initial project presentation

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Project Presentation CS6022 Colm Walsh

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First presentation of my final project idea for the Masters in Interactive Media at University of Limerick, Ireland. Presents motivation, theories researched, similar projects, technology overview

TRANSCRIPT

Page 1: Initial Project Presentation

Project Presentation

CS6022Colm Walsh

Page 2: Initial Project Presentation

Original Idea

•Interactive space•Designed for dancers/stage performers•Body movements generate visual and audio feedback that can be controlled by user

Page 3: Initial Project Presentation

What is it about?

Social Interaction

Page 4: Initial Project Presentation

What is it about?

Social InteractionInteraction with Public Space

Page 5: Initial Project Presentation

What is it about?

Social InteractionInteraction with Public SpaceIdea of Personal/Intimate Space

Page 6: Initial Project Presentation

Why?

•Smart Phone culture•An “App for Everything”•Reasons to interact increasingly less•Everyone in their own little world

Page 7: Initial Project Presentation

Why?

The Bubble Effect

Page 8: Initial Project Presentation

What do I want to do?

•Burst the “bubble”•Encourage interaction, collaboration and play•In a public space

Page 9: Initial Project Presentation

Where?

•A Public Space•Consistent Flow of People•Area of Congregation

Page 10: Initial Project Presentation

Who is it for?

•In a public space, any member of the public is a potential user•In particular places,•Bus station, hotel lobby: people waiting•Pedestrianised street, square: people in transit

Page 11: Initial Project Presentation

Social Interactions

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Social Interactions

•Strategic Complimentaries: “occur when the marginal utility to one person of undertaking an action is increasing with the average amount of the action taken by his peers.” – Scheinkman, J. A.

Page 13: Initial Project Presentation

Social Interactions

•Critical Mass Model, Schelling, T.•Some individuals will always do the activity•Others will do it if a high enough fraction of the population is engaged in the action•Still others may never do it

Page 14: Initial Project Presentation

Social Interactions

•Social Learning Theory, Bandura, A.•Attention•Retention•Reproduction•Motivation

•Reciprocal Determinism

Page 15: Initial Project Presentation

The Pleasures of Play

•Costello, B., Edmonds, E.•A framework developed as a synthesis of the ideas of six theorists

Page 16: Initial Project Presentation

The Pleasures of Play

Page 17: Initial Project Presentation

Previous Projects

The Spacer Bench Eisenberg, A., University of Sydney

•Project aim: encourage people to sit next to people who they have never met

Page 18: Initial Project Presentation

Previous Projects

The Social Seats Pei-Hong, H., University of Sydney

•Project aim: encourage social interaction

Page 19: Initial Project Presentation

Previous Projects

Wish Spark Park, S., Nam, T., Lim, Y.S., Florence, Italy

•Project aim: make act of donation a pleasurable, meaningful, fun•DEMO

Page 20: Initial Project Presentation

Previous Projects

Elysian Fields Costello, B., Gwilt, I. Burraston, D.

•DEMO

Page 21: Initial Project Presentation

Previous Projects

•Monome•ReacTable

Page 22: Initial Project Presentation

Technology

•Motion Detection•Video•Audio

Page 23: Initial Project Presentation

Technology

Pressure Sensitive Floor

•Arduino•Floor divided into grid of cells•Users’ position tracked by sensors

Page 24: Initial Project Presentation

Technology

Computer Vision Techniques Using Processing

Page 25: Initial Project Presentation

Technology

Computer Vision Techniques Using Processing

1. Detecting Motion•Brightness and colour of pixels are compared, frame-to-frame•Difference = measure of amount of movement•Depends on relatively stable lighting

Page 26: Initial Project Presentation

Technology

Computer Vision Techniques Using Processing

2. Detecting Presence•Background subtraction•Background of empty scene stored•Difference in colour represents movement•Sensitive to changes in lighting conditions

Page 27: Initial Project Presentation

Technology

Computer Vision Techniques Using Processing

3. Brightness Thresholding Detection•Ensure objects of interest are considerably darker/lighter than surroundings•Use Backlighting•Pixel’s brightness compared to threshold value

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Technology

Computer Vision Techniques ADVANCED

1. Infrared illumination2. Retroflective lighting materials3. Telecentric lens

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Technology

Video and Audio Control

• Pure Data and PD GEM (Graphics Environment for Multimedia)

• VVVV: can handle large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously.

Page 30: Initial Project Presentation

Technology

Video and Audio Control

• SWARM simulation: provides patterns of motion that are apparently random, but when viewed as a whole exhibit a visual coherence

• Moving object is treated as a force field (gravitational) – centre of the swarm

• DEMO

Page 31: Initial Project Presentation

Next Steps

Page 32: Initial Project Presentation

References

Levin, G., 2006. Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers. Journal of Artificial Intelligence and Society. Vol. 20.4. Springer Verlag.

Costello, B., Edmonds, E. A Study in Play, Pleasure and Interaction Design. Designing Pleasurable Products and Interfaces, 22 – 25 August 2007, Helsinki, Finland.

Moere, A.V., Hill, D. Research through Design in the Context of Teaching Urban Computing. Conference of the Australian Computer-Human Interaction Special Interest Group, 23-27 November 2009, Melbourne, Australia.

Boyd, J.E., Hushlak, G., Jacob, C., 2004. Swarm Art: Interactive Art from Swarm Intelligence. Proceedings of the 12th Annual ACM International Conference on Multimedia. USA: ACM Press.

Park, S., Nam, T., Lim, Y.S., 2008. Creating Social Value of Interactive Media Installation: Case Study of Designing “Wish Spark”. Proceedings of CHI EA ’08. New York, USA: ACM Press.

Learning-Theories.com, http://www.learning-theories.com/social-learning-theory-bandura.html

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Fin