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Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations Hunter Vs. Mole Natasha Komarov St. Lawrence University February 4, 2015 Hunter Vs. Mole Natasha Komarov

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Page 1: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Hunter Vs. Mole

Natasha Komarov

St. Lawrence UniversityFebruary 4, 2015

Hunter Vs. Mole Natasha Komarov

Page 2: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Table of Contents

1 Cops & Robbers Games on Graphs

2 Hunter vs. Mole

3 Generalizations & Variations

Hunter Vs. Mole Natasha Komarov

Page 3: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Table of Contents

1 Cops & Robbers Games on Graphs

2 Hunter vs. Mole

3 Generalizations & Variations

Hunter Vs. Mole Natasha Komarov

Page 4: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 5: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 6: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players

, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 7: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop)

and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 8: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber)

movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 9: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 10: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 11: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 12: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 13: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber

(like chess).

Hunter Vs. Mole Natasha Komarov

Page 14: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Pursuit games on graphs

• Games are played on G : a connected, undirected, simplegraph on n vertices.

• Two players, a pursuer (cop) and an evader (robber) movevertex to vertex on G .

• Capture occurs when cop and robber occupy same vertex atsame time.

• The cop’s goal is to capture the robber in the minimalpossible number of steps.

• The robber’s goal is to evade capture as long as possible.

• A move consists of a step by the cop followed by a step bythe robber (like chess).

Hunter Vs. Mole Natasha Komarov

Page 15: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original Cops & Robbers game

• Introduced by Nowakowski & Winkler [3] and (independently)Quilliot [4].

• Cop and robber move alternately from vertex to adjacentvertex—or stay put—with full information about each other’spositions.

• Graphs on which a cop can win (i.e. capture) in finite time arecalled cop-win.

• Game takes no more than n−4 moves on cop-win graphs withn ≥ 7 (see [1, 2]).

Hunter Vs. Mole Natasha Komarov

Page 16: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original Cops & Robbers game

• Introduced by Nowakowski & Winkler [3] and (independently)Quilliot [4].

• Cop and robber move alternately from vertex to adjacentvertex—or stay put—with full information about each other’spositions.

• Graphs on which a cop can win (i.e. capture) in finite time arecalled cop-win.

• Game takes no more than n−4 moves on cop-win graphs withn ≥ 7 (see [1, 2]).

Hunter Vs. Mole Natasha Komarov

Page 17: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original Cops & Robbers game

• Introduced by Nowakowski & Winkler [3] and (independently)Quilliot [4].

• Cop and robber move alternately from vertex to adjacentvertex—or stay put—with full information about each other’spositions.

• Graphs on which a cop can win (i.e. capture) in finite time arecalled cop-win.

• Game takes no more than n−4 moves on cop-win graphs withn ≥ 7 (see [1, 2]).

Hunter Vs. Mole Natasha Komarov

Page 18: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original Cops & Robbers game

• Introduced by Nowakowski & Winkler [3] and (independently)Quilliot [4].

• Cop and robber move alternately from vertex to adjacentvertex—or stay put—with full information about each other’spositions.

• Graphs on which a cop can win (i.e. capture) in finite time arecalled cop-win.

• Game takes no more than n−4 moves on cop-win graphs withn ≥ 7 (see [1, 2]).

Hunter Vs. Mole Natasha Komarov

Page 19: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original Cops & Robbers game

• Introduced by Nowakowski & Winkler [3] and (independently)Quilliot [4].

• Cop and robber move alternately from vertex to adjacentvertex—or stay put—with full information about each other’spositions.

• Graphs on which a cop can win (i.e. capture) in finite time arecalled cop-win.

• Game takes no more than n−4 moves on cop-win graphs withn ≥ 7 (see [1, 2]).

Hunter Vs. Mole Natasha Komarov

Page 20: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 21: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 22: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 23: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 24: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 25: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 26: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 27: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 28: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 29: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 30: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 31: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

• Example:

Hunter Vs. Mole Natasha Komarov

Page 32: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

Theorem

A graph is cop-win if and only if it is dismantlable.

Bonus: Dismantlable graphs turn out to be important inunexpected areas: e.g. statistical physics.

Hunter Vs. Mole Natasha Komarov

Page 33: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Original game: what graphs are cop-win?

• Definition. A graph is dismantlable if it has a sequence ofcorners (a.k.a. vertices dominated by another vertex) thatleads to the trivial graph.

Theorem

A graph is cop-win if and only if it is dismantlable.

Bonus: Dismantlable graphs turn out to be important inunexpected areas: e.g. statistical physics.

Hunter Vs. Mole Natasha Komarov

Page 34: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Table of Contents

1 Cops & Robbers Games on Graphs

2 Hunter vs. Mole

3 Generalizations & Variations

Hunter Vs. Mole Natasha Komarov

Page 35: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Game set-up

• Hunter: not constrained by edges but plays in the dark.

• Mole: constrained by edges and must move, but can seehunter.

• Players move simultaneously.

• On what graphs can hunter guarantee capture of mole inbounded time (call these hunter-win)? (Equivalently: hunterplays against genius, prescient mole who always makes themoves guaranteed to maximize capture time.)

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 36: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Game set-up

• Hunter: not constrained by edges but plays in the dark.

• Mole: constrained by edges and must move, but can seehunter.

• Players move simultaneously.

• On what graphs can hunter guarantee capture of mole inbounded time (call these hunter-win)? (Equivalently: hunterplays against genius, prescient mole who always makes themoves guaranteed to maximize capture time.)

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 37: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Game set-up

• Hunter: not constrained by edges but plays in the dark.

• Mole: constrained by edges and must move, but can seehunter.

• Players move simultaneously.

• On what graphs can hunter guarantee capture of mole inbounded time (call these hunter-win)? (Equivalently: hunterplays against genius, prescient mole who always makes themoves guaranteed to maximize capture time.)

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 38: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Game set-up

• Hunter: not constrained by edges but plays in the dark.

• Mole: constrained by edges and must move, but can seehunter.

• Players move simultaneously.

• On what graphs can hunter guarantee capture of mole inbounded time (call these hunter-win)?

(Equivalently: hunterplays against genius, prescient mole who always makes themoves guaranteed to maximize capture time.)

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 39: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Game set-up

• Hunter: not constrained by edges but plays in the dark.

• Mole: constrained by edges and must move, but can seehunter.

• Players move simultaneously.

• On what graphs can hunter guarantee capture of mole inbounded time (call these hunter-win)? (Equivalently: hunterplays against genius, prescient mole who always makes themoves guaranteed to maximize capture time.)

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 40: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Game set-up

• Hunter: not constrained by edges but plays in the dark.

• Mole: constrained by edges and must move, but can seehunter.

• Players move simultaneously.

• On what graphs can hunter guarantee capture of mole inbounded time (call these hunter-win)? (Equivalently: hunterplays against genius, prescient mole who always makes themoves guaranteed to maximize capture time.)

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 41: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Definition

A lobster is a tree containing a path P such that all vertices arewithin distance 2 of P.

A lobster. Not a lobster.

Hunter Vs. Mole Natasha Komarov

Page 42: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Definition

A lobster is a tree containing a path P such that all vertices arewithin distance 2 of P.

A lobster. Not a lobster.

Hunter Vs. Mole Natasha Komarov

Page 43: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

Define an odd (resp. even) mole to be a mole who starts at anodd (resp. even) distance from the marked vertex.

Hunter Vs. Mole Natasha Komarov

Page 44: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof

by picture.

Define an odd (resp. even) mole to be a mole who starts at anodd (resp. even) distance from the marked vertex.

Hunter Vs. Mole Natasha Komarov

Page 45: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

Define an odd (resp. even) mole to be a mole who starts at anodd (resp. even) distance from the marked vertex.

Hunter Vs. Mole Natasha Komarov

Page 46: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

Define an odd (resp. even) mole to be a mole who starts at anodd (resp. even) distance from the marked vertex.

Hunter Vs. Mole Natasha Komarov

Page 47: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

Define an odd (resp. even) mole to be a mole who starts at anodd (resp. even) distance from the marked vertex.

Hunter Vs. Mole Natasha Komarov

Page 48: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

Define an odd (resp. even) mole to be a mole who starts at anodd (resp. even) distance from the marked vertex.

Hunter Vs. Mole Natasha Komarov

Page 49: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 1st step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 50: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 2nd step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 51: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 3rd step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 52: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 4th step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 53: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 5th step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 54: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 6th step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 55: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 7th step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 56: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 8th step:

Orange vertex = hunter’s positionPurple vertex = even mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 57: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 8th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 58: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 9th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 59: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 10th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 60: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 11th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 61: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.After hunter’s 12th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 62: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 13th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 63: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 14th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 64: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture. After hunter’s 15th step:

Orange vertex = hunter’s positionPurple vertex = odd mole’s possible positions

Hunter Vs. Mole Natasha Komarov

Page 65: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

This is an optimal strategy for the hunter, by the way

—eventhough she only went from vertex to adjacent vertex!

Hunter Vs. Mole Natasha Komarov

Page 66: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization & Optimal Strategy

Lemma

Lobsters are hunter-win.

Proof by picture.

This is an optimal strategy for the hunter, by the way—eventhough she only went from vertex to adjacent vertex!

Hunter Vs. Mole Natasha Komarov

Page 67: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Characterization

Lemma

A graph G is a lobster if and only if it is a tree that doesn’tcontain the three-legged spider:

Hunter Vs. Mole Natasha Komarov

Page 68: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

Lemma

A graph G is mole-win if:

• G is the three-legged spider.

• G is the cycle Cn.

• G contains a mole-win subgraph.

How can we prove that a graph is mole-win?

Hunter Vs. Mole Natasha Komarov

Page 69: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

Lemma

A graph G is mole-win if:

• G is the three-legged spider.

• G is the cycle Cn.

• G contains a mole-win subgraph.

How can we prove that a graph is mole-win?

Hunter Vs. Mole Natasha Komarov

Page 70: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

Lemma

A graph G is mole-win if:

• G is the three-legged spider.

• G is the cycle Cn.

• G contains a mole-win subgraph.

How can we prove that a graph is mole-win?

Hunter Vs. Mole Natasha Komarov

Page 71: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

Lemma

A graph G is mole-win if:

• G is the three-legged spider.

• G is the cycle Cn.

• G contains a mole-win subgraph.

How can we prove that a graph is mole-win?

Hunter Vs. Mole Natasha Komarov

Page 72: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

Lemma

A graph G is mole-win if:

• G is the three-legged spider.

• G is the cycle Cn.

• G contains a mole-win subgraph.

How can we prove that a graph is mole-win?

Hunter Vs. Mole Natasha Komarov

Page 73: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

How can we prove that a graph is mole-win?

Finite state diagrams.Example: the cycle.

(any vertex choice)

+

+

+

+ +

+ +

+ +. ..

Hunter Vs. Mole Natasha Komarov

Page 74: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

How can we prove that a graph is mole-win?Finite state diagrams.

Example: the cycle.

(any vertex choice)

+

+

+

+ +

+ +

+ +. ..

Hunter Vs. Mole Natasha Komarov

Page 75: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

How can we prove that a graph is mole-win?Finite state diagrams.Example: the cycle.

(any vertex choice)

+

+

+

+ +

+ +

+ +. ..

Hunter Vs. Mole Natasha Komarov

Page 76: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

How can we prove that a graph is mole-win?Finite state diagrams.Example: the cycle.

(any vertex choice)

+

+

+

+ +

+ +

+ +. ..

Hunter Vs. Mole Natasha Komarov

Page 77: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

How can we prove that a graph is mole-win?Finite state diagrams.Example: the three-legged spider.

0a1

a2

a3

b1

b2

b3

c1

c2

c3

Hunter Vs. Mole Natasha Komarov

Page 78: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphs

How can we prove that a graph is mole-win?Finite state diagrams.Example: the three-legged spider.

0a1

a2

a3

b1

b2

b3

c1

c2

c3

Hunter Vs. Mole Natasha Komarov

Page 79: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Mole-win graphsHow can we prove that a graph is mole-win?Finite state diagrams.Example: the three-legged spider.

+0 +

0+0

+

+0+

0+0

+0 +

0

0+0

00 +

0+0

+

+0+

0+0

0

+0+

0+0

+

+0+

00 0

+0 +

0

0+0

00 0

00 +

all choices

0, a1, a3, b1, b3, c1, c3

0, a2, a3, b2, b3, c1, c2, c3

b2, c2

a1, b1

all choices

0

a2, b2, c2

0, a2, a3, b1, b2, b3, c1, c2, c3

a1, a2, a3, b1, b3, c1, c3

a1

0a1

a2

a3

b1

b2

b3

c1

c2

c3

Hunter Vs. Mole Natasha Komarov

Page 80: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Conclusion

Theorem

A graph is hunter-win if and only if it is a lobster.

Hunter Vs. Mole Natasha Komarov

Page 81: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Table of Contents

1 Cops & Robbers Games on Graphs

2 Hunter vs. Mole

3 Generalizations & Variations

Hunter Vs. Mole Natasha Komarov

Page 82: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put?

• Can be modeled by the original game, with loops at verticeswhere the mole is allowed to sit.

• Answer: This is pretty bad news for the hunter!

Lemma

Any graph with a loop at two or more vertices is mole-win.

Hunter Vs. Mole Natasha Komarov

Page 83: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put?

• Can be modeled by the original game, with loops at verticeswhere the mole is allowed to sit.

• Answer: This is pretty bad news for the hunter!

Lemma

Any graph with a loop at two or more vertices is mole-win.

Hunter Vs. Mole Natasha Komarov

Page 84: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put?

• Can be modeled by the original game, with loops at verticeswhere the mole is allowed to sit.

• Answer: This is pretty bad news for the hunter!

Lemma

Any graph with a loop at two or more vertices is mole-win.

Hunter Vs. Mole Natasha Komarov

Page 85: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put?

• Can be modeled by the original game, with loops at verticeswhere the mole is allowed to sit.

• Answer: This is pretty bad news for the hunter!

Lemma

Any graph with a loop at two or more vertices is mole-win.

Hunter Vs. Mole Natasha Komarov

Page 86: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

Any graph with a loop at two or more vertices is mole-win.

Proof.

Any path with a loop on both endpoints has the following finitestate diagram:

And any graph with a loop at two or more vertices contains such apath as a subgraph.

Hunter Vs. Mole Natasha Komarov

Page 87: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

Any graph with a loop at two or more vertices is mole-win.

Proof.

Any path with a loop on both endpoints has the following finitestate diagram:

And any graph with a loop at two or more vertices contains such apath as a subgraph.

Hunter Vs. Mole Natasha Komarov

Page 88: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

Any graph with a loop at two or more vertices is mole-win.

Proof.

Any path with a loop on both endpoints has the following finitestate diagram:

And any graph with a loop at two or more vertices contains such apath as a subgraph.

Hunter Vs. Mole Natasha Komarov

Page 89: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

Any graph with a loop at two or more vertices is mole-win.

Proof.

Any path with a loop on both endpoints has the following finitestate diagram:

And any graph with a loop at two or more vertices contains such apath as a subgraph.

Hunter Vs. Mole Natasha Komarov

Page 90: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put at exactlyone vertex?

• Answer: This is (usually) still bad news.

Lemma

A graph containing exactly one loop is hunter-win if and only if itis a lobster and the loop is close to an endpoint of the central path.

Hunter Vs. Mole Natasha Komarov

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Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put at exactlyone vertex?

• Answer: This is (usually) still bad news.

Lemma

A graph containing exactly one loop is hunter-win if and only if itis a lobster and the loop is close to an endpoint of the central path.

Hunter Vs. Mole Natasha Komarov

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Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

• Question: What if the mole is allowed to stay put at exactlyone vertex?

• Answer: This is (usually) still bad news.

Lemma

A graph containing exactly one loop is hunter-win if and only if itis a lobster and the loop is close to an endpoint of the central path.

Hunter Vs. Mole Natasha Komarov

Page 93: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

A graph containing exactly one loop is hunter-win if and only if itis a lobster and the loop is close to an endpoint of the central path.

In particular, lobsters with a single loop are mole-win if and only ifthey contain one of the following graphs as a subgraph:

G1

G2

G3

Hunter Vs. Mole Natasha Komarov

Page 94: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

A graph containing exactly one loop is hunter-win if and only if itis a lobster and the loop is close to an endpoint of the central path.

In particular, lobsters with a single loop are mole-win if and only ifthey contain one of the following graphs as a subgraph:

G1

G2

G3

Hunter Vs. Mole Natasha Komarov

Page 95: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: A less restricted mole

Lemma

A graph containing exactly one loop is hunter-win if and only if itis a lobster and the loop is close to an endpoint of the central path.

In particular, lobsters with a single loop are mole-win if and only ifthey contain one of the following graphs as a subgraph:

G1

G2

G3

Hunter Vs. Mole Natasha Komarov

Page 96: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: More hunters

• Question: Can we characterize all 2-hunter-win graphs?

Thisis strangely difficult!

• Underlying issue: subdividing an edge of a mole-win graphcan now lead to a 2-hunter-win graph.Example:

Mole-win 2-hunter-win

• This is current undergraduate work with Zachary Greenberg(senior math major, CMU).

Hunter Vs. Mole Natasha Komarov

Page 97: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: More hunters

• Question: Can we characterize all 2-hunter-win graphs? Thisis strangely difficult!

• Underlying issue: subdividing an edge of a mole-win graphcan now lead to a 2-hunter-win graph.Example:

Mole-win 2-hunter-win

• This is current undergraduate work with Zachary Greenberg(senior math major, CMU).

Hunter Vs. Mole Natasha Komarov

Page 98: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: More hunters

• Question: Can we characterize all 2-hunter-win graphs? Thisis strangely difficult!

• Underlying issue: subdividing an edge of a mole-win graphcan now lead to a 2-hunter-win graph.

Example:

Mole-win 2-hunter-win

• This is current undergraduate work with Zachary Greenberg(senior math major, CMU).

Hunter Vs. Mole Natasha Komarov

Page 99: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: More hunters

• Question: Can we characterize all 2-hunter-win graphs? Thisis strangely difficult!

• Underlying issue: subdividing an edge of a mole-win graphcan now lead to a 2-hunter-win graph.Example:

Mole-win 2-hunter-win

• This is current undergraduate work with Zachary Greenberg(senior math major, CMU).

Hunter Vs. Mole Natasha Komarov

Page 100: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Variation: More hunters

• Question: Can we characterize all 2-hunter-win graphs? Thisis strangely difficult!

• Underlying issue: subdividing an edge of a mole-win graphcan now lead to a 2-hunter-win graph.Example:

Mole-win 2-hunter-win

• This is current undergraduate work with Zachary Greenberg(senior math major, CMU).

Hunter Vs. Mole Natasha Komarov

Page 101: Hunter Vs. Molemyslu.stlawu.edu/~nkomarov/450/HunterMole-BeamerStLaw.pdfCops & Robbers Games on GraphsHunter vs. MoleGeneralizations & Variations Pursuit games on graphs Games are

Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

References

A. Bonato, P. Golovach, G. Hahn, and J. Kratochvil, The capture time of a graph, Discrete Math. 309

(2009) 5588–5595.

T. Gavenciak, Masters Thesis: Games on graphs, Charles University, Prague (2007).

R. J. Nowakowski and P. Winkler, Vertex to vertex pursuit in a graph, Discrete Math. 43 (1983), 235–239.

A. Quilliot, Thesis: Homomorphismes, points fixes, retractations et jeux de poursuite dans les graphes, les

ensembles ordonnes et les espaces metriques, Universite de Paris VI (1983).

Hunter Vs. Mole Natasha Komarov

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Cops & Robbers Games on Graphs Hunter vs. Mole Generalizations & Variations

Thank you!

Hunter Vs. Mole Natasha Komarov