independent degree project second cycle - diva-portal.se947486/fulltext01.pdfthe term “graphic...
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Självständigt arbete på avancerad nivå
Independent degree project second cycle
Huvudområde: Engelska
Major Subject: English
The Walking Dead and the Graphic Novel in the Classroom
A study of how graphic novels can be used in two Swedish Upper Secondary classes.
Christoffer Lindgren
MITTUNIVERSITETET
Avdelning för humaniora
Examinator: Anders Olsson
Handledare: Martin Shaw
Författare: Christoffer Lindgren
Utbildningsprogram: Kompletterande Pedagogisk Utbildning, 90 hp
Huvudområde: Engelska
Autumn, 2015
Table of Content
Introduction ................................................................................................................................ 1
Background ................................................................................................................................ 1
Aims and Theoretical Background ............................................................................................ 3
Previous Research ...................................................................................................................... 8
Results and Analysis .................................................................................................................. 8
Assignment 1: Introduction to Visual Literacy and the Graphic Novel ................................. 9
Assignment 2: Reading Comprehension ............................................................................. 11
Assignment 3: Cliffhangers and Dramatic Tension ............................................................. 13
Assignment 4: Visual and Literary Analysis........................................................................ 15
The Final Assignment: Creative Writing and Thinking ....................................................... 17
Discussion ................................................................................................................................ 19
Conclusion ............................................................................................................................... 22
Works Cited ............................................................................................................................. 24
Appendix .................................................................................................................................. 26
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Introduction
This essay will present and discuss the use of the graphic novel The Walking Dead by Robert
Kirkman (2006) in a classroom environment. I intend to show how the use of the graphic novel
interacts with and fulfils many of the criteria of the curriculum for English 5 and 6 and how
graphic novels can be used to teach students about:
Visual literacy
Literary analysis
Creative writing
Creative thinking
Furthermore, I have had the opportunity to work with a graphic novel as an educational tool
during a seven-week project in an English 5 and an English 6 class. The English 5 class
consisted of 16 students, and there were three lessons per week, which meant that a total of 18
hours and 40 minutes was spent in the classroom. The same amount of time was also spent in
the English 6 class, which consisted of 20 students and two lessons per week. The lessons
focused on assignments that encouraged the students to work with new literary skills. The
lessons were also combined with the feedback they had received on previous work, in order to
help the students improve and understand the literary skills they were working with. Each
assignment was introduced with a lecture where I instructed the students how to work with the
assignments. The assignments consisted of essays and group discussions.
There were many other graphic novels that suited the project, but The Walking Dead was
the material that was available. I also had previous knowledge of the graphic novel. The project
was aimed at the English 5 and 6 courses. I structured the project by using formative
assessment, assessment for learning and scaffolding.
Background
In this section I will present and discuss the development of the graphic novel and how it has
recently become used in educational environments.
The first comics were printed in the late 1800s, and according to Andrew Edgar and Peter
Sedgwick (2008, 54), these first comics were developed to inspire mass literacy amongst
British children. The first American comic came in the early 1930s and was motivated by the
rise of printing technology (Eisner 1985, 7). The American comic originated in a purely
humorous form, however, during the peak of comic books in the 1940s and 1950s, when
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famous comics such as Superman and Captain America were created, there was a transition
which included adventure- and fantasy-based comics (Edgar and Sedgwick 2008, 54). The
comic book later branched into the graphic novel during the late 20th century. These graphic
novels included deeper realism and irony, and attempted to connect the reader with the
characters by telling stories of heroes who were realistic, and fallible people (Edgar and
Sedgwick 2008, 54-55).
The term “graphic novel” was coined by Will Eisner when he described his graphic novel
A Contract with God and Other Tenement Stories (1978), which is considered to be the first
work of the genre (Illinois 2010). It depicts four short stories about working-class Jewish life
in New York during the Great Depression and is very different to the superhero comics that
existed during the 1940s. However, during the 1980s “three classical graphic novels were
published: Watchmen, by Alan Moore; Batman: The Dark Knight Returns, by Frank Miller;
and Maus: A Survivor’s Tale, by Art Spiegelman” (Illinois 2010). Both Watchmen and Batman
are based on superhero comics whereas Maus is akin to A Contract with God and Other
Tenement Stories since it tells the story of a Jewish person and their experiences through the
Holocaust.
Teachers have begun the process of making graphic novels into educational tools by
working with them in different subjects. An example of how teachers are beginning to use
graphic novels in a classroom environment is the graphic novel Maus. This graphic novel can
be used for historical purposes because it allows the reader to follow a story told by
Spiegelman’s father and his experiences as a Jew during the Holocaust. Spiegelman received
the Pulitzer Prize in 1992 for Maus. The graphic novel can be used as a text to teach students
about the Holocaust or, as Valarie Phelps (2011, 57) claims, “be taught alongside other
Holocaust works such as The Diary of Anne Frank”. By using Maus to represent Holocaust
literature, there is evidence that teachers are beginning to see value in using graphic novels in
the classroom.
Furthermore, another graphic novel used in a classroom is Shaun Tan’s The Arrival
(2007), which uses a wordless narrative to show a story about isolation from the point of view
of a migrant, while using visual metaphor to assist the storytelling. In the article “The Power
of Words and Pictures: Graphic Novels in Education” (2011), Jesse Karp explains that due to
immigration being a common and relevant topic in the curriculum, a graphic novel can create
a layered experience by adding visual emotion and empathy in the text, which is “something
most history texts don’t-or can’t-do”(2011, 34). Therefore, The Arrival is a suitable
complement to textbooks when discussing and working with immigration. Karp provides
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example questions: “Why aren’t words used in The Arrival? What effect does this have on the
reader?” (2011, 34-35). These questions can be used in a discussion about language barriers
and why the use of visual metaphor is important.
Furthermore, Lila Christensen (2006, 228) discusses using graphic novels about the
Middle East in Graphic Global Conflict. Christensen uses Persepolis by Marjane Satrapi,
which features Satrapi’s early childhood in a “privileged, educated, progressive and political
Iranian family”. Persepolis describes how she was forced to wear a veil in public and that
political dissidents had been tortured and killed. The situation that she was brought up in is
very different from what the situation is in Europe today. Therefore, discussions about how life
is different and what freedom of speech means are possible topics.
In this essay I would like to show how The Walking Dead series by Robert Kirkman
functions as an educational tool. In the introduction to the first graphic novel in the series, Days
Gone Bye, Kirkman explains that The Walking Dead is a character-driven story where the
journey is more important than the destination. Kirkman hopes to “show you reflections of
your friends, your neighbours, your families and yourselves, and what their reactions are to the
extreme situations on [sic] this book” (“Introduction”). By showing how he imagines people
would react in the depicted situations, the graphic novel attempts to convince the reader that it
is not a stereotypical zombie story, but instead a story about human behaviour and survival in
a post-apocalyptic world. The graphic novel can be used to create many different types of
assignments and discussions. In a classroom, The Walking Dead creates opportunities to work
with creative writing and thinking, literary analysis and cultural aspects that are mentioned in
the curriculum for English 5 and English 6.
The Walking Dead is a post-apocalyptic story where the main protagonist Rick Grimes,
a small-town police officer in Georgia, US, tries to survive in a world overrun by zombies
together with and his family and friends. As the story progress, the characters are pushed to
their limits, and Kirkman attempts to show how people might react when they are trying to
survive in extreme conditions.
Aims and Theoretical Background
Before I began this project I explained to the students that their results and discussions would
be part of my study, and that they would be anonymous.
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The aim of this paper is to present what happened during the project at my internship,
what the aims of the project were, and to reflect on what went well and what could have been
improved. The aims of the project were to show:
How graphic novels can be used as educational tools.
How the graphic novel The Walking Dead can be used as an educational tool.
Why graphic novels should be used as educational tools.
How graphic novels fulfil the curriculum for English 5 and 6 in areas such as: reception,
written and oral production, literary analysis, moral values, and creative writing and
thinking.
What the educational benefits of combining visual literacy and traditional literacy are.
How formative assessment, assessment for learning, and scaffolding provide structure
for education and longer projects.
To achieve these aims I set a series of educational goals for each lesson and assignment. The
general goal for each assignment and lesson was to allow the students to work with reception,
production and interaction. However, the central goals varied depending on the focus of the
lesson or assignment. The group discussions focused on human behaviour and values by
comparing the graphic novel to reality, and I asked the students to motivate their opinions and
to relate the text to their own experiences and emotions. The written assignments focused on
creative writing and reading comprehension. Additionally, I constructed the lessons by using
formative assessment, assessment for learning, and by adapting the assignments to be within
the zone of proximal development of the majority of the students. I also analysed what went
well and what could be improved shortly after a lesson or assignment in order to improve future
lessons and assignments. The analyses included reflecting on the formats of the assignments,
and if another format would be beneficial for the students.
The written assignments and the oral discussions will form the material that is analysed
in this essay. I will discuss some of the positive and negative aspects of using the graphic novel
as an educational tool. The assignments varied in form: classroom discussions, individual as
well as group discussions, short written essays, and lastly a longer written essay. Most of the
tasks focused on creative thinking and writing, while at the same time the students had to
analyse different aspects of the graphic novel. Examples of the topics they have worked with
are: facial and body expressions of the characters, character personalities and traits.
The graphic novel has become a subject of investigation for educational purposes, and,
according to Fredrik Strömberg (2015), the graphic novel has a history of being looked down
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upon as educational material (Serier i undervisningen 2015). This view derives from the
difference between highbrow and lowbrow literature. When defining literary value, Andrew
Edgar and Peter Sedgwick state that some works, rather than being considered great when
published, receive validation at a later time. Their literary value also seems to have implications
for the legitimacy of power structures in society (Edgar and Sedgwick 1994, 4). The dominant
culture in society determines the validity of literature, and because culture spreads through
media such as literature, it strengthens its position as the dominant culture. Therefore, what
becomes highbrow literature is chosen by the societal elite to define what is seen as culturally
valuable and to provide literature that society should aspire to read (Edgar and Sedgwick 2008,
82). In contrast, lowbrow literature concerns that which is not imbued with cultural value. An
example of this is the comic book, which was seen as the cause of all youth problems in Sweden
during the 1950s and 1960s, and was frowned upon by all pedagogical institutions (Serier i
undervisningen 2015). However, during recent years the benefits of graphic novels and how
they can interact with the curriculum are being discussed. Lila Christensen mentions: reading
comprehension, topics about ethics, values and existential questions (2006, 227-228) as
examples of these benefits. Depending on the graphic novel, certain areas of the curriculum
may be more forthcoming than others, but the ones I have mentioned as the aims of the project
are part of the most prominent in The Walking Dead. Prior to the project, I analysed the material
to see if graphic novels were a good source of material for teaching and education. When I
chose to use the graphic novel as an educational tool I applied learning theories from Dylan
William and Paul Black – assessment for learning – Jerome Bruner – scaffolding and Lev
Vygotsky – social constructivism.
Social constructivism and scaffolding are two theories that have a great deal in common,
and it is difficult to discuss one without the other. Social constructivism emphasises the
collaborative nature of learning and is a form of cognitive constructivism. It stresses that
learning is part of a social construct and not simply the assimilation of new knowledge (Berkley
2015). Lev Vygotsky (1978, 86) claims that when teachers define the level of a learner they
assess them through tests. This means that teachers assume that a learner’s development is
assessed by what they can do on their own. Furthermore, Jerome Bruner (1983, 60) defines
“scaffolding as a process of ‘setting up’ the situation to make the child’s entry [into the current
subject or assignment] easy and successful and then gradually pulling back and handing the
role to the child as he becomes skilled enough to manage it”. Thus, when applying scaffolding
to students, the teacher helps them to understand how to accomplish a task until the point where
they are able to solve a similar task by themselves. When the students are able to do this, they
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enter what is called the zone of proximal development (ZPD) (Berkley 2015). Scaffolding
exists not only through teacher assistance, but also through student collaboration. The ability
of each learner varies while receiving assistance, but this does not mean that the student who
fails at a task independently will fail while collaborating with others. The level of development
at which the learner is able to solve problems independently is their “actual development” level
(Berkley 2015). Therefore, both scaffolding and social constructivism claim that learners need
to be brought into the ZPD in order to progress. Thus, both teacher assistance and collaboration
with peers can cause the transition into the ZPD to happen.
Another educational tool that can be used to find the ZPD is assessment for learning. This
is a term used by Black and William (2010) to “refer to all those activities undertaken by
teachers—and by their students in assessing themselves—that provide information to be used
as feedback to modify teaching and learning activities” (82). The results of the assessment
becomes formative assessment when used to adapt the assignments and classroom activities to
suit the students’ needs. This information is valuable to teachers, as it allows them to adapt
their assignments and lessons to their class’ necessities. An example of formative assessment
is when a teacher walks around in the classroom making observations and giving immediate
feedback by helping students when a problem is observed. Rather than waiting and constructing
a lesson about the observed problems, the teacher attempts to solve the issue(s) directly.
However, how the teacher deals with an issue depends on the number of students who
experiences it. If there are more than a couple of students, it is ideal to adapt future lessons to
discuss and solve the problem (Black and William 2010, 86). Simultaneously, if the problem
exists with only a few students, discussing and explaining directly will both save time and
allow the students to progress with the rest of the class, and not fall behind. Afterwards, it is
important to reconnect to the issues and see if any progress in solving the problem has been
made. The reconnection can be done with smaller assignments or tests, to allow the students to
show that they have understood the problem. The practical application of these theories in the
classroom allows the process of assignment and lesson development to reach a state where the
students are continuously challenged, and focused on areas that they need to improve. There is
also the element of feedback, which may provide students with insights about their own study
techniques and their ability to assess their own learning (Black and William 2010, 84). I
decided to use these theories because they work well together and are similar. The way the
students work also provides a great deal of information about their understanding of the subject:
if they need additional assistance or if they work independently.
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The graphic novel is more than a novel: while a novel is text-based, the graphic novel
contains both images and text that needs to be decoded to understand what is happening in the
frames and the plot. The frame is the main part of the graphic novel where the narration takes
place. Novels narrate their stories through descriptions which are interpreted by the reader. The
graphic novels, on the other hand, narrate their stories through frames that consist of images,
speech bubbles and captions which visualises what happens. The images need to be decoded
and interpreted in order for the reader to understand how the story is progressing. To be able
to decode what occurs in a frame, the student needs to analyse dialogue, captions, fonts,
imagery and shading. For example, when a character shouts, the font changes to visualise that
the character is shouting. Similarly, the shading of a frame can alter how the content is
perceived. If a character is angry they, often have darker shades in their features to signify their
emotion (Eisner 1985, 16-30). In order to process this decoding, the students are required to
work with visual literacy. Frank Baker argues that, today, much information is communicated
visually through television and the internet. This visual information needs to be understood by
analysing and decoding the material (2012, 44). In graphic novels, students need to be able to
understand what happens in the frames and what the characters imply through physical
expressions, rather than just reading it. In traditional literacy a character might be described as
angry, but in a graphic novel the image has to be read to understand that a character is angry.
Scholars and teachers are beginning to realise that teachers and students live in a media-
dominated society, where the traditional literacy of reading and writing is no longer sufficient
(Schwarz 2006, 59). Students need to supplement their critical thinking with visual literacy
since they need to be able to read more than just text; they need to read films, TV shows, web-
sites, and short video clips. Students who have grown up in a multi-media society are faced
with a lot of visual stimuli and information through the use of several types of media.
Consequentially, Alverman and Hagood argue that students today “must acquire the analytic
tools necessary for critically ‘reading’ all kinds of media texts, film, video […]” (2000, 203).
By working with graphic novels, the students develop tools which they can apply to
information they receive from all types of media. To develop these tools, students need to pay
attention to literary elements such as character, plot and dialogue. Moreover, they are required
to analyse and interpret the visual elements of the different frames, which includes shading,
colour, and frame layout.
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Previous Research
There has previously been research conducted about using graphic novels in a classroom
environment. For example, Jesse Karp (2011) discusses that using students’ visual vocabulary
as learning tools through graphic novels increases student enthusiasm. Furthermore, Lila
Christensen (2006, 227) claims that the visual components of a graphic novel support reading
comprehension and make “stories accessible to readers at all levels”. Additionally, Serier i
Undervisningen is a Swedish organisation that encourages the usage of comics and graphic
novels in classroom environments. For example, they provide free resources for teachers on
how to use comics and graphic novels as educational tools.
I chose to use these sources in my project, because the authors express ideas similar
to the aims I wanted to achieve. Furthermore, these authors discuss different aspects of using
graphic novels and what the benefits are, which were useful for me in understanding, planning,
and constructing a literary project based on a graphic novel.
Results and Analysis
In this section I will explain the process of planning the lessons and what each lesson was
aiming to achieve in relation to the curriculum. I will discuss each assignment individually
through examples from the assignment, as well as short discussions about how the students
managed the tasks. Each assignment aimed to allow the students to work with different parts
of the curriculum. Furthermore, as the students in class 5 and 6 had similar skill levels, I will
not discuss them as separate classes. I will use examples from individual students from both
classes without distinction.
Before I began this project, I considered what components are needed to make a literary
project work. The project required a literary glossary (Appendix), a class set of the graphic
novel and a method to analyse the graphic novel. The glossary is composed of different words
that were chosen from other literary glossaries, as well as words I have previously used in other
literary analyses. Each student received a printed glossary, and the glossary was also available
on an online platform, from which the students could download it.
Prior to the first assignment, I introduced and handed out the literary glossary. The words
were discussed in class and the students worked with them in order to get an understanding of
the different parts of the graphic novel. During the project I realised there were words missing
from the glossary, such as dramatic tension. I added this term and introduced and explained it
in class.
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After each assignment, I evaluated what issues the students had faced, and arranged a
lecture focused on these problem areas. These lectures functioned as repetition to allow the
students further progression within the subject, as discussed by William (2014, 7-8). However,
it is also important to note that the difference in level of English may influence how a student
expresses themselves, which may not be lack of visual literacy, but a lack of vocabulary.
Lastly, the selection of examples are chosen from students who either struggled or were
at an advanced level. However, the selection of examples from these two groups of students
were randomised. The choice to use examples from these two groups was to show a clear
difference in how the instructions and assignments were understood.
Assignment 1: Introduction to Visual Literacy and the Graphic Novel
In the lessons that led up to the first assignment, I talked to the students about what a graphic
novel is. I also introduced The Walking Dead and what it was, but since a lot of students had
seen the television series with the same name before, discussions regarding the story and plot
of The Walking Dead arose. When I defined graphic novel as a post-apocalyptic story, I
assigned the students into smaller groups in order to discuss what the term post-apocalyptic
meant. The discussions included bringing up examples of different apocalyptic events, such as
nuclear holocaust, viral diseases and global warming. I asked the students to think for a while
about how they would react if the people in the classroom were the only survivors of such an
event? After this discussion, we read the introduction to The Walking Dead, which led to a
discussion about its content.
The first assignment aimed at teaching the students how to read a graphic novel and how
to identify what can be seen in the different frames. An additional benefit was that I could gain
an understanding each student’s level of English. The lesson where the students began working
with the assignment I held a lecture with examples of how images can be analysed and what
important parts of a frame might be. We also examined and discussed the first and second page
of The Walking Dead. Before they began working with the assignment, the students had to read
up to page 12. The assignments’ goals were for the students to write a short text about:
What happens to the main character?
What does he see in his surroundings?
How does he react?
What goes through his mind?
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These questions were introduced and put into context with the different parts of the graphic
novel and words that I had previously introduced. I would argue that when looking through a
character’s eyes, it is important for the reader to be able to distinguish what the character is
focusing on. This ability to understand the focus of the characters in a graphic novel is
important because a characters reaction depends on what they focus on, rather than what is in
their peripheral vision.
During the assignment I noticed that some students had not understood the instructions
completely. These students wrote very short and basic texts of what happened, and attempted
to summarise all 12 pages into a few sentences. Student 1 provides the example:
I wake up. Where am I? I realize I’m in a hospital.
Where is everyone? I guess I’ll try the elevator so I can get out of here.
What is that thing? Is it alive?
Why’s that door blocked? Let’s have a look. HOLY CRAP! I have to get out of this place.
Maybe I can take that car, shoot, it’s looked. What the hell has happened.
Student 1’s description of what happens in the graphic novel is very brief and fragmented. The
student’s text describes what happens, but without providing any information that repositions
the reader between the different situations. While this was supposed to be a short text, I
instructed the students that their texts should be able to be understood without the graphic
novel, since they are writing out the thoughts and reactions of the character, including a
narrative of what happens to him. The information in the example is brief, and between some
sentences there are gaps in of information where the reader does not understand the progression
of what happens to the character. The lack of information indicates, as Schwarz (2006, 59)
argues, that the student had not understood how to read the visual information in the graphic
novel, nor how to merge both textual and visual information into their own text.
However, some students had understood the instructions better, and Student 2 wrote the
following example:
I continue walking and see a curious looking door. It has been closed off by an object.
I’m very afraid of what’s on the other side, but want to know what happened. Many things
is going through my mind. Is everyone dead? Is that why everything is turned off? Is the
horrible smell coming from rotten bodies? Behind the door I see a lot of rotten bodies
lying on the floor, the tables and one is standing right in front of me. They are coming
towards me and they are making a messed up sound. Are they all dead?
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Student 2’s description of what happens is coherent, and explains both what the main character
thinks, as well as how he reacts. While it is not obvious what the character focuses on, there is
an attempt to show that the focus is constantly shifting, which might be the student’s
interpretation of how the main character reacts. According to Eisner (1985), this attempt
indicates that the student is beginning to understand how to decode a graphic novel and
distinguish different aspects in an image (140)
There is a clear contrast between the two students’ texts, and here it becomes noticeable
that a majority of the students had issues decoding information from the visual elements of the
graphic novel and rephrasing it using their own words. Many students also had issues with
writing a coherent text, and their texts were a combination of coherent and fragmented
paragraphs.
Moreover, I understood there was a need to further explain how to decode a graphic novel
and what the word “detail” meant. Even though I had assisted the students during the class, it
was still necessary to have a short lecture after the assignment to allow the students to discuss,
think and explain the different aspects of an image. These discussions and explanations were
the beginning of the feedback process that I used to determine the level of English and visual
literacy for each student. The feedback also allowed me to prepare the following assignments
and lessons to include more detailed instructions (Black and William 84, 2010).
Assignment 2: Reading Comprehension
Prior to the second assignment the students had read up to page 32 in the graphic novel. The
assignment was a group discussion that focused on:
What is the story so far?
What has the main character learned?
How is the dialogue presented?
What type of imagery is used?
Describe the different settings visited.
The assignment focused on literary analysis, and allowed me to observe how the students had
read the graphic novel. In the English 5 class there were four groups of four, and there were
five groups of four in the English 6 class. Each group also had to assign a student to write a
brief summary of their discussion and hand it in.
During the discussion, the different groups focused on different parts of the story.
However, the majority of the discussions began by going through the questions very quickly
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before deciding upon a question to discuss further. With this in mind, a few groups initially
failed to keep the discussion going for a longer period of time on their own, and this resulted
in short and brief answers without properly addressing each question. Before I assisted them
they had mostly answered the questions as if this was a test rather than a discussion. Below is
an example from Group 1:
Rick got mixed emotions, he is sad, angry, happy and more.
That Rick is going to Atlanta to find his family.
These answers are evidence that the discussion was brief. The range of emotions that the main
character displays is broader than sadness, anger or happiness. Simultaneously, the graphic
novel display more than the main character searching for his family, which the student has
omitted. That the students had misunderstood the instructions could indicate that I was not clear
when I introduced the assignment and that I could have spent more time explaining and
showing the students what the aims of the assignment was. Initially, Group 1’s answers gave
the impression that the assignment was outside of their ZPD. However, after talking and
instructing the group it was apparent that the assignment was at an appropriate difficulty level
for them. However, despite being able to discuss and analyse the graphic novel, the students
were showing evidence of not having understood how to decode the imagery. According to
Vygotsky, this lack of understanding might indicate that the tools to read the graphic novel had
not yet matured in the students, but were in the process of maturation (Vygotsky 1978, 87).
Moreover, the groups that held discussions without much teacher assistance were more
descriptive and observed many different details. Below is an example from Group 2:
There is a lot of emotions, in one page there are sadness and in another there are
happiness. Like when he finds the horse, he is happy and get hope that he will get to the
city anyway, without fuel.
He is going to the city to find his family and get them secured. That’s the only thing he
wants right now. Morgan and Duane is still hiding.
While this group’s submitted report was not as descriptive as their discussion, there is evidence
to see in the example that they understood the assignment better than Group 1. Groups 2’s first
answer is similar to Group 1s, but Group 2 have added examples to further explain their
statement. Groups 2’s discussion contained detailed explanations, and the group members
provided examples to support their opinion. They examined setting, physical expressions, and
dialogue. As a group, they managed to keep the discussion going and discussed details and
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opinions, and they were able to motivate their reasoning. The details from the discussion
signify that the tools to decode the graphic novel had progressed enough to the point where
they could work with, and finish the assignment. Furthermore, the students gave feedback to
the rest of the group during the discussion, and this included self-assessment when the students
assessed and discussed their opinions during the assignment (Black and William 2010, 85).
Some of the students in the advanced groups were not advanced students, however, during the
discussion these students had similar results as the more advanced students because they
received support from the rest of the group. The example proves that the group was in the ZPD
and that the support from the group created scaffolding for the weaker students, which is
explained by Walqui (2006, 163).
This assignment shows how scaffolding can be achieved in two different ways: both
through support by peers, and through teacher assistance. The results also show that the
students reached the aims of the assignment and began to understand how to decode a graphic
novel as well as pay attention to the different aspects of visual literacy.
Assignment 3: Cliffhangers and Dramatic Tension
By the third assignment, the students had finished the graphic novel, both at home and in class.
The third assignment focused on the students’ ability to recognise cliffhangers and what
constitutes as a cliffhanger. The assignment was an individual essay, and I encouraged the
students not to discuss the assignment with their peers in order to focus on what they themselves
believed to be a cliffhanger. The goals of the assignment were:
Describe what happens in the frames, and why you want to continue reading.
How are the characters presented?
Describe the narrative of the dialogue.
Provide examples of dramatic tension and explain what causes it.
The assignment aimed for the students to identify different literary devices such as dramatic
tension and narrative.
Initially, the students had difficulties finding different cliffhangers. There are several
cliffhangers in the graphic novel. As a consequence of the difficulties, I reintroduced what
cliffhangers were, and how to recognise one. After this repetition, most of the students managed
to identify a couple of different cliffhangers. They could also motivate why they saw suspense
in parts of the story. Below is an example from Student 3:
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In one of the frame, Glenn flipped the cart, so all the guns were spread out all over the
ground. That was one of the first good cliffhangers that really made me want to continue
reading. During that moment in the comic the undead people started to surround them as
well. What will happen to all the guns and ammo? If Glenn and Rick don't pick up the
guns again, did they enter the city unnecessarily? I’d care more about my own life than
picking up the guns again, and go back later when it has stopped raining. That made me
want to continue reading, because will they just leave the guns, and try to get to a safe
place, or will they maybe die trying to claim the guns again?
Student 3 described the cliffhanger very briefly, but managed to explain thoroughly why they
felt compelled to continue reading and what the suspense in the scene was. The student also
described the dramatic tension by asking if the characters might die if they were to attempt to
reclaim the weapons, or if their venture into the city was a waste of time. The student
understood the emergency of what happened in the dialogue by reading the phrases “Oh God”
and “Hurry!”. However, the dialogue itself only portrays a sense of urgency and panic. Only
by combining traditional literacy and visual literacy can it be understood how the characters
are overwhelmed by zombies and how impossible it seems to pick up the guns that have been
dropped on the ground. This means that the student has combined, as Schwarz claims, the
traditional literary elements of character and dialogue together with visual aspects of the
imagery (2006, 59). Furthermore, through the combination of literacies, the student had a better
understanding of plot and the different literary devices.
However, the level of detail and description in the answers varied amongst the students.
One student had understood the assignment, but instead decided to summarise the cliffhangers
they found, and afterwards motivated how the dialogue was presented and what caused the
dramatic tension:
When it begins to rain and they are going back to the camp the zombies are notice them.
Because you don´t know if they can go back to camp alive or like a zombie. It is like you
don´t know what going to happen to they.
Compared to Student 3, Student 4 describes the situation in a simplified manner. The
description is limited to facts, and the only emotion described is the uncertainty of the
cliffhanger. The simplification shows that the instructions were not clear enough for this
student, and while the student understood the basics of the assignment there was a
misunderstanding concerning how to motivate the choice of cliffhangers. What is important to
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note is that the final sentences of Student 4’s essay reveals that the student had understood
some of the literary devices that the assignment focused on:
There are a lot of dramatic tension in the walking dead. You doun´t know how
they are going to act in next page. When you read the book you thinks you know
watt they are going to do but they don’t do it like you thinks.
Here Student 4 shows that they had a basic grasp of dramatic tension and that they recognised
that it reoccurs in the story. Despite the lack of specific descriptions and motivation of the
cliffhanger, the answer reveals that the student was aware of what the element of suspense was,
and that it was important. However, as previously stated, this was not the aim of the assignment,
since the motivation, why the students regarded the cliffhanger to be a cliffhanger, had to be a
part of the description instead of a separate answer. It could be argued that the student would
have been able to merge the two parts had this not been an individual assignment. Vygotsky
(1978) states that what a student knows is not simply determined by what they manage
independently, but also by what they can achieve with some assistance. Therefore, if the
students had been allowed to discuss their essays with their peers, the results might have been
different. Collaboration and peer assistance will be further analysed in the discussion section.
Assignment 4: Visual and Literary Analysis
Assignment 4 was a written essay where the students were asked to write about their favourite
character, focusing on the following questions:
What does the character look like and how is their physical state?
How does the character feel about what has happened, and what is currently happening
around them?
Describe the character’s personality, values and how the character react to different
things. Do some of their values make them react in a certain way?
In order to answer the questions in the assignment, the students had to motivate why they saw
certain personality trains in their chosen character by providing examples from the graphic
novel. The assignment was aimed at the students’ ability to read graphic novels through the
combination of visual and traditional literacy.
Assignment 4 was the first longer essay since the beginning of the project, and there was
noticeable progression in the students’ ability to decode graphic elements through visual
literacy. However, this did not mean that all of the students understood the assignment directly.
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The instructions had to be explained to a few students. There was also a discussion about “what
if I do not have a favourite character?”, which led to an alteration of the title of the students’
assignments into “describing a character”. It can be argued that this adjustment created an
opportunity for these students to understand what they were supposed to do.
Furthermore, the overall quality of the students’ productions had improved. However,
there were students who struggled with some aspects of visual literacy. The following is an
example by Student 5:
His values is that he values his family above all. He would probably die for his family I
mean he traveled all the way to Atlanta for his family based on someone he just met said.
Luckily they were there and he could reunite with them. That is the only time he cries in
the entire book and that proves that he really really loves his family and that he would do
anything for them.
The student provides a very basic description of what their character’s values are. For example,
the student only mentions family values, which is only one aspect of his values presented in
the graphic novel. The examples and motivations for the character’s values provide limited
information that the graphic novel was understood. However, it is clear that the student has
partially understood what character values are. Student 5 claims that family values are the most
important values for the character, which indicates that the student found other values, and for
some reason chose not to compare them. However, the student wanted to further explain what
the character feels, but did not manage to do so. This resulted in an additional vague
description:
I would say that he shows every emotion there is, he is happy sometimes, sad sometimes
and angry sometimes.
Student 5’s description is vague and could describe any human being. Assignment 4 could have
been improved by providing clearer instructions and alternative methods for the students to
present their findings. After the assignment I considered alternative methods such as handing
out sample texts, and changing the format of the assignment into a presentation. Student 5’s
examples are brief and vague, which suggests that the student does not completely understand
how to decode the visual elements of the graphic novel. The examples suggest that the student
understood traditional literacy, as they provided basic emotions and values which are both part
of speech. However, as the student only displayed basic information it is possible, as Schwarz
| 17
(2006) discusses, that the student does not understand the visual elements enough to describe
what is seen.
However, while some students struggled with visual literacy and required further
instruction, other students had a better understanding of visual literacy and understood how to
apply to the assignment, as seen in an example from Student 6:
Glenn is the first person who actually explains what these things are to Rick, and warns
him to not let them bite you. The way he explains to him shows that he is pretty
experienced with zombies, since he’s probably the one who has to deal with them the
most. He doesn't seem like he’s freaked out about what has happened, more like he has
come to peace with it
Student 6 describes the character with more detail than Student 5, and the details in the visual
elements analysed are visible. By explaining that the character’s language is based on
experience reveals that the student has reached a level of maturity in their visual literacy. By
describing the character as calm and being at peace with the situation suggests that the student
was able to decode character expressions and thought patterns through imagery in the text,
which, according to Eisner is one way to understand the abstract events happening in the story
(1985, 127). The development of visual literacy skills progressed in the ZPD to the point where
the student finished the assignment without assistance. The student’s understanding of the
imagery, suggests that the scaffolding that the student previously needed could be withdrawn
before the final assignment.
The Final Assignment: Creative Writing and Thinking
The final assignment was a written essay in which the students had to independently write a
short story about one of two characters and what happens to them between page 1 and 55. There
is minimal information available in the graphic novel about what happens to either character
during these pages, which allowed the students creative freedom. The goal of the assignment
was for the students to:
Create a fictional short story taking place during the course one month
Write from the point of view of one of two assigned characters
Describe how the character would react in different situations.
To achieve these goals the student would need to have understood the graphic novel and
analysed their character throughout the graphic novel by combining both visual and traditional
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literacy. The aim of the assignment was to combine what they had learned from the graphic
novel’s story and to use creative writing and creative thinking to write a short story.
There were only 13 submissions for this assignment, which was the least number of
submissions for any assignment. However, it is interesting to note that it was not only the
advanced students who submitted the assignment. There were also students who struggled with
their English and literary skills. The most common problem was that the students had not
understood parts of the instructions or that they had misspelled the name of their character.
However, despite these problems, there were no problems with their creative ability or their
interpretations of the graphic novel. An example of creative ability and interpretation is seen
in Student 7’s example:
When Lori heard about what had happened she was shocked. Her husband had just been
shot and she did not know what to do, should she go get Carl from school? Or would she
rush to the hospital to see her wounded husband.
Student 7 began the short story by revealing the character’s immediate response and emotion,
while including a brief hint of what sort of values the chosen character has. The student’s
description of the dilemma reveal that the student had analysed the character before writing the
assignment. An important aspect of the chosen character’s personalisation is her strong
physical reactions and emotions. According to Baker (2012, 44), the student’s observation
show that they managed to decode the information in the image as well as understand the
purpose of the images, and turn it into text. Furthermore, Student 7 also wrote:
She got home but stayed in the car. She thought about what had happened and started to
believe that it was some kind of a dream. She shrugged that thought away and went in.
Shane had bought pizza for dinner and Carl was happy to see his mommy again. They ate
the pizza and talked for some time but when Carl asked were daddy were, Lori started
crying and Shane explained what had happened. Carl didnt say anything. He just stood
up and went upstairs.
What is shown in this example is a repetition of the same knowledge that could be seen in the
student’s previous example. Considering the student’s decision to write about the character’s
concern for her son’s feelings and how she reacts, it is shown that the student’s ability to
understand, analyse and reconstruct both visual and textual information into their own words
was in a late stage of maturation.
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Furthermore, Student 8 had a different approach to the assignment and began the short
story with:
Shane picked up his gun and shot that redneck that just brought his partner down. The
redneck fell down on the ground lifeless. Then Shane called for an ambulance and started
CPR on Rick. He had tried to get Rick back to life for over 10 minutes before the
ambulance arrived and lifted Rick up and placed him on a stretcher and lifted him in to
the ambulance.
Student 8’s introduction to their short story is more direct than Student 7’s, and lacks
explanations about how the character reasons regarding his actions and what his emotions are.
This suggests that Student 8 has not fully grasped how to read and analyse information through
visual literacy. Comparing to Student 7, who successfully decoded information from the
images, Student 8 had only decoded superficial information, which means that the student
lacked understanding in the decoding process and how the visual elements work. This lack of
understanding suggests that the student would need to further work with visual literacy to
transfer information from the graphic novel into a short story of their own. Despite
improvements, the student requires feedback and assistance regarding both visual literacy and
creative writing. Throughout the text, the student avoided describing the character’s emotions
in detail. When portraying an emotion, the student wrote that the character is angry or worried
which are two surface emotions. The depiction of surface emotions means that the student
ignored the character’s inner conflict. The usage of surface emotions further proves that student
8’s visual literacy abilities had not yet matured.
Discussion
In this section, I will discuss my results and analyse what went well and what can be improved.
In contrast to the result section, I will discuss the classes as two separate classes.
After each assignment I analysed and evaluated what had happened during the lessons
and how the students had understood the assignment. Initially, there was a great deal of
feedback from the students and I had to alter the preliminary instructions for future
assignments. These alterations were a result of the first assignment failing to achieve its aims,
and to be inside the students’ ZPD. The failure was a consequence of the students not
understanding the instructions, which led to a lack of detail in their essays. Subsequently, I
understood that the aims of the first assignment were not fulfilled. At this point I had an
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understanding of the English and literacy levels of the students, and thus I could adapt each
assignment to be in their ZPD. However, the need to alter the instructions could have been
prevented by providing a more thorough instructional lecture. The instructions could have been
be put into context with examples from the graphic novel together with a digital presentation
to show what information can be decoded in an image. The instructions could have included
providing a better example of an essay format, which the students could look at to better
understand how to produce the required format. These types of instructions could have
prevented the short and incoherent essays, and would have allowed the students to better
convey what they had understood.
Moreover, after each English 6 lesson, I used the criticism I received as well as the flaws
that I noticed in my instructions or lectures, and altered them for the English 5 lessons, which
all took place after the English 6 lessons. According to William (2014), the difficulties
experienced by one group can be used to modify the lectures and instructions for another.
However, the alterations in the instructions may not be applicable to all classes, but as a
consequence of the similarities between the classes, the alterations were relevant (William
2014, 7). By using the feedback from one class and applying it to another class before the
possible issues arise, the teaching becomes more efficient. Due to the scheduling, the English
6 group never received the same benefit as the English 5 group.
Additionally, I noticed that the students were more engaged when they were allowed to
discuss and talk to their classmates about what they were doing. This engagement supports the
use of social constructivism as explained by Vygotsky (1978), and I would argue that it is
beneficial not only from a learning perspective, but also from a classroom morale perspective.
For example, the final assignment had the fewest submissions, and this could have been a
consequence of the students working outside of the classroom, as well as scheduling issues due
to school holidays. However, assignment 3, which was also an individual assignment, had a
large number of submissions. However, the details and explanations in these essays were not
as descriptive as the examples in the discussions of assignment 2, or in the essays of assignment
4. Therefore, I argue that the lack of collaboration can be disadvantageous for some students.
Scaffolding, which is part of both teacher assistance and collaboration, offers these students a
forum to express their ideas, which might not have occurred to them otherwise. (Vygotsky
1978, 86).
Moreover, assignment 2, which was a group discussion, allowed the students to express
their thoughts and ideas freely and with more detail. Even the groups that had issues managed
to further explain their thoughts and ideas after teacher assistance. Similarly, in the groups that
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worked independently, each student participated and discussed with more detail compared to
when they were working on their own. During the discussions, the group members helped each
other, which provided new opportunities for them to share what they knew (William 2014, 7-
8). Furthermore, it can be argued that the students became more proficient by being allowed to
discuss their ideas and working with the abilities that were relevant to the assignment. It is
important to remember that assignment 2 was early on in the project, and it is understandable
that the students had not become proficient with visual literacy.
However, during assignment 4 it became possible to see that students from both classes
were more comfortable with visual literacy and their ability to read graphic novels, as the
students were able to describe character traits with increased detail. Progression was also
visible in the students who struggled. As stated in the result section, the overall quality of the
students’ work and understanding of visual literacy improved in both classes throughout the
project. However, as Walqui argues, it is important to understand that while some students
struggled with decoding the different emotions and details they read, it may not mean that they
did not understand what they read, but may have lacked the English vocabulary and self-
confidence when trying to explain what they had understood (2006, 161).
Moreover, the students had issues explaining narrative and what a cliffhanger consisted
of, which indicates that the instructions for assignment 3 were insufficient. Furthermore, it was
apparent that feedback and scaffolding was a necessity for the students’ abilities to develop.
The words “narrative” and “cliffhanger” had been introduced a few weeks prior to assignment
3, which meant that the repetition lecture given for this assignment was too brief since they
struggled with the concepts. The repetition lecture could have been improved by addressing
additional issues and by re-introducing the concepts. The structure of the lesson and assignment
would require more time and examples of how to write about the different concepts. The
alteration of the structure also includes, as previously mentioned, that this specific assignment
could have worked better if the students had been allowed to share and discuss ideas. In
comparison with assignments 2 and 4, the students’ language and grammar needed
improvement, which could be a direct result of not being able to talk and peer review together
with their classmates.
Furthermore, the students had similar issues in the final assignment, as they did in
assignment 3. It can thus be concluded that the feedback the students received was insufficient
and that I failed to provide enough scaffolding and instruction. However, as previously stated,
the assignment was mostly written outside of the classroom, and there was a school holiday in
the middle of the writing period. Ultimately, this can have affected the assignment and I should
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have altered the time constraints of the assignment to better suit the classes. The scheduling
was also affected by my internship coming to an end. However, there is evidence in the results
which shows that the students’ ability to work with creative writing had improved. The final
assignment was the one which relied the most on creative writing.
Admittedly, there are aspects of the project which could have been done differently and
have potential benefits. For example, assignment 3 or 4 could have been presented by the
students with a digital presentation, allowing them to work with something other than
discussions and essays. Furthermore, a digital presentation would enable students who
struggled to express themselves in text to better demonstrate their understanding through visual
elements. It could also have functioned as a way for the students to work with their own visual
literacy by using images and presenting their analysis digitally. In my opinion, the alterations
of the instructions worked well, despite the issues that existed. As I altered some instructions
from the English 6 lessons for the English 5 lessons, I noticed that the students understood the
instructions better, and began working earlier. Furthermore, the students’ questions focused on
vocabulary and grammar, which means that they needed assistance with the content rather than
the instructions. In hindsight, by not allowing the students to visually present their
understanding of visual literacy, I may have halted their progress as I focused on written
English instead of combing spoken and written English, which would have shown if the
students could combine the visual and traditional literacy.
Conclusion
The aim of the project that I have conducted was to show how graphic novels can be used as
educational tools, and why they should be used as educational tools. To achieve this, I used the
graphic novel The Walking Dead by Robert Kirkman. I analysed how certain aspects of the
curriculum for English 5 and 6 functioned as a framework for the use of graphic novels in the
classroom environment. I also chose to use formative assessment, assessment for learning and
scaffolding as the educational foundations of the project. I chose these theories in order to assist
the students’ learning. Moreover, I combined visual and traditional literacy to analyse what the
educational benefits were.
To achieve these aims, I held lectures in which I explained the relevant literary concepts.
I also provided assignments which focused on different areas of literary analysis, creative
writing, and reading comprehension. During the assignments and lessons, the students were
given feedback and the opportunity to discuss the issues that had arisen. According to
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assessment for learning, the feedback and discussions would allow the students to improve
their literary abilities. The Walking Dead provided sufficient material to be analysed and
discussed, while at the same time allowing the students to work with visual and tradition
literacy. The combination of literacies provided the students with the educational tool to further
understand how to decode information in images and visual media. I also evaluated and
analysed the students’ results and discussed how they had used the different literacies, as well
as analysing what went well and how the project could be improved. Ultimately, my project
proved that graphic novels can be used as an educational tool in the classroom, and that the
students’ progression in English and literacy abilities was evident. It is my belief that this
project could lead to other graphic novels being used in classroom environments, and to be
beneficial to other subjects as well.
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Works Cited
Primary Sources
Kirkman, Robert, 2006. The Walking Dead Vol 1: Days Gone Bye. Berkley, Ca: Image Comics.
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Strömberg, Fredrik. "Forskning Kring Serier Och Pedagogik." Serier I Undervisningen.se. Accessed
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Appendix