identity and culture in virtual worlds

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TEACHING IN VIRTUAL WORLDS: IDENTITY AND CULTURE Paper presentation by Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Licensed under a Creative Commons Share Alike with Attribution License Virtual Worlds Best Practices in Education March 29, 2009

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VWBPE 2009 presentation on Teaching in Virtual Worlds: Identity and Culture by Dr. Cynthia Calongne, March 29, 2009. Visit http://vwbpe.org and http://wiki.vwbpe.org/index.php?title=Schedule for more information.

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Page 1: Identity and Culture in Virtual Worlds

TEACHING IN VIRTUAL WORLDS: IDENTITY AND CULTURE

Paper presentation by

Dr. Cynthia Calongne

Institute for Advanced StudiesColorado Technical University

Licensed under aCreative Commons Share Alike

with Attribution License

Virtual Worlds Best Practices in Education

March 29, 2009

Page 2: Identity and Culture in Virtual Worlds

2

Lyr Loboin her

nature spiritavatar

Avatar Design by Lyr

Cover slide:

Lyr Lobo as a shadow robot

dancing with herself

Page 3: Identity and Culture in Virtual Worlds

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An Educause SAC Story

• The National Science Foundation (NSF) had recently updated their website

• Someone asked if the NSF needed a Second Life site

• Why?

• Persis Trilling noted that Second Life centers on people interacting with each other and the content

• Immersion, interaction & a sense of presence

• Engaging and personal

Page 4: Identity and Culture in Virtual Worlds

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Is this avatar new or experienced? How do we know?

Page 5: Identity and Culture in Virtual Worlds

5First day in Second Life for which of these avatars?

Page 6: Identity and Culture in Virtual Worlds

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Crossing boundaries: Eric McLuhan as Pharaoh

Page 7: Identity and Culture in Virtual Worlds

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Your Avatar: Who Are You?

• Subcultures and roles– Teacher– Parent– Scholar– Lover of life– Curious child– Researcher– Comedian– Entertainer– Sage, a wise person

What we know about you

The inner you

Page 8: Identity and Culture in Virtual Worlds

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Who are thesepeople?

Who is the avatar on the far right?

Page 9: Identity and Culture in Virtual Worlds

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Paper Highlights

• People make a virtual world come alive– It is that shared experience and the awareness of others

that makes the content come to life.

• Situated learning, culture and behavior– Anonymity can enhance learning and communication

across cultural boundaries.

• Representation: identity in the classroom– Students and instructors need to recognize one another.

Page 10: Identity and Culture in Virtual Worlds

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This is notyour Mama’s classroom!

Who is the avatar in the center?

Page 11: Identity and Culture in Virtual Worlds

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Slide from TCC 2007 by D. Antonacci and N. ModaresFocus on diversity and situated learning

Page 12: Identity and Culture in Virtual Worlds

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Idealized selfor real self?

October 2006

Heading to Ramapo on the

Teen grid!

Page 13: Identity and Culture in Virtual Worlds

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CS 855 Futuring and Innovation Summer 2008

Page 14: Identity and Culture in Virtual Worlds

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By January 2007,Second Life

had over 2.5 million unique residents

Who is this man?

His avatar looks likea cartoon.

Why do we takehim seriously?

Page 15: Identity and Culture in Virtual Worlds

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Chart Copyright © 2007 by theVirtual Environments Info Grouphttp://www.virtualenvironments.info

In April 2008 - over 100youth-oriented virtual worlds active or in development

In Aug 2008 - it grewto over 150 virtual worlds

In Jan 2009 - over 200virtual worlds

59 have microtransactions57 require subscriptions46 use advertisingFrom Virtual Worlds Management by Show Initiativehttp://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html

Page 16: Identity and Culture in Virtual Worlds

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Choices for your avatar

• Avatar type– Gender– Species– Race– Ideal vs real– Context sensitive

• Nonverbal– Animations & gestures– Sounds

• Appearance– Skin, shape, hair, eyes– Image and style

• Welcoming• Impressive• Intimidating• Thought-provoking• Expressive• Powerful• Super geek• Hip

Page 17: Identity and Culture in Virtual Worlds

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Above:

Who is this avatar?

Wireframe of an avatar

Page 18: Identity and Culture in Virtual Worlds

18Lyr Lobo looks better with skin

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TCC 2007Pre-conference in

Second Life organizers

Who is the dog in the center?

Page 20: Identity and Culture in Virtual Worlds

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Rise of the machines: How do we tell who is real from other objects?

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Life 2.0 - who is the avatar on the left that helps users with 25 groups stay in touch?

Page 22: Identity and Culture in Virtual Worlds

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Virtual World Culture

• Second Life cultures– Educators– Professionals– Worldwide cultures– Furry– Fantasy (Elves, dragons)– Geeks (tech, sci fi, robots)– Arts, music, literary– Adult– Teen grid

• Ideal self– Imaginative– Creative– Enabled

• Real self– Recognition– Honest– Disabled

Page 23: Identity and Culture in Virtual Worlds

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Kiwi educators and teen grid mentors - dressed as what subculture?

Page 24: Identity and Culture in Virtual Worlds

24Which avatar is not real?

Page 25: Identity and Culture in Virtual Worlds

25Real avatars, real people - who is on the left?

Page 26: Identity and Culture in Virtual Worlds

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Ready to teach!

Playful and imaginativelearning environments

In the photo above:

What 5 letter word describes this group?

Page 27: Identity and Culture in Virtual Worlds

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What 7 letter worddescribes what these students

are doing whilesitting in the wheelchairs?

A CS 820 Usability andInteraction Class tests

their accessibility projects

Page 28: Identity and Culture in Virtual Worlds

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Who is this avatar?

Bonus question:

Where does Hackwork and integrate

content into Second Life?

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Who is this little girl?

At the NMC NML2009Thursday Xu

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Above:

Who is the avatar featured on the right?

Corwin and Lyr in her normal shape

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Wright State MBA students their 1st day in Second Life

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A Strategic Thinking class meets with the instructor and Lyr.How many students do you see?

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We develop Second Worldskills and our identitiesin a virtual world class

Students sharing ideasin social networks

CS 820 Class Fall 2008

Page 34: Identity and Culture in Virtual Worlds

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TEACHING IN VIRTUAL WORLDS: IDENTITY AND CULTURE

Dr. Cynthia CalongneLyr Lobo in Second Life

Twitter Lyrlobo

For more information, visit:

http://ctusoftware.blogspot.comhttp://www.slideshare.net/lyrlobo

Lyr Lobo

CS 820 Usability and Interaction class 2009