hyperfocal design - creating a night sky from day

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8/7/2019 Hyperfocal Design - Creating a night sky from day http://slidepdf.com/reader/full/hyperfocal-design-creating-a-night-sky-from-day 1/6 Página 1 yperfocal Design - Creating a night sky from day 28/11/2005 19:50:55 p://www.hyperfocaldesign.com/image-editing/creating-a-night-sky-from-day.html Home Home Forum Store Contact Us About  MAIN MENU Home News Articles Textures Tutorials Product Features Resources Gallery Contact Us HYPERFOCAL PRODUCTS HDRI Skies Hyperfocal Skies Hyperfocal Skies 2 Skies 1 & 2 Bundle Hyperfocal Terrains Free Textures RECENT POSTS Last Post Tutorial - HDRI in Lightwave by Jay Weston HDRI in DoD:Source by Jay Weston HDRI in Source by Jay Weston Visit Forum ALL THE LATEST... Simian V-Ray Architectural Materials Vol 1 Themental ray pipeline at Rhinofx Pixar Releases RenderMan For Maya 1.0 IBL Toolsfor Maya, Beta 4 Released VisMasters Compilation DVD Call for Entries VRay 1.5 Technology Preview 3dsMax 8 Review Hyperfocal Sky HDRIs HDRI in Lightwave Hyperfocal Design AnnouncesHDRI Skies SYNDICATE Creating a night sky from day Hello and welcome to Hyperfocal Designs first tutorial. This tutorial will guide you through the alteration of a day time sky texture into a night sky texture complete with moon and starfield. At the same time we are also giving away a small, low quality version of a sky texture from the " Hyperfocal Skies 2" texture collection. It is written mainly in "broad brushstrokes" so you should have basic knowledge of Photoshop. This tutorial can also be used for adding more stars to existing night skies, or if you've sized a night sky image down and lost all the star detail. You can use your own sky texture or photo, or you can use a freely available sky texture from Hyperfocal Skies 2: HFD_HemiBlueSky03_Sml.jpg. This texture and others can be found in the Hyperfocal Store *apologies, this file is coming soon Start Load your source sky image, I'll be using HFD_HemiBlueSky03.jpg. Before starting, if you have a recent version of Photoshop then change into 16 bit editing mode, if you have an older version then you'll be able to change to 16 bit but you won't be able to make any changes. You can try this tutorial in 8 bit mode but it won't be quite as smooth. The large color and levels changes will create some banding. Part One Step 1: Now to start - use a curves adjustment layer to darken the sky and add contrast while keeping detail in the clouds. This is what my curve looked like for BlueSky03: Step 2: Add a levels adjustment layer. Using your input levels, bring up some of the clouds and darken the sky further by entering values of around 16, 1.00, 108. Step 3: Now the colors are looking pretty horrible and the sun doesn't look too nice either so add a hue/saturation adjustment layer. Check colorize and give it a nice blue hue. Play around with the saturation until you reach a level you're happy with and leave the lightness level alone. Step 4: Ok if we zoom out it looks like we've lost some detail in the clouds on the horizon. Go back to your curves and levels adjustment layers and select the layer mask. We're going to use a gradient mask to tell Photoshop where to apply the adjustment layers. Change your foreground/background colours to white and light grey respectively and add a gradient going from mid way up the image to just above the horizon. This will bring up the clouds on the horizon and leave everythingelse as it was. Step 5: We're looking ok now except for the sun, so lets get rid of that. I' ve simply cut a piece of sky from near the sun and pasted over it, rotated it and done a bit of cloning. You could do all cloning if you wanted, I've just made sure to leave the white looking clouds below as they are. Making this sun "cover" piece is best done on a seperate layer so you can change levels/layer size/rotation to match it perfectly.

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Tutorial - HDRI in Lightwave

by Jay Weston

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Visit Forum

ALL THE LATEST...

Simian V-Ray Architectural

Materials Vol 1

The mental ray pipeline at

Rhinofx

Pixar Releases RenderMan

For Maya 1.0

IBL Tools for Maya, Beta 4

Released

VisMasters Compilation

DVD Call for Entries

VRay 1.5 TechnologyPreview

3dsMax 8 Review

Hyperfocal Sky HDRIs

HDRI in Lightwave

Hyperfocal Design

Announces HDRI Skies

SYNDICATE

Creating a night sky from day

Hello and welcome to Hyperfocal Designs first tutorial. This tutorial will guide you through the alteration of a daytime sky texture into a night sky texture complete with moon and starfield. At the same time we are also givingaway a small, low quality version of a sky texture from the "Hyperfocal Skies 2" texture collection. It is writtenmainly in "broad brushstrokes" so you should have basic knowledge of Photoshop. This tutorial can also be usedfor adding more stars to existing night skies, or if you've sized a night sky image down and lost all the star detail.

You can use your own sky texture or photo, or you can use a freely available sky texture from Hyperfocal Skies2: HFD_HemiBlueSky03_Sml.jpg. This texture andothers can be found in theHyperfocal Store *apologies, thisfile is coming soon

StartLoad your source sky image, I'll be using HFD_HemiBlueSky03.jpg. Before starting, if you have a recent versionof Photoshop then change into 16 bit editing mode, if you have an older version thenyou'll be able to change to

16 bit but you won't be able to make any changes. You can try this tutorial in 8 bit mode but it won't be quite assmooth. The large color and levelschanges will create some banding.

Part One

Step 1:Now to start - use a curves adjustment layer to darken the sky and add contrast while keeping detail in theclouds. This is what my curve looked like for BlueSky03:

Step 2:Add a levels adjustment layer. Using your input levels, bring up some of the clouds and darken the sky furtherby entering values of around 16, 1.00, 108.

Step 3:Now the colors are looking pretty horrible and the sun doesn't look too nice either so add a hue/saturationadjustment layer. Check colorize and give it a nice blue hue. Play around with the saturation until you reach alevel you're happy with and leave the lightness level alone.

Step 4:Ok if we zoom out it looks like we've lost some detail in the clouds on the horizon. Go back to your curves andlevels adjustment layers and select the layer mask. We're goingto use a gradient mask to tell Photoshop whereto apply the adjustment layers. Change your foreground/background colours to white and light grey respectivelyand add a gradient going from mid way up the image to just above the horizon. This will bring up the clouds onthe horizon and leave everythingelse as it was.

Step 5:We're looking ok now except for the sun, so lets get rid of that. I've simply cut a piece of sky from near the sunand pasted over it, rotated it and done a bit of cloning. You could do all cloning if you wanted, I've just madesure to leave the white looking clouds below as they are. Making this sun "cover" piece is best done on aseperate layer so you can change levels/layer size/rotation to match it perfectly.

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Step 6:Grab a moon photo from somewhere. Depending on the look you want, you could use anything from a simple,near white sphere to a perfectly exposed, detailed photo of the moon. There's some freely available ones onNasa that you can use if you don't have any (just don' t forget to read their usage terms). Use a circular marqueeand cut and paste your moon in underneath the adjustment layers. Depending on the type of photo you have,you might be able to place it in without any changes, or you might need to alter brightness/levels or use acombination of normal andscreen layers. Since the moon at night tends to illuminate mainly the directlyadjacent clouds, I've placed mine down amongst the brighter clouds on the horizon. This should look prettygood at this stage if you have your moon fairly bright, otherwise it might look stuck on top of the clouds.

Step 6b:If you want to go a step further and make the moon appear behind the clouds, first copy and paste the cloudselection directly behind the moon thenpaste it above your moon layer. Go to Select>Color Range and select allthe dark sky in between the clouds. Delete this andyou'll be left with an accurate looking moon behind your

clouds. Depending on how bright your moon and clouds are, you might want to brighten (highlights) the cloudsimmediately surrounding the moon.

Ok so I think we are looking pretty good at this stage, and for a city scene this might be all you need to do, as itsquite hard to even see stars in a light polluted city sky. Infact if you have got a city/suburban scene you mightwant to alter your hue/sat values to more orange tones that are more common in clouds lit by street lights.Otherwise lets move on to creating a starfield for our sky.

Part Two

Step 1:If you want to clean things up a bit you canflatten your previous sky or save it first as a PSD and then use aflattenedversion before continuing.

Be careful what zoom level you work to when moving through this section of the tutorial - going from 25-50%zoom to 100% can look VERY different when working with subtle noise levels like this. If you work withadjustment layers you should be able to tweak the end result to suit your scene. Even if you don't, the base starfield layers are very easy to make so you can always go back andremake/tweak them.

We will initially create the faintbackground star fields. Create two black layers above your sky layer and selectthe top layer. Go to filters>noise and use a fairly low value, around 15-20%. Make it gaussian/monochromatic.It will be difficult to see at this stage but you will be making levels and contrast adjustments to brighten them up.

Step 2:Use either brightness/contrast or levels to brighten the lighter noise and remove the darker background noise. Iprefer levelsas it gives you that extra level of control over brightness/contrast. Tweak it to your liking,depending on how dense a starfield you want to achieve. Remember this will be your background starfield so youdon't want anything too bright here. If you're creating a city sky you could almost skip these first steps and justgo on to the brighter star creation in step 3.

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Step 3:Create another black layer, add noise as before but this time give them a small blur (1-2 pixels) before alteringyour levels/brightness/contrast. Tweak your levels to bring out brighter stars, but less of them. The blur hasmade these stars slightly larger, not just 1 pixel per star, which are easily lost when sizing down to smallerresolutions or when using wide angle lenses. You can create a star glow layer on top of this by copying the layer,blurring it, and adding it as a screen layer. You'll need to adjust the levelson this layer as well to give theappropriate glow effect.

You can either leave the stars all one hue or go in andmanually start changing individual stars. Good colors areRed, orange, yellow and shades of blue. Just use a color brush andrandomly choose stars. Colored stars nearthe horizon look a bit wrong for some reason so I left them mainly monochromatic.

Step 4:Stars aren't this bright on the horizon, so on each star layer create a mask and use a gradient to remove the

stars, or flatten/merge your star layers first and just make one mask. At this stage we have a half decent starfield and this may be all you require. Depending on the look you want, set your starfield to lighten or screen.Screen makes the cloud layer look much more transparent, lighten mode is more realistic looking. If you wantthe clouds to look denser, create a mask for your star layer and paint out the stars on top of the clouds.

For more variation you may want to make a darken layer and go in with a large black brush, painting in darkerareas, or use the clone brush to create star clusters. The more lengths you go to to make the star field random,the better it will look.

Step 5:If you want something with a bit more interest you can go further by creating constellations, clusters, dark & light regions of space, or even the milky way. For alien skies you could add more planets/moons, nebulaeand soon. I'll stop here since this is a sky as seen from earth, not a deep space image or alien world, and this reallysuffices for most purposes.

If you're going to be sizing your textures down a lot, you'll want to keep your star layer permanently seperatefrom the rest of the sky. When you down size you lose a lot of the stars and you will need to be able to correct

this with a levels adjustment independant of the clouds layer.

If you'd like to take the starfield further or you'd like to create deep space images/planets andso on, Greg Martinhas some great tips in a similar tutorial at http:/ / gallery.artofgregmartin.com/

This sky image was created using a sky texture from "Hyperfocal Skies 2", for more information, view the Skies2 product page.

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