huawei - mobile networking evolved
DESCRIPTION
Presentation For Mobile Monday in Bangkok by Michael MacDonald, CTO of Huawei South-east AsiaTRANSCRIPT
Mobile Internet Traffic Growth
Cisco VNI Golbal Mobile Traffic 2010
Percent of mobile traffic that was video
in 2011
Average mobile connection speed for smartphones in 2010
Increase in average mobile connection
speed by 2015
Number of mobile only Internet users by
2015
Total global handsets that are smartphones
in 2010
Tablets connected to the mobile network
in 2010
Tale of the tape
< $50 USD ARPU > $5 USD
< 70% Internet > 30%
< 100% Mobile < 100%
< 50% 3G > 15%
< 80% Laptop > 15%
< 90% Television > 20%
< 200% Bank Account > 50%
< 70% Credit Card > 15%
But what does this mean?
Technology enablers
Mobility
• Compute power in the palm of your hand
• New “info on the go” mentality
• Window to webscape goes with you
Collaborative
• Everything must be sharable
• Socially connected at all times
• Real-time feedback from community
• New market for apps with privacy features
Cloud
• Enabled with ultra broadband
• Apps become device independent
• Synchronization of content
• Downloading becomes streaming
How? Shameless branding
(for the app provider)
When? Moment of brilliance
Why? Boring gap between beers,
Lulls in conversation, Commercials
What? Thought
nugget you want to share
Where? So friends
know where to find you
and give you a high 5 Who?
Friends unwillingly
tagged
Things that just make sense
• Mobile eCommerce is hot
• Real-time data synchronization is a must
• Content management apps for video
• Personalized search for “My Internet”
• Applications must be mobile
• Unique mobile only apps
Thought nuggets
• In Asia, smartphones/tablets WILL BE the laptop
• Mobile connections far surpass fixed by 10:1 in Asia
• Apps must support mobility, collaboration and cloud
• Video is the most bandwidth heavy content
• Synchronization is imperative for cloud to work
• Any socially connected app must support:
Internet video is now over 1/3
of all consumer Internet traffic
not including peer-to-peer video
Over-The-Top…consists of content and applications in a video
environment where the delivery occurs over an alternative means
than the main video delivery infrastructure. - Wikipedia 2010 “
”
by the numbers
More than 7 billion application installed
More than 190 million devices shipped globally
That’s almost 1 app for every person on the planet
- or - The average number of dust
mites on a typical bed
That’s more than all Wii, Xbox 360 and PS3 consoles globally
- or - The average number of germs
transmitted during one kiss
The cloud concept
• Delivery of computing as a service rather than a product, whereby shared resources, software, and information are provided as a utility over a network
• Does not require end-user knowledge of the physical location and configuration of the system that delivers the services
Simply put…the cloud makes things easier!
Demystifying LTE
• Several versions of HSPA actually provide bandwidth equivalent to LTE
• Wireless technologies are spectrum limited
• LTE offers new spectrum and hence more bandwidth
• Per user bandwidth is still best effort based on congestion in that cell sector
HLR
BTS BSC MSC GMSC
UE
Abis circuit
switched GSM
NodeB RNC
MS
Iub UMTS
HSPA
HSPA+
SAE
GW
eNodeB
SGW
MS
MME PCRF HSS S1-CP
eNodeB
X2
PDN
GW
S1-UP
MS
ASN
GW BS
SS
BRAS
ASN CSN
SGSN GGSN
Keeping up with the Jones EIR AuC
7/14Mbps
@5Mhz
21/28Mbps
@5Mhz
84Mbps
@10Mhz
42Mbps
@5~10Mhz
168Mbps
@20Mhz
3GPP Rel 5
3GPP Rel 6/7
3GPP Rel 8
3GPP Rel 9
3GPP Rel 10
336Mbps
@20-
40Mhz
3GPP Rel 11+
86Mbps
@10~20Mhz
300Mbps
@20~40Mhz
~1Gbps
@100Mhz
3GPP Rel 8
3GPP Rel 9
3GPP Rel 10
With the exception of an ITU brain-fart in 4Q10, the current consensus is that "the ITU does not view LTE, WiMax and HSPA+ as 4G”
It’s complicated...but
The lowdown
• So yeah...LTE could be faster and will approach 1Gbps in the future
• BUT...there are only a handful of phones capable today with most devices being laptops via LTE dongles
• Smartphones won’t overtake laptops on LTE until 2015
• LTE will not be a significant change in mobile networking
Huawei Prospective
Phones will be the universal device for all applications, keeping you connected all the time, everywhere
Improved screens, faster networks, and powerful chipsets will bring online real-time interactions in HD, including multiplayer online gaming
Content sharing will enable seamless interaction between intelligent devices and home appliances such as TVs and sound systems
TV Everywhere • Multi-screen switch with TV, smartphone,
laptop and tablet
• Differentiated VASs, Applications,
Advertising, Family Community, and Content
Management
Interactive Gaming • Cloud gaming solution for low-cost high-
value service
• Real online game experience
Media Anywhere
$400 million USD in first 24 hours
Rich Communication
Service Convergent communications,
personal information storage,
and social networking
services based on mobile
subscribers’ real social
relationships
Value Growth
Solution Flexible charging and control
capability based on factors
such as traffic, duration,
event, content, bandwidth;
and packages them into
differentiated services & tariffs
to meet demands from
different users
User Centric Experience
Digital Shopping
Mall Focuses on social
networking services
(SNSs) that are based
on integrated address
books; making good
use of carriers' large
install base