hop is a audio player for the blind and illiterate

11
hopping over walls of illiteracy

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DESCRIPTION

To create a product that is tactically logical with and interface that is easy memorize. Subtle surface changes are important in the product to navigate you hand to the desired function.

TRANSCRIPT

Page 1: Hop is a audio player for the blind and illiterate

hopping over walls of illiteracy

Page 2: Hop is a audio player for the blind and illiterate

C-1 NLS player

Current Design

Page 3: Hop is a audio player for the blind and illiterate

These machines are used not only by the visually impaired, but by phyically disabled individuals who would have difficulty with holding a book or turning pages. The first talking book playback macines, dating back to 1933, played 33 1/3 Rpm records and later cassetts became the standard. The C-1, plays recordings at commercial speed and half commercial speeds. NLS/BPH distrubutes its talking books on standard audio cassettes designed to play at half commericial speed and using four cassettes. The C-1 side-and speed-selector switches enable readers to play cassettes created with the standard commercial configuration. The C-1 player is shipped with a fully charged, rechargable nickel-cadium battery that will operate the player for six hours after being fully charged.

Brief History

Surface Exploration

Orthographic

First approach the product and begin to familiarize yourself with the shape of the product.

Open the spill-proof coverto remove your memory card from the storage sleeve.

Insert the memory cardinto the drive,

When On this command ex-plains eachand every button and or a functional surface you touch.

Once the memory card is in place the product begins theorientation. Beginning with the info. button.

This is the audio controlbutton located betweenthe two speakers.

Scrolls thoughyour audio options.

These are your operatingcontrol buttons

The play and spell button do just that.

Words can be spelled upon user request.

Play button.

Adjusts yourselected option.

Remove memory card fromthe drive and place it intothe storage sleeve. The end.

First approach the product and begin to familiarize yourself with the shape of the product.

Open the spill-proof coverto remove your memory card from the storage sleeve.

Insert the memory cardinto the drive,

When On this command ex-plains eachand every button and or a functional surface you touch.

Once the memory card is in place the product begins theorientation. Beginning with the info. button.

This is the audio controlbutton located betweenthe two speakers.

Scrolls thoughyour audio options.

Final Concept

interface concept

buttom view

Not very appealing

Poor sound quality (speaker aims upward)

Technology is outdated

Heavy and massive in size

Moving parts are unreliable

Grooves on the case and all the sharp inner edges are very hard to clean.

Too many openings in the top allow debris in the machine

Slide controls are magnets for crumbs of food.

Power supply becomes warm when used for a longer period of time

The C-1 player feels "clunky".

Problematic Features

Beneficial Features

Sturdy, low center of gravity.

Easily felt controls with large print labels.

No sharp edges and no protrusionsthat might catch on something.

There are five jacks on the side, well-spaced forclear tactile marking.

Not affected by being bounced about or dropped.

Conceptual ElementsLogical positioning of button.

Buttons next to its functions.

The implement of location illustrating a function.

Concave and convex surfaces add importance, , develops a point oforigin.

Channels and textures suggests directions and zones of different functions and also simplifies memorizationof the object.

Examples like left= rewind ; right = forward.

Elements of importance in a good universal design

Allow user to maintain a neutral body position.

Use reasonable operating forces.

Minimize sustained physical effort.

Acommodate right or left handed access and use.

Provide adaptability to the user's pace.

* ADDITIONAL ELEMENTS INCLUDED THOUGHOUT THE BOOK A straight path never leads anywhere except to the objective. -Andre Gide

Inspirational Elements

High-quality sound

Lightweight

Easy to carry

Stable, low center of gravity

User friendly controls & navigations

Minimize grooves &

creates a spill-proof surfa

ce

Stores memory cards conveniently

The origin for the design

Button Exploration

Anton Sutovsky / a_des ign_s@hotmai l . com

C-1 NLS player

These machines are used not only by the visually impaired, but by phyically disabled individuals who would have difficulty with holding a book or turning pages. The first talking book playback macines, dating back to 1933, played 33 1/3 Rpm records and later cassetts became the standard. The C-1, plays recordings at commercial speed and half commercial speeds. NLS/BPH distrubutes its talking books on standard audio cassettes designed to play at half commericial speed and using four cassettes. The C-1 side-and speed-selector switches enable readers to play cassettes created with the standard commercial configuration. The C-1 player is shipped with a fully charged, rechargable nickel-cadium battery that will operate the player for six hours after being fully charged.

Current Design Brief History

Page 4: Hop is a audio player for the blind and illiterate

High-quality sound

Lightweight

Easy to carry

User friendly controls & navigations

Not very appealing

Poor sound quality

Technology is outdated

Heavy and massive in size

Moving parts are unreliable

Grooves on the case and all the sharp inner edges are very hard to clean.

Too many openings in the top allow debris in the machine

Slide controls are magnets for crumbs of food.

Power supply becomes warm when used for a longer period of time

The C-1 player feels "clunky".

Sturdy, low center of gravity.

Easily felt controls with large print labels.

No sharp edges and no protrusionsthat might catch on something.

There are five jacks on the side, well-spaced forclear tactile marking.

Not affected by being bounced about or dropped.

Problematic Features

Beneficial Features

Inspirational Elements

Page 5: Hop is a audio player for the blind and illiterate

A straight path never leads anywhere except to the objective. -Andre Gide

Stable, low center of gravity

Minimize grooves &

creates a spill-proof surfa

ce

Stores memory cards conveniently

The origin for the design

Logical positioning of button.

Buttons next to its functions.

The implement of location illustrating a function.

Concave and convex surfaces add importance, , develops a point oforigin.

Channels and textures suggests directions and zones of different functions and also simplifies memorizationof the object.

Examples like left= rewind ; right = forward.

Allow user to maintain a neutral body position.

Use reasonable operating forces.

Minimize sustained physical effort.

Acommodate right or left handed access and use.

Provide adaptability to the user's pace.

* ADDITIONAL ELEMENTS INCLUDED THOUGHOUT THE BOOK

Inspirational ElementsConceptual Elements

Elements of importance in a good universal design

Page 6: Hop is a audio player for the blind and illiterate

Orthographic

Final Concept

interface concept

buttom view

Button Exploration

Page 7: Hop is a audio player for the blind and illiterate

Orthographic

Final Concept

interface concept

buttom view

Surface Exploration

Page 8: Hop is a audio player for the blind and illiterate

These are your operatingcontrol buttons

7

First approach the product and begin to familiarize yourself with the shape of the product.

First approach the product and begin to familiarize yourself with the shape of the product.

Open the spill-proof coverto remove your memory card from the storage sleeve.

Open the spill-proof coverto remove your memory card from the storage sleeve.

Insert the memory cardinto the drive,Insert the memory cardinto the drive,

When On this command ex-plains eachand every button and or a functional surface you touch.

Once the memory card is in place the product begins theorientation. Beginning with the info. button.

When On this command ex-plains eachand every button and or a functional surface you touch.

Once the memory card is in place the product begins theorientation. Beginning with the info. button. This is the audio control

button located betweenthe two speakers.

Scrolls thoughyour audio options.

This is the audio controlbutton located betweenthe two speakers.

Scrolls thoughyour audio options.

Button Exploration

Page 9: Hop is a audio player for the blind and illiterate

These are your operatingcontrol buttons

These are your operatingcontrol buttons

The play and spell button do just that.

Words can be spelled upon user request.

Play button.

Adjusts yourselected option.

Remove memory card fromthe drive and place it intothe storage sleeve.

The end.

Surface Exploration

Page 10: Hop is a audio player for the blind and illiterate

These are your operatingcontrol buttons

9 Concept Sketches

Page 11: Hop is a audio player for the blind and illiterate

These are your operatingcontrol buttons

10Final Concept

Orthographic