incorporating flash into a presentation if you didn’t see the flash animation at the beginning....
TRANSCRIPT
![Page 1: Incorporating Flash into a presentation If you didn’t see the flash animation at the beginning. Right click on the blank space on the left and select PLAY](https://reader035.vdocuments.mx/reader035/viewer/2022072013/56649e665503460f94b60e03/html5/thumbnails/1.jpg)
Incorporating Flash into a presentation
If you didn’t see the flash animation at the beginning.
Right click on the blank space on the left and select PLAY.
![Page 2: Incorporating Flash into a presentation If you didn’t see the flash animation at the beginning. Right click on the blank space on the left and select PLAY](https://reader035.vdocuments.mx/reader035/viewer/2022072013/56649e665503460f94b60e03/html5/thumbnails/2.jpg)
Sample Page 2
Once considered geek-culture,
Cable networks are adding content from
video games.
Hollywood studios are creating films
around game characters.
Movie executives, fashion designers,
musicians, and ad-agencies are co-opting
the design, visual look, and sensibility of
an interactive entertainment world.
![Page 3: Incorporating Flash into a presentation If you didn’t see the flash animation at the beginning. Right click on the blank space on the left and select PLAY](https://reader035.vdocuments.mx/reader035/viewer/2022072013/56649e665503460f94b60e03/html5/thumbnails/3.jpg)
Sample Page 3Facts: • Video games are a $9.4 billion
business in the U.S.
• Marketers spent over $414.1 million on advertising in the first 11 months of 2003, according to TNS/Competitive Media Reporting
• 100 million gaming consoles in American households
• A growing number of game-enabled cell phones
• Video gaming is the fastest-growing form of entertainment
• One-third of gamers are women