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1 Designing a Faith Forma�on Network Innovation Design Process Stanford School of Design Empathize Define Ideate Prototype Test

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Page 1: Innovation Design Process - Lifelong Faith · 2019. 9. 14. · Empathy is the founda on of a human-‐centered design process. To empathize, we: ì Observe . View users and their

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ì  Designing  a  Faith  Forma�on  Network  

Innovation  Design  Process  Stanford  School  of  Design  

Empathize   Define   Ideate   Prototype   Test  

Page 2: Innovation Design Process - Lifelong Faith · 2019. 9. 14. · Empathy is the founda on of a human-‐centered design process. To empathize, we: ì Observe . View users and their

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Design  Process  –  First  Steps  

ì  Form  a  Network  Task  Force  for  your  targeted  audience.  

ì  Develop  an  inventory  of  your  church’s  current  faith  forma�on  programs,  ac�vi�es,  and  resources  for  your  targeted  audiences.  Use  the  4  Scenarios  to  analyze  current  offerings.    

Four-­‐Scenario  Faith  Formation  

Scenario  4  Uncommi�ed  

&  Par�cipa�ng  

Scenario  1  Vibrant  Faith  &  Ac�ve  Engagement  

Scenario  3  Unaffiliated  &  Uninterested    

Scenario  2  Spiritual  but  Not  Religious  

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Develop  an  Inventory  

Scenario  #4    

Scenario  #1  

Scenario  #3    

Scenario  #2    

RESEARCH  -­‐  Target  Audiences  

ì Who  are  your  target  audiences?  

ì What  are  their  priority  life  tasks  and  concerns,  interests,  and  spiritual  and  religious  needs?  

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RESEARCH  -­‐  Ages  &  Generations  

Ø  Families  through  Life    Ø  Children  Ø  Adolescents  Ø  Emerging  Adults:  20s  Ø  Young  Adults:  30s-­‐40s  Ø  Mid-­‐Life  Adults:  40s-­‐50s  Ø  Mature  Adults:  60s-­‐70s    (Baby  Boomers)  

Ø  Older  Adults:  80+  

1.  Life  Tasks  2.  Life  Issues  3.  Milestones  and  

Life  Transi�ons  4.  Spiritual  &  

Religious  Needs  5.  Ethnic-­‐Cultural  

Needs    

RESEARCH  -­‐  Empathize  

Empathy  is  the  founda�on  of  a  human-­‐centered  design  process.  To  empathize,  we:    

ì  Observe.  View  users  and  their  behavior  in  the  context  of  their  lives.  

ì  Engage.  Interact  with  and  interview  users  through  both  scheduled  and  short  ‘intercept’  encounters.  

ì  Immerse.  Experience  what  your  user  experiences.  

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RESEARCH  -­‐  Focus  Groups  

6-­‐12  people  in  your  target  group    reflec�ng  a  diversity  of  people  

 

1.  How  would  you  describe  your  age  group  in  key  words  or  phrases?    

2.  What  are  some  of  the  key  life  tasks  that  your  age  group  is  experiencing?    

3.  What  are  some  of  the  important  life  issues  that  your  age  group  is  experiencing  today?    

4.  What  are  the  most  meaningful  experiences  you  have  in  life?  What  makes  these  experiences  meaningful  to  you?  

5.  How  important  is  your  rela�onship  with  God?  Why?  

RESEARCH  -­‐  Focus  Groups  

6.  Where  do  you  experience  God  most?  7.  What  are  the  significant  spiritual  issues  that  your  age  group  

is  experiencing  today?    8.  What  is  most  important  to  you  about  being  a  Chris�an  (or  a  

member  of  a  par�cular  denomina�on  or  faith  tradi�on)  today?    

9.  How  do  you  live  your  Chris�an  faith?  Name  some  of  the  ways  you  put  your  faith  into  prac�ce.    

10. How  can  the  church  help  you  to  con�nue  growing  as  a  Chris�an?  Be  specific.  Name  some  of  the  things  you  would  like  to  see  your  church  offer  for  your  age  group?  

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RESEARCH  -­‐  Empathy  Map  

SAY  What  do  you  hear  your  target  group  saying?    

DO  What  ac�ons  and  

behaviors  do  you  no�ce  in  your  target  group?  

THINK  What  might  your  target  group  be  thinking?  What  does  this  tell  you  about  their  beliefs/convic�ons?  

FEEL  What  emo�ons  might  your  target  group  be  feeling?    

RESEARCH  -­‐Empathy  Map  

1.  Define  Needs    (verbs  not  nouns)  

2.  Iden�fy  Insights  –  to  be�er  respond  to  a  design  challenge  

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DEFINE  –  Point  of  View  (POV)  

ì  The  define  mode  is  when  you  unpack  and  synthesize  your  empathy  findings  into  compelling  needs  and  insights,  and  scope  a  specific  and  meaningful  challenge.  It  is  a  mode  of  “focus”  rather  than  “flaring.”    

ì  Two  goals  of  the  define  mode  are  to  develop  a  deep  understanding  of  your  users  and  the  design  space  and,  based  on  that  understanding,  to  come  up  with  an  ac�onable  problem  statement:  your  point  of  view.    

DEFINE  -­‐  POV  ì  Your  point  of  view  should  be  a  guiding  statement  

that  focuses  on  specific  users,  and  insights  and  needs  that  you  uncovered  during  the  empathize  mode.    

 

ì  More  than  simply  defining  the  problem  to  work  on,  your  point  of  view  is  your  unique  design  vision  that  you  cra�ed  based  on  your  discoveries  during  your  empathy  work.  Understanding  the  meaningful  challenge  to  address  and  the  insights  that  you  can  leverage  in  your  design  work  is  fundamental  to  crea�ng  a  successful  solu�on.  

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DEFINE  -­‐  POV  In  order  to  be  truly  genera�ve,  you  must  first  cra�  a  specific  and  compelling  problem  statement  to  use  as  a  solu�on-­‐genera�on  springboard.  As  a  test,  a  good  point  of  view  (POV)  is  one  that:    

1.  Provides  focus  and  frames  the  problem  2.  Inspires  your  team  3.  Provides  a  reference  for  evalua�ng  compe�ng  ideas  4.  Fuels  brainstorms  by  sugges�ng  “how  might  we”  statements  5.  Captures  the  hearts  and  minds  of  people  you  meet  6.  Saves  you  from  the  impossible  task  of  developing  concepts  

that  are  all  things  to  all  people  7.  Is  something  you  revisit  and  reformulate  as  you  learn  by  doing  8.  Guides  your  innova�on  efforts  

DEFINE  –  POV  

ì  A  point  of  view  (POV)  is  your  reframing  of  a  design  challenge  into  an  ac�onable  problem  statement  that  will  launch  you  into  a  genera�ve  idea�on.    

ì  A  good  POV  will  allow  you  to  ideate  in  a  directed  manner,  by  crea�ng  How  We  Might  (HWM)  ques�ons  based  on  your  POV.    

ì  Most  of  all  your  POV  captures  your  design  vision.    

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DEFINE  -­‐  POV  Madlib  

A  POV  MADLIB  

[USER]  needs  to  [USER’S  NEED]    because    

[SURPRISING  INSIGHT]      

DEFINE  -­‐  POV  Want  Ad  

A  point-­‐of-­‐view  (POV)  is  your  reframing  of  a  design  challenge  into  an  ac�onable  problem  statement  that  will  launch  you  into  genera�ve  idea�on.  A  POV  Want  Ad  can  be  a  good  way  to  express  your  dis�lled  findings  in  an  intriguing  format.  The  want  ad  format  tends  to  accentuate  a  specific  user,  and  her  important  character  traits.  Embed  your  user,  his  or  her  need,  and  your  insights  within  the  format  of  a  want  ad.    

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DEFINE  -­‐  POV  Want  Ad  Format:    ì  Descrip�ve  characteriza�on  of  a  user  ì  followed  by  “seeks”  an  ambiguous  method  to  meet  

an  implied  need  ì  plus  addi�onal  flavor  to  capture  your  findings.      

For  example:    High-­‐energy  teenager  seeks  awesome  social  network.  Interests  should  include  issues  of  societal  importance  (e.g.  how  much  parents  suck  and  also  why  being  a  vegetarian  might  be  cool).  Willingness  to  “text”  constantly  during  the  school  year  is  a  MUST!  

DEFINE  -­‐  POV  Want  Ad  

Example:    Time  crunched,  stressed  and  pressured  families  seek  connec�ons,  support  and  guidance  to  develop  a  strong,  healthy,  value-­‐centered  

family  life  where  faith  can  be  applied  to  daily  needs.    Must  deal  with  contradic�on  that  we  want  to  feel  welcome  and  involved,  but  don't  

bug  me  or  take  my  �me.  

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DEFINE  -­‐  POV  Want  Ad  

Examples:    A  single  energe�c  young  adult  seeks  a  social  network.  Desires  a  connec�on  with  others  to  get  together  and  

serve  our  community,  hang  out  &  have  fun.  Passionate  about  making  a  difference  and  doesn't  

want  to  be  le�  on  the  sidelines.  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  

Highly  mo�vated  single  young  adults  seek  engaging  faith-­‐based  social  network  that  will  help  them  navigate  fast  paced  living  in  a  hook-­‐up  town.  

 

GENERATE  IDEAS  –  Identify  Content    

ì  Iden�fy  priority  needs  and  interests  for  your  target  audience  that  you  want  to  address  through  your  faith  forma�on  network  1.  Life  Tasks  2.  Life  Issues  3.  Milestones  and  Life  Transi�ons  4.  Spiritual  &  Religious  Needs  5.  Ethnic-­‐Cultural  Needs  

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Four-­‐Scenario  Faith  Formation  

Scenario  4  Uncommi�ed  

&  Par�cipa�ng  

Scenario  1  Vibrant  Faith  &  Ac�ve  Engagement  

Scenario  3  Unaffiliated  &  Uninterested    

Scenario  2  Spiritual  but  Not  Religious  

GENERATE  IDEAS  –  Content  Areas  

   

         

           

    Theology   Life  Issues  

Spirituality   Service  

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      •     •     

    •     •     

       

Take  each    content  area  and  generate  ideas  for  resources  and  methods  to  address  the  need.  

GENERATE  IDEAS  –  Resources  &  Methods  

Faith  Formation  Network  

Church  Programs   Small  

Groups  &  Support  Groups  

Mentors  

Community  Programs  

Online  Courses  

&  Activities  Online  

Resources:  Print,  Audio,  Video  

Video  Conference  

Apps  

Blogs  

Social  Media  for  

Connection  

User-­‐Generated  

Content  

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Faith  Formation  Models    

Face-­‐to-­‐Face  &  Virtual  

On  Your  Own  

Mentored  

@Home  

Small  Group  

Large  Group  

Church  Community  

Community  &  World  

Bap�sm  

Mentors  

Faith  Prac�ces    @  Home  

Prayer,  Rituals,  Bible,  Family  Conversa�on,  

Service  

Parent  Faith  Forma�on  &  Paren�ng  Skills  

 Workshops  Courses  Online  Resources  Support  Groups  

Milestones  Bap�sm  Anniversary,  First  Prayers,  Start  of  

School  

Family  Learning  Programs    

Church  Gatherings  Small  Groups  Workshops  

Family  Life  Tasks    &  Issues  &  Skills  

Online  Resource  Center  

Workshops  

Families  in  the  First  Decade  of  Life    

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Baby  Boomers  

Theology  

Courses  

Speaker  Series  

Online  Courses  &  Resources  

Spiritual  Life  Retreats  

Prayer  Group  

Spiritual  Practices  Course  Bible  Study  

Trip  to  the  Holy  Land  

Small  Group  Bible  Study  Awakening  Faith  

Small  Group  Experience  

Service/Mission  Local  Projects  

Global  Mission  Trips  

Life  Issues  

Grandparenting,  Finances,  Health  

Baby  Boomers  

Generating  Ideas:  Mindmapping  

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PROTOTYPE  ì  Prototyping  is  ge�ng  ideas  and  explora�ons  out  of  your  head  

and  into  the  physical  world.    ì  A  prototype  can  be  anything  that  takes  a  physical  form  –  be  it  a  

wall  of  post-­‐it  notes,  a  role-­‐playing  ac�vity,  a  space,  an  object,  an  interface,  or  even  a  storyboard.  The  resolu�on  of  your  prototype  should  be  commensurate  with  your  progress  in  your  project.    

ì  In  early  explora�ons  keep  your  prototypes  rough  and  rapid  to  allow  yourself  to  learn  quickly  and  inves�gate  a  lot  of  different  possibili�es.  

ì  Prototypes  are  most  successful  when  people  (the  design  team,  the  user,  and  others)  can  experience  and  interact  with  them.  What  you  learn  from  those  interac�ons  can  help  drive  deeper  empathy,  as  well  as  shape  successful  solu�ons.  

PROTOTYPE  

Tradi�onally  prototyping  is  thought  of  as  a  way  to  test  func�onality.  But  prototyping  is  used  for  many  reasons,  including  these:  

ì  Empathy  gaining:  Prototyping  is  a  tool  to  deepen  your  understanding  of  the  design  space  and  your  user,  even  at  a  pre-­‐solu�on  phase  of  your  project.  

ì  Explora�on:  Build  to  think.  Develop  mul�ple  solu�on  op�ons.  

ì  Tes�ng:  Create  prototypes  (and  develop  the  context)  to  test  and  refine  solu�ons  with  users.  

ì  Inspira�on:  Inspire  others  (teammates,  clients,  customers,  investors)  by  showing  your  vision.  

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PROTOTYPE  We  prototype  to:  

ì  Learn.  If  a  picture  is  worth  a  thousand  words,  a  prototype  is  worth  a  thousand  pictures.  

ì  Solve  disagreements.  Prototyping  is  a  powerful  tool  that  can  eliminate  ambiguity,  assist  in  idea�on,  and  reduce  miscommunica�on.  

ì  Start  a  conversa�on.  A  prototype  can  be  a  great  way  to  have  a  different  kind  of  conversa�on  with  users.  

ì  Fail  quickly  and  cheaply.  Crea�ng  quick  and  dirty  prototypes  allows  you  to  test  a  number  of  ideas  without  inves�ng  a  lot  of  �me  and  money  up  front.  

ì  Manage  the  solu�on-­‐building  process.  Iden�fying  a  variable  to  explore  encourages  you  to  break  a  large  problem  down  into  smaller,  testable  chunks.  

TEST  

Tes�ng  is  the  chance  to  refine  our  solu�ons  and  make  them  be�er.  Prototype  as  if  you  know  you’re  right,  but  test  as  if  you  know  you’re  wrong.  

ì  To  refine  our  prototypes  and  solu�ons.  Tes�ng  informs  the  next  itera�ons  of  prototypes.  Some�mes  this  means  going  back  to  the  drawing  board.  

ì  To  learn  more  about  our  user.  Tes�ng  is  another  opportunity  to  build  empathy  through  observa�on  and  engagement—it  o�en  yields  unexpected  insights.  

ì  To  test  and  refine  our  POV.  Some�mes  tes�ng  reveals  that  not  only  did  we  not  get  the  solu�on  right,  but  also  that  we  have  failed  to  frame  the  problem  correctly.  

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Innovation  Design  Process  Stanford  School  of  Design  

Empathize   Define   Ideate   Prototype   Test  

Select  a  Target  Group  (or  need)  

Research  -­‐  Empathize  

Iden�fy  Priority  Life  Tasks/Issues,    

Spiritual  &  Religious  Needs,  Interests  

Define  –  Point  of  View  

Generate  Ideas  

Create  Prototypes  to  Pilot  

Test  the  Prototypes  

Evaluate,  Improve,  &  Expand  the  Innova�on  

Design    Process  

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Implementation  Checklist  

1. What  are  the  dates  and  �mes?  2. What  is  the  loca�on:  physical/facility  and/or  online/website?  

3. What  are  the  implementa�on  steps  and  target  dates  (�meline)  for  comple�ng  each  step.    

4. What  resources  will  you  need  to  implement  the  ini�a�ve.  

5.  How  much  will  the  ini�a�ve  cost?    6.  How  many  leaders  will  you  need  to  implement  the  ini�a�ve,  how  you  will  find  them,  and  how  you  will  prepare  them?  

 

Promoting:  Compelling  Message  

Create  a  compelling  message.  You  may  need  to  develop  several  “messages”  for  each  target  audience.  Be  sure  to  pay  careful  a�en�on  to  the  �tles  so  that  they  capture  people’s  interests.  Develop  descrip�ons  that  are  posi�ve  in  tone,  indicate  clearly  the  content  or  focus.    ì  What’s  interes�ng  in  your  project?  How  does  it  respond  

to  something  within  the  lives  of  people?    ì  What  are  the  major  benefits  in  par�cipa�ng?  Why  should  

people  respond?    ì  How  will  you  get  people’s  a�en�on  and  interest?  ì  How  will  you  explain  to  people  how  to  use  the  Network  

and  what  they  need  to  do.    

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Promoting:  Connect  to  Real  Life  

ì  Highlight  the  rela�onship  between  the  content  and  the  par�cular  spiritual  or  religious  needs,  interests,  passions,  concerns,  or  life  issues  of  people.    

ì  Describe  the  2-­‐3  benefits  of  par�cipa�ng  or  engaging  in  faith  forma�on.  

ì  Explain  how  people  can  access  the  resources.      

Connecting  Strategies  ì  Connect  to  a  gathered  event,  program,  ministry.  ì  Publish  the  “projects”  or  reflec�ons  of  the  content  and  

experiences:  videos,  reports,  photos,  etc.    ì  Personalized  invita�ons.      ì  Establish  a  Facebook  page  for  your  project  and  include  a  

calendar  of  events  with  descrip�ons,  loca�ons,  �mes,  a  link  to  your  church’s  website,  current  news,  stories  from  people  who  are  par�cipa�ng,    etc.    

ì  Use  Twi�er  to  announce  updates,  events,  and  reac�ons.    ì  Send  email  or  regular  e-­‐newsle�ers  to  targeted  groups  

(using  Constant  Contact  or  Mail  Chimp  services).  ì  Provide  ways  to  share  experiences  -­‐  blogs,  Twi�er,  

Facebook.  

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GATHERED  EVENT  

Small  Groups  

Online  Courses  &  Ac�vi�es  

Online  Resources  Print,  Audio  Video  

@  Home  Ac�vi�es    

Blogs  &  Social  Media  

User-­‐Generated  Content  

Extending  a  Gathered  Program  

Extending  a  Gathered  Program  

Event  or  Program  

Talk  About  It:  Conversa�on  Ques�ons    

Learn  More:  Watch  a  Video,  Listen  to  a  Talk,  Read  an  Ar�cle    

Live:  Ac�on  Project  for  the  Month  

Pray  Devo�ons,  Bible  Reading,  Table  

Prayer  

Family  &  Parents  Center:    

How-­‐to  helps  (video,  audio,  print)  Family  Faith  Prac�ces  

Share  What  Your    Learning:  Write  a  Blog  Entry,  Create  &  Share  a  Video  or  Project  

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Connect  to  Social  Networks  

Our  social  network  is  made  up  of  all  the  people  we’re  connected  to,  all  the  people  they  are  connected  to,  all  the  people  they  are  connected  to,  and  so  on.    

 You  

 Your  Friends  

Your  Friends’  Friends    

Your  Friends’  Friend’s  Friends  

 Your  Friends  

   

You  5  15  50  150  

Form  groups  around  life  stages,  shared  needs/hungers  and  shared  experiences.