how agile can we go? lessons learned moving from waterfall

28
6/2/15 1 How Agile Can We Go? Lessons Learned Moving from Waterfall Max McGregor 2 June 2015 What AreYou Today? SW Development Methodology Waterfall Scrummerfall Scrum Lean Agile Kanban Other

Upload: techwellpresentations

Post on 19-Aug-2015

26 views

Category:

Software


5 download

TRANSCRIPT

Page 1: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

1  

How  Agile  Can  We  Go?  Lessons  Learned  Moving  from  Waterfall  Max  McGregor  -­‐  2  June  2015  

What  Are  You  Today?  

SW  Development  Methodology  

Waterfall  

Scrummerfall  

Scrum  

Lean  Agile  

Kanban  

Other  

Page 2: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

2  

The  Way  We  Were  

Analysis  

Requirements  

Design  

Implementation  

Testing  

Maintenance  

Planning:  Agile  vs.  Plan-­‐Driven  

Agile   Plan-­‐Driven  

Adaptive  Planning   Predictive  Planning  

People-­‐first   Process-­‐first  

•  Success  =  delivering  working  software  frequently,  at  a  sustainable  pace  that  gives  our  customers  value  and  competitive  advantage  

•  Success  =  on  time  &  on  budget,  according  to  the  plan  

•  Dependency  on  exact  requirements  knowledge  and  requirements  stability  

http://martinflowler.com/articles/newMethodology.html  

Page 3: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

3  

Predictive  vs.  Iterative  

Analysis  Design  

Development  Testing  

Deployment  

Handoffs  Lack  of  Commitment  

Compromised  Quality  

Analysis  

Design  

Dev  

Test  

Deploy  

Lack  of  Ownership  Task  Switching  

Delays  Less  Productive  

Shared  Commitment  Shared  Ownership  Shared  Focus  More  Productive  Quality  Built  In  Finds  Risk  Early  Easily  Allows  for  Change  

Scrum  Framework  

4-­‐6  Iterations  

2  Week  Sprint  

Daily  Standup  

Product  Owner  (PO)  creates,  organizes,  prioritizes  and  

manages  a  backlog  of  epics,  feature  requests,  etc.  

Prioritized  Release  Backlog  

Prioritized  Sprint  Backlog  

Deliverable  Working  

Increments  

Mid-­‐Sprint  Planning  

Page 4: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

4  

Release  Cycle  Meetings  

What   When   Who   Time  Box  Backlog  grooming  &  prioritization  

Pre-­‐cycle   Product  Owners   Ongoing  

Release  Planning/Kickoff   Pre-­‐cycle   All  team  members  &  managers  (Dev  &  QA)   1-­‐2  Days  

Backlog  grooming  &  prioritization  

Pre-­‐cycle   Each  scrum  team  &  managers   60-­‐90  Min  

Sprint  planning   First  Day  of  each  Sprint   Each  scrum  team  &  managers   60-­‐90  Min  

Sprint  standup   Daily   Each  scrum  team  &  managers   15  Min  

Scrum  of  Scrums   Tue  &  Wed   One  member  from  each  scrum  team  &  managers   15  Min  

Sprint  review   Last  Day  of  each  Sprint   Each  scrum  team,  dept.  managers  &  stakeholders   30-­‐60  Min  

Sprint  retrospective   Last  Day  of  each  Sprint   Each  scrum  team  (no  managers)   30-­‐60  Min  

Bug  reviews   Weekly  or  as  needed   Managers,  architects,  POs,  CS,  SMs   30-­‐60  Min  

Product  release  status   Weekly   Managers,  Scrum  Masters,  Product  Owners   30-­‐60  Min  

Mid-­‐sprint  planning/grooming   Middle  of  each  Sprint   All  team  members  –  managers  optional   30-­‐60  Min  

Got  Agile?  How  Much?  

Agile  Fluency  

Page 5: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

5  

A  Team’s  Path  Through  Agile  Fluency  We  

write  code  

We  focus  on  

value  

We  deliver  value  

We  optimize  

value  

We  optimize  

for  systems  

Team  Culture  Shift   Team  Skills  Shift   Org  Structure  Shift   Org  Culture  Shift  

Note:  Not  a  maturity  model.      Based  on  Agile  Fluency  by    James  Shore  and  Diana  Larsen  ©  2012    

A  Team’s  Path  Through  Agile  Fluency  

§  How  a  team  develops  software  when  it’s  under  pressure  

§  Team  fluency,  not  individual  or  organization  

§  Depends  on  management  structures,  relationships,  and  organizational  culture  

©  2012    Agile  Fluency  by    James  Shore  and  Diana  Larsen  

Page 6: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

6  

A  Team’s  Path  Through  Agile  Fluency  

Benefit Investment Core  Metric Time  to  achieve Achievement  Rate

★ Greater  visibility  into  teams’  work;  ability  to  redirect.

Team  development  and  work  process  design.

Team  regularly  reports  progress  from  a  business  value  perspective.

2-­‐6  months 45%

★★ Low  defects  and  high  productivity.

Lowered  productivity  during  technical  skill  development.

Team  ships  on  market  cadence. 3-­‐24  months 35%

★★★ Higher  value  deliveries  and  better  product  decisions.

Social  capital  expended  on  incorporating  business  expertise  into  team.

Team  provides  concrete  business  metrics.

1-­‐5  years 5%

★★★★ Alignment  with  organizational  goals;  synergistic  effects.

Significant  effort  in  establishing  organizational  culture;  inventing  new  practices.

Team  reports  how  its  actions  impact  the  overall  organization.

unknown very  few

Note:  Not  a  maturity  model.      ©  2012  James  Shore  and  Diana  Larsen  

What  can  hold  you  back?  

Impediments  to  Agile  

Page 7: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

7  

The  Release  

Delivery  Time  Frame  

Deliverables  

Resources  

Something  Has  To  Give  

Agility  Impediments:  SW  Complexity  

§  Enterprise  Software  §  Fat  Client  or  On  Premise  Installation  §  Many  Architectural  Dependencies  §  Many  Remote  Team  Members  §  3rd  Party  Integrations  §  Security  &  Compliance  Requirements  §  Legacy/Multiple  Version  Support  §  High  Liability  §  Large  Databases  (that  begin  with  “O”)  §  Legacy  Browser  Support  

§  Web  Apps  §  Light  Consumer  §  Low  Risk  §  Low  Liability  §  Limited  Platforms  §  Co-­‐located  Teams  §  SAAS/Cloud  Based  

Agility  Impediments  

Page 8: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

8  

Agility  Impediments  

§  Lack  of  Management  Support  §  Lack  of    Trust  §  Poor  communications  §  Lack  of  Transparency  §  Managers  hold  team  members  accountable  instead  of  teams  holding  each  other  accountable  

§  The  teams  and  organization  do  not  adhere  to  or  believe  in  the  Agile  Principles  

§  Attrition   Stuck  in  a  rut?  Kick  some  butt!  

Where  Are  We?  (Survey  Examples)  

Soliciting  Feedback  

Page 9: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

9  

Delivering  Value  

Validation  

Page 10: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

10  

Stakeholder  Involvement  

Self  Organization  

Page 11: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

11  

Continuous  Improvement  

Lowest  Rated  Areas  

4.2   We  utilize  non-­‐solo  development  techniques,  such  as  peer  programming  

4.4  We  have  a  demo  sandbox  where  stakeholders  can  get  hands  on  experience  with  our  completed  solutions  

4.7   We  incorporate  static  code  analysis  in  our  builds  5.0   We  utilize  test  automation  

5.0 We  have  regular  communication  with  our  personas  to  understand  their  business  problems  and  workflow

5.4  Our  Epics  and  Stories  clearly  describes  the  business  problem  and  acceptance  criteria  

5.5   We  actively  work  on  blockers  identified  in  retrospectives  

5.5   We  track  our  progress  of  adopting  improvements  to  our  process  

5.6   We  demo  completed  increments  of  work  to  stakeholders  to  get  their  feedback  5.6 My  team  knows  its  velocity

Page 12: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

12  

What  We  Learned  

§  Planning  was  too  long  §  Stories  were  too  big  or  not  adequately  defined  §  Not  allowing  enough  time  for  research,  learning  and  technical  debt  

§  Estimates  were  off,  velocity  was  unknown  §  Quarterly  releases  are  a  challenge  §  Points  of  friction  between  product  owners  and  the  teams  §  Work  in  progress  is  an  issue  –  non  iterative  §  Product  complexity  makes  it  difficult  at  times  

Areas  We  Want  To  Improve  

§  Better  clarification  on  Epics  and  Stories  §  Calculate  Team  Velocities  based  sprint  histories  §  Better  understanding  of  and  communication  with  our  personas  

§  Actively  work  on  blockers  identified  in  retrospectives  §  Continue  to  work  on  test  automation  

Page 13: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

13  

Putting  Your  Feedback  Into  Action  

Continuous  Improvement  

Release  Planning:  How  Much?  

§  Too  many  stories  and  too  much  detail  at  the  beginning  of  release  planning  could  result  in  wasted  work  and  reduced  learning  through  experience  

§  Learn  as  you  go  by  completing  the  MVP  stories  that  are  highest  risk  /  value  then  get  rapid  feedback  that  can  be  fed  back  into  the  next  Sprint  

§  Iterative  and  emergent  design:  learning  and  designing  by  doing  can  avoid  the  waist  caused  by  over  planning  

   Bob  Fischer,  Big  Visible  Agile  Coach  

Page 14: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

14  

Planning:  Story  Maps  

MVP  Line  

Time  

   More      -­‐    Im

portance  -­‐  Less  

MVP:  Minimum  Viable  Product  as  determined  by  the  Product  Owner  

Planning:  UX  Mockups  

EPIC   STORY  MOCKUP   STORIES   TASKS  

Custom  Fields  “As  a  system  user  I  need  custom  fields  for  device  objects  that  allow  me  to  keep  track  of  their  related  meta  data.”  

Create  Object   wMockup  wMenu  wCreate  Controller  wCreate  View  wCreate  Model  wTest  Case  wCode  Review  wUnit  Test  wQuality  Testing  w  Documentation  

Object  Class  Association  

wCreate  New  Class  wUnit  Test  wTest  Case  wCode  Review  wQuality  Testing  

String  Input  Validation  

wCreate  Validation  Logic  wUnit  Test  wTest  Case  wCode  Review  wQuality  Testing  

Fields  Preview   wMockup  wMenu  wCreate  Controller  wCreate  View  wCreate  Model  wUnit  Test  wTest  Case  wCode  Review  wQuality  Testing  w  Documentation  

Data  Entry  for  Devices  

wMockup  wMenu  wCreate  Controller  wCreate  View  wCreate  Model  wUnit  Test  wTest  Case  wCode  Review  wQuality  Testing  w  Documentation  

Page 15: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

15  

Story  Structure  Example  

Title   User  Portal  Work  Object  Types  

Description   As  Bill  I  want  a  way  to  configure  the  Self-­‐Service  Portal  from  the  main  console  that  allows  me  to  control  the  features  and  behaviors  of  how  the  portal  behaves  and  it’s  role  based  restrictions  

Size   13  Points  

Notes   The  work  object  will  contain  all  fields  and  values  for  each  label,  including  instructions  for  configuration  

Acceptance  Criteria   1.  Portal  will  establish  an  HTTPS  connection  2.  UI  provides….  3.  UI  text  associated  with  the  labels…  4.  Portal  text….  5.  Session  timeout  is  configurable  in  seconds  6.  Etc.  

21  

13   8  5  3  

2   1  1  

Sprint  Planning  

§  Prioritized  backlog  stories  are  defined  and  sized  by  the  team  

§  Stories  are  assigned  to  the  2  week  Sprint  to  the  amount  of  work  the  team  agrees  to  commit  to  (average  team  velocity  and  other  impediments  should  be  considered,  like  PTO,  holidays,  etc.)  

§  Task  and  task  hours  are  defined  for  each  story  §  Large  stories  should  be  scrutinized  for  redefinition  into  smaller  ones  

§  Consideration  made  for  QA  involvement  early  in  the  iterative  process  

§  Consideration  for  documentation  team  –  when  can  they  capture  screens?  

Page 16: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

16  

Story  Sub  Task  Examples  

Dev:  Configuration  Schema    3  Hrs  

Dev:  New  API  Calls      2  Hrs  

Dev:  Object  Tasks      2  Hr  

QA:  Write  Test  Cases  –  for  Work  Objects    12  Hrs  

QA:  Execute  Test  Cases  for  Work  Objects    8  Hrs  

UX:  Mockup  for  Certificate  Task  Object  14  Hrs  

User  Assistance:  Tool  Tip  text  for  Download  function  10  Hrs  

Measuring,  Assessing,  Training,  Improving  

Velocity  

Page 17: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

17  

Scrum  Team  Metrics  -­‐  Burndown  

§  Story  task  hours  burn  down  

-­‐  Current  target  goal  -­‐  Original  target  -­‐  Current  actual  

§  Story  points  burn  up  -­‐  Current  target  points  -­‐  Actual  points  

§  Team  Velocity  =  average  points  per  sprint  

Scrum  Team  Metrics  -­‐  Velocity  

§  Amount  of  completed  work  increments  (features/stories  that  are  done)  in  a  Sprint  

§  i.e.  the  number  of  story  points  completed  §  Average  velocity  over  multiple  sprints  §  Represents  the  team’s  ability  to  turn  ideas  into  completed  stories/new  functionality  

©  2015  Mountain  Goat  Software  

Page 18: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

18  

Should  Points  Include  Bugs?  

§  Velocity  points  may  or  may  not  include:  -­‐  Bug  Fixing  -­‐  Refactoring  -­‐  Research  and  other  activities  not  directly  related  to  delivering  new  features  

§  Just  keep  it  consistent  § Most  teams  only  assess  points  on  new  features  –  those  stories  that  deliver  new  value  to  the  customer  

Team  Velocities  Team  A   Team  B  

•  Bill  and  Ted  on  PTO  •  Stan  Moved  to  CA  •  Penny  Resignation  

•  Stacy  on  PTO  for  two  weeks  •  Holidays  in  Europe  

IMPEDIMENTS  

Average   Sprint  1   Sprint  2   Sprint  3  

Points  

Bugs  

Average   Sprint  1   Sprint  2   Sprint  3  

Page 19: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

19  

Continually  Remind  Everyone  

§  Agile  is  an  ideology  not  a  methodology  §  Adaptive  approach  to  doing  work  §  There  are  many  ways  to  do  Agile  §  Putting  the  principles  and  values  into  practice  is  Agile  §  Frameworks  such  as  Scrum  are  “agile”  as  long  as  they  support  the  Agile  principles  

§  First  step  to  Agile  is  to  understand  the  values  and  principles  

Note:  They  Are  Principles  Not  Methods  

1.  Our  highest  priority  is  to  satisfy  the  customer  through  early  and  continuous  delivery  of  valuable  software  

2.  We  welcome  changing  requirements,  even  late  in  the  development  cycle,  if  it  gives  our  customers  value  and  competitive  advantage  

3.  Our  goal  is  to  deliver  working  software  frequently  

4.  We  work  daily  with  product  owners  throughout  the  project  

5.  We  trust  our  talented  and  motivated  teams  to  get  the  job  done  

6.  We  strive  for  sustainable  development  by  

maintaining  a  constant  pace  indefinitely  

7.  Working  software  is  our  primary  measure  of  progress  and  success  

8.  Whenever  possible  we  convey  information  face-­‐to-­‐face  

9.  We  continually  commit  attention  to  technical  excellence  and  good  design  

10. We  strive  for  simplicity  by  perfecting  the  art  of  maximizing  work  not  done  

11. We  believe  the  best  architectures,  requirements  and  designs  come  from  self-­‐organized  teams  

12. We  regularly  review  our  process,  reflect  on  how  to  become  more  effective  and  adjust  our  behavior  and  process  accordingly  

Page 20: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

20  

MVP:  Minimum  Viable  Product/Feature  

§  Historically:  50%  of  everything  we  build  rarely  or  never  gets  used  by  the  customer  

§  “Our  highest  priority  is  to  satisfy  the  customer  through  early  and  continuous  delivery  of  valuable  software.”  

§  “Our  goal  is  to  deliver  working  software  frequently.”  §  Ask  hard  questions:    what  is  the  minimum  amount  of  work/code/testing  we  need  to  do  in  order  to  deliver  a  minimum  viable  product  in  the  shortest  time  possible  that  provides  value  

§  Meets  all  quality  gates  (Definition  of  Done)  

WIP:  Work  in  Progress  

§  Focus  on  business  value,  rather  than  figuring  out  the  optimal  plan  to  get  to  done  

§  Everything  added  to  WIP  creates  potential  dependencies  that  can  keep  us  from  shipping  

§  Too  much  WIP  =  lots  of  work  with  nothing  to  show  for  it  but  a  death  march  of  missed  ship  dates,  late  nights,  weekends,  energy  drinks  and  pizza  

§  Make  sure  the  highest  value  items  work  first  using  a  single  stream  flow,  completing  one  thing  at  a  time  

§  Mind  the  WIP  to  Become  Effective,  Not  Merely  Efficient    Howard  Deiner,  Big  Visible  Agile  Coach  

Page 21: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

21  

Team  Release  Cycle  Calendars  

For  each  team  track:  §  PTO  § Holidays  §  Sprint  Iterations  § Meetings  §  Release  Activities  &  Deadlines  

Communication  Effectiveness  

§  Face-­‐to-­‐face  wins!  §  Add  2x  effort  to  support  remote  members  

§  Use  video  conference  where  possible  to  help  

§  If  you  can  reach  out  right  away,  do  it!  

§  Don’t  rely  on  the  bug  notifications  or  email  to  always  get  the  job  done  

Page 22: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

22  

Daily  Standup  

§ What  did  you  finish  yesterday?  § What  will  you  complete  today?  §  Any  blockers?  § Update  the  Story/Task  board  §  Review  the  burn-­‐down  charts  §  Identify  any  risks  and  dependencies  §  Be  strict  on  the  time  box!    

15  Minutes  

Affective  Standups  

§ Help  teams  stay  focused  on  the  work  and  what  they  are  doing  to  complete  the  story  at  the  top  of  the  list  

§  If  a  topic  seems  to  be  taking  over  the  time,  stop  the  conversation  to  complete  the  standup  then  finish  the  topic  after  or  schedule  another  meeting  

§  The  team  should  walk  away  from  standup  knowing  what  was  completed  yesterday  and  what  everyone  is  working  today  day  

Page 23: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

23  

Other  Scrum  Stuff  

What  Else?  

Scrum  of  Scrums  

Page 24: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

24  

Scrum  of  Scrums  

§ Multiple  team  consolidation  of  story  cards  §  Shows  cross-­‐team  dependencies  §  Shows  progress  and  status  for  each  team  Statu  n  Not  Started        l  In  Progress  «Completed  § Once  or  twice  a  week  for  15  minutes  or  less  § One  representative  from  each  team  +  Managers  § Out  in  an  open  space  for  company  transparency  

Sprint  Reviews  

§ Demo  and  review  completed  stories    (deliverable  work  increments)  

§  Invite  stake  holders    (PS,  SE,  CS,  PM,  managers)  

§  Solicit  feedback  §  Product  owner  helps  the  team  incorporate  the  feedback  based  on  current  or  new  priorities  

§ Demo  is  typically  presented  by  the  product  owner  

Page 25: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

25  

Sprint  Retro  

§  Includes  just  the  team  and  no  managers  § Using  an  activity  to  draw  feedback,  the  team  identifies  what  went  right  and  what  held  them  back  or  inhibited  them  from  being  more  effective  

§  Team  picks  the  top  2-­‐3  things  they  want  to  improve  §  Team  makes  a  plan  for  how  those  things  will  be  implemented  in  the  next  sprint  or  release  

This  Sprint  Was…  J L

Bug  Reviews  

§  Issues  found  in  one  or  more  currently  released  versions  are  qualified  by  and  logged  by  engineers  or  customer  service  reps  

§  Customer  reported  bugs  are  tracked  as  their  own  issue  type  and  are  usually  prioritized  over  bugs  found  internally  based  on  severity  

§  Product  Owner  continually  reviews  and  prioritizes  bugs  for  their  team(s)  

§  Product  Owners,  Managers    and  a  Representative  from  CS  review  unassigned  bugs  to  determine  severity  and  team  assignment  

§  Bug  Review  is  held  once  per  week  for  1  hour  or  less,  more  often  if  needed  

Page 26: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

26  

Definition  of  Done  for  Sprints  

Task/Action   Quality  Checks  Code  Complete   ü Written  

ü  Peer  reviewed  ü Unit  tested  

ü  Version  control  ü Meets  coding  standards  ü  Runs  on  all  platforms  

Acceptance  Test  Passed   ü Definition  of  tests  exists  ü Quality  Assurance  Complete  

ü  Automated  functional  tests  

User  Assistance  Materials  Complete  

ü  Help,  UI/Tool  Tips  text  completed  ü Guides  completed  ü  Readme  completed  

ü  Error  Messages  completed  ü Doc  reviewed  ü  PDFs  printed  

UX  Accepted   ü Design  specifications  met   ü  Functionality  validated  Product  Owner  Accepted   ü MVP  features  demoed,  validated  and  

accepted  ü Other  features  demoed,  validated  and  

accepted  

Integration  Tested  as  Specified   ü  Acceptance  criteria  met  ü  Installation  validated  

ü Upgrades  validated  

System  Tested  as  Specified   ü  Acceptance  criteria  met  

Configuration  Managed  

Definition  of  Done  for  the  Release  

ü Regression  tested  ü Integration  tested  ü System  tested  ü Configuration  managed  ü Archive  &  escrow  completed  ü Release  readme  file  completed  ü Technical  handoff  to  the  Venafi  field  completed  (PS,  SE,  CS)  ü Customer  webinar  scheduled  ü Training,  marketing  &  text  collateral  completed  

Page 27: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

27  

Resources  

§  http://www.plans-­‐for-­‐retrospectives.com  §  http://tastycupcakes.org/  §  http://www.seenowdo.com/  §  http://martinfowler.com/articles/agileFluency.html  §  https://weisbart.com/  §  http://research.microsoft.com/pubs/56015/AgileDevatMS-­‐ESEM07.pdf  

§  http://www.ambysoft.com/surveys/howAgileAreYou2013.html  

§  http://store.mountaingoatsoftware.com/  

Page 28: How Agile Can We Go? Lessons Learned Moving from Waterfall

6/2/15  

28  

General  Disclaimer  This  document  is  not  to  be  construed  as  a  promise  by  any  participating  company  to  develop,  deliver,  or  market  a  product.  Venafi,  Inc.  makes  no  representations  or  warranties  with  respect  to  the  contents  of  this  document,  and  specifically  disclaims  any  express  or  implied  warranties  of  merchantability  or  fitness  for  any  particular  purpose.    Further,  Venafi,  Inc.  reserves  the  right  to  revise  this  document  and  to  make  changes  to  its  content,  at  any  time,  without  obligation  to  notify  any  person  or  entity  of  such  revisions  or  changes.  All  Venafi  marks  referenced  in  this  presentation  are  trademarks  or  registered  trademarks  of  Venafi,  Inc.  in  the  United  States  and  other  countries.  All  third-­‐party  trademarks  are  the  property  of  their  respective  owners.    ©  2015  Venafi