how tom cruise ruined interaction design

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Manual for a Stranger World Sjors Timmer

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Did Tom Cruise indeed ruin Interaction Design? These are my slides of the UXCampBrighton redux at UXBrighton

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Page 1: How Tom Cruise Ruined Interaction Design

Manual for aStranger World

Sjors Timmer

Page 2: How Tom Cruise Ruined Interaction Design

The future of interaction design

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Tom Cruise ruined the future of interaction design. Ever since Minority report came out, our official future has been clear.

Minority Report

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Microsoft

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Nokia

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CorningCorning

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I call this technology Pictures Under Glass [...] an interaction paradigm of permanent numbness’ – Bret Victor

Bret Victor A brief rant on the future of interaction design

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Constant

The future doesn’t have to be that way. One of my favourite artists is Constant, originally a painter in the Cobra movement, later a writer/painter with the Situationist and eventually an architect of supposed realities. He is best known for New Babylon, a fifteen year long project exploring new ways of being.

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New Babylon

New Babylon is based on the premises that through automatisation nobody will have to work, and being freed from work, you are also liberated from living close to work. This leaves humanity free to roam the planet, free to unleash unbounded creativity and become Homo Ludens - the playing human.

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New Babylon

Constant created a world that leaves anyone free to imagine their own world.

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ARCHITECTUREART

He placed himself in a grey borderland between art and architecture; giving you enough to start thinking but never enough to come to a conclusion.

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New Babylon, perhaps, is not so much a picture of the future as a leitmotif – Constant

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Rather than stipulating building forms, [...] it suggests possibilities – Constant

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Most companies take a point in the future

now future

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now future

Focus on it, and ignore all other options

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now future

Where instead, we should pick a point in the future

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And open things up

now future

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‘Reason can only follow paths that the imagination has !irst broken.’ — Richard Rorty

For a stranger world, we need a lot more ideas than massive touch screens

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Visions of a stranger world

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1. make it

Personal

Any interesting change comes from real people who personally and passionately feel that things can and should be different. It is up to us, the people, to imagine our own futures.

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2. make it

Thoughtful &VisualThere's no shortage of opinions, nor is there a shortage of pretty pictures. What we need though are thoughtful ideas presented in a visual manner.

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3. make it

Open

Since we cannot think any further than our current culture, we should give our future selfs as many options as possible. Building blocks for thought, ready for endless recombinations in ever stranger ways.

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Sjors Timmer@sjors

Thank you,

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Find moreSlide 1, 13, 14, 15, 16, 17, 18, 20, 22: Constant's New Babylon: The Hyper-architecture of Desire  By Mark Wigleypage 33, 108, 121, 198http://books.google.co.uk/books?id=L7P_IXPXt98C check also: http://www.youtube.com/watch?v=qJsD6RvuPfI

Slide 4: Microsoft Future Vision: http://www.microsoft.com/office/vision/

Slide 5: Nokia Future Vision: http://www.youtube.com/watch?v=A4pDf7m2UPE

Slide 7: Bret Victor A brief rant on the future of interaction design

Slide 23: De verloochening van Petrus, Rembrandt Harmensz. van Rijn, 1660: https://www.rijksmuseum.nl/en/

collection/SK-A-3137

Slide 14: New Babylon: the world of Homo Ludens - Constant: http://www.notbored.org/homo-ludens.html

Slide 16: New Babylon: 10 years on - Constant: http://www.notbored.org/ten-years-on.html

Slide 22: Nearness: http://www.nearfield.org/2009/09/nearness