innovation, apps and the monetization hexagon - eric reiss, fatdux

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Innovation, apps, and the monetization hexagon Eric Reiss @elreiss Mobile Montetization Summit Tel Aviv, Israel What is innovation? How does one use it? Can we predict success?

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Presented at the Mobile Monetization Summit 2013 http://www.mmsummit.com

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Page 1: Innovation, Apps and the Monetization Hexagon - Eric Reiss, FatDUX

Innovation, apps, and the monetization hexagon

Eric Reiss@elreiss

Mobile Montetization SummitTel Aviv, Israel

What is innovation?How does one use it?

Can we predict success?

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Source: Financial Times, 6 October 2010

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in·no·va·tionnoun

1 : the introduction of something new2 : a new idea, method, or device

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best prac·ticenoun

1 : best way of doing a thing2 : a tested idea, method, or device

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Best practices representshort-term solutions.

Innovation buildslong -term success.

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Three bad reasons to innovate

To differentiate your product/serviceTo be “original”To satisfy your ego

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Innovation ≠ invention

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Experiment

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Invention

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Invention

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Innovation

15 April 1912

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to solve a problem!

There is only one reason to innovate…

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Law of Innovation #1

If an innovation does not solve a problem, it will create one.

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Let’s look at mouthwash ...

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Law of Innovation #2

Problems do not exist in isolation.Solutions often have unintendedconsequences.

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Enfield M1853

• Technological• Social• Political

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Law of Innovation #3

Invention may be accidental.Innovation is always planned.

Page 28: Innovation, Apps and the Monetization Hexagon - Eric Reiss, FatDUX

Fact:

Innovators often break the established rules .

Page 29: Innovation, Apps and the Monetization Hexagon - Eric Reiss, FatDUX

Law of Innovation #4

Innovators understand the rules.

This is the difference betweeninnovation and idiocy.

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Law of Innovation #5

Intuitive solutions do notneed instructions.

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Intuition Instruction

Website Driving a car

Low High

Barrier to entry

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Incremental Distruptive

Type of innovation

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eturn n nvestmentR“My problem is greater than the

effort needed to learn the system”

O I

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Best practice is not the same astradition or habit .

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Invention

Innovation Lifecycle

Innovation

Best practice

Habit

Innovation

Best practice

Fashion

Old-fashioned

Time

Pro

gres

s

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Law of Innovation #6

Innovation almost always represents the combination oftwo well-known technologies tocreate a new, useful synthesis.

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A hexagon

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Foundation

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Foundation

Platform

Qui

ck w

ins

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Foundation

Platform

Qui

ck w

ins

• Useful• Affordable• Easy to adopt

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Foundation

Platform

Qui

ck w

ins

• Useful• Affordable• Easy to adopt

• Business critical• Addictive• Intrinsic value

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Foundation

Platform

Qui

ck w

ins

• Showcase• Conduit• Social system

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Foundation

Platform

Qui

ck w

ins

• Showcase• Conduit• Social system

• Well-defined market• Multi-channel capability• Cross-channel conversions

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Foundation

Platform

Qui

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ins

• Incentives• Rewards• Cross-sales

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Foundation

Platform

Qui

ck w

ins

• Incentives• Rewards• Cross-sales

• Subscriptions• Upgrades• Scalability

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6 713

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Good things don’t happen to people who wait .

You have to go out and f*ucking earn them !

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Foundation

Platform

Qui

ck w

ins

Page 69: Innovation, Apps and the Monetization Hexagon - Eric Reiss, FatDUX

“It’s amazing how much we canaccomplish when you don’t carewho gets the credit.”

Harry S. Truman

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שלום

Page 71: Innovation, Apps and the Monetization Hexagon - Eric Reiss, FatDUX

You can (usually) find Eric at:The FatDUX Group ApSStrandøre 15DK-2100 CopenhagenDenmark

Office: (+45) 39 29 67 77Mobil: (+45) 20 12 88 44Twitter: @[email protected]