igames summit using fun to drive social distribution of iphone games to create an mso

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www.xeodesign.com © 2008 XEODesign, Inc. XEODesign Putting Emotion into Play ® Using Fun to Drive Social Distribution of iPhone Games Nicole Lazzaro, President XEODesign, Inc. iGames Summit March 19, 2009 Twitter: @nicolelazzaro #igsummit2009 XEODesign Putting Emotion into Play ®

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Nicole Lazzaro of XEODesign presents Using Fun to Drive Social Distribution of iPhone Games. At the iGames Summit March 19, 2009 in San Francisco Tilt Sneak Peek: http://youtube.com/xeodesign

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Page 1: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

www.xeodesign.com© 2008 XEODesign, Inc.

XEODesignPutting Emotion into Play

®

Using Fun to Drive Social Distribution of iPhone GamesNicole Lazzaro, President

XEODesign, Inc.

iGames Summit March 19, 2009

Twitter: @nicolelazzaro #igsummit2009

XEODesignPutting Emotion into Play

®

Page 2: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

XEODesign

The 4 Keys to More Emotion

Winner Best Game 2007

Tilt the first iPhone accelerometer game

Page 3: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Massively Social Online Gamea game the whole world would play

Page 4: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Imagine

Page 5: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

1.EveryoneCan participate

Page 6: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Simple

A

B

Technology Adoption Curve

Number of players Mass Market

Diffusion of Innovation, Everett RogersCrossing the Chasm, Geoffrey Moore

Smaller, still tasty fish!

Time

Beyond Harry’s FOF!

The Social Web

Page 7: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Appealing Fantasy

number of players ?

Type of Challenge

Page 8: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Area Under the Curve Matters

number of players

A B C

D

Type of Challenge

Wanna play?

Page 9: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Participation is Easy

Page 10: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Massively Social Online Gamehow can we make a game the whole world would play?

Page 11: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO
Page 12: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

2.AmadariSocial Emotions

More than Chat

Page 13: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

ROFL

Page 14: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Number of Friends: Linked InGroup Quest

Page 15: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Personal Hype Quotient

Do you play “follow the leader” to increase your personal hype quotient? What would encourage idea exchange?

Page 16: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

People Fun Feeling of being closer

TattleTalz.com

More than“Social Capital”And information

Winner Best Game 2008

Page 17: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO
Page 18: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

3.TiltIncrease # Players Small simple social games

Page 19: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Tilt Factor

Page 20: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Simple

• 10 sprites• No buttons• 1.5 dimensions• 2 web pages• 1 YouTube video

• 250,000 visits

Page 21: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Tilt: an adventure in 1.5 dimensions

Over the shoulder playyoutube.com/xeodesign

Page 22: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Frictionless: TattleTalz

Number of invites and gameplay at each step

Login

1.Discover 2. Sample 3. Play 4. Invite 5.Convert 6. Retain

6 stages of adoption for viral games

Invite

Accept

AddTTLAddTTL

Tweet #TTZ x2

Login for more points

invites

accept

actives

Your results may vary. ;)

free to play

pay

FacebookIndividual invites

Twitter2 posts

need trust

need feedback

15:2 (13%)

1:25 (2,500%)

1:200 (20,000%)player friend

Page 23: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Funnel: Photo TagMinimum Number of Clicks

Page 24: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO
Page 25: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

4. PX FunEmotion from Play

Page 26: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Vision: Gaming Together Bring people together

Games in 2020

Egypt: Mankala

Page 27: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Fiero Curiosity

Relaxation3. Serious Fun: Creating Value

Amusement4. People Fun: Socialize

1. Hard Fun: Accomplishment 2. Easy Fun: Imagination

Page 28: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

The 4 Fun Keys30 emotions from gameplay

Hard FunFiero

People FunAmusement

Easy FunCuriosity

SeriousFunRelaxation

emotion < choice < mechanic > choice > emotion

whitepapers: xeodesign.com

Page 29: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

choices• goals • challenge• obstacles• strategy• power ups• puzzles• score• levels• monsters

feelings • fiero• frustration• boredom

modified from “Flow” Csikszentmihalyi

player choice rewards effort

Hard Fun: Mastery>FieroEasy Fun: Novelty>Curiosity

Page 30: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Serious Fun: Brain Baths

Page 31: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

People Fun: Pet SocietyGratitude, Schadenfreude, Naches

Rich choicesbetween players

CompetitionCooperationGiftingMentorship

Page 32: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

People Fun: Photo Tag

AmusementPersonalizeTeaseSocial Tokens

http://apps.facebook.com/supertagphotos/

Page 33: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Gameplay Makes a Differenceto the player to their friends

• Small actions• Confidence• Social emotions• Single actors

working together• Viral distribution

Page 34: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Wakes up

Page 35: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Wakes up

Page 36: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Wakes up

Page 37: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Wakes up

Page 38: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Wakes up

Page 39: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

People Fun Emotionshow social bonds form during player experience (PX)

Choices• cooperate• compete• communicate• mentor• lead• perform• spectacle• characters• personalize

Emotions• schadenfreude• envy• love• gratitude• generosity• elevation• inspire• excite• ridicule• embarrass

PX Profile

Page 40: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Viral Distribution ties Social Mechanics and Global Play

Page 41: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

MMOMSO

Lazzaro GDC 2008

Page 42: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO
Page 43: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

5. MTXFree to Play

Page 44: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

Keys to Social PlayEmotion drives distribution

1. Everyone Plays Gameplay

SocialGoodsServices

2. Amadari: Social Emotions

3. Tilt Factor: Increase # of Players

Features to build now

$MTX 4. PX

Page 45: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Summary

• The market has shifted (Perfect Storm)

• New Goal: Empowering games that connect friends

challenge, imagine, value, connection

• Harness the mainia for social interaction:1. Everyone: can play

2. Amadari: Social Emotions

3. Tilt Factor: Mechs that reward increasing the number of players

4. PX: Offer these in Game Mechanic

5. MTX: Free to play or micro payments

Page 46: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Flip

QuickTime™ and a decompressor

are needed to see this picture.

Page 47: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Tilt

Tilt Fun with all 4 Keys

Page 48: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

The 4 Fun KeysEveryone has fun playing

Hard FunFiero

People FunAmusement

Easy FunCuriosity

SeriousFunRelaxation

emotion < choice < mechanic > choice > emotion

whitepapers: xeodesign.com

Page 49: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Putting Emotion into Play ™

XEODesign

www.xeodesign.com© 2008 XEODesign, Inc.

World at night

Page 50: iGames Summit Using Fun to Drive Social Distribution of iPhone Games to create an MSO

Massively Social Online Games

Nicole LazzaroEmail: [email protected]

Twitter: @NicoleLazzaro

White papers and slides:

xeodesign.com

Coming Soon! TiltWorld.com