, there are also lessons to be learned when something is so incredibly bad
that it defies reason. Football 101.com is relevant to my design because in many
ways it represents everything that I need to remind myself NOT to do from a design
and usability standpoint.
Often times, it might be difficult to find a truly poor example of design and
execution. In that sense this site is a perfect roadmap to follow if one wants a
different viewpoint. Instead of trying to simulate a good example on a credible site,
this one provides the exact opposite. It becomes easier to see what can happen
when a site is poorly planned and fundamental principles of usability are ignored.
2.3 MARKET RESEARCH
38
In The Trenches // Football Concepts In Motion
SITE 4: BREAKTHROUGHBASKETBALL.COM
URL: http://www.breakthroughbasketball.com/
Functionality & Features
Breakthroughbasketball.com is an information-rich site covering all the fundamental
aspects of the game of basketball. It combines traditional text information with a
large number of supporting images and diagrams to help reinforce the concepts.
There is also a fair amount of homemade video clips on the site as well.
User Requirements
Typical users that come to this site must have a modicum of patience, since
there is a large amount of information, but a relatively ineffective and tiresome
organizational scheme. Those new to basketball can also benefit from certain
sections of the site, as some of the information caters to the inexperienced.
There are no technical requirements to speak of other than a standard web browser.
Usability Strengths & Weaknesses
Strengths: The site uses a fixed width layout, ensuring that the majority of users can
display the intended content without issues. The typography and paragraph size
are legible and concise. I found the menu to be straightforward and accurate in its
categories, with good use of a flyout menu for secondary links. There is also
efficient usage of color and bold type for headlines and section breaks. Video
content is clearly marked and players are equipped with playback controls.
Weaknesses: It is also easy to lose track of your place in the heirarchy of the site
itself, with no visible breadcrumbs to indicate your location. To compound the
issue, many links are not representative of the pages they link to. Certain pages
suffer from being overly link-heavy, and could benefit from better organization and
more descriptive sections. This also includes breaking down many long pages of
information into shorter ones, in an effort to reduce the tremendous amount of
vertical scrolling currently required. Error messages abound for some content, with
no visible system of help to rectify the problems.
2.3 MARKET RESEARCH
39
In The Trenches // Football Concepts In Motion
Content Analysis
Breakthroughbasketball.com has a wealth of information - from fundamentals,
to drills, offensive and defensive philosophies, and even an advice for an aspiring
coach. What the site suffers from in terms of aesthetics, usability, and organization
it makes up for, in part thanks to the sheer amount of helpful, relevant informa-
tion. The “basics” of the sport are covered detail, and the vast majority of concepts
include supporting diagrams and sometimes even video clips.
Visual Design
The site lacks contrast and needs a better mix of either imagery or design elements
to break up the high amount of text on each page. Good use of typography, albeit
basic. It is clear this site focuses on content more than visual appeal.
Relevance
This is one of two sites that I’ve included in my Market Research that is not
football related, mainly due to the lack of direct competitors for my chosen subject.
That said, I decided to seek out sites that draw upon a similar approach to their
intended goal, thought the actual sport itself is different than mine. I found
Breakthroughbasketball.com’s goal similar to mine in that it strives to provide the
visitor information on the sport’s fundamentals. Another parallel is the organization
of the main categories: distinct sections for offense, defense, and plays. The site
also illustrates a few things to be wary of: making sure the scope of the site is
broad enough without sacrificing focus, and keeping a healthy mix of text and
images/video to balance out the content.
2.3 MARKET RESEARCH
40
In The Trenches // Football Concepts In Motion
SITE 5: BASKETBALL PLAYS AND TIPS
URL: http://www.basketball-plays-and-tips.com/index.html
Functionality & Features
Basketball Plays and Tips is a very bare-bones site. Its content in terms of presenting
basketball fundamentals is primarily presented with large amounts of text with an
occasional image thrown in for good measure. Another aspect of this site is that it
acts as a basic portal for other basketball-related gear and articles, served up in the
form of various links scattered across many pages. There is also a glossary of terms,
article database, newsletter, and a primitive form that allows users to submit their
own training drill.
User Requirements
Users who visit this site will need to demonstrate a certain level of familiarity with
the sport in order to get the most out of the content. If accessing the information
on basketball basics, this is even more apparent since the style of writing is very
personal and often uses slang and other terms commonly associated with the game.
Due to the layout and advertising on the site, a typical user would also need to be
able to sift through a fair amount of distracting advertising.
Usability Strengths & Weaknesses
Strengths: Perhaps the only strong suit of Basketball Plays and Tips is the variety of
the content. Even then, it would depend on your perspective. It covers, at least in
some detail, a far more diverse grouping of information ranging from basketball
basics to quotes by famous players and coaches.
Weaknesses: Difficult to tell where you are in the context of the site, due to lack
of breadcrumbs. The organization of the site is very unstructured, with content
scattered all across the board. Ads dominate every page, to the extent that the first
half of each webpage is dedicated to recurring Google sponsored ads, requiring the
user to scroll halfway down to reach the first “real” semblance of information.
The typography is weak as are other presentational rules: inconsistency in link
appearance, multiple text alignments on the same page, distracting placement of
animated graphics, and even an entirely different navigation system for certain
sections of the site.
Content Analysis
As previously mentioned, this site is a collection of links to other sites that sell
related gear and training videos, with a small section devoted to learning actual
game concepts. While that part of the site is noticeably small, there is a significant
portion that covers basketball “drills”. These include author provided drills as well
as a place where users can submit their own. Users will also find sections devoted
to basketball-related quotes, jokes, training aids, and gear. There is little imagery to
assist in explaining concepts, and the video content is almost non-existent.
2.3 MARKET RESEARCH
41
In The Trenches // Football Concepts In Motion
FALL FALLSPRING SUMMER2009 2010 2010
SUMMER2009 2010
AUGJUL SEP OCT NOV NOVDEC DECJAN FEB MAR APR MAY JUN JUL AUG SEP OCT
RE
SE
AR
CH
& D
ES
IGN
Task Analysis
Interface & Graphics
Wire Frames
Information Architechture
Research
Final Mockup
Optimize graphics & audio
Gather content
MIDPOINT REVIEW
QA TEST 1BREAK
FINAL PRESENTATION
PR
OD
UC
TIO
N
Actionscripting & PHP Coding
Database Creation
Develop PHP/MySQL/AE skills
Develop Actionscripting skills
Database Testing
Debugging
Implement AIR
CANM 618: Web Tech II
GS604: Professional Practices
CANM699: SpecialTopics (Web Tech 3)
GS610: Creativity & Profitability
CANM699: Advanced Scripting
CANM 663: Adv. Motion Graphics
CLA
SS
ES
US
AB
ILIT
Y TE
STI
NG
Revise & Output
User Testing
Debug & Refine
GS801: Visual Design
DS 1-on-1: Scripting
DS900: Usability Lab Internship
CANM 643Design Concepts
GDS801: User Experience
BREAK
BREAK
Presentation Practice
Research AIR
2.5 TIMELINE
46
In The Trenches // Football Concepts In Motion
My lifelong association with football began on January 10, 1982. To a
generation of fans, that date will always be associated with one of
the most celebrated moments in Pro football history, known simply as
“The Catch”. Just a child at the time, I didn’t understand the game at all, but I
took notice of how one memorable play managed to throw everyone in the
room into an emotional frenzy.
Beneath the bone-jarring collisions, visceral nature of competition, and inventive
touchdown celebrations, there lies a plan that is predicated on precision in
execution, teamwork, and strategy. Every successful play is a product of hard
work, preparation, and vision. Not only is it the ultimate team sport, but also
possibly one of the most complex, requiring athletes with different skill sets to
accomplish one common goal by figuring out the best way to advance the ball
down the field, using any and all means available to them.
It is this combination of unique factors that I’ve grown very fond of over the
years. Similarly, many are also the same keys in becoming a successful New Media
designer. Whether I’m pushing pixels into the late night hours trying to perfect
a certain design, or troubleshooting lines of code to figure out why one extra
comma is breaking all of my project’s functionality, it often comes down to
preparation, execution, and the foresight to use the proper tool at the right
time. As is the case in football, I’ve come to enjoy this often frustrating but
ultimately rewarding process.
In my years following the sport, I have noticed that learning resources available to
fans are scattered, narrow in scope, and elementary in presentation. Additionally,
typical television coverage uses terminology that often confuses my friends, who
are more casual fans of the game. As a result of my interest in football, new
media technology, and filling an obvious void, my decision to embark on this
thesis feels very natural.
As technology continues to evolve and the tools of our trade giving us
greater creative freedom, New Media designers are at liberty to create
works of art that can inform and inspire. This project provides me the
opportunity to explore the possibilities of merging my knowledge of the sport
with my talent in design. I look forward to the challenge of creating a uniquely
interactive application that will provide users with a clean, intuitive, and unique
approach to learning more about the game of football.
3.1 STATEMENT OF INTEREST
50
In The Trenches // Football Concepts In Motion
DREAM SEQUENCE
Semester: Spring 2009
Class: Advanced Digital Imaging
Instructor: Michael Brunsfeld
Software: Photoshop CS4
This project was and exercise in compositing, using layer
masks, blending modes, and cloning techniques to
construct a surreal dream sequence. This composition
illustrates life’s uncertainties that we all experience, and
was nominated for the 2009 Spring Show.
BATS
Semester: Spring 2009
Class: Advanced Digital Imaging
Instructor: Michael Brunsfeld
Software: Photoshop CS4
This piece was an exploration in the creation and
customization of brushes within Photoshop. All brushes
used were created from bitmap imagery and the building
was shot in downtown San Francisco.
3.2 PORTFOLIO
51
In The Trenches // Football Concepts In Motion
FLASH PHOTOGRAPHY PORTFOLIO
Semester: Fall 2008
Class: Scripting
Instructor: Martha Breen
Software: Flash CS4, Actionscript 3.0
The goal of this project was to incorporate some of our
own imagery into a Flash-based slideshow that pulled its
data in dynamically. I used my own photography as the source
material. This piece was on display at the 2009 Spring Show.
GIBSON GUITAR
Semester: Fall 2008
Class: Scripting
Instructor: Martha Breen
Software: Flash CS4, Actionscript 3.0
I used my love for guitar as the basis for this exploration
into using strings of data in Actionscript to create a visual
coordinate-based highlight effect.
3.2 PORTFOLIO
52
In The Trenches // Football Concepts In Motion
ACTIONSCRIPT 3.0
Semester: Fall 2008
Class: Scripting
Instructor: Martha Breen
Software: Flash CS4, Actionscript 3.0
On the left a custom music player built with document classes to load sound dynamically, with pan, buffer, and playback
options. In the middle is an exercise in which I learned how to use Actionscript in conjunction with HTML as the dynamic
content, while being aware of the limited support for styling via CSS. The project on the right is a piece that focused on loading
multiple swfs externally into a main swf container, while associating captions, imagery and menus with each unique swf file.
3.2 PORTFOLIO
53
In The Trenches // Football Concepts In Motion
ANIMATED ILLUSTRATION
Semester: Spring 2009
Class: Topics in Motion Graphics
Instructor: Ryan Medeiros
Software: After Effects, Photoshop, Illustrator
This motion graphics project was done using original artwork and vector
imagery. The concept required the use of animated Photoshop layers,
keyframing motion paths, null objects, and camera animation. Painstaking
from start to finish, I was proud to have this nominated in the Motion Graphics
category at the 2009 Spring Show.
3.2 PORTFOLIO
54
In The Trenches // Football Concepts In Motion
BROADCAST PROGRAMMING ID
Semester: Spring 2009
Class: Topics in Motion Graphics
Instructor: Ryan Medeiros
Software: After Effects, Photoshop, Zaxwerks Pro Animator, Trapcode Form
The premise behind this project was to create a bumper ID for a television network.
In an effort to match TNT’s simplistic style, I used a combination of basic expressions,
particle effects, 3D lighting, and third party plug-ins to achieve this effect.
3.2 PORTFOLIO
55
In The Trenches // Football Concepts In Motion
USABILITY WEBSITE
Semester: Fall 2008
Class: Principles of Usability
Instructor: Kathleen Watson
Software: Photoshop CS4, Dreamweaver CS4
This goal of this 10-week group project was to develop a website for a fictitious online dating
service, while maintaining a strict focus on usability. We gained valuable exposure to the creation
of various types of needs, competitive, and task analyses. We also produced scripts, instructions,
storyboards, and prototypes in an effort to help us with our usability testing procedures.
3.2 PORTFOLIO
56
In The Trenches // Football Concepts In Motion
SOUND SPECIFIC: FINAL PROJECT
Semester: Fall 2008
Class: Sound Specific
Instructor: Scott Looney
Software: Logic Pro
Similar to the Movie Soundtrack project, this piece required more
precision in my video and sound editing technique as well as more
realistic creation of ambient noise. I also utilized Logic’s synthesizer tools
to compose a matching soundscape.
MOVIE SOUNDTRACK
Semester: Fall 2008
Class: Sound Specific
Instructor: Scott Looney
Software: Logic Pro
In this project I created a soundtrack from scratch to overlay movie
footage from “The Kingdom”. Using Logic Pro, I was able to create
ambient noise, edit input levels, and manipulate sound effects to
correspond with the action on screen.
3.2 PORTFOLIO
57