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Battle Armor Weight Value Used Max Design the Chassis Tech Base IS Class Medium Type Standard 175 1000 Squad Size 4 Install Motive Systems Base MP 1 MP 1 0 3 Base Jump MP 3 150 3 VTOL MP 0 0 5 UMU MP 0 0 4 Jump Booster no 0 Partial Wing no 0 Mechanical Jump Booster no 0 Myomer Booster no 0 Final Ground MP 1 Final Jump MP 3 Add Manipulators Right Arm None 0 Left Arm Battle Claw 15 Add Armor Max Armor Type Standard 9 450 10 Add Weapons, Ammo and Equipment Wt Location Modular Weapon Mount 10 RA 0 0 0 0 0 0 0 Squad Support Weapon Mount 0 Infantry Weapons 0 0 0 0 Used Weight Max Weight Remaining Wt 800 1000 200.00 Ammo / Turret Sz

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battle armor creation spreadsheet

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Page 1: Inner Sphere Standard

Battle Armor Weight SlotsValue Used Max Body

Design the ChassisTech Base ISClass MediumType Standard 175 1000 4Squad Size 4

Install Motive SystemsBase MP 1MP 1 0 3 Max Walk

Base Jump MP 3 150 3 Max Jump

VTOL MP 0 0 5 Max VTOL

UMU MP 0 0 4 Max UMU

Jump Booster no 0 0Partial Wing no 0 0Mechanical Jump Booster no 0 0Myomer Booster no 0 0Final Ground MP 1Final Jump MP 3

Add ManipulatorsRight Arm None 0Left Arm Battle Claw 15

Add Armor Max Armor Armor Spaces

Type Standard 9 450 10 0

Add Weapons, Ammo and Equipment Wt Location (RA/LA/Body/Mount/DWP)Modular Weapon Mount 10 RA

0000000

Squad Support Weapon Mount0

Infantry Weapons0000

Used Weight Max Weight Remaining Wt Body800 1000 200.00 4

Ammo / Turret Sz

E29
Non-missile weapons already have 1 ammo clip's worth of ammo, you can add more using this field. For missile weapons, insert either "OS" or the number of reloads. For turret mounts, insert the desired number of equipment slots available.
Page 2: Inner Sphere Standard

Slots CostsRA LA C-Bills TR Availability

BodyRA

$100,000 5 10 10 5 LA3 3 Mount

Micro Grenade LauncherGrenade Launcher

$25,000 3 4 4 4$225,000 10 10 5 Heavy Machine Gun

$0 Light Mortar$0 Heavy Mortar

Light Recoilless Rifle$0 Medium Recoilless Rifle$0 Heavy Recoilless Rifle$0 Flamer$0 0 ER Small Laser

ER Medium LaserSmall LaserMedium LaserSmall Pulse Laser

0 $0 2 3 3 3 Medium Pulse Laser0 $10,000 5 10 10 5 1 Small VSPL

Medium VSPLSupport PPC

$90,000 5 10 10 6 Plasma Rifle

Location (RA/LA/Body/Mount/DWP)1 $1,000 2 10 10 3 2

$0 0 0 0 0$0 0 0 0 0$0 0 0 0 0$0 0 0 0 0$0 0 0 0 0$0 0 0 0 0$0 0 0 0 0

$0 0 0 0 0

$0$0$0$0

5 10 10 6RA LA Cost (per suit) TR Availability Mount Free Slots

2 3 $451,000 E X X F 2 9

Cost (per squad)$1,804,000

Mount Slots

Used Mount Slots

Page 3: Inner Sphere Standard

Armor Types Tech Base Weight Slots Cost Legal Armor TypesStandard Both 50 0 10000 StandardStandard, Advanced IS 40 5 12500 Standard, AdvancedStandard, Prototype IS 100 4 10000 Standard, PrototypeStealth, Basic Both 55 3 12000 Stealth, BasicStealth, Improved Both 60 5 20000 Stealth, ImprovedStealth, Prototype IS 100 4 50000 Stealth, PrototypeStealth, Standard Both 60 4 15000 Stealth, StandardFire Resistant Clan 30 5 10000Mimetic IS 50 7 15000 Mimetic

Page 4: Inner Sphere Standard

Manipulator/Adaptor Type Weight Pairs Slots CostNone 0 No 0 $0Modular Equipment Adaptor 10 No 2 $10,000Armored Glove 0 No 0 $2,500Basic Manipulator 0 No 0 $5,000Basic Manipulator (Mine Clearance) 15 Yes 0 $7,500Battle Claw 15 No 0 $10,000Battle Claw (Magnets) 35 Yes 0 $12,500Battle Claw (Vibro-Claw) 50 No 0 $15,000Cargo Lifter 30 Yes 0 $500Heavy Battle Claw 20 No 0 $25,000Heavy Battle Claw (Magnets) 40 Yes 0 $31,250Heavy Battle Claw (Vibro-Claw) 60 No 0 $30,000Industrial Drill 30 No 0 $2,500Salvage Arm 30 No 0 $50,000

Page 5: Inner Sphere Standard

TR Availability Colonna1 Colonna2 Required to Swarm2 3 3 35 10 10 53 4 4 4 0.03 3 4 3 0.04 10 10 5 0.05 10 10 5 1.05 10 10 5 1.05 10 10 5 1.03 4 4 45 10 10 5 1.05 10 10 5 1.05 10 10 5 1.03 4 4 44 5 5 5

Page 6: Inner Sphere Standard

Total Squad Battle Value: BV per suit:159 30.55

Defensive Battle RatingPts BV/pt ECM AP Total

Armor 9 2.5 0 0 23.50

Running TMM Jumping TMM VTOL TMM UMU TMM0 2 0 0

Defensive FactorMovement Camo Armor Total

1.2 0 0.1 1.3

Defensive Battle Rating30.55

Offensive Battle RatingWeapons Ammo BV Ammo BV

Modular Weapon Mount 0 -1 00 0 0 0 00 0 0 0 00 0 0 0 00 0 0 0 00 0 0 0 00 0 0 0 00 0 0 0 0

Weapons Battle Rating 0

Anti-Battlemech Battle RatingCan Swarm

1 0

Anti-Personnel Weapons Battle Rating0 00 00 00 0

0

Squad Support Weapon0 0

Total Weapons Battle Rating0

Speed FactorSFC Speed Factor

3 0.8 0.77

Offensive Battle Rating0

Page 7: Inner Sphere Standard

BV Per Suit30.55

Page 8: Inner Sphere Standard

00000000

Ammo Wt

Page 9: Inner Sphere Standard

Name Unity PA Blood GuardianTech Base Clan ClanClass PA AType Std StdMP 3 1Jump 0 0VTOL 0 0UMU 0 0Armor 2 Std 15 FireRes

Manipulators 2 Basic 1 Basic

Equipment Light MG, Searchlight (RA) ERML (RA)

SRM3 OS (Bd) SRM 1 (3) (Bd)

AP Wpn Mount (LA) AP Weapon Mount

Light TAG (Squad)

BV 137 839

Cost $955,000 $3,617,500

NameTech Base IS ClanClass M PAType Std StdMP 3 1Jump 0 0VTOL 0 7UMU 0 0Armor 10 StdAdv 2 StdManipulators 1 Battle Claw 2 Armored GloveEquipment Modular Weapon Mount AP Weapon Mount x2

Rocket Launcher 2 (Det)AP Weapon Mount

Medium Recoilless Rifle (Mt)BV 326 100

$1,310,000 $1,695,000Support PPC (Mt)

286$1,354,000

Page 10: Inner Sphere Standard

Esprit BA WotanClan IS Clan

L PA HStd Std Std1 3 14 0 30 0 00 0 0

5 Std 2 Std 12 Std

1 Battle Claw w/Vibro-Claw 1 Battle Claw 1 Battle Claw w/Vibro-Claw

AP Gauss (RA) David Lt Gauss (RA) AP Gauss (RA)

LRM1 OS (Bd) Rocket Launcher 2 (Bd) Searchlight (RA)

Searchlight (LA) LRM2 (6) (Bd)

400 106 531

$2,027,500 $905,000 $4,110,000

IS Clan/IS Clan/ISA PA PA

Quad Std Std2 1 30 3 00 0 00 0 0

10 Mim 2 SteImp 2 StdArmored Glove, Battle Claw (Vibro-Claw) 2 Armored Glove

ECM Suite Light Machine Gun 2 Light Machine GunConfigurable Turret Mount (8) Het Sensor

LRM 5 (10) (Mt)

350 121/90 104/77$2,720,000 $1.570.000/$1.150.000 $947.500/$700.000

Medium Laser (Mt)SRM 2 (5) (Mt)

423$2,800,000

MRM 5 (4) (Mt)MRM 4 (4) (Mt)

370$2,780,000LRR (Mt) x4

359$2,616,000

Page 11: Inner Sphere Standard

Sleipnir Bucephalus FuryClan Clan Clan

A A LQuad Quad Quad

5 3 70 0 00 0 00 0 0

12 FireRes 18 FireRes 5 SteStd

none none

Configurable Turret Mount (5) Configurable Turret Mount (7)

Micro Pulse Laser (Mount) AP Gauss Rifle x2 (Mount)

Advanced SRM1 (5) (Mount) SRM4 OS (Mount)

581 807 242

$5,047,500 $3,752,500 $2,202,900

LRM2 (12) (Mount) LRM3 (12) (Mount)568 Light Machine Gun (Mount)

$4,970,000 755AP Gauss (Mount) $3,717,500LRM1 (4) (Mount) Advanced SRM3 (12)

658 782$4,990,000 $3,827,500

Light Machine Gun x3 (Mount) Small Pulse Laser (Mount)Improved Sensors Light Machine Gun (Mount)

496 Searchlight (Mount)$5,160,000 694

$3,710,000

ClanA

Std3000

15 FireRes2 Armored Glove

AP GaussAdvanced SRM3 (4)

806$4,350,000

Modular Turret Mount, Active Probe (Bd), ECM Suite,

Searchlight, Light MG x2, Auto-Rifle (Mt)

Page 12: Inner Sphere Standard

Weapon BV Skill Tech Damage Special RangeBase Rating Type Features Range

Auto-Rifle 1.28 RFL IS/Clan C B 1Elephant Gun 0.27 RFL IS/Clan B B 1Gauss Rifle, Thunderstroke 0.64 RFL IS E B 1Gauss Rifle, Thunderstroke II 2.21 RFL IS E B 2Gyroslug Carbine 0.69 RFL IS/Clan D B 1Gyroslug Carbine, Star King 0.86 RFL IS D B 1Gyroslug Rifle 0.86 RFL IS/Clan D B 1Gyrojet Gun, Heavy 0.88 RFL IS/Clan D B 2Gyrojet Rifle 0.86 RFL IS/Clan D D 1Laser Rifle 0.88 RFL IS/Clan D E 2Laser Rifle, Blazer 1.46 RFL IS/Clan D E 2Laser Rifle, Ebony Assault 0.88 RFL IS F E 2Laser Rifle, ER 1.69 RFL Clan F E 3Laser Rifle, Starfire ER 1.69 RFL IS E E 3Laser Rifle, Federated-Barrett M61A 1.17 RFL IS D E 2Laser Rifle, M61A, Inferno Ord. 1.17 RFL IS D E 2Laser Rifle, Intek 1.27 RFL IS D E 3Laser Rifle, Magna 1.09 RFL IS/Clan D E 2Laser Rifle, Marx XX 1.57 RFL IS/Clan D E 3Laser Rifle, Mauser 960 Assault System 0.84 RFL IS E E 2Laser Rifle, Mauser 1200 LSS 1.50 RFL IS E E 2Laser Rifle, Mauser IIc 2.12 RFL Clan F E 3Laser Rifle, Mauser Iic, Inferno Ord. 2.12 RFL Clan F E 3Laser Rifle, Maxell PL-10 1.09 RFL IS D E 2Needler Rifle 0.09 SHT IS/Clan D B N 0Needler Rifle, Heavy Shredder 0.18 SHT IS D B N 0Needler Rifle, M&G Flechette 0.09 SHT IS/Clan D B N 0Pulse Laser Rifle, Clan 0.49 RFL Clan F E 2Pulse Laser Rifle, IS 1.38 RFL IS D E 1Rifle, Bolt-Action 0.34 RFL IS/Clan B B 1Rifle, Federated-Barrett M42B 2.30 RFL IS C B 1Rifle, M42B, Inferno Ord. 2.30 RFL IS C B F 1Rifle, Federated Long 0.86 RFL IS C B 1Rifle, Imperator AX-22 Assault 1.08 RFL IS C B 1Rifle, M&G G-150 1.34 RFL IS C B 2Rifle, Makeshift 0.07 RFL IS B B 1Rifle, Minolta Advanced Sniper System 1.46 RFL IS D B 2Rifle, Radium Sniper 1.09 RFL IS E E 3Rifle, Sniper 0.75 RFL IS/Clan B B 2Rifle, TK Assault 1.08 RFL IS C B 1Rifle, Heavy Zues 0.54 RFL IS/Clan C B 1

Page 13: Inner Sphere Standard

Damage Per Weight Ammo Energy Crew Cost Availability IntroductionWeapon Wt. Wt. Shots Burst Points Cost Ammo AoW SW 3050+ Year/Era

0.52 4.00 0.48 30 2 1 80 2 A A A PS0.11 5.00 0.04 2 0 1 100 2 B C C PS0.26 7.00 0.33 5 0 2 1E 2,500 3 X X E 30580.53 6.50 0.42 20 0 1 1 3,500 10 X X D 30620.28 4.00 1.84 20 0 1 800 5 C D C 25800.35 5.20 2.30 20 0 1 950 15 X C D 27890.35 8.00 5.80 50 0 1 1,000 20 B C C 25300.21 10.00 1.00 5 0 1 2,500 250 C D C 25900.35 7.00 1.30 10 0 1 1,000 20 C C B 25400.28 5.00 0.30 6 0 5 1 1,250 EC C B B 22300.35 7.00 0.30 3 0 10 1 2,190 EC C C D 22900.21 10.00 0.30 3 0 1 8,500 EC X X E 30630.28 5.00 0.30 6 0 5 1 2,000 EC X D D 28450.28 5.00 0.30 5 0 6 1 2,500 EC X X E 30520.56 6.00 0.30 5 0 1 2,150 EC X X D 30620.55 6.00 0.30 5 0 1 2,150 EC X X D 30620.21 5.00 0.30 15 0 2 1 1,250 EC X D D 28800.26 6.00 0.30 6 0 5 1 1,500 EC C C D 24650.26 6.00 0.30 5 0 6 1 1,750 EC D E D 26900.35 10.80 0.30 15 2 2 1 8,000 EC C F D 27000.65 11.00 0.30 6 1 5 1 10,000 EC X X E 30550.92 12.00 0.30 6 0 1E 18,000 EC X F E 30150.62 12.00 0.30 6 0 1E 18,000 EC X F E 30150.26 6.50 0.30 3 0 9 1 2,000 EC X X C 30590.11 1.00 0.20 20 0 1 75 2 B B B ES0.23 1.00 0.24 10 0 1 150 3 X X C 30540.11 1.50 0.24 30 0 1 200 8 C C C 23250.33 5.00 0.30 8 1 5 1 3,000 EC X E D 28350.25 5.00 0.30 6 1 4 1 2,000 EC D E C 26800.14 3.00 0.06 5 0 1 60 1 A A A PS1.11 6.00 0.24 50 5 1 1,385 12 X X D 30640.82 6.00 0.24 50 5 1 1,385 12 X X D 30640.35 5.00 0.15 10 0 1 120 3 X C A 28700.52 3.50 0.24 15 1 1 200 3 X X B 30600.32 3.50 0.15 9 3 1 270 5 X X C 30600.03 6.00 0.02 1 0 1 20 1 A A A PS0.35 6.00 0.12 10 0 1 1,000 5 X X E 30550.42 12.00 0.33 5 0 1 9,500 650 F X F 25830.18 10.00 0.06 5 0 1 350 4 C C C PS0.44 5.50 0.32 20 2 1 150 3 X C A 28700.22 8.00 0.08 5 0 1 200 3 C B B 2740

O1
Energy points consumed per shot.
Page 14: Inner Sphere Standard

Introduction Extinction Reintroduction AP Damage RPG RangeAffiliation Year/Era Affiliation Dice (d6) S M L

NA NA NA NA 4 4 30 75 170NA NA NA NA 5 6 20 60 160FS NA NA NA 5 6 30 80 250FS NA NA NA 5 6 45 100 300CC NA NA NA 4 4 20 50 120LC NA NA NA 4 5 23 65 130TH NA NA NA 4 5 25 60 150LC NA NA NA 4 6 45 120 300TH NA NA NA 4 5 35 90 275TA NA NA NA 4 4 60 205 465

FWL NA NA NA 5 4 65 220 485MC NA NA NACSA NA NA NA 4 4 90 300 700FWL NA NA NA 4 4 85 285 625FS NA NA NAFS NA NA NA

FWL NA NA NA 4 3 80 275 550DC NA NA NA 3 5 50 190 440TH NA NA NA 5 3 75 250 500TH NA NA NA 3 3 55 170 365WB NA NA NA 4 4 55 170 365CHH NA NA NACHH NA NA NALA NA NA NA 5 3 55 200 460NA NA NA NA 1 5 5 14 30FC NA NA NA 2 5 3 8 15LC NA NA NA 1 4 5 12 25

CGS NA NA NA 3 4 60 180 400TH NA NA NA 3 3 40 130 275NA NA NA NA 4 4 40 115 225FS NA NA NAFS NA NA NAFS NA NA NA 4 5 35 85 205

FWL NA NA NA 4 4 30 80 185LA NA NA NA 4 4 45 95 215NA NA NA NA 4 4 20 65 140CC NA NA NA 5 4 50 160 360TC 2607 3062 TC 4 5 95 350 750NA NA NA NA 5 4 45 150 340LC NA NA NA 4 4 25 70 160FS NA NA NA 5 5 35 80 190

Page 15: Inner Sphere Standard

RPG Range Notes RPG BurstE Rate Recoil

415 Jam/Fumbl 15 3400 +2 TN700 Encumbering850260 No AP Reduction for Ex. Range285 No AP Reduction for Ex. Range315 No AP Reduction for Ex. Range625 No AP Reduction for Ex. Range, Encumbering500 No AP Reduction for Ex. Range

1,1001,180

Simple Action to Change Setting1,4001,300 Recharge:1*

1,2001,0001,150740 10 4740 Kit, 6-Sho 5 2

1,05040 AP 0 vs. Barriers30 AP 0 vs. Barriers40 AP 0 vs. Ba 5 3

800 10 4595 10 4500 Single Action to Work Bolt after Ea. Shot

450435 Jam/Fumbl 15 3460 Jam/Fumble 3 1300 +1 TN, Misfire/Fumble730

1,500 Poison: Lethal700 Single Action to Work Bolt after Ea. Shot410 10 3420

Page 16: Inner Sphere Standard

Weapon/Item Damage RangeType Min Short Med Long

Gauss Weapons

David Light Gauss Rifle 1 0 3 5 8King David Light Gauss Rifle 2 0 3 6 9Magshot Gauss Rifle 2 0 3 6 9Grand Mauler Gauss Rifle 1 0 2 4 5Tsunami Gauss Rifle 1 0 2 4 5

Grenade LaunchersMicro Grenade Launcher 1** 0 1 2 3Grenade Launcher 1** 0 1 2 3

Machine GunsLight Machine Gun 1** 0 2 4 6Machine Gun 2** 0 1 2 3Heavy Machine Gun 3** 0 1 2 0

MortarsLight Mortar 3** 1 1 2 3Heavy Mortar 3** 2 2 4 6

Recoilless RiflesLight Recoilless Rifle 2** 0 2 4 6Medium Recoilless Rifle 3** 0 2 4 6Heavy Recoilless Rifle 3** 0 3 5 7

Flamers Flamer 2** 0 1 2 3

Lasers

ER Small Laser 3 0 2 4 5ER Medium Laser 5 0 4 8 12Small Laser 3 0 1 2 3Medium Laser 5 0 3 6 9Small Pulse Laser 3 0 1 2 3Medium Pulse Laser 6 0 2 4 6Small VSPL 5/4/3* 0 2 4 6Medium VSPL 9/7/5* 0 2 5 9

PPCs Support PPC 2 0 2 5 7Plasma Weapons Plasma Rifle 2 0 2 4 6

Needlers Firedrake Support Needler 1** 0 1 2 3

Missile Launchers†

LRM 1 1/msl 6 7 14 21LRM 2 1/msl 6 7 14 21LRM 3 1/msl 6 7 14 21LRM 4 1/msl 6 7 14 21LRM 5 1/msl 6 7 14 21SRM 1 2/msl 0 3 6 9SRM 2 2/msl 0 3 6 9SRM 3 2/msl 0 3 6 9SRM 4 2/msl 0 3 6 9SRM 5 2/msl 0 3 6 9SRM 6 2/msl 0 3 6 9MRM 1 1/msl 0 3 8 15MRM 2 1/msl 0 3 8 15MRM 3 1/msl 0 3 8 15MRM 4 1/msl 0 3 8 15MRM 5 1/msl 0 3 8 15Rocket Launcher 1 1/msl 0 3 7 12Rocket Launcher 2 1/msl 0 3 7 12Rocket Launcher 3 1/msl 0 3 7 12Rocket Launcher 4 1/msl 0 3 7 12Rocket Launcher 5 1/msl 0 3 7 12Detachable Missile Pack

Special WeaponsCompact Narc 0* 0 2 4 5Pop-Up Mine 4** 0 0 0 0Taser 1* 0 1 2 3

Page 17: Inner Sphere Standard

Other Equipment

Active Probe 3Camo SystemCutting TorchECM Suite 0Extended Life SupportFuel TankHeat Sensor 34Improved Sensors 2Laser Microphone 34Magnetic ClampsMine DispenserMission EquipmentParafoilPartial WingPower PackRemote Sensor DispenserSearchlight 9Shotgun Microphone 3Space Operations Adapt.Light TAG * 0 3 6 9C3 SystemC3i System

Weapon Mounts

AP Weapon MountConfigurable Turret MountDetachable Weapon PackModular Turret MountModular Weapon MountSquad Support Weapon Mt.

Page 18: Inner Sphere Standard

Weight (OS wt) Ammo wt per shot Slots (OS slots) TR CostAmmo cost

100 15 0.75 1 5 $22,500 $250275 15 0.75 2 5 $30,000 $250175 10 0.50 3 5 $10,500 $400125 5 1.00 2 5 $8,000 $20125 5 1.00 2 5 $9,500 $2075 20 0.25 1 2 $1,950 $400

100 20 0.25 1 3 $3,000 $40075 50 0.10 1 3 $5,000 $500

100 50 0.10 1 3 $5,000 $1,000150 50 0.10 1 3 $7,500 $1,000300 20 2.00 2 2 $2,100 $600400 40 4.00 2 2 $7,500 $800175 20 1.00 2 3 $1,000 $400250 20 2.00 2 3 $3,000 $600325 20 4.00 3 3 $5,000 $800150 10 0.50 1 3 $7,500 $200350 20 0.25 2 5 $11,250 $200800 20 0.25 3 5 $80,000 $200200 30 0.16 1 5 $11,250 $200500 30 0.50 3 5 $40,000 $200400 14 0.35 1 5 $16,000 $200800 12 0.41 3 5 $60,000 $200500 2 5 $60,000 $200900 4 5 $200,000 $200250 15 0.33 2 4 $14,000 $200300 20 1.50 2 5 $28,000 $2050 30 0.16 1 4 $1,500 $10060 40 8.33 2 3 5 $6,000 $250

120 80 16.67 2 3 5 $12,000 $500180 120 25.00 3 4 5 $18,000 $750240 160 33.33 3 5 5 $24,000 $1,000300 200 41.50 4 5 5 $30,000 $1,25060 50 10.00 1 2 5 $5,000 $270

120 75 20.00 2 2 5 $10,000 $540180 125 30.00 2 2 5 $15,000 $810240 150 40.00 2 3 5 $20,000 $1,080300 175 50.00 3 3 5 $25,000 $1,350360 200 60.00 3 4 5 $30,000 $1,62060 50 5.00 1 2 4 $5,000 $21

120 100 10.00 2 2 4 $10,000 $42180 150 15.00 2 3 4 $15,000 $63240 200 20.00 3 3 4 $20,000 $84300 250 25.00 3 4 4 $25,000 $10525 1 0.00 2 5 $1,500 $10050 1 0.00 2 5 $3,000 $10075 1 0.00 3 5 $4,500 $100

100 1 0.00 3 5 $6,000 $100125 1 0.00 4 5 $7,500 $10010 0 5 $10,000

150 10.00 1 5 $50,000 $200200 1 1 5 $2,500 $15,000300 3 5 $10,000 $500

Page 19: Inner Sphere Standard

250 2 5 $50,000200 2 5 $200,000

5 1 3 $1,000100 1 5 $50,00025 1 5 $10,00050 1 3 $500 $1020 1 4 $15,00065 1 5 $35,0005 1 3 $750

30 2 3 $2,50050 2 5 $20,000 $5,000

1 135 1 1 $3,000

200 1 4 $50,00025 1 3 $1,00040 1 5 $7,500 $7005 1 1 $5005 1 3 $750

100 1 5 $50,00035 1 5 $40,000 $200

250 1 5 $62,500350 1 5 $125,000

5 1 2 $50040 10.00 2 2 $0 $2,5000 1 5 $18,000

30 10.00 1 2 $0 $2,50010 1 2 $1,000

$5,000

Page 20: Inner Sphere Standard

Availability BV OS BV Ammo BV

10 10 5 7 -1 -110 10 5 7 -1 -110 10 5 15 -1 -110 10 4 6 -1 -110 10 5 6 -1 -12 2 2 2 -1 -1

10 10 4 2 -1 -110 10 3 5 -1 -110 10 2 5 -1 -110 10 3 6 -1 -110 10 3 9 -1 -110 10 2 17 -1 -110 10 1 12 -1 -110 10 1 19 -1 -110 10 1 22 -1 -110 10 2 5 -1 -110 10 4 17 -1 -110 10 4 62 -1 -110 10 2 9 -1 -110 10 2 46 -1 -110 10 4 12 -1 -110 10 4 48 -1 -110 10 5 22 -1 -110 10 5 56 -1 -110 10 4 14 -1 -110 10 4 12 -1 -110 10 3 2 -1 -110 10 5 14 3 210 10 5 20 4 310 10 5 29 6 410 10 5 38 8 510 10 5 45 9 610 10 4 15 3 210 10 4 21 4 310 10 4 30 6 410 10 4 39 8 510 10 4 47 9 610 10 4 59 12 710 10 4 9 2 110 10 4 13 3 210 10 4 18 4 210 10 4 23 5 310 10 4 28 6 410 10 2 2 0 010 10 2 3 0 010 10 2 4 0 010 10 2 5 0 010 10 2 6 0 010 10 610 10 5 16 4 -110 10 5 6 -1 -110 10 5 15 -1 -1

Page 21: Inner Sphere Standard

10 10 5 -1 -110 6 6 -1 -12 2 5 -1 -15 6 6 -1 -15 6 5 -1 -1

10 10 5 -1 -110 10 6 -1 -110 10 5 -1 -15 5 6 -1 -1

10 10 6 -1 -110 10 5 -1 -11 1 1 -1 -12 2 3 -1 -1

10 10 6 -1 -12 3 2 -1 -14 4 4 -1 -11 1 1 -1 -15 5 6 -1 -1

10 10 5 -1 -110 10 6 -1 -110 10 5 -1 -110 10 5 -1 -110 10 3 -1 -110 10 5 -1 -110 10 6 -1 -110 10 4 -1 -110 10 3 -1 -110 10 5 -1 -1

Page 22: Inner Sphere Standard

Weapon/Item Damage RangeType Min Short Med Long

Gauss Weapons AP Gauss Rifle 3** 0 3 6 9Grenade Launchers Heavy Grenade Launcher 1** 0 1 2 3

Machine Guns

Light Machine Gun 1** 0 2 4 6Machine Gun 2** 0 1 2 3Heavy Machine Gun 3** 0 1 2 0Bearhunter Superheavy AC 3** 0 0 1 2

Recoilless RiflesLight Recoilless Rifle 2** 0 2 4 6Medium Recoilless Rifle 3** 0 2 4 6Heavy Recoilless Rifle 3** 0 3 5 7

Flamers Flamer 2** 0 1 2 3

Lasers

ER Micro Laser 2 0 1 2 4ER Small Laser 5 0 2 4 6ER Medium Laser 7 0 5 10 15Small Laser 3 0 1 2 3Micro Pulse Laser 3 0 1 2 3Small Pulse Laser 3 0 2 4 6Medium Pulse Laser 7 0 4 8 12Heavy Small Laser 6 0 1 2 3Heavy Medium Laser 10 0 3 6 9ER Small Pulse Laser 5 0 2 4 6ER Medium Pulse Laser 7 0 5 9 14

PPCs Support PPC 2 0 2 5 7

Missile Launchers

LRM 1 1/msl 0 7 14 21LRM 2 1/msl 0 7 14 21LRM 3 1/msl 0 7 14 21LRM 4 1/msl 0 7 14 21LRM 5 1/msl 0 7 14 21SRM 1 2/msl 0 3 6 9SRM 2 2/msl 0 3 6 9SRM 3 2/msl 0 3 6 9SRM 4 2/msl 0 3 6 9SRM 5 2/msl 0 3 6 9SRM 6 2/msl 0 3 6 9Advanced SRM 1 2/msl 0 4 8 12Advanced SRM 2 2/msl 0 4 8 12Advanced SRM 3 2/msl 0 4 8 12Advanced SRM 4 2/msl 0 4 8 12Advanced SRM 5 2/msl 0 4 8 12Advanced SRM 6 2/msl 0 4 8 12Detachable Missile Pack

Special WeaponsCompact Narc 0 0 2 4 5Bomb Rack 2 0 0 0 0

Other Equipment

Active Probe 3Cutting TorchECM Suite 0Extended Life SupportFuel TankHarJelHeat Sensor 34Improved Sensors 2Laser Microphone 34Mission Equipment

Page 23: Inner Sphere Standard

Other Equipment

ParafoilPower PackRemote Sensor DispenserSearchlight 9Shotgun Microphone 3Space Operations Adapt.Light TAG

Weapon Mounts

AP Weapon MountConfigurable Turret MountDetachable Weapon PackModular Turret MountModular Weapon MountSquad Support Weapon

Page 24: Inner Sphere Standard

Weight (OS wt) Ammo wt per shot Slots (OS slots) TR Cost

200 20 1.25 2 6 $10,000100 20 0.25 1 3 $4,50075 50 0.1 1 3 $5,000

100 50 0.1 1 3 $5,000150 50 0.1 1 3 $7,500150 20 1.5 2 4 $11,250175 20 1 2 3 $1,000250 20 2 2 3 $3,000325 20 4 3 3 $5,000150 10 0.5 1 3 $7,500150 30 0.16 1 6 $10,000350 20 0.25 2 6 $11,250800 20 0.25 3 6 $80,000200 30 0.16 1 5 $11,250160 17 0.29 1 6 $12,500400 14 0.35 1 6 $16,000800 12 0.41 3 6 $60,000500 20 0.25 3 6 $20,000

1000 20 0.25 4 6 $100,000550 2 6 $30,000800 4 6 $150,000240 14 0.35 2 4 $14,00035 25 8.3 2 2 6 $6,00070 50 16.6 2 2 6 $12,000

105 75 25 3 3 6 $18,000140 100 33.3 3 3 6 $24,000175 125 41.5 4 3 6 $30,00035 20 10 1 2 6 $5,00070 40 20 2 2 6 $10,000

105 60 30 2 2 6 $15,000140 80 40 2 3 6 $20,000175 100 50 3 3 6 $25,000210 120 60 3 4 6 $30,00060 35 10 2 3 6 $15,00090 70 20 2 3 6 $30,000

120 105 30 3 4 6 $45,000150 135 40 3 4 6 $60,000180 165 50 4 5 6 $75,000210 195 60 4 5 6 $90,00010 0 $10,000

150 2 10 1 5 $30,000100 1 0 2 6150 2 6 $50,000

5 1 3 $1,00075 1 6 $50,00025 1 3 $10,00050 1 3 $5000 0 6

20 1 4 $15,00045 1 6 $35,0005 1 3 $750

1 1 $0

Page 25: Inner Sphere Standard

35 1 1 $3,00025 1 3 $1,00040 1 5 $7,5005 1 1 $5005 1 3 $750

100 1 6 $50,00035 1 5 $40,0005 1 2 $500

40 10 2 2 $00 1 5 $18,000

30 10 1 2 $010 1 2 $1,000

$5,000

Page 26: Inner Sphere Standard

Ammo costAvailability BV OS BV Ammo BV

$750 10 10 6 21 -1 -1$400 10 10 4 2 -1 -1$500 10 10 3 5 -1 -1

$1,000 10 10 2 5 -1 -1$1,000 10 10 3 6 -1 -1$650 10 10 6 4 -1 -1$400 10 10 1 12 -1 -1$600 10 10 1 19 -1 -1$800 10 10 1 22 -1 -1$200 10 10 2 5 -1 -1$200 10 10 4 7 -1 -1$200 10 10 4 31 -1 -1$200 10 10 4 108 -1 -1$200 10 10 2 9 -1 -1$200 10 10 4 12 -1 -1$200 10 10 4 24 -1 -1$200 10 10 4 111 -1 -1$200 10 10 4 15 -1 -1$200 10 10 4 76 -1 -1$200 10 10 5 36 -1 -1$200 10 10 5 117 -1 -1$200 10 10 4 14 -1 -1$250 10 10 5 17 3 2$500 10 10 5 25 5 3$750 10 10 5 35 7 5

$1,000 10 10 5 46 9 6$1,250 10 10 5 55 11 7$270 10 10 4 15 3 2$540 10 10 4 21 4 3$810 10 10 4 30 6 4

$1,080 10 10 4 39 8 5$1,350 10 10 4 48 10 6$1,620 10 10 4 59 12 7$540 10 10 6 15 3 2

$1,080 10 10 6 30 6 4$1,620 10 10 6 45 9 6$2,160 10 10 6 60 12 8$2,700 10 10 6 75 15 10$3,240 10 10 6 90 18 12

10 10 5 0 -1 -1$500 10 10 6 14 -1 -1

5 -1 -110 10 5 -1 -12 2 5 -1 -15 6 6 -1 -15 6 5 -1 -1

$10 10 10 5 -1 -1-1 -1

10 10 6 -1 -110 10 5 -1 -15 5 6 -1 -11 1 1 -1 -1

Page 27: Inner Sphere Standard

2 2 3 -1 -12 3 2 -1 -1

$700 4 4 4 -1 -11 1 1 -1 -15 5 6 -1 -1

10 10 5 -1 -1$200 10 10 6 -1 -1

10 10 3 -1 -1$2,500 10 10 5 -1 -1

10 10 6 -1 -1$2,500 10 10 4 -1 -1

10 10 3 -1 -110 10 5 -1 -1

Page 28: Inner Sphere Standard

Weapon Skill Tech Damage Special BaseBase Rating Type Features Range

Elephant Gun RFL IS/Clan B B 1Gauss Rifle, Thunderstroke RFL IS E B 1Gauss Rifle, Thunderstroke II RFL IS E B 2Rifle, Automatic RFL IS/Clan C B 1Rifle, Bolt-Action RFL IS/Clan B B 1Rifle, Federated-Barrett M42B RFL IS C B 1Rifle, Federated Barrett M42B (Inferno) RFL IS C B F 1Rifle, Federated Long RFL IS C B 1Rifle, Imperator AX-22 Assault RFL IS C B 1Rifle, M&G G-150 RFL IS C B 2Rifle, Makeshift RFL IS B B 1Rifle, TK Assault RFL IS C B 1Rifle, Heavy Zeus RFL IS/Clan C B 1Sniper Rifle RFL IS/Clan B B 2Sniper Rifle, Minolta Advanced Sniper Syst RFL IS D B 2Sniper Rifle, Radium RFL IS E E 3Laser Rifle RFL IS/Clan D E 2Laser Rifle, Blazer RFL IS/Clan D E 2Laser Rifle, Ebony Assault (Standard) RFL IS F E 2Laser Rifle, Ebony Assault (High-Power) RFL IS F E 2Laser Rifle, Ebony Assault (ER) RFL IS F E 2Laser Rifle, ER RFL Clan F E 3Laser Rifle, Starfire ER RFL IS E E 3Laser Rifle, M61A (Standard Grenades) RFL IS D E 2Laser Rifle, M61A, (Inferno Grenades) RFL IS D E 2Laser Rifle, Intek RFL IS D E 3Laser Rifle, Magna RFL IS/Clan D E 2Laser Rifle, Marx XX RFL IS/Clan D E 3Laser Rifle, Mauser 960 Assault System RFL IS E E 2Laser Rifle, Mauser 1200 LSS RFL IS E E 2Laser Rifle, Mauser IIc (Grenades) RFL Clan F E 3Laser Rifle, Mauser IIc (Inferno Ord) RFL Clan F E 3Laser Rifle, Maxell PL-10 RFL IS D E 2Pulse Laser Rifle, Clan RFL Clan F E 2Pulse Laser Rifle, IS RFL IS D E 1Shotgun, Automatic RFL IS/Clan C BShotgun, Combat RFL IS/Clan C BShotgun, Double-Barreled RFL IS/Clan B BShotgun, Avenger CCW RFL Clan C B

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Damage PerAI d6s

Weapon Crew Cost BV AP BDWeapon Wt. Cost Ammo

0.11 1 0.55 5.00 1 100 2 0.27 5 60.26 1 0.6 7.00 1E 2,500 3 0.64 5 60.53 2 0.6 6.50 1 3,500 10 2.21 5 60.52 1 0.4 1 4.00 1 80 2 1.28 4 40.14 1 0.23 3.00 1 60 1 0.34 4 41.11 1 0.7 1 6.00 1 1,385 12 2.30 3.5 7.50.82 1 0.35 1 6.00 1 1,385 12 2.30 3.5 40.35 1 0.4 5.00 1 120 3 0.86 4 50.52 1 0.4 1 3.50 1 200 3 1.08 4 40.32 1 0.5 3.50 1 270 5 1.34 4 40.03 1 0.28 6.00 1 20 1 0.07 4 40.44 1 0.2 1 5.50 1 150 3 1.08 4 40.22 1 0.5 8.00 1 200 3 0.54 5 50.18 2 0.3 10.00 1 350 4 0.75 5 40.35 2 0.4 6.00 1 1,000 5 1.46 5 40.42 4 0.4 12.00 1 9,500 650 1.09 4 50.28 3 0.3 5.00 1 1,250 EC 0.88 4 40.35 3 0.4 7.00 1 2,190 EC 1.46 5 40.21 3 0.2 10.00 1 8,500 EC 0.88 4 30.21 2 0.4 10.00 1 8,500 EC 0.88 5 40.21 4 0 10.00 1 8,500 EC 0.88 3 20.28 4 0.3 5.00 1 2,000 EC 1.69 4 40.28 3 0.23 5.00 1 2,500 EC 1.69 4 40.56 3 0.4 1 6.00 1 2,150 EC 1.17 3 60.55 3 0.2 1 6.00 1 2,150 EC 1.17 3.5 3.50.21 3 0.2 5.00 1 1,250 EC 1.27 4 30.26 2 0.3 6.00 1 1,500 EC 1.09 3 50.26 3 0.3 6.00 1 1,750 EC 1.57 5 30.35 2 0.5 1 10.80 1 8,000 EC 0.84 2.5 5.50.65 2 0.6 1 11.00 1 10,000 EC 1.50 3 60.92 3 0.6 1 12.00 1E 18,000 EC 2.12 3.5 7.50.62 3 0.25 1 12.00 1E 18,000 EC 2.12 3.5 40.26 3 0.3 6.50 1 2,000 EC 1.09 5 30.33 2 0.4 1 5.00 1 3,000 EC 0.49 3 40.25 2 0.3 1 5.00 1 2,000 EC 1.38 3 3

0 0.3 5.00 1 200 2 50 0.3 4.50 1 175 3 50 0.3 4.00 1 30 1 60 0.7 5.50 1 345 5 6

Custom Range

Custom Damage

Q1
Energy points consumed per shot.
Page 30: Inner Sphere Standard

RPG Range Notes RPG Burst TNS M L E Rate Recoil

20 60 160 400 +2 TN 1 -230 80 250 700 Encumbering 145 100 300 850 130 75 170 415 15 1 140 115 225 500 Single Action to Work Bolt after E 0.530 75 180 430 (AV and BD 5 1 130 75 180 430 (AV and BD 5 1 135 85 205 450 130 80 185 435 Jam/Fumbl 15 1 145 95 215 460 Jam/Fumble 3 120 65 140 300 +1 TN, Misfire/Fumble 1 -125 70 160 410 10 3 135 80 190 420 145 150 340 700 Single Action to Work Bolt after E 0.550 160 360 730 195 350 750 1,500 Poison: Lethal 160 205 465 1,100 165 220 485 1,180 165 200 475 1,000 Simple Action to Change Setting 150 160 350 700 Simple Action to Change Setting 180 260 610 1,200 Simple Action to Change Setting 190 300 700 1,400 185 285 625 1,300 Recharge:1* 0.570 225 480 1,100 (AV and BD are average of rifle 170 225 480 1,100 (AV and BD are average of rifle 180 275 550 1,200 150 190 440 1,000 175 250 500 1,150 155 170 365 740 (AV and BD 10 0 155 170 365 740 (AV and BD 5 0 190 300 700 1,400 (AV and BD are average of rifle 190 300 700 1,400 (AV and BD are average of rifle 155 200 460 1,050 160 180 400 800 10 0 140 130 275 595 10 0 14 10 20 45 5 1 15 12 24 50 13 8 16 45 2 1 17 18 28 62 3 1 1

Rate of Fire

Page 31: Inner Sphere Standard

Weapon Skill Tech Class/ DamageBase Rating Type Type

AA Weapon, Mk.1 Light SUP IS/Clan D Small/Supp BAA Weapon, Mk.2 Man-Portable SUP IS/Clan D Medium/Su BAutocannon, Bearhunter Super-Heavy SUP Clan D Medium/Su BAutocannon, Semi-Portable SUP IS/Clan C Medium/Su BFlamer, Heavy SUP IS/Clan C Medium/Su EFlamer, Man-Portable SUP IS/Clan C Medium/Su EGauss Cannon, Grand Mauler SUP IS B Medium/Su BGauss Cannon, Magshot SUP IS E Medium/Su BGauss Cannon, Tsunami Heavy SUP IS E Medium/Su BGauss Rifle, Light, David SUP IS E Medium/Su BGauss Rifle, Light, King David SUP IS E Medium/Su BGrenade Launcher, Automatic SUP IS/Clan C Medium/Su BGrenade Launcher, Automatic (Inferno) SUP IS/Clan C Medium/Su BGrenade Launcher, Compact SUP IS/Clan C Small/Supp BGrenade Launcher, Heavy Auto SUP Clan D Medium/Su BGrenade Launcher, Heavy Auto (Inferno) SUP Clan D Medium/Su BGrenade Launcher, Heavy SUP IS/Clan C Medium/Su BGrenade Launcher, Heavy (Inferno) SUP IS/Clan C Medium/Su BGrenade Launcher SUP IS/Clan C Small/Supp BGrenade Launcher (Inferno) SUP IS/Clan C Small/Supp BLaser, Hellbore Assault SUP IS E Medium/Su BLaser, Pulse, Dragonsbane Disposible SUP IS E Medium/Su ELaser, Support SUP IS/Clan D Medium/Su ELaser, Support Pulse SUP IS/Clan E Medium/Su ELaser, Support Pulse, Heavy SUP IS/Clan E Medium/Su ELaser, Support Pulse, Semi-Portable SUP Clan F Medium/Su ELaser, Support, ER Heavy, Clan SUP Clan F Medium/Su ELaser, Support, ER Heavy, IS SUP IS E Medium/Su ELaser, Support, ER, Clan SUP Clan F Medium/Su ELaser, Support, ER, IS SUP IS E Medium/Su ELaser, Support, ER, Semi-Portable SUP Clan F Medium/Su ELaser, Support, Heavy SUP IS/Clan D Medium/Su ELaser, Support, Heavy, Semi-Portable SUP Clan F Medium/Su ELaser, Support, Semi-Portable SUP IS/Clan D Medium/Su ELaser, Support, Ultra-Heavy SUP Clan F Medium/Su ELRM Launcher SUP IS D Medium/Su MMachine Gun, Light SUP IS/Clan C Medium/Su BMachine Gun, Portable SUP IS/Clan C Medium/Su BMachine Gun, Semi-Portable SUP IS/Clan C Medium/Su BMachine Gun, Support SUP IS/Clan C Medium/Su BMortar, Heavy SUP IS/Clan B Medium/Su BMortar, Heavy (Inferno) SUP IS/Clan B Medium/Su BMortar, Light SUP IS/Clan B Medium/Su BMortar, Light (Inferno) SUP IS/Clan B Medium/Su BMRM Launcher SUP IS D Medium/Su MNeedler, Support, Firedrake SUP IS D Medium/Su BParticle Cannon, Semi-Portable SUP IS/Clan E Medium/Su EParticle Cannon, Support SUP IS/Clan E Medium/Su E

Page 32: Inner Sphere Standard

Plasma Rifle, Man-Portable SUP IS E Medium/Su ERecoilless Rifle, Heavy SUP IS/Clan C Medium/Su BRecoilless Rifle, Heavy (Inferno) SUP IS/Clan C Medium/Su BRecoilless Rifle, Light SUP IS/Clan C Small/Supp BRecoilless Rifle, Light (Inferno) SUP IS/Clan C Small/Supp BRecoilless Rifle, Medium SUP IS/Clan C Medium/Su BRecoilless Rifle, Medium (Inferno) SUP IS/Clan C Medium/Su BRocket Launcher, LAW SUP IS/Clan C Small/Supp MRocket Launcher, V-LAW SUP IS/Clan C Small/Supp MSRM Launcher, Heavy SUP IS/Clan C Medium/Su MSRM Launcher, Light SUP IS/Clan C Medium/Su MSRM Launcher, Standard SUP IS/Clan C Medium/Su M

Page 33: Inner Sphere Standard

Special Base Damage PerAI d6s

Weapon Crew CostFeatures Range Weapon Wt. Cost AmmoA 1 0.11 2 0.3 5.00 1 1,000 DisposableA 2 0.81 5 0.7 35.00 2 3,500 1,000B 0 2.33 1 0.8 2 40.00 2 3,000 200

1 0.77 1 0.4 1 25.00 2 2,000 150F 0 0.63 0 0.55 25.00 2 200 200F 0 0.45 0 0.35 15.00 1E 100 2

2 0.63 2 0.7 1 14.00 1E 5,000 52 0.74 3 0.8 45.00 2 8,500 102 0.63 2 0.7 12.50 1E 5,500 53 0.56 4 0.6 18.00 1E 6,000 203 0.68 4 0.7 30.00 2 8,000 2001 0.69 1 0.8 1 12.00 1 975 160

F 1 0.33 1 0.1 1 12.00 1 975 1601 0.10 1 0.23 1 3.00 1 290 21 1.65 1 1.4 1 20.00 1E 4,500 400

F 1 0.65 1 0.5 1 20.00 1E 4,500 4001 0.98 1 1.3 1 18.00 1E 1,500 320

F 1 0.55 1 0.3 1 18.00 1E 1,500 3201 0.57 1 0.8 1 5.00 1 465 80

F 1 0.27 1 0.5 1 5.00 1 465 802 0.63 3 0.7 10.00 1E 2,5003 0.49 4 0.5 1 7.00 1E 5,000 Disposable3 0.84 4 0.9 72.00 2 10,000

B 3 0.81 4 0.7 1 150.00 2 16,000B 4 0.98 5 0.8 1 300.00 4 60,000

2 0.55 3 0.6 1 40.00 2 12,5007 1.26 8 1.3 240.00 3 80,0006 1.05 7 1.1 250.00 4 80,0004 1.05 5 1.1 100.00 2 11,2504 0.84 4 0.9 110.00 2 11,2503 0.70 4 0.8 1 25.00 2 10,0005 1.47 3 1.05 1 300.00 3 40,0003 1.05 3 0.8 1 150.00 3 20,0003 0.61 4 0.7 40.00 2 5,0005 1.72 5 1.6 250.00 4 100,0003 0.19 6 0.98 30.00 1E 2,000 1,5001 0.49 1 0.3 1 7.00 1 400 6

B 1 0.65 1 0.4 1 11.50 1E 1,000 10B 1 0.75 1 0.4 2 20.00 1E 1,100 10B 2 0.94 2 0.5 2 44.00 2 1,750 50

3 0.34 2 1.5 220.00 3 5,000 32F 3 0.27 2 0.7 220.00 3 5,000 32

1 0.30 1 1.4 50.00 2 1,400 24F 1 0.21 1 0.5 50.00 2 1,400 24

2 0.30 4 1.05 30.00 1E 2,500 21F 1 0.91 0 0.3 1 25.00 2 500 10

2 0.72 3 0.56 40.00 2 7,0003 1.58 4 0.96 1800.00 5 45,000

Custom Range

Custom Damage

Q1
Energy points consumed per shot.
Page 34: Inner Sphere Standard

F 2 1.58 3 1.05 30.00 1E 7,500 102 0.34 3 1.5 1 60.00 3 3,000 40

F 2 0.27 3 0.7 1 60.00 3 3,000 402 0.27 2 1.3 1 8.00 1E 300 20

F 2 0.15 2 0.3 1 8.00 1E 300 202 0.30 2 1.4 1 32.00 2 2,000 30

F 2 0.21 2 0.5 1 32.00 2 2,000 302 0.23 2 1.4 4.00 1 350 Disposable1 0.18 2 1.3 2.20 1 75 Disposable2 0.41 2 1.13 20.00 1E 3,000 5002 0.54 2 1.5 10.00 1 1,500 3002 0.63 2 1.5 30.00 1E 1,500 450

Page 35: Inner Sphere Standard

BV AP Damage RPG Range Notes RPG Burst TNDice (d6) S M L E Rate Recoil

0.27 5 3 40 160 320 650 Restricted Targeting (Air) 13.38 6 6 60 360 900 1,800 Restricted Targeting (Air);Encumb 11.87 7 7 14 60 120 200 30 3 11.89 6 3 25 75 200 550 25 2 10.51 3 7 8 20 35 70 Splash;Incendiary 1 20.36 3 5 8 20 35 70 Splash;Incendiary;Encumbering 1 22.63 6 6 45 120 375 1,000 Encumbering 13.38 6 7 70 280 600 1,250 12.63 6 6 45 135 400 1,070 Encumbering 13.39 5 5 90 330 745 1,535 Encumberi 4 1 14.12 6 5 100 350 775 1,575 5 1 11.70 3 10 20 45 110 180 0.5 2 11.70 3 3 20 45 110 180 Incendiary 5 2 10.25 0 8 15 40 90 150 0.52.85 8 11 25 65 150 240 5 2 12.85 3 7 25 65 150 240 5 2 12.41 8 10 20 60 150 250 5 2 12.41 3 5 20 60 150 250 5 2 11.40 3 10 20 55 130 200 Single Action to Chamber Round a 11.40 3 7 20 55 130 200 Single Action to Chamber Round a 12.63 6 6 60 205 465 1,100 Encumbering 15.08 5 3 60 230 500 1,250 15 0 15.08 6 8 100 325 760 1,500 14.90 5 5 85 310 725 1,500 15 0 17.84 6 5 120 425 850 1,750 15 0 12.30 5 4 70 250 600 1,300 10 0 1

14.97 6 12 200 750 1,400 2,500 111.30 6 10 175 625 1,200 2,250 18.40 6 10 125 450 900 1,700 16.72 6 8 110 400 800 1,650 14.24 5 8 100 350 775 1,575 1

14.48 7 12 150 500 950 1,900 Recharge:1 0.56.35 5 8 100 350 775 1,575 +1 TN 13.69 5 7 80 300 700 1,450 1

16.94 7 14 150 500 950 1,900 +1 TN 11.15 8 10 75 400 1,000 2,000 Blast;Encumbering 0.51.20 5 3 30 80 190 450 15 2 11.60 5 4 30 85 200 460 Encumberi 15 2 11.84 5 4 40 95 225 500 20 2 13.93 5 5 45 100 250 625 20 2 12.06 8 12 100 180 400 900 Indirect;Blast;Min Range;Incendia 12.06 3 9 100 180 400 900 Indirect;Blast;Min Range 10.74 8 11 40 100 250 565 Indirect;Blast;Min Range;Incendia 10.74 3 7 40 100 250 565 Indirect;Blast;Min Range 11.25 8 11 65 300 800 1,500 Blast;Encumbering 0.52.24 1 7 16 35 55 80 Splash;Ince 10 2 13.01 4 8 60 225 475 1,200 Splash;Recharge:1 0.5 29.56 5 14 75 275 650 1,400 Splash;Recharge:2 0.33 2

Rate of Fire

Page 36: Inner Sphere Standard

6.60 5 10 60 250 500 1,000 Splash;Incendiary;Encumbering 1 21.42 8 12 70 225 450 700 Backblast 10m 11.42 3 9 70 225 450 700 Backblast 10m 11.13 8 10 50 180 375 600 Backblast 2m 11.13 3 5 50 180 375 600 Backblast 2m 11.25 8 11 60 200 390 640 Backblast 5m 11.25 3 7 60 200 390 640 Backblast 5m 10.96 8 11 55 200 335 560 Blast 10.44 8 10 35 150 295 450 Blast 11.71 8 12 74 235 353 530 Blast;Encumbering 0.52.26 8 12 45 180 270 475 Blast 12.63 8 12 60 225 425 740 Blast;Encumbering 1

Page 37: Inner Sphere Standard

OrdnanceClass

BBADDCCBB

C

EEDDD

Page 38: Inner Sphere Standard

EECCDDDCEEE

Page 39: Inner Sphere Standard

Weapon Skill Tech Class/ Damage Special BaseBase Rating Type Type Features Range

Auto-Pistol PIS IS/Clan C Small/Stan B 0Auto-Pistol, Magnum PIS IS/Clan C Small/Stan B 0Auto-Pistol, Mydron PIS IS/Clan C Small/Stan B 0Auto-Pistol, Nambu PIS IS/Clan C Small/Stan B 0Auto-Pistol, Sternsnacht Python PIS IS/Clan C Small/Stan B 0Auto-Pistol, Stetta SMG IS/Clan D Small/Stan B 0Auto-Pistol, M&G PIS IS/Clan C Small/Stan B 0Auto-Pistol, Hawk Eagle PIS IS/Clan C Small/Stan B 0Auto-Pistol, Serrek 7875D PIS IS/Clan C Small/Stan B 0Dart Gun PIS IS/Clan C Small/Stan B N 0Flare Gun SUP IS/Clan C Small/Stan E 0Gauss Pistol PIS Clan F Small/Stan B 0Gauss Pistol, Mandrake Hold-Out PIS IS E Small/Stan B 0Gyrojet Pistol PIS IS/Clan D Small/Stan B 0Gyrojet Pistol, Coventry Handrocket PIS IS D Small/Stan B 1Gyrojet Pistol, Hold-Out PIS IS/Clan D Small/Stan B 0Laser Pistol PIS IS/Clan D Small/Stan E 1Laser Pistol, Blazer PIS IS/Clan D Small/Stan E 1Laser Pistol, ER PIS Clan F Small/Stan E 1Laser Pistol, Hold-Out PIS IS/Clan D Small/Stan E 0Laser Pistol, Intek White Dwarf Hold-Out PIS IS D Small/Stan E 0Laser Pistol, Nakjima PIS IS D Small/Stan E 1Laser Pistol, Sunbeam PIS IS D Small/Stan E 1Laser Pistol, Super Nova PIS IS E Small/Stan E 0Machine Pistol, Martial Eagle SMG IS D Small/Stan B 0Needler Pistol PIS IS/Clan D Small/Stan B N 0Needler Pistol, Hold-Out PIS IS/Clan D Small/Stan B N 0Needler Pistol, M&G Flechette SMG IS/Clan D Small/Stan B N 0Needler Pistol, Sea Eagle PIS IS D Small/Stan B N 0Paint Gun, LGB-46R PIS IS/Clan C Small/Stan E 0Pistol, Flamer PIS IS/Clan C Small/Stan E 0Pistol, Hold-Out PIS IS/Clan D Small/Stan B 0Pistol, Makeshift PIS IS B Small/Stan B 0Pistol, TK Enforcer Semi-Automatic PIS IS C Small/Stan B 0Pistol, Spitball Gas Weapon PIS IS C Small/Stan B 0Pistol, Sternsnacht Heavy Claymore PIS IS C Small/Stan B 0Pulse Laser Pistol, Clan SMG Clan F Small/Stan E 1Pulse Laser Pistol, IS SMG IS D Small/Stan E 0Revolver PIS IS/Clan B Small/Stan B 0Revolver, Magnum PIS IS/Clan C Small/Stan B 0Sonic Stunner PIS IS/Clan D Small/Stan E N 0Tranq Gun PIS IS/Clan C Small/Stan B N 0

Page 40: Inner Sphere Standard

Damage Per Weapon Ammo Energy Crew Cost AvailabilityWeapon Wt. Wt. Shots Burst Points Cost Ammo AoW SW 3050+

0.21 0.50 0.14 10 0 1 50 2 A A A0.21 0.50 0.14 8 0 1 75 4 A A B0.14 0.50 0.14 20 4 1 100 4 C B B0.21 0.45 0.16 12 0 1 75 2 B C C0.28 0.75 0.16 12 0 1 125 4 X X C0.17 2.00 0.68 100 10 1 150 10 X F C0.17 0.65 0.11 8 0 1 60 3 C B C0.27 0.50 0.11 15 5 1 100 10 X F C0.16 0.40 0.16 16 0 1 185 3 X C B0.01 0.65 0.01 1 0 1 40 1 A A A0.04 0.40 0.02 5 0 1 25 2 A A A0.14 1.00 0.01 4 0 1 1 1,500 1 X D D0.02 0.10 0.01 1 0 1 750 Disposable X X E0.04 2.50 0.18 2 0 1 450 1 D D C0.14 3.10 0.24 5 0 1 250 3 X X D0.04 0.05 0.02 2 0 1 30 1 D D C0.21 1.00 0.30 16 0 2 1 750 EC B A A0.26 2.00 0.30 8 0 8 1 3,000 EC C C D0.21 1.00 0.30 10 0 3 1 1,000 EC X D C0.14 0.05 0.02 6 0 3 1 100 EC B B B0.02 0.25 NA 1 0 1 250 Disposable X X C0.18 1.00 0.30 30 0 1 1 750 EC X D C0.28 1.00 0.30 7 0 4 1 750 EC X F D0.26 1.50 0.30 3 0 10 1 1,250 EC X X D0.25 1.80 0.25 30 3 1 180 20 X F D0.11 0.30 0.07 10 0 1 50 1 A A A0.06 0.05 0.03 5 0 1 20 Disposable C B B0.11 0.50 0.17 15 3 1 100 4 B B C0.11 0.35 0.10 10 2 1 110 5 X F D0.00 1.80 0.64 15 0 1 50 10 A A B0.27 1.20 0.80 10 0 1 50 1 B B B0.03 0.20 0.02 2 0 1 20 1 A A B0.20 1.60 0.20 20 5 1 15 1 A A A0.20 1.60 0.20 20 5 1 110 3 X X B0.00 1.00 0.04 25 0 1 6 2 X X C0.09 2.50 0.09 3 0 1 200 1 X E D0.20 1.00 0.30 10 2 3 1 1,500 EC X C C0.14 1.00 0.30 15 3 2 1 1,000 EC B F C0.17 0.50 0.06 6 0 1 60 1 A A A0.18 0.50 0.06 5 0 1 60 3 B B B0.07 0.60 0.30 30 0 1 1 100 EC B C B0.11 1.50 0.04 10 0 1 30 1 A A A

N1
Energy points consumed per shot.
Page 41: Inner Sphere Standard

Introduction Extinction Reintroduction BV AP Damage RPG Range NotesYear/Era Affiliation Year/Era Affiliation Dice (d6) S M L E

PS NA NA NA NA 0.17 3 4 5 20 45 105 Jam/FumblePS NA NA NA NA 0.17 3 5 5 20 50 120 +1 TN; Jam/Fumble

2612 FS NA NA NA 0.11 3 2 6 22 40 90 Jam/Fumbl2540 DC NA NA NA 0.17 3 4 5 20 50 110 Jam/Fumble3051 FC NA NA NA 0.23 4 4 5 15 40 80 Jam/Fumble3010 LC NA NA NA 0.14 3 2 3 10 20 50 Jam/Fumbl2495 LC NA NA NA 0.14 3 4 5 20 40 853035 FWL NA NA NA 0.22 4 3 5 20 50 1002810 FS NA NA NA 0.13 3 3 5 25 50 120 -1 TN to Attack & ServicePS NA NA NA NA 0.01 1 3 1 4 6 10 SubduingPS NA NA NA NA 0.03 2 2 2 5 11 20 Indirect

2850 CSA NA NA NA 0.11 4 5 5 20 60 1503052 CC NA NA NA 0.02 3 4 3 10 35 802625 TH NA NA NA 0.03 3 4 8 25 70 165 No AP reduction at Ex. Range3055 FC NA NA NA2630 TH NA NA NA 0.03 3 4 3 7 12 25 No AP reduction at Ex. Range2210 TA NA NA NA 0.52 4 3 15 35 80 2252295 FWL NA NA NA 0.64 5 3 15 40 90 2402835 CFM NA NA NA 0.52 4 3 20 50 125 3002320 LC NA NA NA 0.11 4 2 10 22 50 1203058 FWL NA NA NA 0.02 4 3 10 25 60 1502880 DC NA NA NA 0.44 5 2 20 40 100 2503020 FWL NA NA NA 0.69 4 4 15 30 65 2003053 FWL NA NA NA 0.21 3 5 8 20 40 1003045 FWL NA NA NA 0.16 3 3 5 20 50 100PS NA NA NA NA 0.09 1 5 2 6 12 20 Splash; AP 0 vs Barriers

2515 TH NA NA NA 0.03 1 5 2 4 6 12 Splash; AP 0 vs Barriers2360 LC NA NA NA 0.09 1 4 2 5 10 20 Splash; AP 3035 FWL NA NA NA 0.09 1 4 2 5 10 20 Splash; AP PS NA NA NA NA 0.00 * * 1 2 3 4 Can set to Range0/1/NA/NA for Splash DamageES NA NA NA NA 0.22 2 3 5 15 25 40 Splash; IncendiaryPS NA NA NA NA 0.02 3 3 2 5 8 20PS NA NA NA NA 0.02 3 4 5 15 30 65 +1 TN; Misfire/Fumble

3058 LA NA NA NA 0.16 3 3 7 25 55 140 Jam/Fumbl3059 LA NA NA NA 0.00 * * 4 11 19 27 1 TN; Gas Cartridge must be replaced every 200 shots; Cost: 1 C-bill / Cartridge2885 LC NA NA NA 0.07 3 6 5 15 38 70 Range Mods: +0/+3/+6/+112840 CFM NA NA NA 0.49 3 3 15 35 80 2002620 TH NA NA NA 0.11 3 2 12 30 70 195PS NA NA NA NA 0.17 4 4 8 18 40 90PS NA NA NA NA 0.14 4 5 8 18 45 100 +1 TN

2375 TH NA NA NA 0.06 0 4 2 5 7 10 SubduingPS NA NA NA NA 0.09 2 3 3 10 18 25 *

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RPG BurstRate Recoil

Jam/Fumble+1 TN; Jam/Fumble

5 1Jam/FumbleJam/Fumble

10 1

3 1-1 TN to Attack & Service

No AP reduction at Ex. Range

No AP reduction at Ex. Range

10 2Splash; AP 0 vs BarriersSplash; AP 0 vs Barriers

5 25 3

Can set to Range0/1/NA/NA for Splash DamageSplash; Incendiary

+1 TN; Misfire/Fumble4 1

1 TN; Gas Cartridge must be replaced every 200 shots; Cost: 1 C-bill / CartridgeRange Mods: +0/+3/+6/+11

5 25 2

Page 43: Inner Sphere Standard

Weapon Skill Tech Class/ Damage Special BaseBase Rating Type Type Features Range

Gauss Submachine Gun SMG Clan E Small/Stan B 1Submachine Gun SMG IS/Clan C Small/Stan B 0Gunther MP-20 SMG SMG IS C Small/Stan B 0Imperator 2894A1 SMG SMG IS C Small/Stan B 0KA-23 Subgun SMG IS D Small/Stan B 0Rorynex RM-3/XXI SMG SMG IS/Clan D Small/Stan B 0Rugan SMG SMG IS/Clan C Small/Stan B 0

Page 44: Inner Sphere Standard

Damage Per Weapon Ammo Energy Crew Cost AvailabilityWeapon Wt. Wt. Shots Burst Points Cost Ammo AoW SW 3050+

0.45 4.50 0.52 30 10 1 1 2,000 10 X X D0.25 3.00 0.57 50 5 1 80 5 A A A0.27 2.50 0.34 30 6 1 125 5 X E C0.22 4.00 0.38 50 5 1 100 5 X C B0.22 2.50 0.30 40 4 1 350 6 X C D0.20 3.00 0.76 100 6 1 80 10 C B C0.20 3.50 0.61 100 7 1 100 8 D B C

N1
Energy points consumed per shot.
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Introduction Extinction Reintroduction BV AP Damage RPG RangeYear/Era Affiliation Year/Era Affiliation Dice (d6) S M L E

3055 CDS NA NA NA 1.11 5 4 30 80 250 700PS NA NA NA NA 0.20 3 3 5 16 35 80

3007 LC NA NA NA 0.22 4 3 4 12 30 502842 FWL NA NA NA 0.18 4 2 5 18 40 852895 DC NA NA NA 0.18 4 2 6 20 45 1002660 TH NA NA NA 0.16 3 2 3 12 28 602720 TH NA NA NA 0.16 3 2 4 15 30 70

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Notes RPG BurstRate Recoil

Jam/Fumbl 3 1Jam/Fumbl 10 2Jam/Fumbl 5 2Jam/Fumbl 10 2Jam/Fumbl 10 3Jam/Fumbl 15 2Jam/Fumbl 15 2

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Weapon Skill Tech Class/ Damage Special BaseBase Rating Type Type Features Range

Grenade, Non-Inferno C THW IS/Clan C Small/Supp B 0Grenade, Inferno C THW IS/Clan C Small/Supp B 0Grenade, Micro A THW IS/Clan C Small/Supp B 0Grenade, Non-Inferno Min THW IS/Clan C Small/Supp B 0Grenade, Inferno Mini B THW IS/Clan C Small/Supp B 0Grenade, Rocket Assiste THW IS C Small/Supp B 1

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Damage Per Weapon Ammo Energy Crew Cost AvailabilityWeapon Wt. Wt. Shots Burst Points Cost Ammo AoW

0.27 0.60 Disposable NA 0 1 16 NA A0.15 0.60 Disposable NA 0 1 16 NA A0.10 0.20 Disposable NA 0 1 2 NA B0.19 0.20 Disposable NA 0 1 8 NA B0.09 0.45 Disposable NA 0 1 8 NA B0.38 0.60 Disposable NA 0 1 50 NA X

N1
Energy points consumed per shot.
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Availability Introduction Extinction Reintroduction BV AP Damage RPG RangeSW 3050+ Year/Era Affiliation Year/Era Affiliation Dice (d6) S MA A PS NA NA NA NA 0.22A A PS NA NA NA NA 0.22C C PS NA NA NA NA 0.08B B PS NA NA NA NA 0.15B B PS NA NA NA NA 0.15X D 3065 FS NA NA NA 0.93 5 10

AC3
Range= STR x Value
AD3
Range= STR x Value
AC4
Range= STR x Value
AD4
Range= STR x Value
AC5
Range= STR x Value
AD5
Range= STR x Value
AC6
Range= STR x Value
AD6
Range= STR x Value
AC7
Range= STR x Value
AD7
Range= STR x Value
AC8
Range= STR x Value
AD8
Range= STR x Value
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RPG Range Notes RPG BurstL E Rate Recoil

IndirectIndirectIndirectIndirectIndirectIndirect;Blast;+2 TN;-2 AP;& -2D6, x5 Range in Rocket-Assisted Mode

AE3
Range= STR x Value
AF3
Range= STR x Value
AE4
Range= STR x Value
AF4
Range= STR x Value
AE5
Range= STR x Value
AF5
Range= STR x Value
AE6
Range= STR x Value
AF6
Range= STR x Value
AE7
Range= STR x Value
AF7
Range= STR x Value
AE8
Range= STR x Value
AF8
Range= STR x Value