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Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=ndcr20 Digital Creativity ISSN: 1462-6268 (Print) 1744-3806 (Online) Journal homepage: http://www.tandfonline.com/loi/ndcr20 Guess, check and fix: a phenomenology of improvisation in ‘neural’ painting Suk Kyoung Choi To cite this article: Suk Kyoung Choi (2018) Guess, check and fix: a phenomenology of improvisation in ‘neural’ painting, Digital Creativity, 29:1, 96-114, DOI: 10.1080/14626268.2018.1423995 To link to this article: https://doi.org/10.1080/14626268.2018.1423995 Published online: 22 Feb 2018. Submit your article to this journal Article views: 46 View related articles View Crossmark data

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Page 1: Guess, check and fix: a phenomenology of improvisation in ...invented decalcomania and frottage, Jackson Pollock defined action painting (Rosenberg [1959] 1994, 25)4 and John Cage,

Full Terms & Conditions of access and use can be found athttp://www.tandfonline.com/action/journalInformation?journalCode=ndcr20

Digital Creativity

ISSN: 1462-6268 (Print) 1744-3806 (Online) Journal homepage: http://www.tandfonline.com/loi/ndcr20

Guess, check and fix: a phenomenology ofimprovisation in ‘neural’ painting

Suk Kyoung Choi

To cite this article: Suk Kyoung Choi (2018) Guess, check and fix: a phenomenologyof improvisation in ‘neural’ painting, Digital Creativity, 29:1, 96-114, DOI:10.1080/14626268.2018.1423995

To link to this article: https://doi.org/10.1080/14626268.2018.1423995

Published online: 22 Feb 2018.

Submit your article to this journal

Article views: 46

View related articles

View Crossmark data

Page 2: Guess, check and fix: a phenomenology of improvisation in ...invented decalcomania and frottage, Jackson Pollock defined action painting (Rosenberg [1959] 1994, 25)4 and John Cage,

Guess, check and fix: a phenomenology of improvisation in ‘neural’paintingSuk Kyoung Choi

School of Interactive Arts and Technology, Simon Fraser University, Surrey, Canada

ABSTRACTThe parameter space offered by neural network image synthesis offers a creativeenvironment that is little understood and quite literally emergent. In an attemptto come to terms with this space, an artist enters into an improvisationalreflection on ‘neural painting’, made possible with what are called styletransfer algorithms (Gatys, Leon A., Alexander S. Ecker, and Matthias Bethge.2015. “A Neural Algorithm of Artistic Style.” ArXiv: 1508.06576 [Cs, q-Bio],August. http://arxiv.org/abs/1508.06576) Artistic painting offers access totransitional states existing at the interstices of expression and reflection in thecreative process. Of all the conceptual dimensions offered by neural styletransfer models (where the ‘content’ of one source is blended with the ‘style’of another), the convolutional blending of ‘content weight’ offers a fertilemetaphor for artistic painting phenomenology, providing a tool for theinvestigation of stylistic schema in the iterative, improvisational movementfrom concept to representation. A preliminary phenomenological frameworkdescribing the process of neural painting is developed, offering an art-as-research perspective on intersubjectively positioned creativity supporttechnology.

KEYWORDSArt process; embodiedcognition; reflective practice;AI art; J. G. Ballard

1. Introduction: improvisation andstyle

Artistic improvisation has always involved akind of play, a cycle of reflective observationand expression held partially tacit (Polanyi[1966] 2009, 4–7) and drawn out from elusivemental impressions through a temporallyextended physical act, with the intention ofencoding experience in artefactual form. Theartefact is, in some sense, a child of a muchwider process of engagement with a particulartime and space (Kandinsky [1914] 1977, 1). Itis this extended sense of painting-as-processthat is investigated in this paper through a casestudy of a traditional painter’s improvisational

abstraction in the medium of artificially intelli-gent image blending.

Computational style transfer, as it is called, isthe use of an artificial neural network (ANN) toblend abstractions of the supposedly separablevisual elements of style and content (Gatys,Ecker, and Bethge 2015). In style transfer, the‘content’ represents what an artist might thinkof as the setting or ‘ambient optic array’ (objec-tive information) to use Gibson’s (1979, 65) ter-minology. ‘Style’ is a statistical abstraction of thecolour and shape distribution in another, usuallydifferent, image that is meant to represent anartist’s individuated interpretation of the setting(subjective information). Algorithmically, the

© 2018 Informa UK Limited, trading as Taylor & Francis Group

CONTACT Suk Kyoung Choi [email protected] School of Interactive Arts and Technology, Simon Fraser University, 250-13450, 102Avenue, Surrey, BC V3T 0A3, Canada

DIGITAL CREATIVITY, 2018VOL. 29, NO. 1, 96–114https://doi.org/10.1080/14626268.2018.1423995

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two are convolved together to create what hasbeen promoted, in research and commercially,as the transfer of art style, et voilà! Rembrandt’sPoodle (Figure 1).

The problem with algorithmic models ofstyle, from an artist’s perspective, is that theydo not derive from lived process but from asampling of appearances. In art, style is notderived from quantitative descriptions of‘what’ but rather from the qualitative motiv-ations of ‘why’—art is a process, not (just) aninstance; an ‘experience of the form or style ofknowing something, rather than a knowledgeof something’ (Sontag 1966, 15). Artistic ‘style’is thus an autonomous feature of self-expressionand cannot be trained1 (Elkins 2001, 189),which is exactly how style is derived computa-tionally—by providing an ANN with examplesof what has been done, rather than temporallyextended demonstrations of the way things areperformed spontaneously by individuals in situ-ated environments.

In this paper, I seek instead to approach thecomputational modulation of painterly stylefrom the interactive, improvisational perspectiveone encounters in traditional painting practice.

Here, ‘style’ is phenomenologically bounded,not parametrically specified. Artistic style ismotivated by a concern for aesthetic experience,constituting the trace of an improvising percei-ver situated in a particular space and time deal-ing with the terminal immediacy of contingentsolutions to existential obstacles. Perhaps, thealgorithm of style can be perturbed.2 To takethe faulty instrument and draw from it a beauti-ful unexpected tone, in order that we might bet-ter understand the instrument and the beingusing it. To arrive at an understanding of style,through its arousal in process.

2. Background: improvisation andartistic process

Improvisational violinist Stephen Nachmano-vitch (1990, 25) offers an expanded notion ofstyle as the vehicle of expression embodyingthe ‘minute particulars of body, speech, mind,and movement […] through which self movesand manifests’, thus emphasizing the multimo-dal and situated nature of creative experience.Nachmanovitch proposes that what comes firstshapes what comes later—the overall form of

Figure 1. Rembrandt’s Poodle. Poodle photograph © Johnny Duarte (permission granted). Fragment ofRembrandt’s The Night Watch (1642). Style transfer composite by the author (2017).

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the improvisation and the self is dynamic andself-structuring—constituting style through thecontinuity of experience. Improvisation is sur-render, indeed ‘creative blocks are the price ofavoiding surrender’ (141). Improvisation centra-lizes spontaneity and lack of forethought, pro-motes spur of the moment decisions and isdefined as the action of ‘responding to circum-stances or making do with what is available’3

towards the solution of a problem or goal.The essential spontaneity of improvisational

acts mediates how we approach the genesis ofevery artefactual expression. Canadian painterRobert Linsley stresses that the superlativeimportance of improvisatory abstraction isthat ‘no other method can ensure an unknownresult’ (Linsley n.d.). Even spontaneity involvesintention. In an effort to stand aside from pre-conception (‘let go’) and approach the work asintersubjectively suggestive, artists have tiedpractice to process-mediated emergence fromtacit states (Figure 2). Surrealist André Masson(Ades and Masson 1994, 16) threw sand andglue at canvasses to uncover hidden images,Max Ernst (Spies 2006, 12; Ernst 1948, 7–14)invented decalcomania and frottage, JacksonPollock defined action painting (Rosenberg[1959] 1994, 25)4 and John Cage, chance oper-ations (Cage [1961] 1973, 18–41; 1969, Preface).Tacit, perspectival phenomenologies derivefrom the embodiment of space and time, as inKandinsky’s theory of abstract composition

(Kandinsky [1947] 1979, 21, 53, 115–146). Kan-dinsky’s Improvisations, a ‘largely unconscious,spontaneous expression of inner character’(Kandinsky [1914] 1977, 57), constitute a pre-eminent expression of ‘abstract’ visual improvi-sation, one that is full of intention.

I therefore submit that for the artist, there is alargely unexplored creative space held withinalgorithmic representations of style, and that isthe opportunity to employ them as metaphorsfor visual conceptual blending. Conceptualblending, a metaphor-driven understanding ofone concept in terms of another, first describedby Koestler ([1964] 1975, 35) and later formal-ized as Blending Theory by Fauconnier andTurner (2002, 39–50),5 is hypothesized to consti-tute a fundamental basis of cognition (Turner2014, 9). Essential to conceptual blends andmetaphor is ‘an intuitive perception of the simi-larity in dissimilars’ (Aristotle n.d., Sec. 22).Algorithmic blending (convolution) occurs inANNs which are typically trained for imagerecognition on vast databases of ‘supervised’categories,6 a process relying on back-propa-gation, whereby weighted data are fed backinto low-level layers of the network to bias higherlevel downstream decision-making. In ANNs,this feedback loop of information processing,where unfamiliar information is encounteredas input and filtered towards levels of abstractionapproaching ‘recognition’, can be used to encou-rage the synthesis of previously unfamiliar

Figure 2. Improvisation in artistic process takes place in a medium at the interstices of expression and reflection(© SK. Choi 2017).

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patterns. The psychological condition of parei-dolia, where the mind perceives recognizablepatterns in ‘noise’ (as in the seeing of images inclouds) also arises in ANN image processing(Mordvintsev, Olah, and Tyka 2016).

The importance of computational blendingalgorithms to artists therefore lays in their affor-dance of this ‘alchemical’ improvisatory processof development of the tacit image. For the‘neural painter’, the algorithm of style affordsan opportunity to set up the inputs structuringan imaginative visual blending space, in orderto improvisationally probe the limits of the per-former–instrument relationship.

Nachmanovitch (1990, 84) suggests that‘working within the limits of the medium forcesus to change our own limits’. One studies theself through adaptive improvisation within amedium. With this in mind, I enter into a phe-nomenology of neural network-supported con-ceptual blending in the development of a seriesof paintings inspired by Ballard’s ([1962] 1983)environmental dystopia The Drowned World,offering an improvisation exploring howinteraction with an artificial muse leads to theorigins of an embodied description of the emer-gence of style.

3. Overview: improvisation on context

The bulk of the city had long since vanished,and only the steel-supported buildings of thecentral commercial and financial areas hadsurvived the encroaching flood waters. Thebrick houses and single-storey factories ofthe suburbs had disappeared completelybelow the drifting tides of silt. Where thesebroke surface giant forests reared up into theburning dull-green sky… .(Ballard [1962]1983, 19)

J. G. Ballard’s The Drowned World ([1962]1983) is perhaps a prophetic, certainly environ-mentally relevant, dystopian novel proposingthat rapid environmental change—broughtabout in the novel by ‘a series of violent andprolonged solar storms lasting several years’(21)—could turn the global climate back to

conditions similar to the Triassic Period in thecourse of a generation. Ballard moreover pro-poses that our evolution in geologic time isembodied in consciousness and intimately tiedto the environment, a notion that one of hischaracters calls ‘neuronic time’ (43). In thisnear-future scenario, as the planetary environ-ment becomes increasingly hot, humid, coveredin water, silt, jungles and lizards, the few peopleleft behind the great migrations to dry land andcooler temperatures at the poles slowly losetouch with contemporary context and aredrawn into an increasingly dreamlike world ofthe ancient past. Ballard’s clever use of the gra-dual loss of contextual normalization—a worldwhere sanity is reframed rather than lost—leads my interpretation of his narrative towardsimagery mined from the present day, or rather,from the refuse of the present day. As I walkedalong the Vancouver shoreline, thinking aboutthese issues, searching for a source, I realizedwith a shock that in less than 100 years possiblymost of the buildings around me could be underwater. The essential metaphor in this paper istherefore the conceptual blending of theenvironment as experienced and as reported:Feeling is knowing.

Today, we are awash in information. You-Tube alone sees an influx of over 300 hoursof new media every minute (McAfee andBrynjolfsson 2012; see also STATS), all of itsimultaneously ubiquitous and obscure, andevery frame tagged with what might be called‘absolutely vague’ attributions of ownership(Band 2001; Boyle 2008, 153–159; Netanel2008, 3–10; Bollier 2011, 67). We live in atime of Orwellian doublethink (Orwell 1949)in which a unity of opposites makes decisionsboth paramount and impossible. This is whywe are both aghast and immobile at such poten-tially devastating global events as the rapidincrease in average global temperature (NASA2016). Some reports would place us less thannine years away from the beginnings of cata-strophic climate change of the degree suggestedby Ballard, evidenced by ‘methane bombs’ in the

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Arctic (Shakhova, Alekseev, and Semiletov2010; Mooney 2013; Whiteman, Hope, andWadhams 2013), or the unprecedented meltingof the East Antarctic ice sheet (Langley et al.2016), as well as diverse other factors contribut-ing to predictions of mass extinction (Ceballoset al. 2015). Ballard’s biological testing stationoutpost residents are a metaphor for all of us;overwhelmed by our (information) environ-ment, we can only generate more information,observing, recording our self-destruction, list-lessly waiting for a foreseen but unknown end.

What happens to our artefacts after we aregone? Do they revert to the earth (or noise)from which they came? Ballard asks the morepressing question of what happens to us asour artefactual world disappears. Do we alsorevert to more primitive forms? What do welose when information drowns awareness? Asan artist, I wanted to make this metaphor ofan ubiquitous yet unseen data flood more quali-tatively visceral, to blend domains of knowledgein an aesthetic space that might call viewers toexistential reflection on our complicit involve-ment in the interlinked physical and Hertzianenvironments (Dunne [1999] 2005, 101–122)that co-constitute experience.7 This is why Ichose to position artificial intelligence technol-ogy as a painterly foil to my compositionalassumptions, to provide an alternate mediationturned back on itself exposing the situated spaceof information we inhabit with our creations. Icould not know in what deep dreams the neuralnetwork would convolve my intentions, but theimages that emerged would reflect those inten-tions, forming and destroying subjective belief,suffering by a parametric degree in the infor-mation stream we create but seemingly cannotcontrol.

4. Development of a method

4.1. The creative process

You have to have an idea of what you aregoing to do, but it should be a vague idea.(Pablo Picasso)

I frame the overarching ‘script’ of painterlyimprovisation as a conceptual ‘journey’. Lakoff(1987, 275, 285) proposes that the SOURCE–PATH–GOAL conceptual schema is funda-mental to lived experience. I will employ thisschema to model the improvisational processas having an origin, a place creative practicealways starts from (a context and motivation),followed by a sequence of contiguous eventsinvolving intentional relations between concep-tual and physical movements that are continu-ously reflected upon, informing the direction ofthe journey (Figure 3). Finally, there is a placeand knowledge of arrival, constituting the goal,or evolved motivation. This cycle repeats untilthe motivating context is recognized as chan-ged. Further progress at this point initiates anew sequence, or process, aimed towards anew goal.

4.2. The critical method

Embodied cognition and enactivism take per-ception and cognition to be understandableonly in terms of situated action in a localenvironment. This position prioritizes agent–environment dynamics over mental compu-tation and representation (Chemero 2009,47; Shapiro 2011, 158), a stance which Iclaim is an effective method of investigatingcreative practices such as art painting wheretacit processes come into play. In embodiedmind theory, the body–mind interacts directlywith information rather than building upinternal models of the world. Wilson andGolonka (2013) propose that four key stepsmust be considered when engaging with theimplications of embodiment: The first step isto characterize the task from a first-personperspective, a stance based on the presump-tion that an enactive process ‘solves particularproblems using heuristics made possible bystable features of the task at hand’ (2). Tasksare differentiated from each other in termsof their underlying dynamics. The secondstep is to identify the task-relevant resources

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the agent has access to in order to solve thetask. Asking, ‘What are the resources thatare available in this task?’ hones in on aheterophenomenological8 position, not thepresumption of mental calculations. Theresources available are inclusive of brain,body and environment. The third step is toidentify how the agent can assemble theseresources into a dynamic system capable ofsolving the task at hand as its behaviourunfolds over time. The last step is to test theagent’s performance to confirm that theagent is actually using the solution identifiedin the previous step. The authors note thatsystems respond to perturbations of resourcesin a manner that is specific to the role that aresource plays in the system.

Perturbation in the context of painterlyimprovisation may be understood as an interac-tive exchange of modulated informationapproaching intuitive resolution: Guess, checkand fix. Classically, this is described by the

perturbation series where a nominal solution Ais assumed to be approachable through apower series summation:

A = A0 + 11A1 + 12A2 + 13A3 . . .

Here, A0 is a known (assumed) solution withsuccessive higher order terms (A1, A2, etc.)arrived by some systematic iterative procedure(as in improvisational exchange, or interactivecomposition). Where ε represents an arbitrarilysmall positive quantity <1, these higher orderterms (system states in the process model)become successively smaller as the perturbationseries approaches the nominal condition. Thisiterative reflective process, familiar to artistsand designers during creative process, hasbeen hypothesized by neuroscientist ChristophRedies (2007) to induce a particular functionalstate in the nervous system he calls ‘resonance’.Pointing out that the resonant aesthetic effectof art depends on composition, he draws

Figure 3. A Source–Path–Goal schema model of creative process (© SK. Choi 2017. Figure 2).

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association between ‘contextuality’ and visualgestalt, describing artistic composition as con-textually delimiting;

During the creation process, the possibilitiesof variation are large at the beginning. Asthe art object approaches its completion, thedegree of freedom for making changes andadditions decreases. At the end of the creationprocess, each part of the art object isembedded in the structural context of theentire object and no part can be removed, orchanged substantially, without endangeringthe esthetic appeal of the overall object.(Redies 2007, 102)

Therefore, creative systems should respondto perturbation in a manner that reflects theactual application of available resources ifthese resources are in fact central to the impro-visational task and its immediate resolution,and the perturbation series should approach acondition of subjective resonance in interactivecreative practice for it to be considered ‘success-ful’ by those participating in the process.

In my method, I attempt to apply this struc-tural analysis to the stages of the neural paintingprocess, which starts primarily with a dynamicmanipulation of approximated forms andresources but moves towards an increasinglyfine-grained internalized reflection as the pro-cess nears an end.

4.3 Procedure

In the interpretive framework I set up around thedevelopment of this painterly improvisation, myintent was to limit human preconceptual inten-tion, ‘standing back’ to observe the compu-tational mediation of the generative imagespace I set up. Initially, composite ‘mastersketches’ (Figure 4) were assembled quickly,intuitively, to attempt to diminish expectationsof control over the image generation in orderto expose and emphasize the ‘intentionality’within the network architecture. From this per-spective, I adopt a conversational ‘call andresponse’ metaphor borrowed from jazz

improvisation, that Berliner (1994, 386) identi-ties, along with the ‘journey’ metaphor, ascharacteristic of the ‘dynamic reciprocity’ ofimprovisation. I was therefore more interestedin exploring the dynamics of the algorithmicresponse returned from my thematic contentand style variations than in any empirical extrac-tion of quantifiable behaviours and limits. ANNresearch has attempted to understand the innerworkings of the ‘black box’ by encouragingresponse on particular layers and by particularneurons, a process known as ‘feature visualiza-tion’ (Olah, Mordvintsev, and Schubert 2017).Alternately, in an art-as-research paradigm, Iseek to draw out the phenomenological responseof how my neuronic mapping (the enactiveprocess of composition) is modulated by anANN. Therefore, initial influence was limitedto two input generalities: rough material thatreflected my interpretation of the spatialrelationships of Ballard’s world (‘content’), andloose instinctual expressions of texture and col-our (‘style’) evoking my emotive response tothatworld.My subsequent control would be lim-ited to manipulation of the algorithm’s par-ameter space and the attempt to encourage theemphasis of pareidolic images that emerged.These could in turn be further directed by layer-ing in additional visual resources that wereinspired by the previous iteration, thus settingup the ‘give and take’ interplay of improvisa-tional exchange (rather than deliberate destruc-tive editing in an image editing program).These processes are further described in Section5. At each stage, I adopt the analytical method ofenactive investigation as proposed by Wilsonand Golonka, as a heterophenomenologicalapproach to drawing out embodied responsesthat may not at first be evident in the artist’saffective relationship with the mental imageand the all-consuming nature of improvisation.

5. Reflections on a process

Though there was land and sea and air, it wasunstable land, unswimmable water, air

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needing light. Nothing retained its shape, onething obstructed another. (Ovid n.d.)

5.1 Source: setting the scene ofmotivation

The task of ‘enactively’ painting a dystopianenvironmental nightmare through interactionwith an ANN presented several initiating motiv-ations. For instance, in Ballard’s text, reference ismade to a (possibly fictitious) painting by thesurrealist painter Paul Delvaux, and another to

‘one of Max Ernst’s self-devouring phantasma-goric jungles’ (Ballard [1962] 1983, 29). Thesedefined stylistic dimensions that could stand asvisual resources available for input. Anotherstrategy employed was to analyse the text for fre-quent and thematically relevant words: ‘city’ and‘water’ being two frequently contrasted meta-phors in the narrative.Metaphor andmetonymywere used to extend visual relations by concep-tual blending: environmentally situated termslike rust, mud and jungle are therefore associ-ated, along with active states such as rot, decay

Figure 4. The intent was to begin with quickly iterated rough material that captured two central visual metaphorsof Ballard’s text; that of cities (top) destroyed by the environment and that of the environment (bottom) nurturedby the dying cities (© SK. Choi 2017).

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and dissolve. These were used for web-basedimage retrieval and the returned images sampledto create loose texture sketches evoking the corevisual themes (Figure 4). The artist may alsomake free sketches, in a kind of daydreamingor gestural evocation, a method I employed inresponding to emergent pareidolic effects.Lastly, I found that serendipity plays into eventsin surprising ways and indeed may be an essen-tial feature of improvisational creativity; here,the sudden appearance of a water-soakedmovie ticket on the street struck a chord withBallard’s several references to a drownedPlanetarium. I included it because it looked like

a drawing of some obscured buildings (Figure 5).In some cases, if not all, these general motiv-ations reflect a weighted valence, as in‘spontaneous’ mental imagery vs. ‘considered’thought or ‘random’ occurrences (happen-stance) vs. ‘chance operations’. In either case,response in the assembly phase of process pre-sumes intention if the process is to remainguided, or intersubjective (communicative).

These source materials were used as input intothe image-blending algorithm used in this paper,Katherine Crowson’s style_transfer (Crowson[2016] 2017), which is an implementation of thecode first developed in A Neural Algorithm of

Figure 5. A found by chance water-soaked movie ticket (top) convolved with a painting (not shown) by Dada/Sur-realist artist Max Ernst obliquely referenced in Ballard’s novel. This pairing (bottom) represents the ‘chance oper-ations’ aspect of compositional process. The Ernst painting I chose to match Ballard’s description was ‘PetrifiedForest’ (1927) retrieved from the National Museum of Western Art in Tokyo. It may be seen at http://collection.nmwa.go.jp/en/P.1965-0005.html.

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Artistic Style (Gatys, Ecker, and Bethge 2015).This open source code runs in Caffe (Jia et al.2014), a Deep Learning framework with a Pythonprogramming language scripting interface. Itmaybe freely downloaded from GitHub at https://github.com/crowsonkb/style_transfer. Crow-son’s implementation exposes a wide range ofunderlying parameters allowing for extensiveexploration of the image-blending space of theneural style transfer algorithm. This is achievedby first defining ‘content’ and ‘style’ images,with an optional initialization image (the defaultinitial condition is random polychromaticnoise). Additional resources (‘auxiliary’ images)

may also be incorporated into the processing. Iused this feature to introduce ‘pareidolic responsesketches’ (see Figure 8). The artist may also swapout content or style images and employ previousoutput as either in an endless chain of improvisa-tional ‘call and response’ (Figure 6).

Brief phenomenological reflections on thedynamic aspects of this process are presented inthe three tables of this section. Due to spacerestrictions, the phenomenology presented(offered tentatively) in the tables is not extensivelydiscussed in this paper; my intent upon uncover-ing thesepreliminarybases is toattempt todelimitthe experiential and improvisational dimensions

Figure 6. Two visual blends. The city image from Figure 4 has been defined as ‘content’ and the environment fromFigure 4 as ‘style’. The result is a visual metaphor where the city is ‘styled by’ the environment through compu-tational convolution. The bottom image reverses the relationship (images by the author).

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of the ‘neural painting’ process. I will however, ineach sub-section below, give a brief explanation ofan exemplary instance drawn from the tables. Forinstance, in the ‘beginning’ of a creative process(Table 1, ‘Source’), I identify that a vague and irre-solute ‘image’ is encountered as one of the initiat-ing ‘Tasks’, or more accurately, a mentalinspiration towards the propensity of image gen-eration. ‘Propensity’ in this sense closely ties toan enactive stance on perception as being the‘readiness to perceive’ (Neisser 1976, 130). Thisreadiness extends to painterly improvisation inthe willingness to draw out pareidolic forms inimagination (chasing thoughts) and throughdevelopment of forms on paper (Da Vinci’s‘paint splashes’), constituting a ‘Task’ for theimprovising creative agent. We may then askwhat ‘Resources’ are immediately available interms of this phenomenology to examine orstabilize this image—to arrive at a theme. The‘Source’ state deals with imagery that can hardlybe described as ‘visual’. Even amomentary reflec-tion on the difficulty of trying to maintain aphotographic image in themind, as it shifts, reco-lours and joins to other transient forms thatintrude upon the imagination, reveals that thismental ‘image’ is itself an improvisation, the pro-pensity towards which stimulates entry into anembodied ‘searching’. The environmentalresources available then tend towards conceptual

search strategies through metaphors of the placesthat one might encounter images in experience.This motivates a locative and perspectival phe-nomenology, which focuses not so much onwhat an image may be (the tacit image) as towhere one might find it. In an enactive model ofimprovisatory composition, the perceptual infor-mation available in the contextual array9 is co-constituted with the expressive and reflective aes-thetic acts modulating that context.

5.2 Path: the sequence of process

Recognition as improvisation plays out theartist’s embodied narrative into physical form.Artists appear to leverage this condition in aresonant interaction with emerging pareidolicform, a method of visual guidance known tohave been used by Leonardo Da Vinci: ‘[…]stop sometimes and look into the stains ofwalls, or the ashes of a fire, or clouds, ormud or like things, in which, if you considerthem well, you will find really marvellousideas’ (Da Vinci 1956, 51). At times, the devel-oping image seems to evoke particular direc-tions which when pursued are elusive.Colours and forms emerge gradually witheach iteration as the image is refreshed to thescreen every few calculation cycles, displayingbarely perceptible changes, growing rather

Table 1. Phenomenological reflections on the initial stages of improvisational painting.SOURCE

Task Resources Method Efficacy

Mental image(presupposition)

Emotion, memory, situatedness Reflective: biases compositionor ‘ready state’

Subjective—Not externallyavailable

Search (gathering) Image matching, semanticmapping, Web search

Narrative: rearranging remnantsof past worlds

Can be modelled computationally

Serendipitous occurrences(chance)

Situated, contextual,environmental

Array: collage, multiplicity,detached attention

Intersubjective aspect

Embodied gesture (freesketching)

Subconscious, ‘automaticwriting’

Reactive, habituated Hard to model

Visualization (drawing) Sampling of human actions,manual editing

Compositional acts Intentional

Analysis (of text), datamining

Keywords, descriptions Semantic: tags that feedback toimage search

Computationally equivalent tosupervised learning

Association (metaphor) In text, personal meaning,interpretation

Poetics: extends other resources Additive, enriches personalmeaning

Notes: Source motivations seem to be divided generally into intentional and serendipitous events. Dynamic systems analysis should con-sider internal subjective states (as reported) but does not necessarily take them as intersubjectively available.

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than completing, leaving one with the unset-tling feeling of watching a living thing comeinto focus rather than be created. Initializationimages based on pareidolic tracings of theimages seem to bring out an unusual numberof valid responses to the theme (as in extend-ing the improvisational intent), yet bear onlyloose relation to the input image (Figure 7,Table 2).

The introduction of ‘pareidolic responsesketches’ (Figure 8) into the processing has theeffect of ‘sculpting the tacit’, or what I think ofas ‘reshaping the canvas that the image starts

convolving from’ more than any specific pixeladdition or subtraction. Pareidolia seems closelyrelated to perception of scale; we embody a life-time of relationships with spatial dimensionsand depending on where one places oneself inthe image in relation to these embodied ‘dis-tances’, one sees forms of various sizes in turntending to modify their compositional relationswith nearby forms. The efficacy of this methodthen relies on a self-aware suspension of judge-ment allowing for ‘multidirectional’ potentialityto develop in the improvisational space(Figure 9).

Figure 7. Here, an image of an iguana (Ballard’s world is crawling with them) retrieved from https://commons.wikimedia.org/wiki/File:Portrait_of_an_Iguana.jpg is used to style the top image in Figure 6 (top). The bottomimage is a blend of the bottom image in Figure 6 (content) and the bottom image in Figure 5 (style). In thisway, perturbations in the sequence can be introduced virtually endlessly (images by the author).

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Table 2. Phenomenological reflections on the intermediate stages of improvisational painting.PATH

Task Resources Method Efficacy

1. Exploration/Perturbation

Reiterated/new input, outputreturned

Return to Source, andextension from state

Depends on cycle of self-awareness(constructs 2, 3 and 4 in this table)

2. Suspension The developing image, dispassionateobservation, watching the imagechange

Pareidolic effects Multidirectional pause

3. Reflection Situating the self Relation between input andoutput

Consideration of direction

4. Letting go Curiosity Serendipitous input Surprise leading to furtherance5. Semantic

separationPicture depth, content weighting ‘Sketching into’: Greyscale

initialization, parameterweighting

Intention vs. statistical sampling

6. Texture Localized frequency Scale manipulation Intention vs. statistical sampling7. Palette shifting Redirection or sampling Embedded overlays Intention vs. statistical sampling

Notes: Here, an increasing entanglement of input and output defines the resource space. Rows 1–4 relate to more phenomenologicaldimensions, and 5–7 to pragmatic aspects of image composition. Again, there is an inherent conflict between intentional acts andalgorithmic routines.

Figure 8. Triassic cliffs. Here an iteration of loose greyscale pareidolic response sketching over perceived forms(upper left) is used as an ‘initialization image’ and an edited photograph of a stormy coastal city (upper right)as ‘auxiliary image’ in a second stage of processing of the images used to create Figure 6. The variations aredue to manipulation of the auxiliary image weight. Images by the author.

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5.3. Goal: The elusive mental image

How does one know when one has ‘arrived’?When is a painting finished? Improvisation,unlike scripted performance, approaches a res-olution, a tacitly recognized sense of balance,rather than an end condition. Something inthe resolution of art inspires its rebirth. I mustfind the resonance point (Redies 2007) of myown style in the digitally drowned world.

German abstract painter Anselm Kiefer10

speaks of process originating in shock, of thedoing that manifests within uncontrolledmaterial, where first analysis or even perhapsawareness comes after stepping back fromexperience. For Kiefer, the paintings arealways in process; the end is meaningless, orunknown, unachievable. The need to engagein the process on the other hand is unavoid-able. Robert Linsley believes that ‘one of themost important aspects of the temporality ofabstraction is that works are made to be eval-uated in the future’ (Linsley n.d.). But unlikethe machine, unlike the artefact, the artisthas an embodied goal set within bounds of

mortality. Improvisation is always in the pre-sent (Figure 10, Table 3).

5.4 Reflection

I have laid out a phenomenological frameworkfor improvisatory image synthesis as experi-enced in the process of ‘neural painting’ withan ANN. The phenomenology begins to identifylimits to be tested in further iterations of a pro-cess-based examination of intersubjectivelypositioned creativity support technology. Theintent here has been to set up a ground forthe qualitative investigation of how ‘style’ is for-mulated in practice, by entering into an unfami-liar improvisational space with reflectiveintentionality.

In neural painting, conceptual blending ismade explicit in the manipulation of pixels.The set of one image is transformed intoanother as the network seeks to resolve thedata space of the content image with that ofthe style image. By varying the style scale(how finely it is mapped to the content) and

Figure 9. By varying the content weight, thematic variations can be encouraged to emerge in the processed image.This image shows four variations achieved with different weighting of the same pair of content and style images.Images by the author.

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the weighting (the degree to which one or theother image influences the blend), a vastimage space is exposed. This does not evenbegin to explore the variations posed by empha-sizing particular network layers or the numberof iterations performed during the convolution.In this virtually unlimited image space, the‘unfathomable’ is often met with the muse ofserendipity. Completely unexpected, wild vari-ations emerge from the blend, suggesting alter-nate directions. In this manner, neural paintingclosely mimics traditional process with themedia redirecting and driving the compositionever forward.

The pareidolic emergence in this media isextremely evocative. Unlike the predictabilityof image filtering (as in Photoshop), the ANNproduces surprising, compelling results; theresponse is unpredictable but intriguing andonly partially controllable, giving the sense ofplaying against another perception. Althoughwe cannot claim that the computer is reflec-tively subjective in itself, if the returned concep-tual convolution inspires such reflection ininteracting humans, then we have a technologythat is already intersubjectively improvisationalby nature. Watching these images develop,which takes place over several minutes on

Figure 10. Here I have reintroduced new ‘content’ (upper right) in the form of edited photography of local build-ings whose future seems uncertain. The ‘style’ (upper left) is an image that emerged earlier in the process. Thelower left blend is an abstraction resulting from negative content weighting and some post-production noisereduction, the lower right blend is approaching the ‘feel’ of the intended theme (© SK. Choi 2017).

Table 3. Phenomenological reflections on the final stages of improvisational painting.GOAL

Task Resources Method Efficacy

‘Painterly’ look (embodied mark-making)

Experience with embodiedgesture

Critical looking First-person report

Evocative resonance ‘Honing’, ‘standing back’ ‘Satisfaction’, ‘letting-go’ of theartefact

Second-personreport

Communicative Relations between visualelements

Intersubjective composition Consensus

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even small images and fast machines, is quali-tatively similar to observing a natural phenom-enon. I am drawn to return to the canvas, withbrushes, as much as to digital manipulationwhen absorbed with this media. A complemen-tarity of improvisational exchange emerges, I donot control but only suggest.

6. Conclusion: improvisation andcommitment

Art has always existed in a complex, symbio-tic and continually evolving relationship withthe technological capabilities of a culture.Those capabilities constrain the art that isproduced, and inform the way art is perceivedand understood by its audience. (Aguera yArcas of Google’s Machine Intelligencegroup; 2016)

Impressionism, dismissed when it firstemerged in the shared visions of ‘radical’ artistsof the nineteenth century, is now generallyrecognized as having inspired a wide-rangingcultural aesthetic shift to notions of percep-tion-as-experience (Lewis 2007, 1). Indeed,these artists grounded their practice on then cur-rent scientific research and a set of phenomeno-logical concerns including the primacy of livedexperience, expressed as the necessity of paintingen plein air.11 Today, with the claimed advent ofartificially intelligent technologies, artists areagain at a place where further research calls outfor creative interaction with our enactive land-scapes. An ‘impressionism’ of the twenty-firstcentury cannot ignore its entrenchment in themediated geopolitical landscape of Hertzianspace.12 ‘En plein air’ today amounts to animprovisational wandering through databases,a shifting assemblage of virtual interactions, asearch for the intersubjective self in the globalmachine. Impressions are fractalized, deep,momentary and distributed. From this fragmen-ted landscape emerges a neo-impressioniststance of critical observation of the technologiesthat form us. Neural networks are not only a newpaint but also the mediating canvas. I have

therefore offered in this paper a preliminarydescription of neural painting phenomenologyin the hope of encouraging an improvisationaldebate across disciplines, one that might leadto the foundations of what intersubjectively col-laborative artificial creative intelligence mightlook like, and how it should behave. Our futurework will depend on the benevolence of our cre-ations. More than ever, we need the humannessof improvisational play in our designs.

Improvisation with artificial intelligencebrings us, perhaps unwittingly, to the inter-stices of biology and information; our concep-tualization has built machines that offerconceptual blends we alone could never con-ceive of. I submit this puts us already pastthe crossroads of strictly humanistic Turingmetrics and into new experiential territory.New visions arise through stochastic resonancebetween the billions of genetic neurons in thebillions of people who dance through data,increasingly touched by the sensitive data-hun-gry taps of AI. We create and are created.Increasingly, digital mediation will define whowe are and who we can be. Artists must riseto this challenge.

Notes on contributor

Suk Kyoung Choi is a Korean artist and researcherworking in Vancouver, BC, Canada. She is currentlya PhD student at the School of Interactive Arts andTechnology at Simon Fraser University and a mem-ber of iViz lab (http://dipaola.org/lab/) with PI DrSteve DiPaola. Choi’s work examines metaphors ofprocess in order to understand the nature of embo-died transformation between experience and knowl-edge. Her artistic work has been shown in Seoul,London, Calgary, Chicago and Vancouver.

Acknowledgements

The author would like to thank foremost her gradu-ate supervisor, Dr Steve DiPaola, for research sup-port and guidance. Additionally, gratitude is due toher colleagues at iViz lab particularly GraemeMcCaig, and Summer 2017 undergraduate researchassistant Hanieh Shakeri, who have contributed

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with debate, thoughtful observation and technicalprowess to the development of this methodology.The author also expresses thanks to the membersof Poodleforum.com for their delightful assistancetracking down Brazilian photographer JohnnyDuarte (http://www.fotoanimal.com.br/), who gra-ciously granted permission to use his wonderful Poo-dle image in this paper. Finally, I hope Rembrandt isnot displeased with artificial intelligence research.

Disclosure statement

No potential conflict of interest was reported by theauthor.

Notes

1. Rather, ‘style’ is, I would suggest, informed—by situated experience.

2. The contextual relevance of perturbation inimprovisation is discussed in Section 4.

3. See Oxford English Dictionary, s.v. “Improvi-sation, n.2.,” Accessed December 4, 2017,http://www.oed.com/view/Entry/92872.

4. See also https://www.jackson-pollock.org/.5. But see also Lakoff and Johnson ([1980] 2003)

for a related approach through metaphortheory.

6. See, e.g. Reingold (n.d.).7. Dunne ([1999] 2005) first pointed out that we

move not only through physical space but thatour movements are simultaneously con-strained by an invisible electronic landscapethat permeates the physical one. See alsoMitchell (2003, Prologue).

8. Daniel Dennett’s ‘third person phenomenol-ogy’ stresses that to study subjectivity seriouslywe need to take first-person reports as objec-tive data, as reports about ‘what it is like’ toexperience something. See Dennett (2003).

9. Here, I appropriate Gibson’s sense of the ‘opticarray’, but extend it to the realm of themes andconcepts held within improvisational space.

10. Interview at Louisiana Museum of ModernArt (n.d.).

11. ‘en plein air’: (French) simply, ‘outside’—as ametaphor for ‘real’ experience in the world.

12. Here, I use Dunne’s ([1999] 2005) terminol-ogy because I believe it evokes more of thefelt, embodied dimension of the liminal spaceswe inhabit than the closely related term ‘digitalenvironment’, and preserves the poeticurgency of media permeating walls and flesh.

ORCID

Suk Kyoung Choi http://orcid.org/0000-0003-4458-3167

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