"guns and magic: do's and don'ts"
TRANSCRIPT
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GUNS AND MAGIC: DO’S AND DONT’S
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Guns and Magic is a action RPG game in which players explore undiscovered planets on the edge of the Galaxy.
ABOUT GAME:
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3 people (development –1, art – 1, gamedesign – 3)
TOP 10 Grossing games
Development plan: 6 months
BEGINNING:
Goal: 1 million downloads
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Offline meetings: 2 times per month
Skype calls: once per week (+requested)
Game Engine: Unity
WORKFLOW:
Co-op tools: Google docs, Unfuddle, Asana
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Concept Art
Sound Design
Promo Art
OUTSOURCE:
Video Design (intro)
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Planning
START FINISH
Development
HOW WE THOUGHT:
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PLANNING:
market analytics + auditory
monetisation
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PLANNING:
market analytics + auditory
core game
monetisation
testing + analitics
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PLANNING:
market analytics + auditory
game loop
publishing
core game
monetisation
testing + analitics
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PLANNING:
market analytics + auditory
game loop
publishing
community
alpha
core game
monetisation
testing + analitics
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PLANNING:
market analytics + auditory
game loop
publishing
community
alpha
beta
marketing + SEO
core game
monetisation
testing + analitics
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Market Analysis
PLANNING DO’S/DONT’S:
Know your auditory
Project Scope
Core Game testing
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Market Analysis
PLANNING DO’S/DONT’S:
Know your auditory
Project Scope
Core Game testing
Don’t start before planning
Don’t get stuck on features
Don't overestimate your resources
Don’t test on your team only
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Optimize on-the-go
DEVELOPMENT DO’S/DONT’S:
Set milestones
Soft Launch
Marketing strategy
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Optimize on-the-go
DEVELOPMENT DO’S/DONT’S:
Set milestones
Soft Launch
Marketing strategy
Don't design game economy in the end
Don’t work without deadlines
Don’t underestimate psychological part
Don't contact Publishersonly after game is ready
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Plan development for +/- 6 months
RESULTS:
Game developmentis not only code & art
Split responsibilities
Don’t be afraid of conflicts
Build the business not the game Part time development (+/-)
Informal Contract
Team member with gamedev exp.
Legal
Networking
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QUESTIONS?
THANK YOU!