historica fantasia, development blog 01 introduction
TRANSCRIPT
@OtakuEatMama : @HistoricaFantasiaDevBlog : [email protected] 1By Matumit Sombunjaroen V1.1 2016/11/08
Historica Fantasia Dev BlogChapter1: Introduction
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Let me tell you on the brief history of my failures.
Some time around 2011-2014 ,Tried to develop a Game, but got way too side-tracked.And couldn’t continue the development due to various circumstances.
In another word, I failed because
I Lost FOCUS on what is it thatI was suppose to be doing
Before I go on with the topic
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What is a Focus?So,
Set of rules that dictate how resources should be spent
Why is it necessary?1. Resources ( Time, Money, Labor., etc ) are limited.2. Spending them on unneeded stuff will disrupt Production.3. Target Audiences don’t care about the unneeded stuffs.
As such, with a lack of Focus, It is likely that too many resources will be spent
while providing little in return.
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General Rule of Thumb,
1. Thou shall know who thy Gods are.( Know your Target Audiences )
2. Thou shall offer thy Gods, the Offering of their Affiliation.( Do things that will please the Target Audiences )
3. Thou shall not open thy Ear to the Buzzing whispers of Beelzebub.( Do not care about people who are not your Audiences )
4. Thou shall know the Deposit of thy Vault( Know how much Resources you have )
5. Thou shall know the Strength of thy Arms( Know what you can and cannot do, and what you are good at )
I’ll put them here to remind myself not to lose track again
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Focuses of Historica Fantasia
1. Game Design for Players who, 1st & Foremost, enjoy Narrative Exploration
2. Strategic War Game for Strategist Type Player ( To be further explain in GamePlay Design section )
3. People who don’t mind Overly Creative Fantasy( Alice in Wonderland, Legend of Mana, NeverEnding Story., etc )
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Also,I’ve already made a Document explaining
the circumstances and Marketing Data that lead to this Project.
Even though it’s in Japanese,I have no intention of
writing a new one in English.
Expenditure is another matter though,And will be written after
GamePlay Design is completed.
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So, What is Historica Fantasia?
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The Origin,
It is a Narrative & Exploration-Focus Strategy War GameConceptually based on [ Ogre Battle : March of the Black Queen ],
Campaign through the Continent to defeat the Tyrannical Emperor.Explore and find the Hidden Lore of the Fantasy World.
Shape the Outcome of History through Actions & Feat of Arms.
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HistoricaRecords, Memory, Moments
Interpreted Past through Choices & Actions of the People
Namesake No.1
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Namesake No.2
FantasiaLore, Tales, Legends,
Dramatic Remembrance Via Unreal Possibility
& Aesthetic Improvisation
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AimsPlayer must be able to feel that they are being Part of the Game’s History
Via GamePlay & Presentation that convey the feeling of the Moment.
To allow Player to focus on the Narrative Exploration, while enjoying the Strategy
The Strategy Aspect will be primarily Mechanical, with Façade-Rules being Minimum, or better if not used at all. ( To be explain in Gameplay Design )
The GamePlay and Narrative must integrate and Drive Each other, Actions & Feats of Arms will affect how the Narrative Play out.And the Narrative will provide Elements that can be use by the Player
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Primary Narrative
In reminiscent to [ Ogre Battle : March of the Black Queen ],Player will Campaign through the Continent to defeat the Tyrannical Emperor.
The Premise is Simple, Keep Marching & Fight against Evil.It is Instinctive, and Easy to understand,
Making it accessible to broader audiences.
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Secondary Narrative
Imperialist
Separatist Revolutionist
Despite Sharing the Same Goal of Defeating the Emperor.
The Liberation Army is consisted of various Factions that have their own Agenda.
Via Focus on Narrative Exploration,The Player will be force to choose who to side with,
Or Make an Enemy of,with the end result being Decisive Breaking Point,
Allowing for Multiple Playthrough
And the GamePlay, must be design to accommodate
the Virtues that Player choose to do in Action.
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Visual AestheticTo Play with
Historical & Fantasia Theme,Visuals will be unify with
Book as Major Theme
The Visual will use Vivid & High Contrast Colors
to convey Dramatic Moments,Reminiscent of 18th Century
Romantic Painting** Will do research on new Art-Pipeline
and need to confirm Expenditure **
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ContentsThe Narrative will contain elements of
Unrealism common in 18th-19th Century Fairy Tales.
While Tolkien-ish High Fantasy such as Warcraft and Warhammer have Realism in its Fantasy Environment,
Historica Fantasia will not associate itself with reasons, and will try to be as Overly Creative as possible.
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Next Chapter:02
Deconstruct Ogre Battle &Improvise GamePlay Design