[ieee 2012 second international conference on digital information processing and communications...
TRANSCRIPT
Using wireless networking for vehicular
environment: IEEE 802.11a standard
performance
Janis Jansons, Arturs Barancevs
Department of Transport Electronics and Telematics
Riga Technical University
Riga, Latvia
Abstract - This paper present evaluation of wireless
networking based on IEEE 802.11a standard for use in a
vehicular environment. This standard is well-known and
widely used to provide indoor wireless communication for
stationary or slow moving users. Despite of this initial
application we analyzed this wireless communication
standard to understand basic performance and suitability
for Intelligent Transportation Systems (ITS) providing a
ubiquitous mobile INTERNET access. The experimental
results we acquired using National Chiao Tung
University- network simulator (NCTUns) -
simulation/emulation tool for evaluating the performance
of vehicle to infrastructure communication in variable
mobility scenarios.
Keywords-WLAN, IEE802.11a, NCTUns, vehicular
networking
I. INTRODUCTION
In the last decade a great efforts have been made to
provide Internet access in almost every place where it is
required. Different communication systems like WLAN,
WiMax, and GSM/UMTS provide wireless Internet access
for variety of applications. Mobile Internet access to every
day becomes more urgent and successful development of
mobile wireless technology increases the ability to create
high throughput and low cost networks for the user in-
motion. Providing ITS with stable wireless Internet
connection has become an attractive research field for many
years. Among the many technologies proposed for ITS,
wireless vehicular communication, covering vehicle-to-
vehicle (V2V), vehicle-to-infrastructure (V2I), and vehicle-
to-person (V2P) communication, aims to increase drivers and
passengers comfort, road safety and transport efficiency and
provide ubiquitous wireless connectivity to the Internet. With
the assistances from these different means of communication,
driver and pedestrian can quickly obtain useful and/or
emergent traffic or entertainment information on the roads at
a low cost. For this reason, stable and reliable wireless
communication has become a very important technology for
developing ITS.
However the main task now is to choose the best
option of providing secure wireless communication and make
it usable in vehicular environments, because there appear
some meaningful difficulties. In vehicular environments users
are not static, they change velocity and there are also
numerous users which constantly change their location. In this
research we propose to look through the possibilities of using
some of the IEEE 802.11 wireless standards. We made
analyze to apply wireless networking standard IEEE 802.11a
for providing wireless networking connection in a vehicular
environment. Also we will explain why we prefer that option
over now among users so popular GSM/UMTS wireless
internet connections which can seem much more suitable for
outdoor [1].
In this paper, we use integrated simulation platform
NCTUns 6.0 to evaluate wireless technology, namely IEEE
802.11a wireless Local Area Network (WLAN). The 802.11a
WLAN allows data rates up to 54 Mbps while 802.11p is
designed especially for ITS for short message communication
and provides two times less throughput. To obtain results, we
analyzed the capabilities of these technologies in vehicle to
infrastructure scenario.
This paper constructs as follows: After the
introduction the problem in Section 1, Section 2 provides
some information about the related work. Then, Section 3
describes our research tasks. After then, in Section 4 and 5
presents some main future of the IEEE802.11a standard and
simulation tool accordingly. After demonstrating the
simulation results in Section 6, Section 7 summarizes this
paper.
II. RELAITED WORKS
Previous works that we used for this research lies
mostly in the fields of using of NCTUns software support in
advantages of easy modeling and simulating of plenty
various environments for commercial aims or education.
Also specific researches are made for vehicular networking,
V2I, V2V, C2I communications, IEEE802.11 in-motion and
others. Mostly they are made to improve the safety and keep
driver aware of conditions and situations [1][6][9-13].
From the side of researches about standards of IEEE
802.11 family, mostly the researches are made to describe,
test and estimate possibilities and advantages for using local
access points in local city objects, such as restaurants,
offices, public places and many others. For vehicular
environments and wide traffic objects more common is to
still use a GPS navigation system which can provide location
and time information and send short information
packages/messages. But it cannot provide permanent
connection to the network and internet. Anyway this is the
most investigated system for communication for vehicular
environments. As there is new IEEE 802.11p standard
specially for using in ITS there are first researches, for
example [4][7][13] specialized in describing benefits and
possibilities for this standard.
Our goal is to show possibilities and advantages of
IEEE 802.11a which is quite specific topic. Similar research
[11] evaluates realistic urban speeds and environments,
observing that performance at very low speeds is degraded
due to the presence of null zones. They vary the modulation
scheme and analyze the spread of resulting throughputs.
Gained results of research [11] have implications for
multimedia and other real-time applications that will utilize
vehicle-to-roadside connectivity.
The idea of using that standard is quite unusual and
there is good way to point out that it is also a good
opportunity to make less expensive traffic communication
systems. And as we are trying to prove good features of IEEE
802.11a then these systems can be much more accessible and
much easier to implement.
III. RESEARCH TASK
Main task of this research is to review standard
IEEE 802.11a points of view for its use in vehicular
environments. We will module road situations and present
test results using NCTUns simulation software. We have to
observe advantages and benefits of chosen WLAN between
other systems, for example WAVE. Also we are showing the
possibility of using standard IEEE 802.11a in road situations
instead of others and IEEE 802.11p. The most important
advantage that has the standard IEEE 802.11a is that it is
very outspread and popular, and it is possible to use almost
any device to connect to the access point using through this
standard. This standard is using lots of existing infrastructure.
We will make several experiments using this
standard and will test the throughput by changing speed of
vehicles and by changing the traffic from non-busy to busy.
Results will be evaluated and will calculate the goodput of
the standard and it will be visible which aspects are affecting
the systems goodput, stability and wireless data transfer rate
for our needs.
IV. IEEE 802.11A
The 802.11a standard uses the same core protocol as
the original standard and operates in 5 GHz band. 802.11a
uses a 52-subcarrier orthogonal frequency-division
multiplexing (OFDM) with a maximum raw data rate up to
54 Mbps, which more realistic achievable throughput is
around the mid-20 Mbps. The data rate can be reduced to 48,
36, 24, 18, 12, 9 then 6 Mbps if required. 802.11a originally
had 12/13 non-overlapping channels, 12 that can be used
indoor and 4/5 of the 12 that can be used in outdoor point to
point configurations. Recently many countries of the world
are allowing operation in the 5.47 to 5.725 GHz Band as a
secondary user using a sharing method derived in 802.11h.
This will add another 12/13 Channels to the overall 5 GHz
band enabling significant overall wireless network capacity
enabling the possibility of 24+ channels in some countries.
802.11a is not interoperable with 802.11b as they operate on
separate bands, except if using equipment that has a dual
band capability. Most enterprise class Access Points have
dual band capability.[2][3][5]
Using the 5 GHz band in 802.11a gives standard a
significant advantage, since the 2.4 GHz band is heavily used
until the point of being crowded. Degradation caused by such
conflicts can cause frequent dropped connections and
decreasing the quality of service. However, this frequency
also have a disadvantage: The effective overall range of
802.11a is slightly less than that of 802.11b/g; 802.11a
signals cannot penetrate as far as those for 802.11b because
they are absorbed more readily by walls and other solid
objects in their path and because the path loss in signal
strength is proportional to the square of the signal frequency.
On the other hand, OFDM has fundamental propagation
advantages when in a high multipath environment, such as an
indoor office, and the higher frequencies enable the building
of smaller antennas with higher RF system gain which
counteract the disadvantage of a higher band of operation.
The increased number of usable channels give 802.11a
significant aggregate bandwidth and reliability advantages
over other similar standards of this family[2][3][5].
Advantages that are more referable in Intelligent
Transportation Systems are popularity, ease to use and a low
systems price. The new standard 802.11p is now suited
especially for vehicular environment required to support
Intelligent Transportation Systems (ITS) applications. This
includes data exchange between high-speed vehicles and
between the vehicles and the roadside infrastructure in the
licensed ITS band of 5.9 GHz It has a twice less maximum
data rate than 802.11a – 27 Mbps although its working range
is up to 1000 meters. This standard is made to mostly provide
with short messages and broadcasting information, as in our
case we are trying to provide with stable connection to the
internet [4][7][8][13].
V. SIMULATION TOOL - NCTUNS
NCTUns uses a novel kernel-reentering simulation
methodology. As a result, NCTUns provides several unique
advantages that cannot be so easily achieved by traditional
network simulators.[8]
As the user manual says that NCTUns can provide
more realistic wireless physical modules that consider the
used modulation scheme, the used encoding/decoding
schemes, the received power level, the noise power level, the
fading effects, and the derived BER (Bit Error Rate) for
802.11(a), 802.11(b), 802.11(p), GPRS, 802.16(d) fixed
WiMAX, 802.16(e) mobile WiMAX, 802.16(j) relay
WiMAX, and DVB-RCST satellite networks. These
advanced physical-layer modules can generate more realistic
results but at the cost of more CPU time required finishing a
simulation. Depending on the requirements of simulation
speed and result precision, a user can choose possibilities to
use the basic physical-layer modules or the advanced
physical-layer modules.[8]
Manual claims that NCTUns can simulate various
protocols such as IEEE 802.3 CSMA/CD MAC, IEEE
802.11 (a)(b)(e)(p) CSMA/CA MAC, the learning bridge
protocol used by switches, the spanning tree protocol used by
switches, IP, Mobile IP, RIP, OSPF, UDP, TCP, HTTP, FTP,
Telnet, etc. It simulates the DiffServ QoS protocol suite, the
optical light-path setup protocol, the RTP/RTCP/SDP
protocol suite. It simulates the IEEE 802.16(d)(e)(j) WiMAX
PMP protocol suites and the 802.16(d) mesh mode protocol
suite. It simulates the DVBRCST protocol suite.[8]
NCTUns runs on Linux. NCTUns software provides
a highly-integrated and professional GUI environment.
NCTUns users can easily draw, conduct and test different
kinds of network simulations and also evaluate gained
results. The NCTUns GUI program is capable of:
• Drawing network topologies
• Configuring the protocol modules used inside a node 3
• Configuring the parameter values used inside a protocol
module
• Specifying the initial locations and moving paths of mobile
nodes
• Plotting network performance graphs
• Playing back the animation of a logged packet transfer trace
• Pasting a map graph on the background of the network
topology
• Constructing a road network for wireless vehicular network
simulations
• More ...[8]
VI. TESTS AND EXPERIMENTAL RESULTS
A: description
In the beginning we have to draw our topology
which is going to be as a simple situation where we will try
to pass access point with one client. We will choose speed
and client will go through the access points zone. Our
topology will consist of Host, 802.11a access point and a
802.11a (infrastructure mode) client. Host and access point is
connected by point-to-point link. But client is connected to
access point by wireless node. To packet transfer could
become possible all clients and access point have to be in one
subnet. We can start our tests only when client and access
point are in one subnet and ip addresses are generated. Our
access points range is 200 meters. For our tests client have to
go through the zone where data transfer is possible, that is
400 meters. Speed of moving client (considered as vehicle)
will be 20, 50, 70, 100 kmph. Wireless speed is 54Mbps as a
maximum of standard 802.11a. Our tests results will be
evaluated by sending UDP pockets from client to host trough
the access point. Number of clients will be increased still
having only one access point which will have to process
incoming packets. Size of the packets is 1500 bytes, which is
largest possible, but its variable. Host will receive these
packets and it will be possible to evaluate the throughput and
goodput, which in our case is more important measurement.
Each of client machines and host need to have sending and
receiving protocols generators, for packets to be generated,
send and received. We will use rtg protocol for receiving and
stg for sending. Using these protocols will increase packet
loss ratio, because packets sending option is not depending
on any outside aspects. This protocol doesn’t wait for
delivery confirmation and just send next packets. Sent and
received packet count will be different and we will rely our
measurements on received packet count. A little shortage of
NCTUns modeling is that it does not have a Rate Adaption
Algorithm so throughput will not be impacted by distance
between access point and client as long as the client is in
zone of accessibility.
B: Creating the topology
NCTUns software has four working modes: Draw
Topology, Edit Property, Run Simulation, Play Back. In first
mode we choose Host, 802.11(a) access point and 802.11(a)
mobile node (infrastructure mode) from toolbar. We connect
Host and access point using point-to-point connection.
Clients are connected to access point using wireless nodes
from toolbar. Also in their mode is important to set up the
moving path of clients and define moving speeds. When we
change to Edit Property mode NCTUns is forming a subnet
for access point and mobile nodes. Then IP addresses are
formed for Host and clients. As we know the addresses we
can now insert a packet generator for sending UDP packets.
It is made by adding an application to mobile station. In
command window we define the protocol that we use, packet
size, traffic length, mode, options, and receiver’s ip address.
In our case we send UDP packets with size 1500 bytes per
amount of time which have to be enough to enter and cross
the access zone. As the IP addresses are generated we need
to define host address where packets will be sent. Generator
is also made for Host. Host will just use rtg and receive any
size of packets and from any client. We use Node Editor to
interact on different layers. We set up our data rate to
maximum possible in 802.11a that is 54Mbps in every
mobile node and also in access point. Also here we choose
data which we want to inspect after simulation. In our case
we will depend on outgoing and incoming packets as results
for our test. We determine wireless node connectivity by
distance which range will be 200 meters. That makes
working zone to cross 400 meters. By running the simulation
we will receive modulated data and access them in play back
mode using Plot Graph from control panel. In Play Back
mode is also possible to view visually how data transfer is
managed when clients are passing the access point.
C: Goodput
The main measurement for those tests will be
goodput. We will calculate it using number of received
packets in second, packet size, and amount of time when
these packets was received. In that way the object of our
research will be average amount of received data depending
on clients moving speed and number of connected clients.
D: Test results
We started the tests by simplest topology with only
one client. Moving speed was changing from 20 kmph up to
90 kmph. As we assumed from theoretical approach
difference between sent and received amount of data is quite
large. The main reason for that is specifies of stg. As we are
measuring from received packets in our case the big data loss
is not so important. In Figure 1 we can see difference
between sent and received amount of packets in time, which
is necessary to go through the access zone. Our subject is one
client moving with speed 20 kmph.
Figure 1. Number of sent and received packets in amount of time.
Further in our calculations we use only received
packets data, so results would be more „lifelike”.
We tested topology with one client moving with 20,
50, 70 and 90 kilometers per hour. We see that peak number
of received packets is similar in all simulations. Main value
that is changing is time which client spends in access zone,
where it can send packets. As faster the client moves into a
zone, the slower it should reach the peak of possible number
of packets to send. In our simulations we see that it takes 2
seconds to reach peak point with every speed. The reason
why goodput is decreasing is that using higher speed client
spends less time in access zone. Less time in access zone
means that client has to switch access points more often and
every time client has to lose goodput to reach peak with the
next access point.
In Figure 2 we can see that by increasing moving
speed from 20 kmph up to 90 kmph our goodput is
decreasing from 14.3 Mbps to 12.1 Mbps. We have to point
out that now only one client is connected. As we know that
our data rate is 54 Mbps there is visible how this number is
decreased and what is rate that is possible to use in this kind
of situation.
Figure 2. Goodput with one client
When we added more clients goodput decreased
even more, so we can see that number of clients is also
important for data rate. In next figure 3 we see goodput
depending on number of accessed clients in different speed
situations from 20 kmph to 90 kmph. We have to point out
that this goodput is what host can provide to receive packets,
but this amount is going to split for every user. If goodput is
not decreasing so meaningfully for incoming packets for
host, it is decreasing more rapidly for every user when new
user gets access to the subnet. So we can say that amount of
data what host can process is divided for every client.
Figure 3. Goodput depending on number of clients
In our tests when we tried to increase the number of
accessed clients we found out that it is hard to provide good
data throughput for more than 5 clients at the same time.
When we try to ad 6 and more clients to the subnet access
became unstable and clients could send packets only
periodically with gapes between sending sessions. Also this
big amount cause some small gapes in traffic when no
packets was received from none of the users. In figure 4 we
can see how unstable is packet sending for each of the six
users when they are moving with speed 20 kmph.
Figure 4. Sent packets
It is hard to provide the same conditions for each
client. And as clients are moving faster as harder is to send
something and access is shaking more. From that we can
observe that there is this limit which can one access point
provide. More than five clients can’t get stable and usable
wireless internet connection.
CONCLUSION
From our test results we can see that it is possible to
use 802.11a standard in vehicular environments to provide
stable wireless internet connection with average goodput over
10 Mbps with a condition that one access point holds not
more than five clients. If number of clients increases it is still
possible to send broadcasting information and shorter
messages about traffic, safety or advertisement. Experimental
results showed that goodput is not so related to speed of the
client and network is till stable even if it is moving with 90
kmph and more. When more than 6 clients are trying to
access and they are moving from different sides and with
different speeds, still some of the clients can get almost good
data rate, but in just some cases. For example if they are
closest to the access point, but the system how priorities are
distributed is not so clear. Similar research [11] was also
based on sending UDP packets with throughput rates 10 and
30 Mbps, and 7 and 45 kmph speeds. Their gained results
show that even with two clients moving towards each other
signal strength is not so stable all time period while they are
in access point’s zone. The main observation which is similar
to ours is that moving with greater speed leaves less time in
access point’s zones so decreases useful connections
percentage. The main difficulty is switching to another access
point, because that makes drop throughput and reach its peak
point many times while moving. Even harder is to keep stable
connection when there are more users with different moving
speeds and directions. It is hard to analyze which will get
connection good enough and who will just be able to
exchange with broadcasting information or nothing.
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