hec draft 1 for gp
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3/22/2015 General Strategy Guide : DRAFT 2 :: League of Legends Strategy Guides
http://www.mobafire.com/leagueoflegends/build/416260?revision&nocache 1/5
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Table of Contents
Introduction Quick Guide Game PlayPreface Runes/Masteries/SS Jungling
Hecarim Introduction Skill Set Ganking & Objectives
Pros & Cons Items Teamfights
PrefaceWelcome Hecarim has recently retired from
spreading fear over the lands of Runeterra,but he wants you to carry on his legacy!That is why Hecarim and I are here. Weare going to teach you what you need toknow to dominate all the peasants you aregoing up against. Whether it is solo queueor ranked 5s, their fate will end up thesame.
Who I amI am known as Maintained on MOBAFireand GoodPlays on LoL. I am Gold V, but donot mistake my rank for my ability to playthis champion for I have been playing himfor such a long time. He has been the onlychamp I have enjoyed playing as over andover. After having success with Hecarim, I hope my guide helps youtowards success with this majesticchampion too.
Hecarim Introduction
Why Hecarim? Hecarim is a very powerful jungler with exceptional ganking
potential and damage for a bruiser. Not only is Hecarim anoutstanding jungler, he also transitions very well into the late gamewith a strong initiation tool and the ability to easily catch enemieswho are out of position. These factors ensure that the enemy teamwill be focusing Hecarim in teamfights which is exactly what wewant to happen as a tanky champion and Spirit of Dread ensuresthat you will not die too quickly in teamfights. Hecarim also hasexceptional mobility, once he sets his sights on a target there will beno escape from his wrath.! His powerful ganks are a direct result ofhis mobility and it should be abused.
Pros/Cons
Pros+ High Mobility
+ Amazing Ganking Potential
+ Strong Teamfight Presence
+ Can Withstand Damage
StrenghsAs discussed above, Hecarim has high mobility. Thatcombined with his damage potential makes him a very potentganker. On top of that, his Onslaught of Shadows , on topof his damage and sustainability, brings a huge team fightpresence, and a good use of it may win you the teamfightentirely.
Weaknesses
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3/22/2015 General Strategy Guide : DRAFT 2 :: League of Legends Strategy Guides
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As is the case with most junglers, Hecarim takes quite abeating early on from camps, and Spirit of Dread isn'teffective enough to sustain you in the early levels to sustainhim because of its restrictions. His damage also isn't up to parwith other top tier junglers like Vi and Rengar. Anotherproblem is that his CC abilities require good use to make a realdifference.
Cons Difficult Early Jungling
Mana Problems
Hard to Catch Up when Behind
Weaker Dueling Early On
No Solid CC
Summoner Spells
SMITE
An essential on any and every
jungler. Without Smite you
lose buff and objective control.
Sayonara Dragon and
Baron . Without Smite you
lose the buffs from the other
camps which is actually a huge
loss. Without it you can't even
purchase jungle items. By now
it should be pretty self
explanatory
Other viable spells:
X None
GHOST
Better than Flash on
Hecarim for two reasons. The
first being that Hecarim
benefits more from movement
speed as it gives him more
attack damage due to his
passive. And the second being
that Hecarim already has
Onslaught of Shadows,
which can be used for
emergency escapes.
Other viable spells:
Flash
RunesRUNES
Greater Mark ofArmor Penetration
9
Greater Seal of Armor
9
Greater Glyph of
Cooldown Reduction5
Greater Glyph of
Scaling Magic Resist4
Greater Quintessenceof Movement Speed
3
MARKS
Since Hecarim has
terrible AD scaling but
high base damage, ArPen
would make for a much
better choice. It also
increases Sheen's
damage.
Other viable runes:
Greater Mark of
Attack Damage
SEALS
Essential on most
junglers, if not all. You
need armor to withstand
damage from jungle
creeps and believe me,
they hurt.
Other viable runes:
X None
GLYPHS
More CDR means more
damage, more ganks and
smoother jungling in
general. You can't take
more or you may exceed
the cap so MR/Lv are
best to fill up the rest of
the glyphs.
Other viable runes:
9x Greater Glyph of
Scaling Magic Resist
QUINTS
Good for most junglers.
Amazing on Hecarim.
It works very well with
Devastating Charge and
he gets bonus attack
from Warpath.
Other viable runes:
Greater Quintessence
of Attack Damage
MasteriesMASTERIES
3/4 4/4 3/3 1/1 1/1 3/3 1/1 1/1 3/3 1/1 2/2 2/2 1/1 3/3 1/1
21/9/0 is arguably the best combination of masteries for Hecarim. He doesn't have enough reliable CC to go9/21/0 and Spirit of Dread is Strong enough to keep him alive for a reasonable amount of time in teamfight. Hisganks and teamfight presence rely mostly on raw damage otherwise you're just like Garen.
3/22/2015 General Strategy Guide : DRAFT 2 :: League of Legends Strategy Guides
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Offensive Masteries
Sorcery along with your CDR runes
grant you 10% CDR at level one. As a
result, you will clear the jungle reasonably
fast and Rampage will be devastating
when you gank. The 10% CDR from your
runes and masteries are all you need to
help you reach the 40% cap.
Spell Weaving + Blade Weaving go
hand to hand with one another. You can't
take one without the other. Since
Hecarim's auto attacks and Rampage
are independant to one another, stacking
up the masteries won't be a struggle.
Defensive Masteries
Tough Skin makes jungling significantly
better. While reducing two damage every
attack seems like a small amount. Over
time you would have saved yourself a lot of
health from jungle camps.
Juggernaut gets a lot of value once you
start build some health on Hecarim.
There also isn't a better alternative so it is
your best bet.
Skillset
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Items
3/22/2015 General Strategy Guide : DRAFT 2 :: League of Legends Strategy Guides
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GUIDE DISCUSSION ()
Jungling
Ganking & Objectives
Teamfights
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3/22/2015 General Strategy Guide : DRAFT 2 :: League of Legends Strategy Guides
http://www.mobafire.com/leagueoflegends/build/416260?revision&nocache 5/5
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