information & interaction design fall 2005 bill hart-davidson session 3: team & project...

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Information & Information & Interaction Design Interaction Design Fall 2005 Bill Hart- Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

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Page 1: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Information &Information &Interaction DesignInteraction Design

Fall 2005

Bill Hart-Davidson

Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Page 2: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Today in Class…Today in Class…

Teams present Exercise 1: Activity Analysis

Social Computing, Dourish, and Opportunities for Innovation

Guidelines for Presentation #1 Guidelines for Requirements memo

Page 3: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Activity Homework: BasicsActivity Homework: Basics

Post to your team page by next week

Present it to the class on 2/2 and be prepared to discuss

Page 4: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Components of Activity Components of Activity HomeworkHomework

For at least one set of notes on an observation:

1. Segment your notes into actions2. List and define each action and

its associated mediational means3. Draw an activity graph of the data4. Post these to your team page

Page 5: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Identifying opportunities for Identifying opportunities for InnovationInnovation

Given an existing scenario, identify the breakdowns, those places where the current mediational support actors have is inadequate and why.

Match these up with affordances of Information Technology on a functional level.

Page 6: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Dourish: Tangible ComputingDourish: Tangible Computing

1. “distribute computation across a variety of devices which are spread throughout the physical environment and are sensitive to their location and their proximity to other devices”

2. “build computational capability into the mundane objects already in widespread use”

3. Direct manipulation of physical artifacts vs. manipulation of represntations of these objects

Page 7: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Dourish: Social ComputingDourish: Social Computing

1. Incorporate social interactions into the design of systems (e.g. social presence in IM)

2. Study practice, not just process3. Consider use patterns of whole

groups as well as individuals, and how the actions of one can benefit the other (e.g. Flickr)

Page 8: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Some Affordances of ITSome Affordances of IT Speed (of calculation, of transport) Memory (storage, search & retrieval) Time & Place Shifting Information &

Interactions Aggregating dynamic information Presenting customized views of

aggregated data Shifting data display/presentation

modes

Page 9: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Phase 1 Presentation: ContentPhase 1 Presentation: Content Introduce team members Project Goal – What social practice do you intend to transform? Background: project context Background: current scenarios of use, users, and existing

technologies Breakdowns & opportunities for innovation Preview of transformed scenarios of use and technologies

Page 10: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Presentation Quality: Presentation Quality: Preliminary ResearchPreliminary Research

Project Goal – What social practice do you intend to transform?- other projects like this one? - readings on issues involved

Background on project context– Site visit, activity analysis, interviews

Background on activities, users, and existing technologies- pictures, sketches, documents, etc. collected from current site

Page 11: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Presentation GuidelinesPresentation Guidelines 15 minutes of talking by you, total Think 8-10 slides All group members participate

5:10 - 5:30 mmmFood

5:40 - 6:00 Student Body Politic

6:10- 6:30 +9SoV

6:40 - 7:00 Home Improvement

Page 12: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Peer ReviewPeer Review

Email within 48 hours Copy to Bill Feedback should be designed

to be used in finalizing memo

Page 13: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Peer Review Content 1Peer Review Content 1

Describe–design as you understand it–state of design work as you

understand it Evaluate–major strength of design–what you do not yet

understand

Page 14: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Peer Review Content 2Peer Review Content 2

Suggest Changes–what should team consider as

they take design forward– recommend changes in design

and in design practices– recommend specific ways to

improve the memo & line of argument

Page 15: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Peer Review TeamsPeer Review Teams

+9SoV reviews mmmFood

mmmFood reviews Home Improvement

Home Improvement reviews Student Body Politic

Student Body Politic reviews +9SoV

Page 16: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

The The Requirements Requirements

MemoMemo

Page 17: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

The Line of Argument: PartsThe Line of Argument: Parts

I. Introduction to the Design II. Supporting Activity

AnalysisIII. Scenarios of Current and

Transformed UseIV Requirements & IssuesV. Potential Impact

Page 18: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

I. Introduction to the DesignI. Introduction to the Design

Our proposal is to develop X HCI

The Opportunity this HCI addresses is Y (preview)

Driving specifications for this HCI are. (preview)

Page 19: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

II. Supporting Activity II. Supporting Activity AnalysisAnalysis

The activity intended to be transformed by this HCI is Z.

Here are the participants we choose to observe as they engaged in this activity and why we chose them.

Page 20: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

This is an analysis of what they did.

This is the developmental history of the activity.

These are their current goals, conflicts, and dissatisfactions.

Activity Analysis, cont.Activity Analysis, cont.

Page 21: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

III. Scenarios of Current and III. Scenarios of Current and Transformed UseTransformed Use

Based on our observations, we believe the following are typical current scenarios of this activity.

Our HCI intended to create the following transformed scenarios for this activity

Page 22: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

IV. Requirements and IssuesIV. Requirements and Issues

To produce these transformed scenarios, our HCI must meet the following driving specifications.

Issues to be addressed in developing this HCI concept are as follows.

Page 23: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

V. Potential ImpactV. Potential Impact

The potential impact for these transformed scenarios is A.–Size of market

–Direction of market

–Revenue impact

…etc.

Page 24: Information & Interaction Design Fall 2005 Bill Hart-Davidson Session 3: Team & Project intros; Activity Analysis; Phase 1 presentation and Memo guidelines;

Next WeekNext Week

Phase 1 Presentations!