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European Youth Parliament Chairs’ Guide on Committee Work and Debriefing with a Special Section on Enabling Personal Growth via Debriefing & Feedback Updated in 2015 First version developed with EYP Academy lead authors Jonas Dreger and Joanna Dreger

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Page 1: hairs’ Guide on Committee Work and Debriefing · hairs’ Guide on Committee Work and Debriefing ... Pimp my committee room ... some key aspect of the game, whether it is group-based,

European Youth Parliament

Chairs’ Guide on

Committee Work and Debriefing

with a Special Section on

Enabling Personal Growth via Debriefing & Feedback

Updated in 2015

First version developed with EYP Academy

lead authors

Jonas Dreger and Joanna Dreger

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This booklet was prepared as an output of what was formerly known as EYP Academy – a pool of people passionate about training and the quality of facilitation of the work of committees within the European Youth Parliament. Today, the EYP Academy continues as a Training and Alumni Development Council of the European Youth Parliament. How to contact us? Joanna Dreger and Jonas Dreger are Senior Trainers of the European Youth Parliament. Both of them can be booked for trainings, just like all the other trainers in the EYP trainers’ pool.

To contact the Training and Alumni Development Council of EYP, please write to [email protected].

For more information about the European Youth Parliament, please check the website:

www.eyp.org. With special thanks to: The EYP community for providing the space where all those methods could be implemented, invented and developed. In particular, we would like to thank the chairs team of the Istanbul Youth Forum 2011 for being willing to experiment with a draft guide and for their most valuable feedback. Also, we would like to thank Anastasiia Ianovytska, Ilir Kola, Tiago Correia Machado, Christian Macht, Franziska Maier, Maria Manolescu, Tapio Schrey, Krista Simberg, Oğulcan Torun, Ruben Wagenaar, Ben Wunsch-Grafton and Dimitris Zacharias for content input, Jamie Brown for layout inspiration and the EYP Academy for their feedback. Copyrights We did not intend to violate any copyright. If we have done so unknowingly, please contact us so that we can remove your content from this guide. We owe thanks to the following websites for graphics: www.wallcoo.net, www.marketwallpapers.com, www.joinazima.org

Updated 14.10.2015 1st edition published on 15.08.2011

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Table of Contents

HOW TO USE THIS GUIDE ........................................................................................................................................ 7

1. WAYS OF STRUCTURING COMMITTEE WORK................................................................................................ 8

a. Classic Committee Work structure ................................................................................................................ 8

b. Adapted Committee Work structure ............................................................................................................ 8

c. Disney Method ..................................................................................................................................................... 9

2. GETTING STARTED ....................................................................................................................................... 10

a. Blind entry ............................................................................................................................................................ 10

b. Blind search .......................................................................................................................................................... 10

c. Blind fantasies ..................................................................................................................................................... 11

d. Pimp my committee room .............................................................................................................................. 11

e. Room of inspiration .......................................................................................................................................... 11

f. Opening (& Closing) Ceremony of the CW................................................................................................ 12

g. Facebook ............................................................................................................................................................... 12

h. Portrait masterpiece ......................................................................................................................................... 12

i. Don’t let the balloon fall!................................................................................................................................ 13

j. Business Plan ....................................................................................................................................................... 13

k. KPIs .......................................................................................................................................................................... 13

3. KNOWLEDGE MANAGEMENT ....................................................................................................................... 14

a. Wall of experts .................................................................................................................................................... 14

b. Wall of knowledge ............................................................................................................................................. 14

c. Tell me, like as if I was 5 .................................................................................................................................. 14

d. The words that count most ............................................................................................................................ 15

e. The topic man ..................................................................................................................................................... 15

f. Knowledge world café ..................................................................................................................................... 15

g. Knowledge sharing workshop ....................................................................................................................... 16

h. Peer survey........................................................................................................................................................... 16

i. My stem - your question - our answer ....................................................................................................... 16

4. CREATIVITY AND BRAINSTORMING .............................................................................................................. 17

a. There is always another square .................................................................................................................... 17

b. The world’s most stupid shoe factory ........................................................................................................ 17

c. Orchestra of dramatic deaths ....................................................................................................................... 18

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d. Improvisation bowl ........................................................................................................................................... 18

e. Topic mind-map ................................................................................................................................................. 18

f. Expert conference .............................................................................................................................................. 19

g. Judging brainstorm ........................................................................................................................................... 19

h. 2930 brainstorming ........................................................................................................................................... 19

i. Backpacker’s brainstorming........................................................................................................................... 20

j. Stand up and shout!.......................................................................................................................................... 20

k. Questions within the question ..................................................................................................................... 20

l. Focused solution brainstorming ................................................................................................................... 21

m. GEEK method .................................................................................................................................................. 21

5. SELECTING, GROUPING AND DEVELOPING IDEAS ......................................................................................... 22

a. Idea assassin ........................................................................................................................................................ 22

b. Ways of structuring grouping ........................................................................................................................ 22

c. Scenario Work ..................................................................................................................................................... 23

d. Interdependence cogwheel ........................................................................................................................... 23

e. Conflict scales ...................................................................................................................................................... 23

f. Issue tree............................................................................................................................................................... 24

g. Issue tree II ........................................................................................................................................................... 24

h. Perfect world ....................................................................................................................................................... 24

6. FACILITATING DISCUSSIONS ......................................................................................................................... 25

a. Basics of CW Intervention............................................................................................................................... 25

b. Session Planning Review - SPR ...................................................................................................................... 25

c. The fish bowl ....................................................................................................................................................... 26

d. Bank for Talking Time ....................................................................................................................................... 26

e. De Bono Thinking Hats ..................................................................................................................................... 26

f. Stakeholders ........................................................................................................................................................ 27

g. Two sides of the coin ........................................................................................................................................ 27

h. Think, Pair, Share ............................................................................................................................................... 27

i. Jigsaw Group Discussion ................................................................................................................................. 28

j. They, We, I............................................................................................................................................................ 28

7. ENERGY MANAGEMENT ............................................................................................................................... 29

a. Move to the right - on chairs ......................................................................................................................... 29

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b. Mind the gap ....................................................................................................................................................... 29

c. Theme Salad ........................................................................................................................................................ 30

d. What’s the colour? ............................................................................................................................................ 30

e. De-energiser ........................................................................................................................................................ 30

f. The perfect minute ............................................................................................................................................ 31

g. Pass the “oink!” .................................................................................................................................................. 31

h. Using music and dance .................................................................................................................................... 31

8. COMMITTEE DINNER ................................................................................................................................... 32

a. Preparation for Committee Dinner ............................................................................................................. 32

b. Getting to the restaurant ................................................................................................................................ 32

c. Tongue twisting and tricks ............................................................................................................................. 33

d. Message under a plate ..................................................................................................................................... 33

e. Guess who you are (with post-its) ............................................................................................................... 33

f. Find the rules ....................................................................................................................................................... 34

9. GA PREPARATION AND CLOSING OF CW ................................................................................................... 35

a. Speech Mirror ..................................................................................................................................................... 35

b. Devil’s advocate ................................................................................................................................................. 35

c. The circle of success .......................................................................................................................................... 35

10. DEBRIEFING ............................................................................................................................................. 36

a. Group Thermometer......................................................................................................................................... 36

b. The sprinter .......................................................................................................................................................... 36

c. The bus ride ......................................................................................................................................................... 37

d. Tweet my day ...................................................................................................................................................... 37

e. The big fears bang ............................................................................................................................................. 37

f. Human Christmas tree ..................................................................................................................................... 37

g. Discussion Graph ................................................................................................................................................ 38

h. The web of interaction ..................................................................................................................................... 38

i. Solution Path Map ............................................................................................................................................. 38

j. Red Button ........................................................................................................................................................... 39

k. Show me your fingers ...................................................................................................................................... 39

l. Question Storm .................................................................................................................................................. 40

m. Postcard from Within / Dixit ..................................................................................................................... 40

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n. The Three I’s: initiative, inclusion, impact ................................................................................................ 41

o. Experience vs. attitude .................................................................................................................................... 41

p. Belbin Team Roles (™ Belbin Associates) .............................................................................................................. 42

q. Example questions for debriefing ................................................................................................................ 43

r. Towards excellence in chairing – Excel tool ............................................................................................. 44

Special Section: Enabling Personal Growth via Debriefing and Feedback ................................... 45

1) The why ...................................................................................................................................................................... 45

2) The difference between debriefing and feedback ....................................................................................... 45

3) Debriefing .................................................................................................................................................................. 46

4) Feedback .................................................................................................................................................................... 48

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HOW TO USE THIS GUIDE This guide has several sections that generally follow the sequence by which you need certain methods. 1. Ways of structuring Committee Work 2. Getting started 3. Knowledge Management 4. Creativity and Brainstorming 5. Selecting, Grouping and Developing Ideas 6. Facilitating Discussions

7. Energy management 8. Committee Dinner 9. GA preparation and Closing of CW 10. Debriefing Special Section: Enabling Personal Growth via

Debriefing and Feedback Under 1), you will find general approaches to structuring and the flow of Committee Work. Under 2), you will find ways to make the beginning of Committee Work interesting: decorating the room, starting the work in a friendly atmosphere and spirit. Under 3), you find ways to ensure that the knowledge the committee members have is being used by the committee. Under 4), you find brainstorming methods and ways to spur creativity before getting into brainstorming methods. Under 5), you find methods for the stage after brainstorming, that is grouping. It also goes further with regard to improving ideas you have had and to understand how they are interrelated. Under 6), you find methods you can use to facilitate all the discussions happening during the committee debates. Under 7), you will find ways to energise (and de-energise) your committee during CW. Under 8), you will find ways to make your Committee Dinner an unforgettable and bonding activity. Under 9), you find methods to prepare your delegates for GA and to finish Committee Work. Under 10), you find a special section with methods for adjusting behaviour of the group and for facilitating reflection on behaviour.

Relaxed Exercises: Involve sitting, standing or lying down and little tiring movement.

Chilled Exercises: Involve sitting, standing or lying down and little tiring movement. They may also involve shouting or walking in a group.

Activating Exercises: Involve occasional running or repetitive movement.

Active Exercises: May involve running or repetitive movement. Longer exercises could need a quick rest after playing.

Intense Exercises: May involve more physical activity, loud noises or

quick movements. Could involve loss of breath or sweating if played at length.

Time Length Estimates: Short: Approximately five minutes. Average: Five to fifteen minutes. Long: Can be more than fifteen minutes.

The Stickfigures: These cute little illustrations are here to show you some key aspect of the game, whether it is group-based, involves running or chasing, etc. If in doubt about something, maybe check the Stickfigures and see if they can help you out in some way!

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1. WAYS OF STRUCTURING COMMITTEE WORK The way you structure your CW has many consequences: it defines

- the flow of your work and discussions - the degree of creativity that you will see - the quality of your resolution - the probability of you finishing in time

a. Classic Committee Work structure Aim

Structuring committee work Description The classic order of Committee Work is as follows:

1. Getting started (incl. golden rules, decoration of committee room) 2. Topic and question definition, understanding the terms, defining

priorities 3. General Brainstorming on the topic 4. Grouping of all ideas 5. Discussion of the categories, one by one. Typically in this order: all

problems, the main aim of the resolution, the solutions 6. Phrasing of all agreements

Group Size: Committee

b. Adapted Committee Work structure Aim

Structuring committee work

Enabling all delegates to routinely use their strengths (some are better in brainstorming than in discussing or phrasing)

Description The elements of the classic order of Committee Work are all present, yet from point 3) onwards, the structure differs:

1. Getting started (incl. golden rules, decoration of committee room) 2. Topic and question definition, understanding the terms, defining

priorities 3. Brainstorming on parts of the topic, eventual grouping 4. Discussion of part of the topic 5. Phrasing of the achieved agreement 6. Back to 3), repetition of the process until all parts of the topic are

covered. Oftentimes, all problems are brainstormed together and discussed together due to their interdependency. Afterwards, solutions are brainstormed individually to tailor them to the problems at hands.

Group Size: Committee

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c. Disney Method Aim

Structuring committee work

Dynamic discussion process

Time management (the entire CW is more easily timed with this method)

Enabling all delegates to routinely use their strengths Description

The Disney structure breaks CW down into three main stages: problem-definition, agreement on vision, finding solutions. After or in each stage, the phrasing is completed before moving to the next stage.

The process flow for each stage can be the same, but the following works most wonders for the solution stage:

The room’s four corners are used like Walt Disney used four different rooms for his creative process. Each room (corner) has clear rules attached to it that need to be followed strictly. (in brackets: time rules – example for solutions stage): o Corner 1 – Brainstorming (10min). Rules: Everything goes, no

judgment. o Corner 2 – Selecting the best idea (5min): Use clear criteria to select,

vote. o Corner 3 – Developing the idea (20min): Discuss the idea, but be

constructive, never destructive. o Corner 4 – Phrasing (10min): No developing of the idea, only

implementing it into a resolution phrase. Use phrasing guidelines. Thus, a solution is found, developed, discussed, phrased within 45 min.

The corners have either different circles of chairs or are decorated in ways that encourage the thinking process necessary in this part of the process. The changing of places is important to change the mindset.

The Disney Method works best when you first define all problems in one big session and phrase them altogether. Afterwards you brainstorm, select, develop and phrase solutions to one problem at a time.

Also consult These methods were designed to be used with the Disney Method:

Adapted CW structure and Focused Solution Brainstorming

Judging brainstorm (corner 1, for the problems)

2930 brainstorming (corner 1, one brainstorm each per individual solutions)

Idea assassin (corner 2, selecting ideas)

Group Size: Committee

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2. GETTING STARTED

The beginning of CW can be quick and simple: “Good morning, what is your topic?”. Yet, if you do it this way, you will not be able to shape the following:

- the level of comfort of the delegates with their room - how awake, excited and creative your delegates are - what expectations delegates have towards you, themselves and CW - time management skills of your committee

a. Blind entry Aim

Trust

Communication

Conquering space Description

All delegates are blindfolded and guided into the room. All delegates are placed in the room facing different directions.

The delegates start exploring the room, blindfolded, and share what they discover and think they recognise. Everyone can ask questions.

In this scenario, it is the chair’s responsibility to make the discovery process as enjoyable and safe as possible, including relaxing music, pillows, plants etc already present, as well as removing objects that can easily break, e.g. glass vases.

Group Size: Committee

b. Blind search Aim

Problem solving

Trust, communication

Conquering space Description

The delegates enter the room blindfolded and are asked to find a number of tokens (eg. balloons, tennis balls) that are hidden in various places within the Committee Work room, which they have not seen before.

Before entering the room the committee has to come up with a strategy on how to find the objects as quickly as possible, while keeping the search safe. They may decide to enter the room in pairs or groups or decide on sectors of the room.

The delegates are allowed to communicate all throughout the game.

The chair should prepare the room before - removing glass vases etc. from the reach, while putting the tokens in challenging places - under a chair, in the corner of the room.

Group Size: Committee

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c. Blind fantasies Aim

Trust

Communication

Conquering space Description

In the first step all but 1-3 delegates are blindfolded and guided into the room. All delegates are placed in the room facing different directions. The delegate(s) who can see starts describing the room for the delegates (possibility to make people touch things). Everyone can ask questions.

In the second step, the blindfolded delegates can express wishes how they would like the room to be like.

In the third step, the delegates take off their blindfolds, discover the room and have 10-15 minutes to make it more like a) they imagined it to be, b) they wished it to be.

Group Size: Committee

d. Pimp my committee room Aim

Conquering space

Playful beginning of CW, bonding Description

In the first stage, each committee takes ca. 5 minutes to devise a list of things they wish their committee room to have. Go wild! A beach, a disco, sun, plants, everything is possible. The two committees then present their wish list to the other committee.

In the second stage, it is then the task of the committees to turn the room of the respectively other committee into their dream room. They have 10-20 minutes for that.

In the third step, the committees organise a guided tour through the room they prepared for the other committee.

Group Size:

2 Committees

e. Room of inspiration Aim

Conquering the space

Motivation, Inspiration Description

Each delegate is asked to think of an uplifting/inspiring message(s) that would help the committee enjoy the day of discussions.

The messages written on colourful paper should then be put in various more and less visible places, f.ex. on the ceiling, next to the discussion board, at the coffee break table, at the door.

Each time a delegate looks at the ceiling, s/he will get reminded of the message - ‘You are needed here’, ‘Your contribution is important’, or ‘It is fun to do the impossible -Walt Disney’.

Group Size: Committee

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f. Opening (& Closing) Ceremony of the CW Aim

Expectations, hopes and fears

Communication Description

The delegates are asked to stand on the chairs that form a circle.

The chairperson announces the Opening Ceremony of the CW that will start in a minute and asks each delegate to come up with a 1-minute welcome speech, including their hopes, expectations or vision for the CW.

The chair may ask for a volunteer or start the Opening Ceremony with the first speech.

The committee might also end the CW with speeches for the Closing Ceremony of the CW, once they finished working on the resolution. In this case, the chair may suggest speeches thanking for cooperation, challenge etc.

Group Size: Committee

g. Facebook Aim

Biography work

Bonding Description

The chair prepares one page of paper (A4 or bigger) with the layout of facebook (picture, main info, friends, wall) for the delegates.

The delegates have time to paint and design their own (offline) facebook profile for the session, depending on how they want to represent themselves.

Once everybody is done, one wall of the committee room becomes the FB-wall. Whenever delegates feel like it, they can leave greetings, comments, make friends on the profiles of the committee members.

Group Size: Committee

h. Portrait masterpiece Aim

Bonding

Conquering space Description

Each delegate receives a sheet of paper and a marker. After each of the stages of creation of the masterpieces, the sheets of paper are passed on to the person on the right.

The delegate starts with signing own sheet with own name at the bottom of the sheet and passes the sheet. All delegates are now asked to draw the first element of the portrait of the person whose name figures on the sheet - f.ex. left eye and again pass the sheet on.

The chair should adopt the number of elements to the number of delegates (eg. 8 delegates = 8 elements: name, eye (x2), eyebrows, nose, mouth, face line and neck, hair, other [glasses, necklace etc.]).

The exercise can be finished with a presentation of the portraits, that then decorate a wall or the door of the room.

The portraits can also be used as a basis for further communication exercises – for example where the delegates leave a post-it with a personal or topic-related question that they would like to discuss with the person on each portrait.

Group Size: Committee

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i. Don’t let the balloon fall! Aim

Establishing rules of conduct for the CW

Boosting energy Description

Each delegate blows a balloon and closes it. The committee decides on golden rules that they would like to keep in mind during the committee work and puts them on the balloons: 1 rule = 1 balloon.

The committee throws the balloons in the air and is then supposed to prevent them from falling on the ground within a given period of time.

The chair may provide energetic music to make the exercise more enjoyable. After the game the balloons may decorate the room.

Be careful not to use board markers, they ‘leave’ the balloon easily upon touching.

Group Size: Committee

j. Business Plan Aim

Identifying committee’s strengths and the challenges of CW

Description

The committee creates a business plan following the sections: o Aim of CW o Skills of the committee o Resources of the committee (facts walls, fact sheets, etc.) o Challenges of CW & the link between them and skills o Measurable objectives for each CW day

The business plan can be used to address weaknesses (e.g. lessons learnt from Teambuilding, lack of language skills or research done), and positively turned into pledge (see KPIs).

Group Size: Committee

k. KPIs Aim

Monitoring process

Quality and content control Description

For each process at CW (e.g. sharing knowledge, brainstorming, grouping, discussing, phrasing) the committee sets success indicators.

Those indicators should have assigned metrics. Examples

20 ideas from brainstorming make it to discussion

Each solution is feasible, innovative and convincing

OC are factual, official source, understandable

Group Size: Committee

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3. KNOWLEDGE MANAGEMENT

You can let the group manage its knowledge by itself, or you can give them a framework. The following methods are used:

- to better facilitate knowledge exchange - to bring every delegate to a minimum level of knowledge about the topic - to ensure that knowledge within the group is made visible and referred to

when needed - to prevent factual errors or discussions - to prevent that some delegates constantly need to prove that they have

done their research

a. Wall of experts Aim

Topic introduction

Confidence building and recognition Description

The chair brings a printed picture of every delegate and hands the pictures out to the respective individuals. They have 5 minutes to write underneath the picture what they feel knowledgeable about with regards to the topic.

Once this is done, everyone reads it out, sticks his/her picture to the wall. This way, a wall of competencies is created that boosts confidence and visualizes what the committee knows.

Group Size: Committee

b. Wall of knowledge Aim

Knowledge management Description

Every delegate sticks the research s/he has done to one wall. A huge library of knowledge emerges. Make sure to structure it well, it will serve as your reference and resource centre for the rest of CW.

Group Size: Committee

c. Tell me, like as if I was 5 Aim

Understanding and explaining keywords

Fun, communication Description

The committee chooses and marks keywords of the topic.

In pairs, the delegates perform scenes, with one person behaving like a 5-year-old, and the other trying to explain the keyword using the simplest language. The 5-year-old is encouraged to keep asking, if the explanation was not clear/simple enough.

Then, the group comes back to one circle and each keyword is explained again as a presentation of one of the pairs. Alternatively, the keywords can be explained on a stage right away.

Group Size:

Committee, pairs

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d. The words that count most Aim

Helping delegates prioritise aspects of their topic Description

Write the resolution question on the blackboard.

Ask the committee which are the key words, underline those.

Then challenge the committee to select the 5 most important words in the question.

Repeat with a max. of 3 words.

Discussions will ensue. Prioritise and exclude aspects of your topic.

Variation: have delegates cut down to 5 individually, cut down to 3 in small groups and then agree as a committee on 3.

Group Size: Committee

e. The topic man Aim

Visualising the depth of topic Description

Every delegate draws a man in their notebook. They each brainstorm: o Eyes (at first glance): summarize topic in a simple sentence o Head (factual): what are 3 main facts o Heart (values): which values clash o Left hand (impact): what impact does the topic have on every day life o Right hand (practical): what solutions already exist o Feet (options ahead): what direction can this take, where will you get lost

The topic man is shared with the committee.

Alternatively, the committee discusses and decides on one common topic man, or does it in smaller groups (see: Think – Pair – Share).

Group Size: Committee

f. Knowledge world café Aim

Knowledge management

Provoking discussion Description

Prepare the room – set a few separate spots (table with chairs, circle of chairs, separate part of the floor) for the delegates to sit together and talk. Mark the spots with the topic/question that is to be raised at that spot.

In each round of the exercise, delegates exchange their knowledge (facts, problems) at a different spot that they choose for the round. The reasons to choose the spot include wanting to share their expertise on a certain topic and confronting it with someone else, learning answers to their questions.

The chair may allow a more general discussion on the questions (not only exchanging facts).

Group Size: Committee

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g. Knowledge sharing workshop Aim

Knowledge sharing Description

The delegates are asked before the session to prepare a multimedia presentation about a certain aspect of the topic (allocated by the chair).

At the beginning of Committee Work, they have about 3-5 minutes to conduct a workshop on their theme.

The workshops include a Q&A, with other delegates allowed to ask questions.

Group Size: Committee

h. Peer survey Aim

Increasing delegate interaction and knowledge sharing Description

The delegates are provided with a grid with the rows, for example: o “Resolved questions” o “Unresolved Questions” o “I’m an expert at…”

Delegates are asked to fill in their own column and then go around and start asking other delegates and fill the other columns of the grid.

At the end, the committee sits together and they figure out how to pair up unresolved questions with experts.

Group Size: Committee

i. My stem - your question - our answer Aim Giving delegates the opportunity to ask questions to the group Description

Chair gives delegates question stems which they can fill, and share on a flipchart. Examples: o Describe...in your own words. o Explain why...and how... o What does...mean? o Why is...important? o How could...be used to...?)

The committee then attempts to find an answer to the questions.

Group Size: Committee

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4. CREATIVITY AND BRAINSTORMING

We have made the experience that you can either jump to the brainstorming immediately to collect the ideas of the group, or you can prepare them for the brainstorming by getting their creativity flowing. We use these creativity-stimulation methods to:

- to increase the innovativeness of the ideas of the delegates - to get rid of thinking constraints, to make delegates think out of the box - to get a dynamic of creativity going, where newness is valued even if

crazy and unrealistic ideas are the consequence On brainstorming, there is a perceived trade-off between the quality and the quantity of the ideas produced. In some methods, this is more prevalent as in others, and almost always closely connected to the amount of self- or group censorship of ideas you allow.

a. There is always another square Aim

Creativity boost Description

Draw 16 points organized like this on one flipchart: • • • • • • • • • • • • • • • •

Ask the delegates to take a paper for themselves and to connect the dots so that as many squares as possible are identified. After 5 minutes, ask them to share what they found.

There is always another square, so challenge them to go as far as they can, and once they don’t find anything more, show them one more level. Encourage them to think out of the box: o Connecting four points that are horizontally and vertically symmetrical is

first-order creativity. Same goes for finding the rhombi. o Connecting four points of which two are diagonal and two are vertical or

horizontal requires 3D thinking and is second-order creativity. o Connecting two points and imagining two others is third-order creativity. o Connecting one point with itself, assuming a 3D square is fourth-order

creativity. o Ripping the paper apart to put it back together in a new order is fifth-

order creativity.

Group Size: Committee

b. The world’s most stupid shoe factory Aim

Creativity boost Description

Put a left shoe on the table. Tell the delegates the story of the world’s most stupid shoe factory that produced 100 left shoes but has no material left to produce the right shoes. Ask the delegates to come up with 100 ways to sell and re-use a left shoe.

Group Size: Committee

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c. Orchestra of dramatic deaths Aim

Creativity boost Description

The delegates all line up in one straight line, facing the chair. The chair is the conductor. As long as s/he points at one delegate, that delegate must speak. As soon, as the finger points at another delegate, the former one must stop speaking and the new one must continue the last sentence where it was stopped (even if it was in the middle of it). This way, the committee has to tell a coherent story.

Whenever a delegate does not stop or start talking on time, does not continue the story in the right moment or in a way that makes sense, s/he has to die with a dramatic gesture. The last delegate standing wins.

Group Size: Committee

d. Improvisation bowl Aim

Creativity boost Description

This method is similar to the fish bowl method (see page 26).

There are two delegates (max three!) on stage. The rest of the committee is the audience. The two delegates improvise a play.

Whenever one person in the audience claps, the two actors have to ‘freeze’ in the very movement and position they are in. The delegate who clapped can swap with one of the two actors by assuming the very same position.

The play continues, but the situation played changes – a re-interpretation of the frozen situation can occur: for instance, in situation one before the clap, someone was pleading on his knees for his life; but in situation two after the clap that person (played by a new actor) is now proposing to a girl.

The exercise can be done with or without words.

Group Size: Committee

e. Topic mind-map Aim

Brainstorm

Visualising the topic Description

The topic is written in the middle of a big flipchart (2-3 flipcharts joint together) or a board.

The delegates are welcome to draw lines coming from a phrase from the topic and add an idea, picture, question or a different word that they associate with the phrase.

Delegates are also welcome to build associations on already existing associations.

The chair needs to communicate, that the elements of the mind-map should stay relevant for the topic.

Group Size: Committee

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f. Expert conference Aim

Creating ideas

Reducing the noise of social judgment by peers

Structuring brainstorming (grouping) Description

Each delegate has some time in solitude to write down his/her ideas on the topics, this can include own research material.

Once back together, a number of categories are set up (say, 4) and the ideas are sorted in. The committee is then divided up into as much expert groups as categories.

The expert groups take some time to synthesize the findings, draw a mindmap and subsequently present it to their peers.

Group Size: Committee

g. Judging brainstorm Aim

Creating ideas

Increasing the social judgment Description

Each delegate has 5 minutes to write down all problems of the topic which occur to him/her and to select the most important problem.

With 15 delegates, this will lead to 10-12 problems, as a few of them will be suggested several times.

The delegate works with the promise that whatever s/he chooses will be discussed, phrased and solved as a part of the resolution. As this guarantee gives responsibility for a part of the resolution to each delegate, this increases the judgment exerted on whatever is put forward to the committee.

This brainstorming is often used to determine the problems of a given topic, i.e. to create the introductory clauses

Group Size: Committee

h. 2930 brainstorming Aim

Creating ideas Description

This brainstorming method produces a lot of ideas: pairs of 2 people have 9 minutes to come up with 30 ideas, which leads to about 60 – 200 ideas depending on the size of the committee.

The chair has to make sure that the running time is adhered to, and has to provide a lot of post-its. Each idea should be written on only one post-it.

This brainstorming method tends to create a lot of ideas, some of them crazily creative – the downside is that presenting all the ideas, not only because of the amount, but also because many of them are appear many times.

The method can be varied: 2 – 9- 30 = x – y- z: x being the amount of people working together, y being the amount of time available, z being the amount of ideas to be produced.

Group Size: Committee

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i. Backpacker’s brainstorming Aim

Creating ideas Description

This brainstorming method produces few ideas that are being developed rather well.

The delegates write down 1-3 ideas about what they think the best answer to the question is. Each idea should be written on only one A4 paper. Then, the paper is being handed to the person sitting on the right. This person develops the idea further. Then the papers are handed to the right again – until the idea comes back to the original author.

Group Size: Committee

j. Stand up and shout! Aim

Brainstorming without duplicates, hitch-hike on ideas

Fun Description

Brainstorming method, in which before writing an idea individually on a post-it, delegates are asked to stand up and shout out the idea.

Hearing the idea shout reduces duplicates on post-its and enables delegates to hitch-hike on ideas.

Time-pressure and energetic music makes the process more dynamic.

Group Size: Committee

k. Questions within the question Aim

Channelling initial brainstorming Description

The chair writes the topic question on the board.

The delegates are supposed to look for questions within the question, i.e. questions inherent within the topic - smaller/concrete questions will we need to answer in order to find final solutions. Often, the first few questions can be further concretised.

Example: Initial question: What way forward in the economic governance in Europe?; Questions within a question: More or less integration? Should we establish fiscal union? etc.

This is also a moment to think about what questions that might seem connected are actually not what the committee is asked to answer: In our example – how to best regulate financial markets?

Group Size: Committee

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l. Focused solution brainstorming Aim

Channelling brainstorming Description

Building on the ‘questions within the question’ approach, the brainstorming is focused on small elements of the question.

The committee brainstorms solutions separately to each of the defined sub-questions or each of all the defined problems within the topic.

The focused solution brainstorming is applied to all problems, one after another. If you follow the Disney method, you will discuss each brainstorming and phrase it before you move to the next focused brainstorming.

Group Size: Committee

m. GEEK method Aim

Brainstorming and filtering ideas in a large group

Time management

Individual participation in brainstorming Description

GEEK stands for: Generation Exploration Elimination Knockout

Participants are given a question to brainstorm/think about. They generate an infinite (quantitative) or set (qualitative) number of ideas/thoughts by themselves on yellow post-its.

Two participants then go together and for 5 minutes explore each other’s ideas, maybe they also come up with new ones in the process.

They are then asked to eliminate all but their 5 best ideas, throw all yellow post-its away and rephrase their choice on 5 green post-its.

In the next stage, a knockout, groups composed of two pairs go together, explore and eliminate all but their 5 best ideas, throw all green post-its away and rephrase their choice on 5 pink post-its.

The process is continues as long as needed to identify best quality ideas.

The chair can choose the number of ideas & time for discussion according to the needs (time, complexity, etc.). The smaller the number of post-its, the more time should be allowed for the initial discussion.

Group Size: Committee

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5. SELECTING, GROUPING AND DEVELOPING IDEAS

Once you have created a lot of ideas with your committee, you need to somehow manage the variety of ideas. There are several strategies available to you:

- to minimise the ideas you will discuss (‘selecting’) - to cluster the ideas to better structure the discussion later on (‘grouping’) - to adapt, change, improve on the main ideas (‘developing’)

a. Idea assassin Aim

Identifying the best ideas Description

This is much less a cool method rather than a method with a cool name: it is voting, essentially. Normally, we don’t do voting in EYP. But sometimes, we have 200 ideas after a huge brainstorming and need to get to 30 workable ones.

Each delegate has 3 or 5 votes, symbolized by dots. All ideas are read out and put on a blackboard. Then, the delegates cast their vote by putting one of their dots next to the idea they like best. They have to apply all of the following criteria in judging: o Creativity: is the idea new and innovative, surprising? o Appeal: is the idea convincing, can it be sold to the actors in the field? o Feasibility: is the idea workable, implementable?

Group Size: Committee

b. Ways of structuring grouping Aim

Structuring grouping Description

After brainstorming, there are a lot of ideas that need to be sorted. There are several ways of doing so: o By policy fields or actors o By issue attributes, for instance: SLEEP TM: social, legal, economic,

environmental, technological, moral o By policy cycle: facts, goals, means 3A: Analysis, aims/aspirations and actions. ROSA (™ WeCreate Ltd.): Reality, objectives, solutions, actions. NOSE: Needs, objectives, solutions, evaluation

Note: in the 3A method, actions include solutions, whereas in the ROSA method, actions cover only implementation (who does what when) but not the means.

Group Size: Committee

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c. Scenario Work Aim

Developing realistic ideas about the long-term development of an issue

Developing models with which to create and identify best solutions Description

This is a method to analyse trends, best used when the committee has to plan ahead and find solutions for long-term problems.

The committee identifies a few main ‘megatrends’ that today define the problem at hand and/or are likely to do so in the future. Examples for megatrends: resource scarcity, importance of education, longevity. On this basis, they develop up to three scenarios: o Baseline scenario: all trends continue, the situation will evolve gradually o ‘Honey and milk’/’paradise gained’ scenario: all trends evolve massively in

a positive way. Everything good that can happen, will. o Doomsday/’paradise lost’ scenario: all trends evolve massively in a

negative way. Everything bad that can happen, will.

In developing these scenarios, the delegates will realise that some megatrends are likely to evolve positively, others negatively. An independence cogwheel might help understanding the interaction effects and the resulting scenario.

Group Size: Committee

d. Interdependence cogwheel Aim

Analysing situations Description

If the committee needs to analyze how problems or solutions interact with one another, it might make sense to visualize it.

The delegates write each problem on one of the cogwheels. They can then arrange them according to how they thing they interact with one another. This can be helpful to understand both how problems interact, and how solutions set interdependent processes in motion.

To make it more playful, the delegates can also build a machine representing the issue at hand, each delegate being one part of the machine, having to make noises and movements.

-

Group Size: Committee

e. Conflict scales Aim

Realising potential conflicts within the topic Description

Delegates have to identify the value conflicts in a topic, or diametrically opposed directions for solutions and visualise them on scales, for example: o state - market o security - freedom o (triangle) sustainability – affordability - security of supply

-

Group Size: Committee

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f. Issue tree Aim

Visualising relationships

Establishing priorities and options Description

Delegates identify main categories of the topic and then break these categories out further.

Example:

SAVE MONEY a) earn more, b) spend less, c) get donations

Earn more: i) promotion, ii) work more, iii) get new clients.

The main and sub-categories are linked and organised like branches of a tree.

-

Group Size:

Committee / smaller groups

g. Issue tree II Aim

Visualising relationships

Dissecting a complex issue into a set of clear and specific problems Description

The root of the tree is the big issue that the topic tackles.

A branch goes out from the tree for every sub-problem that the root-problem causes.

Every new branch can have only one “parent” root or branch, while the root or the branches can have multiple new branches that stem from them.

Iterations at the same layer of problems should not be linked (there should not be a casual relationship between them).

The resulting “dissected” problems can easily be transformed into Introductory Clauses of the Resolution.

Group Size: Committee

h. Perfect world Aim

Developing a common vision for the resolution within the committee

Ensuring coherence of the resolution Description

Delegates think about a world in which the problem tackled in the topic is fully resolved – a utopia.

The delegates are then paired and develop the vision for the perfect world further.

The pairs are then forming groups of 4 or more and continue to develop a common vision, until the entire committee discusses and reaches an agreement on the vision.

Group Size: Committee

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6. FACILITATING DISCUSSIONS

Whenever you get started with your discussions, you as the facilitator will face manifold challenges. Which challenge you address (at all and how) depends on your role definition as a chair, yet here are some methods to help you with challenges you might encounter with an individual or the group:

- lack of concentration or listening - lack of participation (for this, see also: feedback) - role definition tensions (for this, see also: debriefing) - ensuring a variety of perspectives within the discussion - structuring discussion

a. Basics of CW Intervention Aim

Discerning when to intervene how – this is less of a method, rather a quick theory overview.

Description

Intervention cycle: o 1) Observe behaviour, o 2) Infer meaning, o 3) Decide whether to intervene or whether to trust the group, o 4a) For intervention: centre yourself. 4b) otherwise return to 1) o 5a) Ask questions to group to see if they share observation or 5b) Describe

observation, o 6) Test inference with group, o 7) Help group decide whether to change behaviour. o 8) Start from the top.

Some questions to help you determine the meaning of a behaviour (stage 2): o Individual / Group - Is the instance because of an individual problem or

because of a group dynamic? o Attitude / Role - Is it a problem caused by a disturbing attitude or due to an

unresolved role conflict? o Control / Inclusion - Is the instance because a need for control or for

inclusion?

To help with stage 3): Intervention / Laissez-Faire - Can the group deal with it without intervention? How much time & output are you willing to sacrifice?

Group Size: Committee

b. Session Planning Review - SPR Aim

Time management Description

After grouping the brainstorming, the committee assigns to each group of ideas a time they want to spend on 1) discussing a proposal, 2) agreeing on it, 3) finding a solution to it and 4) phrasing it.

If needed, time can be added to solving value questions.

The chair may help the committee visualise the processes on a timeline over the CW days, including buffer time, breaks and time for fun.

Group Size: Committee

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c. The fish bowl Aim

Disciplining discussions when everybody talks at the same time Description

There are two circles: one small circle of three chairs in the middle of a large circle. Only those that sit on the chairs in the middle can discuss. The rest needs to observe, take notes etc.

The delegates take turns discussing any given topic by swapping places – which is possible at any time, once a person leaves one chair in the middle. Alternatively, a person in the middle can be forced to leave by tapping on his/her shoulder.

Group Size: Committee

d. Bank for Talking Time Aim

Silencing dominant, talkative delegates

Space for silent delegates

Disciplining and structuring discussions, in a rather invasive method Description

Each delegate receives 3 cheques for talking time. Every time they want to speak, they have to pay with one of their cheques.

Whenever you pay, you put your cheque in the middle of the circle.

Those who cannot pay anymore for talking, have to wait until noone else has cheques left or wants to use his/her cheque. Clever committees come up with signs to signal certain statements (‘I agree’, ‘We repeat ourselves’) to save cheques.

After using the method, allow time to reflect on its impact on the committee – please see the section on Debriefing.

Group Size: Committee

e. De Bono Thinking Hats Aim

Constructive discussion Description

De Bono’s thinking hats are based on the assumption that there are different ways to think. The delegates all get coloured hats to wear. Depending on which hat they wear, they have to think according to the thinking principle they represent.

There are six hats: o White hat: objective – facts & information o Red hat: intuitive – feelings & emotions o Black hat: negative – being cautious, critical, analytical o Yellow hat: positive – being optimistic o Green hat: creative - new ideas o Blue hat: process - overview, organise, agenda, decisions

Variation: the method can be used in a fish bowl setting (see method 6.c)

Group Size: Committee

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f. Stakeholders Aim

Taking into account the complexity of the discussion and stakeholders involved

Description

In this method, groups of the committee need to look at the issue at hand from the perspective of different stakeholders involved, e.g.. if the topic concerns longevity and ageing population, the stakeholder groups might include: government, pensioners, young workers, business, healthcare industry, trade unions.

The groups prepare themselves to a discussion, concentrating on the interests of the groups.

The whole committee then joins for a general discussion on problems or solutions, with stakeholders represented by the respective delegates.

Group Size: Committee

g. Two sides of the coin Aim

Balancing discussion on highly controversial topics Description

Method of discussion for topics that need a clear YES/NO answer, like: Should we or should we not invest in nuclear energy?

Delegates brainstorm on arguments for both answers and put the post-its on two sides or the board. The committee is then divided into two groups, each of them defending one of the sides. Divide the committee by a throw of a coin per delegate.

After a few minutes of the discussion, the defendants are asked to change their side and now start arguing for the other answer.

The committee is then asked to share findings on how defending of each of the options felt and what conclusion they are able to draw from the discussion.

Group Size: Committee

h. Think, Pair, Share Aim

Structuring engagement in discussions from individual to pairs to group

Encouraging shy delegates to first think individual and then discuss ideas within a less intimidating environment of a pair.

Description

Same questions / issue is discussed by the entire group and all ideas are collected during sharing stage.

Delegates are given time to think about the issue individually.

Delegates pair up and are asked to deliberate in pairs further.

The pairs share the ideas / findings with the committee.

Ideas are noted down by chair or a note-taker among the delegates.

Group Size:

Committee, Pair, Individual

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i. Jigsaw Group Discussion

Aim

In-depth analysis of aspects of a discussion Description

The delegates choose a major problem of the topic.

The committee narrows down the big problem or theme of the topic into small sub-problems or sub-topics that stem from the bigger one.

The committee maps out a jigsaw of the topic (which may require earlier preparation by the chair).

Each piece of the jigsaw is assigned to a smaller group. The smaller groups deliberates and becomes experts on the theme.

The small group presents to the committee.

Group Size: Committee

Smaller Groups

j. They, We, I Aim

Inspiring action and engagement of delegates

Introducing EYP Projects

Structuring the discussion on solutions according to the stakeholders involved Description

The chair introduces the ‘They, We, I’ pyramid: When solving the problem, it is the easiest to think about what ‘they’ should do (EU institutions, governments, others). ‘They-solutions’ are also the least likely to be implemented. ‘We-solutions’ – e.g. ‘What can we do as a committee / organisation that we are a part of?’ require more effort to implement, and are at the same time more likely to really happen. ‘I-solutions’ (‘What can I do?’) – require the most effort from an individual, which makes the likelihood of success of the action or project the highest.

The delegates brainstorm / discuss solutions to their topic based on the levels of the pyramid, including actions they can take themselves.

The model can be used as a quality check for the resolution, to assess whether it is likely to be implemented.

Group Size: Committee

Smaller Groups

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7. ENERGY MANAGEMENT

As a chair, you can let the group manage its own energy – and be faced with uncontrolled ups and downs of your committee’s instable energy. You may want to:

- boost the energy level of the Committee (to focus concentration, to enable discussions, to get creativity flowing, etc.)

- decrease the energy level (to facilitate a transfer to a more serious discussion)

a. Move to the right - on chairs Aim

Biography work or topic introduction according to the instructions given

Bonding, physical contact Description

The committee sits on chairs in a circle. The chair and participants call upon some persons and ask them to move a few chairs to the right or to the left - eg. Everyone who loves carrot cake, move 3 to the right. The instructions can be topic-related or simply funny/creative.

Those who are called upon move accordingly, if the place they are supposed to take is occupied, they sit on the laps of the person. With right instructions pyramids of delegates form

One cannot move while having someone on their laps.

Group Size: Committee

b. Mind the gap Aim

Boosting energy, concentration Description

All delegates sit on the chairs in a circle. One person comes to the centre of the circle leaving one chair empty. Person sitting next to the empty chair needs to fill the empty chair before the person from the centre does.

Since the delegates fill in the chair next to them, their chair becomes empty and has to be filled be the following person - causing a chain reaction of a ‘moving’ empty spot.

The task of the person in the centre is to sit on an empty chair. While standing in the centre, the person can clap. The chain reaction on the ‘moving’ empty spot immediately reverses direction.

As soon as the person from the centre succeeded, the participant that helped it happen enters the centre.

Group Size: Committee

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c. Theme Salad Aim

Boosting energy Description

This method is an adapted version of the fruit salad. Traditionally, fruit salad works in such a way that players sit in a circle that has one chair less than players. One person in the middle needs to conquer a sitting place.

The person in the middle can call for parts of the group or the entire group to change places. Each person is allocated a fruit – when his/her fruit is called upon, s/he has to change places. With ‘fruit salad’ everyone has to change places.

A themed salad replaces the fruits with actors in the policy field, or with problems. Fruit salad is replaced with an appropriate umbrella term. Example energy policy: water, wind, sun, nuclear – and the ‘fruit salad’ is energy.

Group Size: Committee

d. What’s the colour? Aim

Boosting energy

Competition Description

Two delegates stand facing one another. The rest of the committee forms a circle around the players, holding hands to limit the space available for the game.

The two players close their eyes while the chair puts a post-it of different colour (eg. yellow and blue) on the back of each person.

The task of the players is to find out what the colour of the post-it on the back of the other person is, without revealing the colour of own post-it. This results in frantic jumping, bowing, bending, slight wrestling or running.

The game continues with different pairs of delegates.

Group Size: Committee

e. De-energiser Aim

Energy management

Focus Description

The chair asks the delegates to put themselves in positions with certain requirements: e.g. ‘Touch the ground only with 1 foot and your head’, ‘As a team, touch the ground only with 2 feet and 3 hands’, ‘Without your feet touching the ground, form a snake’.

The instructions depend on the creativity of the chair; asking to ‘stand’ on head, elbow usually makes people slow down their movements and are more careful.

Be careful: the idea of the de-energiser asks for slow movements and extreme care because people assume more dangerous positions, such as standing on their heads.

Group Size: Committee

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f. The perfect minute Aim

Encouraging punctuality

Ensuring good time management Description

All delegates sit in a circle. They close their eyes. On the sign of the chair, they start counting silently. They are supposed to open their eyes when they think 60 seconds (1 minute) are over.

When they think the minute has been reached, they open their eyes and raise one arm high in the air. The chair takes the time and notes down how many people opened their eyes in which second.

Normally, delegates start opening their eyes around the 40th second and the last one opens the eyes around the 75th second. When they open their eyes indicates how their inner clock ticks. 40-sec people rush through the tasks, whereas 75-sec people are normally late.

Group Size: Committee

g. Pass the “oink!” Aim

Ensuring subtly that everybody listens to one another Description

The delegates sit in a circle. Their task is to pass a message, the sound ‘oink!’, around the circle as quickly as possible. When they tell the person next to them ‘oink!’, they have to look into each others’ eyes.

Make sure the delegates stop the time. A group of 15 needs around 30 seconds when they try to pass the ‘oink!’ around the circle for the first time.

Challenge the delegates to be quicker, and quicker. It will require concentration and coordination from them, and recognising other people. It is possible to pass the ‘oink!’ in a circle of 15 in less than 2 seconds.

Group Size: Committee

h. Using music and dance

Aim

Energising / de-energising the committee Description

The method requires earlier preparation of the playlists and something to play the music with.

The chair puts on background music to stimulate the right level of energy among the committee.

Example energiser: the chair puts on very dynamic music and invites the delegates to dance. To facilitate a fun activity, the chair may ask the delegates to find an object in the room and for everyone to perform a dance with that object simultaneously.

Group Size: Committee

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8. COMMITTEE DINNER

Committee Dinner takes place during long sessions. It is a social activity, where the entire committee goes out for dinner – and only the committee with its chair. These methods can also be used in other social, informal contexts, such as at parties. As these methods are developed for informal contexts, don’t come across as imposing the games. Please note that sometimes no facilitation or games is the more natural bonding activity for the group With these methods, you can:

- bond the group - create inside jokes - increase the group spirit by once simply having fun

a. Preparation for Committee Dinner Aim

Ensuring an enjoyable Committee Dinner evening Description In order to ensure that the Committee Dinner is an enjoyable evening for your delegates, follow a few simple tips.

Food preferences – find out about special dietary requirements (allergies, religious requirements) and vegetarians in your committee, to make sure the delegates get the food they need.

Money – if the committee dinner is covered by the participants, make sure to remind your delegates to take money with them.

Alcohol – make sure you know the delegates’ age, alcohol policy at the session and allowed drinking age in the host country.

Sitting arrangement – at the restaurant, try to place the group in a way that enables contact between delegates (joined tables, sitting in a circle). You might want to prepare name cards and put them on the table to encourage bonding between individuals.

Group Size: Committee

b. Getting to the restaurant Aim

Enjoying getting to the restaurant Description

Walking to the restaurant or taking a public transport with your committee can also be fun. On your way there you can choose to have some fun together at a playground, sing a song on the bus or play an EYP game with the locals.

You can prepare a set of tasks that the delegates will have to complete in order to get food f.ex. o Take 5 pictures of your committee on which you look scared/like at the

Broadway musical/like in the Friends TV series… o Exchange a shoe with another committee member o Perform a flash mob in the bus

Group Size: Committee

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c. Tongue twisting and tricks Aim

Bonding the group in the restaurant, fun Description

Many of us know some table tricks involving the objects on the table (toothpicks, table cloths, cutlery, glasses etc.). At the table, ask if anyone knows any cool tricks and is willing to share/teach them.

Your delegates might also be able to do funny things with their body parts (twisting tongues, rolling the eyes), this can offer some entertainment and an opportunity for shyer delegates to shine for one moment.

You may also encourage your delegates to attempt to master tongue twisters and basic phrases in other languages

Group Size: Committee

d. Message under a plate Aim

Fun, communication Description

For the game, you will need a bit of imagination, a pen, and some small strips of paper.

Write or print a different phrase on each of several small pieces of paper. They will be placed one card under each of delegates' plates.

Make the phrases usable but strange. Ex: "I am a space cowboy," or "Have you tried ostrich eggs?"

Before dinner, ask everybody to read the card under their plate-- they're not to read it aloud or share its contents with anybody.

Instruct the delegates to use their phrase or question as naturally as they can in conversation.

The goal is for each delegate to figure out when another person is using an assigned phrase. If they're able to slip it into conversation naturally without anybody noticing, they win. You can also choose to assign guests several phrases-- increase them in difficulty as they go along.

You can decide to make this a race – whoever manages to use their phrase first wins.

Group Size: Committee

e. Guess who you are (with post-its) Aim

Fun, Communication Description

Each person is given a post it with a name of a famous character/person (sometimes even an object) and sticks it on their neighbour’s forehead.

After everyone has seen everyone else’s post-its except their own each person asks one yes/no question about their ‘name’. If they get the questions right they ask the next question, if wrong, the turn of the next person comes.

Group Size: Committee

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f. Find the rules Aim

Fun, communication Description

The following is a collection of the most annoying games EYP knows. These games are very popular in EYP. Yet, EYP ethos suggests that you can only play these games once you have found the solution yourself. In other words, we can describe the games for you, but it would be wrong to give you the answers right away. If you don’t know the game, we suggest you ask someone to play it with you until you have found the solution. The same applies if you knew the solution once and forgot it again.

All these games require one person to know the rule, and the others to play the game until they have found the rule. The games are played by repeating or demonstrating what the last person has done. Depending on whether the person acting has gotten the rule, you will tell the person whether they are right or wrong.

These games can be really annoying and frustrating for people and if they are persistent enough they might bug you till the end of the session with different hypothesis of what the rules might be. Be prepared to play them all session long, once you have introduced them.

‘Traveling Around the World’ You say a phrase “We’re traveling around the world and we’re going to Africa”, the next person chooses another destination. You will then announce whether that destination was a good or a bad destination to choose. Why right or wrong? Go and play until you find out with an EYPer of your choosing!

‘The pointing game’ In this game you point at everyone in the room saying “This is the pointing game. Listen to me carefully and tell me who it is?”. The participants have to find out who was pointed at, yet it is not as straight forward as it sounds. You start the round, then others take over, and you announce whether they have guessed rightly or wrongly who it is. Why right or wrong? Go and play until you find out with an EYPer of your choosing!

‘Black magic’ You point at several objects with different colours, some of them have to be black. When you point at the objects, be they colourful or black, you announce that “This is not black magic” or “this is black magic”. Let people guess what the rule is why something is black magic or not. They can also try it out. Why right or wrong? Go and play until you find out with an EYPer of your choosing!

‘Open or closed?’ Take an object, which you can open and close easily, for instance, a notebook, a cell phone etc, or even a hand. While you demonstrate you open and close the object, saying “This is open, this is closed, this is open…”. Let the others guess whether it was open or not and answer truthfully each time. Why right or wrong? Go and play until you find out with an EYPer of your choosing!

‘The number game’ In this game you show an X number on your hands (from 1 to 10, obviously), starting with ‘this is zero’ then you show a Y number and say “this is X”. End by asking “what number is this?”. The key when playing this game is to play it fast enough, otherwise you can be too obvious. So practice a bit beforehand. Let them guess the rule. Why right or wrong? Go and play until you find out with an EYPer of your choosing!

Group Size:

Committee or smaller (at least 4-5)

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9. GA PREPARATION AND CLOSING OF CW

Once you have finalised your resolution, your job as a chair is not yet done. You need to give the committee a good feeling about their achievements – and you might need to prepare them for GA. What do these methods achieve?

- Ensure closure of the group process so far - Strengthen team spirit - Increase confidence to speak up in GA

a. Speech Mirror Aim

Awareness of own speaking skills

Confidence-building, improving speech performance (and thus your ability to get the resolution passed)

Description

One delegate speaks for 3 minutes in favour of a motion. Another delegate responds and delivers a speech for 3 minutes against a motion.

The rest of the committee observes. One third looks at the body language, one third looks at the way of presenting in terms of language, one third looks at the way the speech is structured.

Start with one round where only positive comments are allowed.

Topics should be simple, such as: “Cats (Dogs) are the best pets.”, “Blue is the best colour.”

Group Size: Committee

b. Devil’s advocate Aim

Improving agreements, spotting weaknesses Description

In order to pinpoint the weaknesses of an argument, it makes sometimes sense to change perspective. One of the delegates, pairs or even half the group assumes a critical perspective, and pretends to read the argument from the perspective of another committee that intends to write an attack speech.

They can even prepare an attack speech on their own solutions, and deliver it to the rest of the committee.

Group Size: Committee

c. The circle of success Aim

Closure, positive spirit looking back at the last days and towards GA Description

This is an activity we normally engage in after GA. In this case, you could call it a circle of tears. The chair may also facilitate the exercise as a ‘Closing Ceremony of the CW’ and have it as the last module of the CW day.

The entire committee stands in a circle. The finalised resolution lies in the middle.

Every delegate shares what s/he liked about the last days and what is good about the resolution.

Group Size: Committee

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10. DEBRIEFING

Debriefing is one of the two biggest elephants in the room. Everyone knows about it, but few chairs feel comfortable about actually leading a debriefing. Debriefing (and feedback) is a category every chair needs to master on the way to excellence. The second elephant is giving a feedback. The following focuses on debriefing methods. The next chapter are the theoretical basics of both debriefing and feedback – incl. feedback methodology. But on to debriefing: In short, what is the hassle for?

- to understand the mood of the group - to reflect on the level of competence, confidence or skills of the group - to make group dynamics visible and discuss them - to give possibilities for individual growth or group development - to clarify and discuss roles and expectations within the group

a. Group Thermometer Aim

Identifying and reacting upon emotional and energy lows and highs Description

The chair provides the committee with a huge thermometer (minimum 1m) drawn on a flipchart, measuring the atmosphere of the group from ‘it is freezing cold’ to ‘it’s hot in here!’. Alternatively, the measurement can be geared towards individual emotions such as feelings of belonging or energy levels.

After each break (or less regularly), the same exercise is repeated: The delegates take their own sticky note and place it on the thermometer, corresponding to how they feel.

Group Size: Committee

b. The sprinter Aim

Getting feedback or identifying the levels of competence (e.g.: language skills, topic preparation, level of comfort in the group or with the topic)

Description

An imaginary track is presented by the chair to the delegates. There is the starting block, the starting line, the track itself (10m, 20m, … 50m), the finishing line and the finish.

The delegates place themselves in the position of a runner (preparing for the sprint, in the starting block, running, celebrating the finish), depending on how the level of their competence or feelings.

A reflection ensues where some delegates are asked to share why they have placed themselves wherever they are. This is taken as a starting point for further discussions.

Group Size: Committee

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c. The bus ride Aim

Getting feedback or identifying levels of competence (e.g.: language skills, topic preparation, level of comfort in the group or with the topic)

Description

The delegates get onto an imaginary bus. They hold on to the ceiling’s rings and imitate a slightly bumpy bus ride. The chair announces different stops.

Whenever a delegate feels, a stop corresponds to his/her feelings, s/he gets off the bus. Stops can be: levels of ambition, feelings of belonging, skills

A reflection ensues where some delegates are asked to share why they have gotten off the bus when they did. This is taken as a starting point for further discussions.

Group Size: Committee

d. Tweet my day Aim

Understanding of delegates feelings, and to what extent they are shared Description

Every delegate writes tweets down on post-its in max 140 signs: “If you would tweet tonight about today, what would you tweet”

Delegates share and pin them on a board, and then receive little twitter birds (to be prepared in advance).Task: If they would re-tweet a tweet they see, they pin a bird to the tweet post-it.

The chair can ask the delegates to read and explain what they wrote.

Group Size: Committee

e. The big fears bang Aim

Understanding delegates’ fears, overcoming initial hesitancies

Physical activity Description

Every delegate writes his/her biggest fear for Committee Work on a balloon.

The chair can ask the delegates to read and explain what they wrote.

Then, the balloons are tied to the ankles of the delegates, the chair puts on loud, good music and the delegates have to protect their own balloon and destroy as many balloons of other delegates as possible. The game ends when all balloons are destroyed – and with them the fears.

Group Size: Committee

f. Human Christmas tree Aim

Giving feedback, managing expectations Description

Every delegate receives a staple of post-its. They have 5 minutes time to write down their expectations towards one another for committee work.

Once they are done, they approach other delegates, read the post-its to them and stick them on the body of their counterpart.

Note that it must be possible to choose not to fulfil expectations. The chair can lead a discussion on this, if necessary.

Group Size: Committee

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g. Discussion Graph Aim

Visualising whether people listen or talk simultaneously

Disciplining groups that talk over one another, have heated discussions Description

While a discussion is taking place, the chair visualises it (out of display of the committee) on a x-y axis graph. The x-axis represents time and the y-axis intensity, measured by how many people are speaking at the same time (1 to 15). Every time someone speaks, make a dot climbing up the y-axis or following the x-axis. A perfect discussion would see only one dot at any given point in time.

After a sufficient amount of time (usually 10-20 min), the chair interrupts the discussion and shows the graph, explaining the meaning and lets the group draw conclusions.

Group Size: Committee

h. The web of interaction Aim

Silencing dominant delegates and providing space for silent delegates Description

While the delegates discuss, the chair draws a web of interaction. The web consists out of a point for each delegate in the circle, and out of a line connecting the points (delegates). The lines connect the delegate that speaks to the one that spoke before. This way, a pattern of interaction emerges.

As soon as the pattern is clear and representative, the chair shares the web of interaction with the committee as a visualisation of their communication patterns. Usually, the delegates that are repeatedly left out of the decision-making process are identified in this way.

A reflection/discussion ensues.

Group Size: Committee

i. Solution Path Map Aim

Visualising how early solutions are developed but dropped if not listened to, enabling the thinkers who are not leaders

Visualising how solutions build on ideas of others, confidence building Description

After a problem-solving game or potentially a discussion, the chair puts a flipchart in the middle of the group and re-traces the path to the solution that was eventually adapted. Guiding questions: o Inventory: Which ideas were discussed? Name all without exception. o Sequence: Which was the first, second, third idea? o Time: When where the ideas introduced? Minute 1, 5, 13 of the

discussion? o Ownership: Who had the idea first? Who developed it further?

Once all of this is established, the chair discusses with the group why ideas were dropped so early, ignored or developed further. Would there have been a quicker path to the final solution if communication or the process of discussion would be different? Does the group overlook some people who routinely have great ideas?

Group Size: Committee

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j. Red Button Aim

Identifying rules of interaction, protecting people’s needs

Conflict hygiene: preventing that people’s red button to be pushed Description

The chair explains the stop-rule: if you do not feel comfortable, you can step out and not participate. No questions asked, no justification or explanation required.

The chair draws a red button (think nuclear bomb launch button) on a flipchart. All delegates are asked to name at least one thing that pushes their red buttons – where they (irrationally or rationally so) can barely control themselves because an emotional reaction has been triggered. These issues are written down.

Sometimes there is a need for someone to explain themselves. The chair allows for time.

The committee takes a pledge to steer away from behaviour that would push these buttons. The delegates are invited to use the stop rule if they feel they are close to their button being pushed.

Group Size: Committee

k. Show me your fingers Aim

Taking a committee’s (and individuals’) pulse and understanding unspoken issues

Description

One of EYP’s oldest and finest methods for debriefing that deserves a hall of fame entry. Here is the by-the-book 10-step description:

Ask the group to:

1) close your eyes

2) show me your right hand

3) close your fist

4) Ask the question. E.g.: How comfortable do you feel in the group?

5) Explain the rating: 1 finger means not at all comfortable, 5 absolutely comfortable, 3 so-and-so

6) Ask the question again

7) Show me the answer with your fingers

8) Close your hand (to a fist)

9) Open your eyes. Thank you. The average was ‘x’. Some showed ‘y’ and ‘z’ and there were ‘x’ people that showed a 1 or a 2.

10) Open the discussion

Variations: plenty. Some of the most popular are a) asking with open eyes, b) asking several questions before returning to open eyes.

Group Size: Committee

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l. Question Storm Aim

Facilitating individual reflection, creating basis for discussion Description

Every delegate sits down with a pen and a paper. The chair tells the delegates that their answers will remain private unless they choose to share. The chair asks a number of questions, with the same rating to all of them. 1 being really bad, 10 being perfect, 5 being ok. Example questions: o How efficient is the group? o How high is the quality of your output? o How inclusive is the group? o How much do you feel you can contribute? o What number do you think the group would give your contribution? o How happy are you with your role in the group? o How open can you be in the group? o How open are you actually?

The delegates simply jot down the numbers, while the chair runs through the questions. Sometimes it may make sense to distribute a questionnaire. After the question storm is over, delegates get 3-5 minutes for reflection. Some pointers for the reflection are questions such as:

What can you do personally to improve the bad numbers you gave?

What can the group do to improve the bad numbers?

What are you proud of, which good number could you capitalise on more?

The chair gives time for an exchange within the group afterwards, without pushing anyone to share unless they want to.

Group Size: Committee

m. Postcard from Within / Dixit Aim

Reflection and sharing within the committee Description

The chair hangs postcards on a laundry line. Delegates can spend some time to get acquainted.

The delegates are asked to choose a postcard that reflects their current mood/their day/their feeling towards tomorrow/what is going on in their mind right now.

Delegates present the postcards to the group, explain why they chose the card. The chair can follow up individually, or use some of the expressed sentiments to facilitate a discussion.

There is a board/card game called Dixit which has the most amazing illustrations for this method and is highly recommended. Otherwise, some nature, symbolic or expressive post cards do the trick, too.

Group Size: Committee

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n. The Three I’s: initiative, inclusion, impact Aim

Providing a frame of reference for the committee to continuously measure their performance

Description

After a discussion or activity, the chair introduces the Three I’s to the committee: o Initiative: people take initiative or chose to support initiative (“A leader

without supporters is what?” “A loser”) o Inclusion: people are comfortable in the team to speak, to be silent, are

included in the activity and the process to find a solution. o Impact: the quality of the solution and time to solution, the impact on the

group’s spirit

The chair asks the group to repeat the Three I’s and explain them in their own words.

The chair facilitates a discussion on the debriefed activity or Committee Work discussion through the lens of the Three I’s. How did the team do, which was the weakest, which was the strongest I? What can be done to strengthen a specific ‘I’?

The chair/committee may want to appoint people who have an eye on an ‘I’.

The chair may want to tell the committee that the next activities will also be discussed through the Three I’s framework.

Group Size: Committee

o. Experience vs. attitude Aim

Reflection on individual behaviour of committee members Description

Sometimes individual delegates do not participate (enough), challenge your authority, disturb the CW or make fun of everything. The chair needs to establish first that they are doing this only because they feel superior because of their experience. If this is the case, the chair shows the following graph to the delegates in a silent moment:

Attitude Experience

The chair explains to the delegate that true excellence is in the top right corner of the diagram. The delegate with a lot of experience has done nothing more than reached a good progress in the horizontal line. Note that you can only reach true excellence, if you not only go far, but also climb high – that is if you combine real experience with the corresponding attitude.

Group Size: Individual

orCommittee

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p. Belbin Team Roles (™ Belbin Associates) Aim

Reflection on roles in the team Description

The method requires preparation of the cards with the Belbin Team Roles and their attributes.

Belbin Team Roles can be used as a debriefing exercise, where every delegate chooses one card with a role description that s/he feels s/he currently fulfils or would like to fulfil.

In the first option, people then share their impressions on whether the role is properly filled or whether that person actually fulfils that role at all.

In the second option, the team then discusses what is necessary so that this role attribution can come true.

The roles are presented in the table below.

Group Size: Committee

Belbin Team Roles Role Strengths Weaknesses

plant creative, unorthodox, imaginative - solves difficult problems

ignores incidentials - too preoccupied to communicate effectively

resource investigator extrovert, enthusiastic, communicative - explores opportunities, develops contacts

over-optimistic - loses interest once initial enthusiasm has passed

coordinator mature, confident, a good chairperson- clarifies goals, promotes decision-making, delegates well

can be seen as manipulative -offloads personal work

shaper challenging, dynamic, thrives on pressure - the drive and courage to overcome obstacles

prone to provocation - offends people’s feelings

monitor evaluator sober, strategic, discerning, sees all options - judges accurately

lacks drive and ability to inspire others

teamworker cooperative, mild, perceptive, diplomatic – listen, builds and averts friction

indecisive in crunch situations

implementer disciplined, reliable, conservative, efficient – turns ideas into practical actions

somewhat inflexible – slow to respond to new possibilities

completer finisher painstaking, conscientious, anxious – searches out errors and omissions, delivers on time

inclined to worry unduly, reluctant to delegate

specialist single-minded, self-starting, dedicated – provides knowledge and skills in rare supply

contributes on only a narrow front, dwells on technicalities

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q. Example questions for debriefing Aim

Reflection on the group dynamics and the way the team functions Description

The following questions can be used to structure a debriefing discussion with a committee.

Stages Type

Feelings Facts Future

Trust Did you feel you could trust the group? How did it feel when x did y to you?

In what way did the group support you (or not)?

In what way was trust important for you during this exercise? What needs to be done to improve your ability to trust in the group?

Communication and involvement

Did you feel listened to? Did you feel free/confident to contribute? How comfortable are you with expressing yourself in English (show fingers)?

What were some of the effective forms of communication that you used in completing this task? Ineffective forms of communication? How were differences in opinion handled? What are the results for the group when someone cannot follow your English?

In what ways could the group's process of communication be improved to enhance its problem-solving skills? How could you improve your communication? How can we ensure that those not as comfortable in English can contribute?

Group decisions See communication. Do you feel comfortable with the way the group makes decisions?

How did the group make decisions for completing the tasks? Were decisions made by one or several individuals? Did each person express his or her opinion when a choice was available? What are some of the significant differences among group members?

What is the best way for this group to make decisions? What can be improved? What needs to be done to get there? How can you increase your ability to respect and utilize personal difference?

Cooperation Show me your level of frustration with the group with your fingers and closed hand, one being not frustrated at all and five being very frustrated.

What are some specific examples of group cooperation during the activity? How did (un)cooperative behavior lead to the successful completion (or failure) of the tasks?

What are the rewards of cooperating? How close are you to perfect cooperation and what do you need to do to get there?

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Teamwork Do you feel you are a team? (show fingers) Do you feel you are a member of the team?

How well do you think you did? How effective were you in completing the task? How efficient were you? How did you develop your plan of action? What was the effect of a member (not) being involved? How did you evaluate your progress? How do you react to new tasks or problems? How did the group identify the problem to be solved and the role that each member would play?

What is the relationship between input into the plan and commitment to action? What were the differences between having a common vision versus not having a vision? What effect did planning time have on the process? What would need to change in order to enhance your problem-solving ability? What did you learn from team problem-solving that you can apply in committee work?

Leadership and following

Do you feel comfortable with your role in the group during this activity? (show fingers) Do you trust those who take the lead in the group to take care of your needs? To lead you to a good result?

Who assumed leadership roles during this activity? What were the behaviors that you would describe as demonstrating leadership? How did the group respond to these leadership behaviors? When and how did the leadership role change during the activity?

What are the characteristics and qualities of a good leader? Do you have a good leader? What can be improved? What specific skills do you need to develop to become a more effective leader? Would you like to change your role in the group?

r. Towards excellence in chairing – Excel tool Aim

Reflection on the group dynamics and the way the team functions Description

An Excel tool available on the EYP Info website, and particularly the tab for “Committee assessment” can prove useful for reflection on the performance of the committee: eyp.org/EYPInfo/GuidesMaterials/Guides/Towards_excellence_in_chairing_2015.xlsx

The chair may ask the Committee to fill in the rankings individually or as a group and lead a discussion on the focal points for development to ensure smooth functioning of the team.

Group Size: Committee

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Special Section: Enabling Personal Growth via Debriefing and Feedback

If you are in the search for a quick fix, simply consult the method section. This special section is devoted to the methodology of debriefing and feedback. Thus, you will find answers to the following questions here:

- Why do we do debriefing and feedback? - What are the objectives of debriefing and feedback? - What is the theory behind debriefing and feedback? - How to debrief a committee? How to provide and receive feedback?

The structure of this special section looks as follows:

1) The why 2) The difference between debriefing and feedback 3) Debriefing:

a. The challenge b. A definition c. The objectives d. The basics e. The rules

4) Feedback: a. The challenge b. A definition c. The objectives d. The basics e. The rules (5+2)

1) The why Debriefing and feedback

- are one of the most effective ways to enable personal growth, - facilitate group processes, - encourage constructive behaviour, they can have adjusting or affirmative consequences, - have educational value and provide a learning experience, - improves our organisation (“feedback-based EYP“).

2) The difference between debriefing and feedback Debriefing Feedback

Is focused on the group Is focused on the individual

Adjusts or affirms behaviour in/of the group Adjusts or affirms individual behaviour

Is given in a group setting Is given in a one-to-one situation

Is, as a rule, an interaction that might end in a top-down process: First, the group shares impressions (facilitated by the moderator and his questions), and eventually later is concluded by the chair’s observations (but not necessarily)

Is, as a rule, a top-down process that transforms into an interaction: First, one person shares impressions and only later, a dialogue ensues.

Is, as a rule, more common during teambuilding Is, as a rule, more common during CW

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3) Debriefing

a) The challenge Group processes normally happen naturally and slowly. However, in EYP, we do not have time for slow group processes: at maximum, we have 10 days. Additionally, in normal group processes, most dynamics happen without being actively addressed. This creates imperfections that impact the quality of the group’s output in terms of product, process and dynamics. In EYP, we are not willing to accept these limitations. Debriefing is a way of safely increasing the speed of the group process: We use games or situations that exhibit tensions within the group – or that display weaknesses of the group – to reflect on them and channel them positively. Just as in feedback, this is a dangerous process: ever since we were young, we have been taught not to be so blatantly open and honest with the groups we are part of. Debriefing provides a safe framework in which to socially experiment, address our needs for the group and bypass the normal social convention of swallowing our discontent with a group dynamic. b) A Definition

Debriefing is a method for a reflection of our behaviour in a group. In debriefing, we learn in interaction with others, how the group reacts, what its strengths and weaknesses are and what my place in the group is (and whether I fulfil a contested or accepted role well or not). Debriefing helps us to have more efficient, effective and pleasant group processes. c) The Objectives We engage in debriefing to enhance the educational value of EYP. It is about improved group dynamics, and partly about personal growth. Debriefing is supposed to increase the effectiveness of (personal and) group behaviour and communication within a group. d) The basics Debriefing takes place within a group: there is not a single giver and receiver, but always many. It is based on an open and honest dialogue between the group members. This makes it a messy process, whose result cannot be controlled. If the group members are not ready to speak openly and to receive openly, debriefing will – if at all – have a negative effect. If the communication between the two does not work, feedback won’t have an effect. If the two don’t understand what the other meant, feedback won’t have an effect. Debriefing is immediate. As a chair, you should start the debriefing process immediately after the situation or game you would like to address. If you wait too long, the impressions are lost and the discussion cannot be used as constructively as it would have been possible. Debriefing takes time. Make sure you have enough time for your debriefing, plan at least half an hour for a proper discussion. Group discussions, learning and reflections need time and cannot be rushed. Work with the group. Debriefing relies on the impressions of the group members. Only when you use their perceptions and reflect them back to them, will you facilitate real internally-induced learning processes. Be prepared. Observe the entire process you want to debrief carefully. Know where you want to go with the group. Especially first timers: what are the learning points you want the group to take away from this exercise? At the same time, ‘work with the group’ and be ready to set aside your learning points if you realise that the group discussion is going into a different direction that is equally worth exploring.

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e) The 5 Core Rules of Debriefing 1) Debriefing starts from subjective impressions but aims at generally acceptable, objective conclusions. Allow for two kind of messages:

a) Me- messages. Express feelings (see feedback) b) Factual contributions. Make sure a factual contribution sticks to objectively observable facts instead of interpretations.

2) Typically, debriefing goes through three stages: the three F’s: Feelings, Facts, Future

a) Feelings: in this stage, group members express what they personally experienced. They are supposed to share emotions, not facts. Don’t allow statements starting with: “I think”, encourage statements starting with “I felt”. Example: “I felt horrible, when I fell and nobody was there to catch me. I felt I cannot trust the group.” b) Facts: in this stage, group member establish a common understanding of what happened. There are two elements of this:

i) what factually happened: “Peter took the rope.” “Beata did not pay attention.” “Peter slipped and fell.” ii) what kind of group dynamics took place: “Beata distracts other people, while Peter does not communicate his needs.”

c) Future: in this stage, group member draw conclusions from the discussion and apply them to future situations, for instance committee work. Often, this culminates in a pledge to do something differently or continue doing something in a certain way. Many of the group’s rules are developed during debriefing.

3) Debriefing is concrete. No general observations. Give examples. This prevents accusations and a negative discussion climate. 4) Debriefing aims at behaviour, not personality. This ensures that a group member is not outlawed like we often see it in groups. Describe what a behaviour does to you.

Yes: “The way you discuss makes me feel that there is no space for my contribution.” No: “You don’t give me space, you are self-centred.”

5) Debriefing is ultimately oriented towards the future, yet the past often needs to be overcome. Oftentimes, group dynamics manifest themselves in conflicts. These conflicts need to be constructively addressed and channelled into improved group mechanisms for the future. When talking about the past, do so to improve the future.

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4) Feedback

a) The challenge Ever since we were young, we have been taught to be polite. We should never cause a person to lose face. In fact, a person’s social status is so sacred that we normally do not question it openly, even if somebody claims more status or more attention than deserved. But how can we learn about ourselves and about the consequences of our actions if nobody tells us? Feedback is a deliberate and structured process of bypassing the social convention. While we are giving feedback, we are more open and more honest than social conventions would require. b) A Definition

Feedback is a reflection of our behaviour. Normally, we have to decipher the reactions of others in order to receive a feedback on our behaviour. Feedback as a learning process is more accessible: In this case, somebody who has observed me is giving me open feedback. This is so interesting because we often do not even notice what our behaviour causes. A feedback helps us to better control the influence we have on others, it helps us to better understand the reaction of others towards us and it helps us to better communicate with others. c) The Objectives We give feedback to enhance the educational value of EYP. It is about personal growth. Feedback is supposed to increase the effectiveness of personal behaviour and communication. d) The basics Feedback needs two persons: the giver and the receiver. If the communication between the two does not work, feedback won’t have an effect. If the two don’t understand what the other meant, feedback – if at all – have a negative effect. Feedback is a gift. You have to want to give it. You have to want to receive it. Only then, the timing is right. You wrap it nicely. You give it with good intentions. If you don’t like the present, you should still thank for it – but you will possibly not react on it. Feedback is a process. Nobody is perfect. Give feedback immediately, not weeks later and make sure the feedback is focusing on realistically achievable changes in behaviour. If you cannot change behaviour, it is not worth the feedback. There is no negative feedback. Feedback can be affirmative or adjusting – but in any case it aims at encouraging effective behaviour and personal development. Find the positive elements, if you cannot find them, it is time to look at yourself.

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e) The 5+2 Core Rules of Feedback 5 Rules for Giving Feedback 1) Feedback is subjective and personal. Me- messages. Express feelings. Yes: “I do not feel valued because you call me names.” No: “You do not appreciate me.” Yes: “I would not have made this comment.” No: “You should not have made this comment.” However, feedback should not be given in an too emotional state. If you are overwhelmed by your emotions you are not likely to give constructive feedback. 2) Feedback is descriptive. No judgements, just observations and facts. What cannot be observed cannot be feedbacked on. Do not interpret. Be as neutral as possible. Yes: “I observe that you often talk to your neighbour which I interpret as you not paying

attention.” No: “I think you are bored.” 3) Feedback is concrete. No general observations. Give examples. 4) Feedback aims at behaviour, not personality. Describe what a behaviour does to you.

Yes: “The way you discuss makes me feel that there is no space for my contribution.” No: “You don’t give me space, you are self-centred.”

5) Feedback is oriented towards the future. When talking about the past, do so to improve the future. The 2 Rules of receiving feedback Receiving feedback is not easy. Try to remember that the other person is giving you a gift and that giving feedback is never easy. The person who is giving you feedback is putting him/herself on the spot to help you. Don’t shoot the messenger. 1) Feedback is a dialogue. It is not a one-way street. Listen carefully and actively. Ask questions for clarification. As a receiver, you ask, you ascertain yourself, you question yourself, you doubt, you make sure you understand. 2) Don’t argue or defend yourself. Feedback is not a court-like situation. For the receiver, there is no need for justifications, only for understanding. If you don’t share an observation, you don’t accept the consequent recommendations. No need to justify.