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Innovative Information Literacy & Learning : The Good, The Bad and The Not So Ugly Marianne E. Giltrud, MSLS May 7, 2013

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Information Literacy and Learning

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Page 1: Innovative information literacy___learning_the_good_

Innovative Information Literacy &

Learning : The Good, The Bad and

The Not So Ugly

Marianne E. Giltrud, MSLS

May 7, 2013

Page 2: Innovative information literacy___learning_the_good_

Innovative Information Literacy & Learning

in a Hyper Connected Digital World

• What are the challenges and opportunities

involved in teaching college students to

become information literate?

Page 3: Innovative information literacy___learning_the_good_

Information Literacy Defined

• What is Information Literacy and Why is it

important?

• Ability to define, locate, evaluate, access

and use information to solve a problem.

• Association of American Colleges and

Universities, AACU and Association

of College and Research Libraries,

ACRL set standards.

Page 4: Innovative information literacy___learning_the_good_

Project Information Literacy

5 Take Always

• What can we learn about how college students seek information?

• Research is difficult and frustrating.

• 66 % say defining the topic is hard

• Students utilize a small landscape for finding sources.

• 80% Don’t ask for librarian’s help

• 82% Use Wikipedia for background information

• Risk Averse in creating a strategy

• Tried and true approach

• Library as a Refuse

• Quiet study

• Day after Graduation

• Unprepared to solve information problems in work place

Page 5: Innovative information literacy___learning_the_good_

Project Information Literacy Take Away #1

• Research is Difficult and

Frustrating

• 66 % say defining the topic is hard.

• Negotiating the question..

Page 6: Innovative information literacy___learning_the_good_

Project Information Literacy Take Away #2

• Students utilize a small

landscape for finding sources.

• 80% won't Ask a Librarian

• 82% use Wikipedia

• Think Satisficing

• Think Top Five Response Best

Page 7: Innovative information literacy___learning_the_good_

Project Information Literacy Take Away #3

• Efficiency and Predictability

• Students are Risk Averse

• They use a Tried and True Approach

• College Readiness

• Impact of Games on Learning Abilities

• Don’t know that they don’t know

Page 8: Innovative information literacy___learning_the_good_

Project Information Literacy Take Away #4

• Library as a Place

• Refuge for Study

• Focused attention

• UnPlug to learn

Page 9: Innovative information literacy___learning_the_good_

Project Information Literacy Take Away #5

• Day after Graduation • Unprepared to solve information

problems in the workplace

Page 10: Innovative information literacy___learning_the_good_

Make Lemons into Lemonade

Challenges

• “Earbud, Digital Device Mania..

All Media All the Time

Generation"

• Face Down Perspective

• Multi-taskers with divided

attention

• Hard to get and keep their

attention

• Hive Mind and Flash Mob

Opportunities • Leverage their dynamic and

cluttered digital world to advance

their knowledge. • Use Social Networks to promote

information literacy learning, services,

and reach students in their digital digs.

• Ground innovative pedagogy, self

directed learning, authoritative

resources, and services in

educational technology.

• Create innovative, dynamic

learning objects, webinars, polls,

tutorials and games framed in

learning objectives.

Page 11: Innovative information literacy___learning_the_good_

Innovative Information Literacy & Learning

in a Hyper Connected Digital World

• In addition to face-to face instruction sessions,

what emerging technologies and techniques

would you use to advance student’s knowledge

and use of library services?

Page 12: Innovative information literacy___learning_the_good_

What’s on the Horizon…..Potential Opportunities • NMC (New Media Consortium) Horizon Report

2013 Higher Ed

• Decade Long Study following students use of

technology

• Near, short and far term adoption horizons

Page 13: Innovative information literacy___learning_the_good_

Near Term

Massive Open Online Courses MOOC's

• UMD Five Course Initiative

• Hand held device explosion

• Tablet devices small, light easy to use

• Many universities have proprietary software or best

practices

Page 14: Innovative information literacy___learning_the_good_

Near Term Applications

• Synchronous and Asynchronous learning

• Synchronous- Real Time Same Time Same Space

• Asynchronous- Think When You Are Where You Are

• Devices in your Palm

• Emerging Technologies

• Most can be done Sync and Async

• Web conferencing software

• Lecture capture software

• Polling, Break Out Groups

Page 15: Innovative information literacy___learning_the_good_

There’s An App For That

• Mobile Apps • Apple IPad or Google Play on Android Market

• Blackboard

• Proprietary databases

• Mobile App Design for Library

• Instagram to Crowd Source the Library, Services,

Sources

• Use Social Networks

• Drive content to the library, resources, services,

Lib Guides, Ask a Librarian, etc.

• Education Apps Evernote

Page 17: Innovative information literacy___learning_the_good_

Mid Term Two to Three Years

• Games and Gamification

• Games Enhance Learning

• Integrates Right/Left Brain-Visual/Auditory

• Gamification adds

• Badges, Awards, Level Up, Challenges

• Learning Analytics

• Learning Management Systems-BlackBoard

• Used to inform pedagogy and learning

outcomes

Page 18: Innovative information literacy___learning_the_good_

Far Term Four to Five Years

• 3 D Printing Maker Bot

• Maker Culture

• Science and Engineering

• 3 D molecules,desgins, chemical bonds

• Wearable technology

• Augmented Reality

Page 20: Innovative information literacy___learning_the_good_

Bring it on! The Digital

Literacy Manifesto

• Mobile and Handheld

technology-

• Blackboard apps

• Proprietary Databases

• Maker Movement

• Raspberry Pi

Page 21: Innovative information literacy___learning_the_good_